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![]() No worries, everyone. Programming the BackerKit is something that's easy to screw up, so we do it carefully -- and we have been too crazy busy with fulfilling the other Kickstarters to be comfortable with what we've got programmed into BackerKit for the Blight so far*. That said, we're behind our planned schedule on the BackerKit, I believe, so it's a valid point and we apologize if it causes a problem for anyone. For those who are first-time backers of a Kickstarter, please be aware that delays with BackerKit are administrative, and don't have anything to do with actual production of the books, which is proceeding apace. As noted above, the books are already written, etc. *BackerKit requires us to physically input what becomes an integrated system of products, postage, and discounts. It's like an interactive spreadsheet from the creation side. Just the typing and button-pushing takes a while, and then it requires us to troubleshoot each pledge level to make sure the backer sees all the appropriate add-ons with any applicable discounts. If we forget to include an add-on in the system, it can cause us to face larger postage costs, and we end up having to tell people to go back in and add the add-on into their orders. Some people obviously never get/read that message, which leads to people not getting the right combination of products. It's an extremely useful system, and works better than trying to do it by hand, but it's still vulnerable to human error, so we try to be very careful with it as a tool. ![]()
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![]() There is no official location for "The Keep," but I myself would put it somewhere along the northern edge of the Wilderland Hills, which is the southern marches of the Kingdom of Suilley. There are definitely small keeps along the edges of those hills to protect against incursions, and in fact a major assault into neighboring Keston Province happened only 10 years ago in the campaign timeline. It could even be placed right along the Trader's Way, if you want it to have a wild but oft-traveled road nearby. The further you get from the Trader's Way, the wilder the territory becomes, so you're basically toggling the Keep's isolation upward as you move eastward.
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![]() And I'm finally back from the convention, so I can get on a computer with a real keyboard and mouse. We had a great time meeting people and telling them about the Kickstarter. Also we sold a freaking TON of books. Actually, that's not true because we only brought 700 pounds or so. I think we might have sold 550-600 pounds of them, though. Obviously, people don't pledge to Kickstarters when they're wandering around in a dealers' hall buying real books for instant gleefulness, but when they get home and settle in I think we'll see a lot of new people joining the banquet. ![]()
![]() Joshua Goudreau wrote:
Yes. :) ![]()
![]() DSXMachina wrote:
The assumption for the map is that there are plenty of small settlements that aren't marked on the map. The population density is not as high as that of the dark ages in Europe, but it's concentrated around the old Hyperborean roads and virtually empty in many of the wild areas. So for traveling along the roads, you're generally going to find (in my interpretation of the campaign) an inn within a day's travel. Now, that's not to say that you can't decide that only the settlements shown on the map exist, but our intention was to allow the GM plenty of latitude to place the archetypal little village-in-crisis wherever desired. With 50 mile hexes and even a dark ages population density, each hex would be crowded with labels of settlements. With a population density of, say, 5 people per square mile, and a hex size of 50 miles (2165 sq. miles), you're looking at 10,000 people in that hex. There are lots of settlements out there. HOWEVER, those settlements are actually quite hard to even find. Those 10,000 people are farming a total of 20,000 acres out of a staggering 1,385,000 acres in the hex. Just trying to find the cultivated land, much less the actual village, is like looking for a needle in a haystack. Anyone who has managed to get lost in a forest of 5 acres has a sense of how incredibly vast this wilderness would be, even though the population numbers seem high. ![]()
![]() shadram wrote: When the scale on the maps say a hex is 50 miles across, is that edge to edge, or corner to corner? I know it's a relatively small difference, so doesn't really matter much, but I was just curious how it's intended. I don't think we have an official answer to that, but I've always used edge to edge since that's the "vector" used to go through them for purposes of measuring movement. Counting corner to corner when you're moving through edges would throw off the distances. ![]()
![]() LordofMuck wrote:
The last update about design philosophy was apparently really popular. We had 6 new pledges in the hour following the time when I posted it. ![]()
![]() Okay, I posted the update, but it changed form into a discussion about encounter tables. I can't stick to a topic.
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![]() DSXMachina wrote:
Probably something we haven't emphasized yet, either, is that the settlements shown on the map are not intended to be the only ones in existence. They're simply the ones that we're going to treat as canon, the nailed-down content from our perspective, things that GMs can consider a consistent reality that we'll stick to. You'll find in the book that there are references to villages and inns along the roads that aren't marked on the map at all. On the other hand, we will treat the population and details of shown settlements to be canon, although of course the GM is free to change anything -- canon restricts us, not you. We've long had the philosophy that a campaign isn't intended as a restriction; it's intended as a framework of locations that can either be used "as written" for GMs like Bill who really don't care about anything beyond the adventure, or used as a rough draft for the GM to fill an entire campaign world into the gaps. Our tapestry is woven more like a fisherman's net than like tight embroidery. It still forms a picture, but it's designed to leave room for entire new scenes. I might actually turn this little post into an update discussing the underlying design of the campaign, because we've also had people raise similar questions on the map update. ![]()
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![]() It was a lot of fun to write. It sort of built outward from the idea of a place where a weird twist of medieval-type law created a sanctuary for potential criminals, and then developed to the tactical question of how it would look and be infiltrated/attacked, and from there to the information gathering, and from there to the details of everything that had cropped up in the thinking process. ![]()
![]() Grimmy wrote: I am actually the last person on earth with no Facebook account but feel free to link or reprint my comment anywhere as you see fit. LOL, I do know one other person with no facebook account. I have one, but on the other hand I don't have cable TV or a smartphone. :) I try and approach the world as if it's still the 80s but with Star Trek technology. If my phone can't flip up like a tricorder, it misses the whole point. ![]()
![]() brvheart wrote: So here is a question, if we are getting a coupon from the TOH kickstarter can we use it to get the pdfs from this kickstarter? It's not supposed to work that way, but if Chris didn't set the system up to work only on pdfs in the catalog at the time the coupons were issued, I doubt we'll use up more of his time to alter things. You'll want a firmer answer on this, so we're checking with Chris to see how it's currently set up to operate. ![]()
![]() Grimmy wrote:
Grimmy, if you happen to feel like sharing this thought on facebook with a link to the Kickstarter page, that would be really cool. No pressure. :) (and, um, for no particular reason at all I'll mention that the link to the Kickstarter is): https://www.kickstarter.com/projects/froggodgames/the-lost-lands-borderland -provinces/description (in case anyone wants to cut and paste it into a facebook post) (which will push us toward higher stretch goals) (just sayin') :) ![]()
![]() Lorathorn wrote: Is the player gazetteer going to have anything that isn't in the campaign book? Will the book have any monsters? No, the Player Gazeteer is almost entirely from the Campaign Book, although some of the wording is of course changed to direct it toward a reader who is a player rather than a GM. If you're looking for reference material only, avoid the Player Gazeteer. It's designed as a way for the players to pick up basic information ahead of time without needing long expositions from the GM at the gaming table. The campaign book does have some new monsters, although not tons of them. ![]()
![]() Qu0zl wrote:
Publication of conversions for our classic "big book" resources to 5e will actually depend heavily on how many 5e players we see in this Kickstarter. The up-front cost of a big book is pretty significant. Although we are building a big fan base from Fifth Edition Foes, the Quests of Doom adventure books, and other 5e resources, it isn't clear yet that we've got the critical mass for a big book conversion. If we get enough people ordering the 5e version of the Borderland Provinces, it might prove that we actually do have the critical mass, and in that case conversions will shift overnight from a hypothetical possibility into a fairly high priority project. It depends on how we do here. ![]()
![]() lastgrasp wrote: any chance of unlabeled maps? It contains unlabeled player maps. There are numbers on it -- these denote the height of the building, which is an important shortcut if the characters are going to use rooftops. Those numbers are not keys to locations. I don't think we have an unlabeled map of one of the relevant areas (avoiding a spoiler by being a bit vague). I will check on this, but no guarantees. ![]()
![]() We are now at step 2 -- anyone can now get the module, not just backers.
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![]() The free module Rogues in Remballo is now live, and at step one of distribution! Step One is availability to backers of the Borderland Provinces Kickstarter in a backer-only update. All three versions (PFRPG, 5e, and Swords & Wizardry) can be downloaded from the link in the update. Please don't share the link -- this is a way of spreading out the load on the servers so we don't have a server crash like we did with Wizard's Amulet. Step Two is general availability. The module will be made generally available tomorrow on on the Kickstarter page for non-backers to download. Downloading does require putting in some customer information so you can get the link emailed to you, but I think all you are required to input is an email address.
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![]() Curmudgeonly wrote:
Curmudgeonly, Pledge for the pdfs and add on the books ($140 for 4 books total). I am not sure this wouldn't be less expensive than just getting the 4 book pledge with the physical copies of the softcovers, since they come with free pdfs of all the physical books you buy. This is just a combination that we didn't really anticipate or structure into the pledge levels.[EDIT: whatever Shadowdemon says is probably the best way to do it. He is the man for detail.] ![]()
![]() Curmudgeonly wrote:
Paul, I have finally fixed this. :D However, the value of the discount of the 4-book set over the 2-book set is precisely one paltry dollar, so it's essentially the same as pledging for the complete set plus the 2 add-on books. When I set up the first version of the 4-book pledge level I checked it for discounts but not against the $95 pledge, which had a fairly deep discount -- I have the retail price listed as $102 there, not the actual $115 it should be showing. The $95 kit is actually at a better discount than what the pledge level suggests.![]()
![]() Someone called Matthan just posted a question on ENworld about "why should I buy from Frog God," looking for basic information. He's a 5e player, but if anyone wants to weigh in generally on that thread about our quality of work, that would be awesome. The question is on this page of the thread. ![]()
![]() Dragnmoon wrote:
Some. There's a lot more about the temples, organizations, worshippers, and religions than about the deities themselves. This area is right in the center of the best-known gods mentioned in the adventures, like Thyr, Muir, Jamboor, Kamien, Freya, Telophus, Mitra, and Belon the Wise, so it focuses more on the influence of their various temples. What there is, in terms of new information on religions, is a detailed discussion of how heresy functions. ![]()
![]() Paul Ryan wrote:
Paul, We have added a pledge level for 4 books, and incorporated a discount for it. So your current pledge is too high, please switch to the four-book level and reduce your pledge (or apply the extra money to some extra add-on). Thanks for bringing this to our attention!![]()
![]() Paul Ryan wrote:
We just did that, and thanks for raising the question. It's hard to know when we've worded something ambiguously, or where we forgot to fill in the gaps until a "cold reader" points it out. We're probably going to add a pledge level for 2 sets, but first we have to clear all the numbers through Bill. I'll try to remind you, and please keep an eye on it, because if we do create a two-set pledge level, and it contains a discount, you might be able to get your desired set for somewhat less money than using "two book pledge plus two add-ons." ![]()
![]() Paul Ryan wrote:
You're exactly right in your reading of how to get a full set of hardcovers for only 2 rules-editions: there is no pre-programmed option for that. The way to do it is to pledge for 2 hardcovers, then add the cost of 2 more hardcovers to your pledge amount ($70 total extra). What happens is that when the Backer Kit arrives in your email after the Kickstarter, it will ask you to apply your "extra" $70, and you'll be able to select the two hardcovers at that time. ![]()
![]() Auxmaulous wrote:
On a budget, the LAST thing I'd buy would be the printed copy of Rogues in Remballo. Just download the free copy when it's posted, then print it. No need for the "Limited Edition" copy if your goal is to get the content. Viewed as tiers: * Cheapest is to get the campaign book as a pdf and nothing else (or even use the Player Gazeteer for that, but you'd miss a lot in exchange for only a couple of extra bucks). *Next cheapest is either to get the printed campaign book, or to get the campaign book pdf without the player gazeteer, but probably pick up the journey generator as the next priority on the campaign. Or maybe a physical poster map instead of the JG. The Alternate Wilderness encounter tables will be a free pdf, not a paid product, so as long as you get whatever the minimum pledge level is for that, it won't cost anything extra. ![]()
![]() Duiker wrote: Backed at the complete GM level. Also tacked on a couple of the hardcovers that I don't have yet. I do like that you've made that an option on the last couple of your kickstarters, because that's let me fill out the ones I've missed in a convenient way. Especially in this Kickstarter, since the Borderland Provinces is possibly the key land-area of the world setting (Duchy of Reme is more famous, but Borderlands is actually the central hub of more adventures). So we definitely wanted to make those tied-in adventures available alongside the campaign area. Plus, we're envisioning this Kickstarter as a kit, where people can buy the stuff they need, and ignore the stuff they don't need. It's a very different approach than we've used before, plus we're treating the Kickstarter kind of like a party, or an event, since we're going to be updating almost every day with topics of interest to those planning a campaign in this area. It ought to be a fun time for the backers, I think. Definitely keep checking in, or at least checking updates. The first important update (other than the obligatory "Yay, we did well on day one!") will be about the free module, Rogues in Remballo. ![]()
![]() Essentially the three areas you're covering, Endhome, Suilley, and Burgundia are right at the intersection of three world supplements. Burgundia is covered in Greg's Cults of the Sundered Kingdoms, Endhome is covered in Lost City of Barakus, and Suilley is covered in the Borderland Provinces. The Sundered Kingdoms and Burgundia, as described in Cults, is an area where civilization has effectively lost the battle. The area is depopulated and chaos reigns. Suilley is a kingdom rising fast in the vacuum of power left by the retreat of the Kingdoms of Foere. Suilley technically rules Keston and Toullen since the leaders of those realms have pledged fealty to the Suilleyn King. As a result, Suilley is not only a potential beacon of hope, but is over-extended to the point of paralysis. That's why there is no eastward movement by Suilley. The eastern range of Suilley becomes less and less loyal, and more and more independent -- these are nobles who opposed secession and now don't like being under the thumb of the Suilleyn monarchy. The area is also less settled than western Suilley, and the feudal system is less organized in terms of a good chain of fealty leading to the king (who is a westerner). So there's a kind of buffer space in between Suilley's more settled west, and its rebellious and less-settled east. This buffer zone would make an invasion of the Sundered Kingdoms difficult, and the Lorremach Highhills are an impassable barrier in terms of military force. The area between the Lorremach and the Forlorn Peaks is technically part of Suilley but to give an idea of how loose the grip is, the same area is also claimed by the King of the Vanigoths, who has almost as much power in the region as the Kingdom of Suilley. It would be virtually impossible for Suilley to maintain a military supply line from its settled west to the borders of Old Burgundia. Endhome is a free city, but doesn't exert much political power anywhere, unlike Bard's Gate, which gets itself right up into everyone's diplomatic grill. Endhome's trade volume is still considerably larger than Bard's Gate, though. Endhome exerts a lot of influence up the Gaelon River Valley since this is a big artery of trade for bulk goods and the city's food, but its policy is usually hands-off on outside politics. As a result, Endhome guards it borders against the chaos in Sunderland, but isn't taking any steps to go out there and establish order. I hope all this helps... ![]()
![]() Actually, I think I can answer some of these quickly.
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![]() Chuck Wright wrote:
That's true about the $12 price, you could use it in any edition since it's rules-neutral at that level of detail. The hardcover GM books are all specific to a single edition, though -- they're not dual-statted. ![]()
![]() We're planning on launching the Borderland Provinces Kickstarter for the core region of the Lost Lands campaign on October 15, 2 days from now. Many people have asked about pricing: the answer may be a very nice surprise: (1) The Basic Campaign Price is $12
(2) The "Core" Campaign Hardcover + Map + PDF is $35
(3) Additional Resources (make-your-own "resource kit")
Greg will be making the official announcement when we launch: it will be some time on October 15, as soon as Kickstarter gives us the link. Looking forward to seeing you in the Borderland Provinces!
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