[Frog God Games] The Lost Lands: Borderland Provinces Kickstarter has Launched!!


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silverhair2008 wrote:

I thought this might be helpful if I posted this for people that haven't seen the KS page yet. This covers the thinking behind much of FGG and Necromancer Games feelings about the Lost Lands.

"Dark Medieval" Fantasy in the Borderland Provinces

We've had some questions about why our books are so often called "Dark Medieval" in style and feel...

This Kickstarter is the first view of the campaign for many people: if you’re a fifth edition player, you may not be particularly familiar with Necromancer Games or Frog God Games, or with our various past publications. In that case, welcome to a vast, rich, world-setting with undreamed-of potential for gaming. In fact, if you’re counting the published words of game resources -- i.e., not including novels or computer games -- the Lost Lands setting is probably comparable in detail to the well-known Realms.

So, what do people mean when they talk about “Dark Medieval” as a way of describing the Lost Lands? At a surface glance, the world looks fairly traditional: there are elves, there are halflings, there are wizards … what’s the big deal? How is that “dark?”

Basically, we’re the “film noir” version of escapist fantasy, in contrast to Tolkien’s epic and folkloric approach to the same genre. Our adventures tend to have lots of horrific elements underlying the apparent reality, which is why you’ll often see us saying, “All is not as it seems” when we’re talking about the Lands. Where the Forgotten Realms have a strong tendency toward high fantasy and heroism, our world is a bit … well … ickier.

One of the strong themes of the campaign is that beneath the civilized veneer of things, there is actually a seething mass of rot, evil, heresy, and supernatural threat. Again, “all is not as it seems.” The Borderland Provinces campaign book, as a supplement, has more focus on the actual veneer than an adventure book. What does the “normal” world look like when I’m not in one of these dungeons? So there is a lot of material about culture, history, trade, and...

To boil it down to one sentence, monsters are scarier when it isn't obvious that they are monsters, and may even be likeable. The statement applies to fantasy world and the real world.


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Backed!

Will be getting S&W version


There is a new Update on the KS page having to do with the Adventure Book.

Here is the link.


So here is a question, if we are getting a coupon from the TOH kickstarter can we use it to get the pdfs from this kickstarter?


Brvheart, I sent an email to the Powers-that-be.

Swords and Wizardry Lead Developer, Frog God Games

brvheart wrote:
So here is a question, if we are getting a coupon from the TOH kickstarter can we use it to get the pdfs from this kickstarter?

It's not supposed to work that way, but if Chris didn't set the system up to work only on pdfs in the catalog at the time the coupons were issued, I doubt we'll use up more of his time to alter things.

You'll want a firmer answer on this, so we're checking with Chris to see how it's currently set up to operate.

Pathfinder Creative Director, Frog God Games

Like Matt said, the coupons are only for pdfs from the website. If they were allowed to be used on a KS they could (theoretically) fund the KS without FGG ever receiving a dollar towards the KS which would effectively bankrupt FGG and prevent there from being another KS or a website. However, you can use the coupon to buy the pdf of the books after the KS when they are available on the FGG website. That way we can still sell you the book for the coupon but also allows us to actually fund the KS that pays for production of the book. :-)

Obviously that is a very extreme example and isn't a scenario that you were really suggesting, brvheart, so I don't want you to think that it was directed towards you in particular. YOu just raised a really good question, so I wanted to explain the rationale behind the coupons not working for the KS. I know you're just looking for a way to support the KS and we really do appreciate it. That would just be a method that could potentially really hurt our ability to fund production.

Thanks,

Greg


Ok, that got all eaten up, grrr. Kind of all three. One to support the kickstarter, two I am short on funds and three it is hard finding much I don't already own of FGG stuff!


Brvheart, I used my PDF coupon to pick up some PDF's that I had wanted but couldn't bring myself to get.


I wonder if anyone can tell that I like what FGG does with their campaign setting books and modules/MegaDungeons?


It appears that there could be more interest in 5E. If there is enough from this KS there could be more campaign setting books.


The problem is since I have been around since 2002, I have pretty much bought just about all of those! I started getting some stuff for S&W last year but can't seem to get enough interest to keep a game going and I have no interest in 5E myself. I didn't notice the coupon until two days ago so I don't have it yet.


Lately I have received several books of S&W but have not started a group of players in that system yet. All my games are PF. I have the books for 5E but am at the age where it is hard to learn 2 systems at the same time.


Know that feeling only too well silverhair!


FGG has a sale going on today.

Swords and Wizardry Lead Developer, Frog God Games

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Map of the Borderlands in Update #9.


I might be able to go in for the campaign book.


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Personally I find that map really interesting, especially for scale. It seems to be a bit more of an American scale than a European, this is not a criticism but an observance.

With Pontos Island is bigger than the UK, Eastreach Province is equatable to France. Rampart mountains > Pyrenees. Forlorn > Alps.

Or have I got my maths/geography wrong?

This does imply that each village/town is fairly far apart, however we'll see the population of the towns. But this sizing does create an interesting discourse on how the various trade-routes survive; how isolated villages are; how wealthy lands are.

With carts (4 wheeled) historically moving 20-25 miles a day (generally & under normal circumstances), most of the places are at least a week apart. Hence not something a traveller would undertake unnecessarily, especially dependant on the dangers of monster/bandit attack.

What do others think?


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When my Players were trying to decide how to get from Zelkor's Ferry to Endhome they decided that the easiest and possibly the less risky was to go by ship. That figured out to about a week whereas by overland was 2-3 weeks.


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Well looking at the coastal road they made the correct call, looks to be around 1100 miles by coast road & only 600 (ish) by boat. So I'd guess that you could possibly make it in a week by boat.

Of course, to me it seems better to make the map larger rather than smaller - especially when spells can reduce the relative lengths & players always assume they can keep an excessive pace up no matter the terrain, road conditions, weather.

Layout and Design, Frog God Games

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And that amount of space and travel time is why those Encounter Tables are so damned important!

Layout and Design, Frog God Games

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I crunched the numbers on land mass and posted this at the Kickstarter a bit ago.

"The map is 2,250 miles by 1,500 miles, this is approximately 3,375,000 square miles.

Europe, including the parts of Russia that are considered European, is about 3,932,642.4 square miles."

I just checked the area of the United States. Without Alaska, it comes in at 3.142 million square miles.

Swords and Wizardry Lead Developer, Frog God Games

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DSXMachina wrote:

Well looking at the coastal road they made the correct call, looks to be around 1100 miles by coast road & only 600 (ish) by boat. So I'd guess that you could possibly make it in a week by boat.

Of course, to me it seems better to make the map larger rather than smaller - especially when spells can reduce the relative lengths & players always assume they can keep an excessive pace up no matter the terrain, road conditions, weather.

Probably something we haven't emphasized yet, either, is that the settlements shown on the map are not intended to be the only ones in existence. They're simply the ones that we're going to treat as canon, the nailed-down content from our perspective, things that GMs can consider a consistent reality that we'll stick to.

You'll find in the book that there are references to villages and inns along the roads that aren't marked on the map at all.

On the other hand, we will treat the population and details of shown settlements to be canon, although of course the GM is free to change anything -- canon restricts us, not you.

We've long had the philosophy that a campaign isn't intended as a restriction; it's intended as a framework of locations that can either be used "as written" for GMs like Bill who really don't care about anything beyond the adventure, or used as a rough draft for the GM to fill an entire campaign world into the gaps.

Our tapestry is woven more like a fisherman's net than like tight embroidery. It still forms a picture, but it's designed to leave room for entire new scenes.

I might actually turn this little post into an update discussing the underlying design of the campaign, because we've also had people raise similar questions on the map update.

Swords and Wizardry Lead Developer, Frog God Games

Okay, I posted the update, but it changed form into a discussion about encounter tables. I can't stick to a topic.
Here's the update, #10.


I think it will be hard to keep from looking like we are cramming Paizo with as many subjects as can come up that we all want to share. Hopefully Paizo will be a little tolerant if I am not posting every 15 minutes just to keep the thread at the top of the page.

EDIT: LordofMuck, you did see Update 10, right?


In my mind you can't spam QUALITY, only well ---crap, so FGG products - and announcements and threads concerning them - will never be "spam" IMO :)

Very interesting concerning the distance/scale of the Lost Lands map, and these Road & Risk encounter tables. Very interesting, I would love to hear and see more of your design/game philosophy! :)

Swords and Wizardry Lead Developer, Frog God Games

LordofMuck wrote:

In my mind you can't spam QUALITY, only well ---crap, so FGG products - and announcements and threads concerning them - will never be "spam" IMO :)

Very interesting concerning the distance/scale of the Lost Lands map, and these Road & Risk encounter tables. Very interesting, I would love to hear and see more of your design/game philosophy! :)

The last update about design philosophy was apparently really popular. We had 6 new pledges in the hour following the time when I posted it.


Pathfinder Rulebook Subscriber

When the scale on the maps say a hex is 50 miles across, is that edge to edge, or corner to corner? I know it's a relatively small difference, so doesn't really matter much, but I was just curious how it's intended.

Swords and Wizardry Lead Developer, Frog God Games

shadram wrote:
When the scale on the maps say a hex is 50 miles across, is that edge to edge, or corner to corner? I know it's a relatively small difference, so doesn't really matter much, but I was just curious how it's intended.

I don't think we have an official answer to that, but I've always used edge to edge since that's the "vector" used to go through them for purposes of measuring movement. Counting corner to corner when you're moving through edges would throw off the distances.


Pathfinder Rulebook Subscriber

Thanks, that was my thinking too.

Can't wait to get my hands on this book! I'm prepping to start a Lost Lands campaign early next year, and it's looking like this is the resource I need to pull it all together.

Pathfinder Creative Director, Frog God Games

DSXMachina wrote:

Personally I find that map really interesting, especially for scale. It seems to be a bit more of an American scale than a European, this is not a criticism but an observance.

With Pontos Island is bigger than the UK, Eastreach Province is equatable to France. Rampart mountains > Pyrenees. Forlorn > Alps.

Or have I got my maths/geography wrong?

This does imply that each village/town is fairly far apart, however we'll see the population of the towns. But this sizing does create an interesting discourse on how the various trade-routes survive; how isolated villages are; how wealthy lands are.

With carts (4 wheeled) historically moving 20-25 miles a day (generally & under normal circumstances), most of the places are at least a week apart. Hence not something a traveller would undertake unnecessarily, especially dependant on the dangers of monster/bandit attack.

What do others think?

I posted a short explanation regarding this to a comment under Update #9, though Matt may have covered the same ground in Update #10. It hadn't been posted yet when I made my comment.


FGG has 401 Backers and just under $8000 to reach goal. Keep spreading the word.

Swords and Wizardry Lead Developer, Frog God Games

Update #12 contains a bit of a challenge concerning a piece of lore called the "Riddle of Gates."


This may be a little bit early but if you add the Vellum maps to your pledge and then go to get them framed. Make sure you tell the framer to use a white background or else they will be too dark to see anything.

Swords and Wizardry Lead Developer, Frog God Games

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DSXMachina wrote:

Personally I find that map really interesting, especially for scale. It seems to be a bit more of an American scale than a European, this is not a criticism but an observance.

With Pontos Island is bigger than the UK, Eastreach Province is equatable to France. Rampart mountains > Pyrenees. Forlorn > Alps.

Or have I got my maths/geography wrong?

This does imply that each village/town is fairly far apart, however we'll see the population of the towns. But this sizing does create an interesting discourse on how the various trade-routes survive; how isolated villages are; how wealthy lands are.

With carts (4 wheeled) historically moving 20-25 miles a day (generally & under normal circumstances), most of the places are at least a week apart. Hence not something a traveller would undertake unnecessarily, especially dependant on the dangers of monster/bandit attack.

What do others think?

The assumption for the map is that there are plenty of small settlements that aren't marked on the map. The population density is not as high as that of the dark ages in Europe, but it's concentrated around the old Hyperborean roads and virtually empty in many of the wild areas. So for traveling along the roads, you're generally going to find (in my interpretation of the campaign) an inn within a day's travel.

Now, that's not to say that you can't decide that only the settlements shown on the map exist, but our intention was to allow the GM plenty of latitude to place the archetypal little village-in-crisis wherever desired. With 50 mile hexes and even a dark ages population density, each hex would be crowded with labels of settlements.

With a population density of, say, 5 people per square mile, and a hex size of 50 miles (2165 sq. miles), you're looking at 10,000 people in that hex. There are lots of settlements out there.

HOWEVER, those settlements are actually quite hard to even find. Those 10,000 people are farming a total of 20,000 acres out of a staggering 1,385,000 acres in the hex. Just trying to find the cultivated land, much less the actual village, is like looking for a needle in a haystack. Anyone who has managed to get lost in a forest of 5 acres has a sense of how incredibly vast this wilderness would be, even though the population numbers seem high.

Pathfinder Creative Director, Frog God Games

You shouldn't have much trouble finding the roving bands of monsters though (or at least they shouldn't have much trouble finding you). ;-)


There have been a couple of Updates since I last posted.

Here is the link.

Publisher, Frog God Games

Wow, we have hit the half way mark and only a few grand to go on funding.

This is a very cheap way to check out our home sandbox playground and see if its for you--that and tie together many of the pieces that we have built over the years.

In my opinion, its some of Matt's finest work ever--that and the totally cool maps.

Like Silverhair said, if you get a vellum map--back it in white--I have framed all of them, and they are spectacular. I got a great deal on the printing of them this time (usually they cost me $30 each just to print), so I made a few extras and am passing the savings on to you. They really do have a different look and feel to them (being sheepskin and all).


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Matthew Finch wrote:
DSXMachina wrote:

Personally I find that map really interesting, especially for scale. It seems to be a bit more of an American scale than a European, this is not a criticism but an observance.

With Pontos Island is bigger than the UK, Eastreach Province is equatable to France. Rampart mountains > Pyrenees. Forlorn > Alps.

The assumption for the map is that there are plenty of small settlements that aren't marked on the map. The population density is not as high as that of the dark ages in Europe, but it's concentrated around the old Hyperborean roads and virtually empty in many of the wild areas. So for traveling along the roads, you're generally going to find (in my interpretation of the campaign) an inn within a day's travel.

Now, that's not to say that you can't decide that only the settlements shown on the map exist, but our intention was to allow the GM plenty of latitude to place the archetypal little village-in-crisis wherever desired. With 50 mile hexes and even a dark ages population density, each hex would be crowded with labels of settlements.

With a population density of, say, 5 people per square mile, and a hex size of 50 miles (2165 sq. miles), you're looking at 10,000 people in that hex. There are lots of settlements out there.

HOWEVER, those settlements are actually quite hard to even find. Those 10,000 people are farming a total of 20,000 acres out of a...

Thank you very much for that, that's the sort of discussion/conversation that I was hoping would arise. It's very useful to have the sort of space to add random villages (or even other modules) into the land without it feeling too cluttered, however at the same time I feel it can be tricky to balance that with being very spread out.

RPG Superstar Season 9 Top 8

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Matt, your voice is like butter. You should consider doing voiceover work, lol. I feel a little weird saying that, but I can watch this video over and over.

Pathfinder Creative Director, Frog God Games

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I told him that too. :-/

Layout and Design, Frog God Games

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He did do a good job.


Unfortunately, you guys are getting to the point where you are doing books faster than I can run them! I am so backed up now that I have so much that I may never run:(


Me too!

Swords and Wizardry Lead Developer, Frog God Games

LOL, I think my voice is a bit nasal, but it's pretty close to a radio voice. Just not quite. :)

Pathfinder Creative Director, Frog God Games

Well, it's good enough that both Jeff and I feel weird admiring it so much.

Like butter...

:-)


I have to agree on Matt's voice work in the video. Well done:)


I would appreciate some others posting here and here .


There are 18 days left and just under $4200 to reach the goal of $45,000. The stretch goals are nice, and The Blight KS in December sounds exciting, but we need to clear this one first.


Backed. Yes, need to pay more attention to the current project.

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