
LordofMuck |
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And they are included now :) I am sure this is going to be an awesome, thorough guide on the Borderland Provinces area, and that it will be a great ressource for running, for example, Lost City of Barakus and Rappan Athuk campaigns! And the kickstarter also includes a hardcover book of adventures set in the Borderland Provinces.
I am just about to wrap up and conclude a large sandbox+metaplot campaign that has been running for a good 3 and half years+ (characters are in the level 16-18 range).
Then I am going to begin a new sandbox campaign shortly, that will begin in Endhome and have both Lost City of Barakus and Rappan Athuk as some of it's biggest "campaign tentpole" dungeons. The Borderland Provinces campaign book and Adventures book comes in as REALLY handy ressources for our next campaign I am sure! :D (Together with Cults of the Sundered Kingsdoms, that I am buying as an add-on).
So I couldn't be happier about the timing of this KS!
I am going for the PF version, though I can see the benefit of all three versions! My own second choice would be the S&W version, as if/when we aren't playing PF I think ACKS would be my preferred ruleset.
BTW: I am SO going to be placing a certain Keep on the Borderlands somewhere in the Borderland Provinces... who can resist doing that. Hommlet and the Moathouse will be there too. And a certain Tower of the Stargazer will be put not so far outside Endhome (west of it). Along the Sinnar coast, one or two hexes south of Endhome I will put the Lonely Coast from Raging Swan Press, and I plan to kick-off the campaign running Retribution there (at least it will be one starting hook for the players to go and deliver something to the Curate at Cymer Priory), and then the players will have reasons to go back to Endhome afterwards, and EXPLORE ON! :D

HolmesandWatson |
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Part One of 'Of Necromancers and Frog Gods' is up over at BlackGate.com.
It's a history of Necromancer Games. Part Two will cover Frog God.
A third post will look into The Lost Lands. I touch on them in Part Two, but there's so much to talk about, I had to spin it off into its own essay.
I've been backing the kickstarters since Razor Coast and love what FGG is doing.

LordofMuck |

Yeah that is one of the things I really like about the Lost Lands - that there is PLENTY of room to place your own stuff without "breaking anything", that and well....that FGG just consistently produces gaming material of the very highest quality! (both production AND content wise). And certainly some of the best dungeons and modules ever made :)

Matthew Finch Swords and Wizardry Lead Developer, Frog God Games |
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There is no official location for "The Keep," but I myself would put it somewhere along the northern edge of the Wilderland Hills, which is the southern marches of the Kingdom of Suilley. There are definitely small keeps along the edges of those hills to protect against incursions, and in fact a major assault into neighboring Keston Province happened only 10 years ago in the campaign timeline. It could even be placed right along the Trader's Way, if you want it to have a wild but oft-traveled road nearby. The further you get from the Trader's Way, the wilder the territory becomes, so you're basically toggling the Keep's isolation upward as you move eastward.
If you look at the map and find the hex where the Trader's Way appears to go directly over the top of a hill when entering the Wilderland Hills from the north, I would place it in the hex to the northeast of that one (O-17), in the extreme eastern portion of the hex. That places the Keep about 40 miles from the stone Hyperborean road, where there might still be a dirt road but it's into an area where the forts are extremely isolated from any sort of immediate help from anywhere.
Hmm, this might be an interesting update to post, too.
Link to the map I'm talking about: https://www.kickstarter.com/projects/froggodgames/the-lost-lands-borderland -provinces/posts/1391215

silverhair2008 |
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There are 39 hours left and we have unlocked stretch goal #7. The next goal I would like to see unlocked is this one:
$59,000 Stretch Goal #11: Perilous Places #3. Specific encounter tables for the Forlorn Mountains, the Kal’Iugus Mountains, the Meridian Range, the Rampart Mountains, and the eerie peaks of the Cretians. This is an expansion to the free Alternative Encounter Tables PDF.

Tom Knauss |
Tom Knauss wrote:silverhair2008 wrote:Tom, would you happen to know which episode of the podcast it would be?Next Thursday. Part two of the Gamehole Con interview.Yeah, that interview should be.....interesting. I do like Japanese whiskey now..
SG
It's good stuff. I have a preference for the Hibiki. Charging hard towards the finish line.

silverhair2008 |

Less than $400 away from the $64,000 stretch goal with 6 hours left.
$64,000 Stretch Goal #15: Spire of Iron and Crystal (paid). This module has already been published for Fifth Edition in its “Director’s Cut” format, in Quests of Doom 2. If we hit this stretch goal, we will publish the pdf of the Director’s Cut for Pathfinder and Swords & Wizardry, and sell it as a $5 add-on to the Backer Kit. LOCKED

shadram |

Just got my PDFs, at a first glance it looks great! Can't wait to get the physical books so I can read it properly. (I hate reading from a screen, hence my abundance of overburdened bookshelves.)
One immediate question... there's a lot of effort gone into providing pronunciation for most of the places and names. One that seems to be conspicuously absent, though, is the pronunciation of "Foere" and "Foerdwaith"... My reading is "foe-AIR" and "FOE-erd-wayth"... is that about right?

BPorter |
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To the Frogs, I just have to say that you guys exceeded my already-high expectations on this one! I'm still reading through my PDFs but this is ticking all of my GM Setting Requirement boxes and is filled with so many plot seeds and ideas, I don't know where to start.
This is what RPG settings should be about - empowering GMSs to run games. The thing oozes history, conflict, and verisimilitude without ever losing sight of the fact that it exists to inspire and support RGP stories. Great job!
And although the Blight really isn't my cup of tea (I don't really like my FRPG tech beyond Renaissance-level), the full blown campaign setting kickstarter can't come fast enough! I'm also looking to pick up Sword of Air once there's some additional money in the wallet.
Thanks to everyone who helped make this project full of awesome, awesome RPG goodness.
P.S. Pathfinder all the way!

justmebd |

To the Frogs, I just have to say that you guys exceeded my already-high expectations on this one! I'm still reading through my PDFs but this is ticking all of my GM Setting Requirement boxes and is filled with so many plot seeds and ideas, I don't know where to start.
This is what RPG settings should be about - empowering GMSs to run games. The thing oozes history, conflict, and verisimilitude without ever losing sight of the fact that it exists to inspire and support RGP stories. Great job!
And although the Blight really isn't my cup of tea (I don't really like my FRPG tech beyond Renaissance-level), the full blown campaign setting kickstarter can't come fast enough! I'm also looking to pick up Sword of Air once there's some additional money in the wallet.
Thanks to everyone who helped make this project full of awesome, awesome RPG goodness.
P.S. Pathfinder all the way!
While I do not want to speak for the Frogs, I do believe the "tech level" question was addressed in one of the early updates. Matt Finch described it as "weird" not "modern." He has a lengthy discussion about it.
It is the second update right after the KS launched. I do believe it will abrogate any concerns people might have about "high tech" invading their game.

Heine Stick |

In addition to the update justmebd mentioned, Greg Vaughan posted the following in the Comments section of the Kickstarter campaign:
"...The tech level of The Blight isn't really beyond the Renaissance level, though some things look a little like it. But even then they're more a magical golemworks/necromanctic arts sort of thing rather than clockworks or what-have-you...."

BPorter |

In addition to the update justmebd mentioned, Greg Vaughan posted the following in the Comments section of the Kickstarter campaign:
"...The tech level of The Blight isn't really beyond the Renaissance level, though some things look a little like it. But even then they're more a magical golemworks/necromanctic arts sort of thing rather than clockworks or what-have-you...."
Yes, Greg did post about the Lost Lands tech level and the Blight & Razor Coast and how they fit with other regions in response to my question. I don't doubt the Blight will be awesome. For my groups and campaign tastes, however, it would strictly be a guilty pleasure/completionist buy for me and I don't have the money to drop on it right now.
Sword of Air seems more up my alley. FGG purchases are always well worth it but such mighty tomes aren't cheap. I have to go where I'll get the most utility first.

BPorter |

BPorter wrote:...For my groups and campaign tastes, however, it would strictly be a guilty pleasure/completionist buy for me and I don't have the money to drop on it right now.Makes a lot of sense. Hopefully you won't fault a man for trying to boost the signal. :)
Absolutely not! I'm glad to see it funded.
Plus, my completionist tendencies will probably have getting around to it eventually. All's good in the Lost Lands as far as I'm concerned.