The Pale King |
Part of the elven schtick is being in tune with nature, yet as far as stats and abilities go the nature based classes aren't exactly their strong suit. The best is probably an archer Ranger since the low con and no wisdom bonus don't matter too terribly, but classes like Druid, Hunter, and Shaman just don't really jive with being elves. I've definitely played such characters anyway, but it feels like the race should lend some more support to such builds.
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Helena Handbasket RPG Superstar Season 9 Top 16 |
TarkXT |
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TarkXT wrote:Dwarves make better everything of nature.Actually, now that I think about it, my friend-of-fungi druid idea would make more sense if the druid were a dwarf. Fungus grows in forests, of course, but when I imagine mushrooms and molds I think "subterranean".
IKR!
And you know paladins?
Which races paladins are closer to nature?
Elven Paladins?
Or Stonelords?
Quandary |
(I really want to play an elven druid now so I can get a floating fungus companion ;)
See, maybe that's just more Elven WEIRDNESS, not true closeness to nature... ;-)
If they're intellectual poseurs, fine, but they should be man enough to claim it.But they want to play faery games instead. :-)
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knightnday |
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Pathfinder Elves are aliens. Traveling from world to world through Stargates.
Elves see magic as natural a thing as the salt in the sea. To be in touch with magic, is to be attuned with Nature.
One could even play off that to explain why they are not more in touch with Golarion -- they are aliens and they are not more in touch with Nature on Golarion because she recognizes them as such, so they cannot form as close a bond with the planet.
TarkXT |
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blackbloodtroll wrote:One could even play off that to explain why they are not more in touch with Golarion -- they are aliens and they are not more in touch with Nature on Golarion because she recognizes them as such, so they cannot form as close a bond with the planet.Pathfinder Elves are aliens. Traveling from world to world through Stargates.
Elves see magic as natural a thing as the salt in the sea. To be in touch with magic, is to be attuned with Nature.
So the fact that they manipulate nature for their homes and use doesn't make them in tune.
It makes them viruses.
Elves confirmed to be disease.
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Kazaan |
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Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.
SmiloDan RPG Superstar 2012 Top 32 |
TarkXT |
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SmiloDan wrote:Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.
No, it makes them better disguised to become cancer.
SmiloDan RPG Superstar 2012 Top 32 |
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SmiloDan wrote:Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.
They have +1 on Craft (whole body tattoo) and Craft (hair dying).
My Self |
My Self wrote:SmiloDan wrote:Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.They have +1 on Craft (whole body tattoo) and Craft (hair dying).
Oh, cool.
Where are all the elvish tattoo parlors and hair salons? I know a few characters in need of a makeover.
The Pale King |
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There is actually a line in the Elves of Golarion that mentions how joyous the elves were to return to Golarion and feel how in tune they were with nature. Or something like that. Considering where they come from it's strange how apparently they are more in tune with the nature here than there, but it is what it is.
On another note, I think I am going to make an Elf Druid or Hunter archer with my next character. Though I am now tempted to make him a 'plague' druid because of you guys.
SmiloDan RPG Superstar 2012 Top 32 |
TarkXT |
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There is actually a line in the Elves of Golarion that mentions how joyous the elves were to return to Golarion and feel how in tune they were with nature. Or something like that. Considering where they come from it's strange how apparently they are more in tune with the nature here than there, but it is what it is.
On another note, I think I am going to make an Elf Druid or Hunter archer with my next character. Though I am now tempted to make him a 'plague' druid because of you guys.
It's Rovagug.
They are in tune with the destroyer.
Weirdo |
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Kazaan, in 5th Edition, high elves get +1 Int, wood elves get +1 Wis, and dark elves get +1 Cha. All elves get +2 Dex.
Interesting, I did pretty much the same thing in my current homebrew setting: wizard elves, druid elves, and sorcerer elves.
The sorcerer elves are the ones with the tattoos.
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My Self |
Generally speaking, 5E did a lot of good things all around.
Like not being as number-heavy as 3.X. Not that 3.X is bad, it's just really different. They very successfully got rid of a lot of numbers and wealth things, capped the megabonuses (No more AC 50+ or +40 to hit) and simplified a lot of the feat stuff. Proficiency simultaneously does more and less for you. In many ways, it's not really the same game.
SmiloDan RPG Superstar 2012 Top 32 |
The main practical difference between 3.X/PF and 5E is that 3.X/PF really rewards rule mastery, and 5E is rules-lite, so it's really easy to get a group together and play. Leveling up takes 5 minutes.
Pathfinder is a lot more fun during downtime, if only because there is so much more material, and more possible combinations. You can do more theorycraft.
My Self |
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The main practical difference between 3.X/PF and 5E is that 3.X/PF really rewards rule mastery, and 5E is rules-lite, so it's really easy to get a group together and play. Leveling up takes 5 minutes.
Pathfinder is a lot more fun during downtime, if only because there is so much more material, and more possible combinations. You can do more theorycraft.
Completely true.
If you delve into 3.P material (3rd party included) and can't find exactly the class/PRC/spell/wondrous item you want, you're not searching hard enough.
LazarX |
Part of the elven schtick is being in tune with nature, yet as far as stats and abilities go the nature based classes aren't exactly their strong suit. The best is probably an archer Ranger since the low con and no wisdom bonus don't matter too terribly, but classes like Druid, Hunter, and Shaman just don't really jive with being elves. I've definitely played such characters anyway, but it feels like the race should lend some more support to such builds.
One of the things that Paizo was looking to break was the stereotypical treehugger image. Paizo's elves ARE different.
I don't see the issue that you have. So elves don't start with a +2 in wisdom. Big flapping hairy deal.
They have a bonus in intelligence which means they can be more skilled than average in Knowledge related skills such as Nature, and Geography, have more points to spend in those skills than average.
So maybe they're not the best at wildshaping melee.. It's the elven nature to rely more on ranged combat, spells, and summoning nature's ally anyway. And don't forget that the first level elven druid starts out already proficient in one of the superior range weapons.
Elves also have low-light vision, which makes them far more at home in the night time forests than Humans who need light to see. As well as having an inherent advantage in perception.
Elves make bloody excellent druids and nature shamans. And their dex and animal companion, makes them the classic Warcraft style archery hunters.
SmiloDan RPG Superstar 2012 Top 32 |
Blueskier |
Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.
Yeah, pretty much this. A hundred years ago Tolkien laid the elves flavors as high elves, sylvan elves and whatever you want to call the Noldor (war elves? Crafting elves?). In all the time that has passed there has not been, to my knowledge, a "new" kind of elf (dark elves are just evil, they are not elvish. And either way, here was one dark elf in the silmarillion). Weirdly enough, Tolkien's work deals primarily with the Noldor, which have been pretty much ignored ever since.
James Jacobs Creative Director |
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Pathfinder elves live in harmony with nature, and in time they adapt in ways physically to resemble something that might live in the environment they've dwelt in for the past few hundred years... but they aren't really intended to be champions of nature, in fact. That's a role that's more strongly defined in other settings, honestly. They can still do quite well in nature-themed roles like druid or ranger or the like, but with their dexterity and intelligence bonuses and other abilities, they're better suited for arcane casters or roles that focus on Dexterity.
Gnomes are a bit more the "champions of nature" in Pathfinder than elves are. Gnomes are CERTAINLY the ones tied to fey natures. Elves are not really associated with fey and fey traditions at all in Pathfinder.
Rogar Stonebow |
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For a years, I immersed myself in the dragon lance series. This is where I formed my near concrete baseline personal ideal of elven cultures: Dagonesti, kagonesti, qualinesti, and sylvanesti elves. The kagonesti (wild) elves being the ones who had the more symbiotic relationship with their inhabited land.
LazarX |
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Dark elves were a new thing to me, when I was introduced to Forgotten Realms Drizzt.
Dragonlance had no such thing as a 'dark elf" race. Dark elves like Dalamar, were merely those who had fallen out of favor for pursing a road not approved by elven culture in his case, taking up the Black Robes of his order of magic. Racially and physically, he was identical to every other elf.
LazarX |
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Kazaan wrote:Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.Yeah, pretty much this. A hundred years ago Tolkien laid the elves flavors as high elves, sylvan elves and whatever you want to call the Noldor (war elves? Crafting elves?). In all the time that has passed there has not been, to my knowledge, a "new" kind of elf (dark elves are just evil, they are not elvish. And either way, here was one dark elf in the silmarillion). Weirdly enough, Tolkien's work deals primarily with the Noldor, which have been pretty much ignored ever since.
The elven tree in Tolkien is both complicated and messy as branches go back and forth. If you want the full scheme on Tolkien's elves, you'll find the chart in the back of the Silmarillion. Also remember that the elven family tree includes the Orcs.
Rogar Stonebow |
Rogar Stonebow wrote:Dark elves were a new thing to me, when I was introduced to Forgotten Realms Drizzt.Dragonlance had no such thing as a 'dark elf" race. Dark elves like Dalamar, were merely those who had fallen out of favor for pursing a road not approved by elven culture in his case, taking up the Black Robes of his order of magic. Racially and physically, he was identical to every other elf.
Which is why I said dark elves were a new thing to Me with Drizzt
LazarX |
but with their dexterity and intelligence bonuses and other abilities, they're better suited for arcane casters or roles that focus on Dexterity.
Such as Archer Hunter/Ranger? I think their inherent scores make them practically unbeatable in those roles. You really don't need super wisdom or Con for either.