1001 Magical Quirks


Pathfinder First Edition General Discussion

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Shadow Lodge

162) Your poo is pleasantly fragrant.

163) you be a goblin in your own mind.

Scarab Sages

164. When walking through sand, sand castles will occasionally form as you pass by.

165. Air forms a very weak vortex around you, just enough to be perceptible.

166. Flames become more spectacular when you are nearby.


167. Everything you drink has the taste of stale water and everything you eat tastes of ash.

168. When you smile, your teeth always give that heroic gleam/twinkle.

169. You are always constantly moving and can never sit totally still. Even asleep or under a hold/paralyze spell one of your extremities moves visibly.

170. Your facial features slightly change everyday, not enough for someone to not recognize you but enough to be noticable. Example a mole moves to a different spot, your eyes are closer or further apart, bigger or smaller ears/nose or your eyebrow are bushier or thinner.


171. When minor events occur around you occasionally they happen much more dramatically than they should. When something breaks it shatters, thuds go boom, when someone spills a drink it goes everywhere, when someone trips they go sprawling, etc..

172. You can't help but tear up or blatanly cry anytime you hear or see something even remotely sad. Even a frown may cause you to sob.

173. The opposite of above. Everything makes you laugh. Even the most absurd and lamest jokes cause you to chuckle out loud. From the misfortunes of others to the dryest of monlogues you can't but let out a good chortle.


174. One of your teeth always feels as though it is a tad loose, regardless of your dental record.

175. Your hair is unruly, always forming a stacked perm regardless of your attempts to rectify the situation.

176. Before casting a spell, you are compelled to describe its inordinate power in a long, drawn out monologue.

177. Anyone whose hand you shake is plagued by hangnails for a lunar month.

178. If you cast more than a baker's dozen spells in a day, massive calluses grow on your fingertips, making it difficult to find components in your pouch.


179. Shadow. While the shadow you cast does behave normally, it's not the shadow of a person of your species. And walking around with the shadow of, say a dragon or a demon does have a tendency to make the locals suspicious.

180. Animals. You are beloved by animals, so much so that it's actually quite annoying. You can't sit down in public without getting smothered by the local dogs and cats. Pigeons and squirrels have a tendency to follow you around, and you have been tracked down by a large dangerous animal (say a tiger or a bear) at least once in your life, only to discover that they wanted you to scratch them behind the ears. Of course anytime danger arises, all the animals mysteriously disappear.

181.Instead of pupils, you have little symbols in your eyes, like skulls or hourglasses.

182. When you speak all those who can hear you hear you as if you were standing right next to them, without the need to raise your voice.

Scarab Sages

183. Your form constantly wavers like a heat mirage.

185. Pinpoints of color flare in your pupils whenever you feel a strong emotion toward someone, with the color varying with the emotion according to your own associations.

185. Books, scrolls, and papers are spectacularly well-behaved around you: You never get papercuts, scrolls unroll as smoothly as glass, wadded up papers always make it into the wastebasket when you try to toss them, creasemarks vanish without a trace when you try to undo them, you can somehow fold a piece of paper in half more times than should be physically possible, books you've been reading always open back up to the last page you were on, pages never stick together, etc.


186. As you write, if there is enough silence, a faint voice can be heard, spelling each word that you put on ink.

187. When feel a righteous wrath, your hair becomes golden and glowing, bending upwards; your eyes turn blue, and you're surrounded by a slightly golden, transparent burning flame.

188. When you sing, a faint music accompanies your words, matching the song, your mood, or both.


186. You have a hat, a truly terrifying, horrible, should never have been created hat... and you can't get rid of it... ever!

187. The ground smooths itself in front of you, you never have to walk over or around obstacles, they move out of the way for you instead.

188. Your cape flourishes dramatically whenever you finish a sentence, by itself.

189. Your cohort/animal companion/familiar only ever responds to you in song.

190. You cannot hear music, whenever instruments play or people sing you hear a mildly annoying buzzing sound...

Sczarni

191. Small metal objects (keys, nails, gears, jewelry) practically leap into your hand when you reach for them, and you never have any trouble finding some (though finding the right key or whatnot is no easier for you than anyone else). If you tense the muscles in your hand, you can make a handful of them hover in your palm and dance around each other. Sometimes you reach into your pockets and find a handful of such metal bits that you don't remember picking up. Gold and silver objects are unaffected.

Scarab Sages

192. When you breathe fog onto glassy surfaces, something always breathes fog onto the other side in response....

193. Tombstones pivot in the ground to face you as you walk by them.

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