Isn't it strange that elves aren't that well suited to nature based classes?


Pathfinder First Edition General Discussion

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Part of the elven schtick is being in tune with nature, yet as far as stats and abilities go the nature based classes aren't exactly their strong suit. The best is probably an archer Ranger since the low con and no wisdom bonus don't matter too terribly, but classes like Druid, Hunter, and Shaman just don't really jive with being elves. I've definitely played such characters anyway, but it feels like the race should lend some more support to such builds.


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Defining Irony: Dwarves make better everything of nature.


It's only a matter of a +1 lower bonus. It's really not a big deal, IMO.


Nature classes are WIS-based. Elves are portrayed as smart and not necessarily wise (though in some fantasy settings, they're smart, wise, charismatic, fast, strong, and hardy, but not here).

Agreed that elves should get some sort of alternate elf trait that lets them do nature classes better.

Dark Archive

To be honest, I hate the idea of Elves being in tune with nature.


IMO, elves aren't represented well mechanically at all and likely wouldn't be a PC race if they were.

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TarkXT wrote:
Defining Irony: Dwarves make better everything of nature.

Defining Irony: Hey, that anvil sure is irony.


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The idea they are nature focused is just one more Elven lie they maintain the pretense of.
Sure their cities are all nature-"style", but they aren't just happy living IN nature, are they?
Besides, have you smelled them? That s&@~ ain't natural.


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Claxon wrote:
It's only a matter of a +1 lower bonus. It's really not a big deal, IMO.

Well that and all the powers they have over the earth.

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I just checked the elves section of the ARG, and there are a few nature-themed options (I really want to play an elven druid now so I can get a floating fungus companion ;)

However, I do agree that an elf's racial traits don't scream "Nature".


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TarkXT wrote:
Dwarves make better everything.

Fix'd.

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TarkXT wrote:
Dwarves make better everything of nature.

Actually, now that I think about it, my friend-of-fungi druid idea would make more sense if the druid were a dwarf. Fungus grows in forests, of course, but when I imagine mushrooms and molds I think "subterranean".


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Helena Handbasket wrote:
TarkXT wrote:
Dwarves make better everything of nature.
Actually, now that I think about it, my friend-of-fungi druid idea would make more sense if the druid were a dwarf. Fungus grows in forests, of course, but when I imagine mushrooms and molds I think "subterranean".

IKR!

And you know paladins?

Which races paladins are closer to nature?

Elven Paladins?

Or Stonelords?


Helena Handbasket wrote:
(I really want to play an elven druid now so I can get a floating fungus companion ;)

See, maybe that's just more Elven WEIRDNESS, not true closeness to nature... ;-)

If they're intellectual poseurs, fine, but they should be man enough to claim it.
But they want to play faery games instead. :-)

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Quandary wrote:

See, maybe that's just more Elven WEIRDNESS, not true closeness to nature... ;-)

If they're intellectual poseurs, fine, but they should be man enough to claim it.
But they want to play faery games instead. :-)

I assumed elves would play reindeer games. They probably just watch.

Grand Lodge

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Pathfinder Elves are aliens. Traveling from world to world through Stargates.

Elves see magic as natural a thing as the salt in the sea. To be in touch with magic, is to be attuned with Nature.


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TarkXT wrote:
Claxon wrote:
It's only a matter of a +1 lower bonus. It's really not a big deal, IMO.
Well that and all the powers they have over the earth.

I'm not really sure what you mean but...

I mean, they're not from Golarion so why should they have power over Golarion ;)


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To be fair... Elves DO have a pretty sweet favored class bonus for druids... +1/3 natural armor bonus in wild shape. That can amount to a pretty decent bonus.


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blackbloodtroll wrote:

Pathfinder Elves are aliens. Traveling from world to world through Stargates.

Elves see magic as natural a thing as the salt in the sea. To be in touch with magic, is to be attuned with Nature.

One could even play off that to explain why they are not more in touch with Golarion -- they are aliens and they are not more in touch with Nature on Golarion because she recognizes them as such, so they cannot form as close a bond with the planet.


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knightnday wrote:
blackbloodtroll wrote:

Pathfinder Elves are aliens. Traveling from world to world through Stargates.

Elves see magic as natural a thing as the salt in the sea. To be in touch with magic, is to be attuned with Nature.

One could even play off that to explain why they are not more in touch with Golarion -- they are aliens and they are not more in touch with Nature on Golarion because she recognizes them as such, so they cannot form as close a bond with the planet.

So the fact that they manipulate nature for their homes and use doesn't make them in tune.

It makes them viruses.

Elves confirmed to be disease.

Grand Lodge

Hell, if was not for the whole weird alien thing, I don't think I could handle playing one.

Took me a while to do so in the first place.

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TarkXT wrote:
Elves confirmed to be disease.

Elfluenza?


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Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.

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Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.

Kazaan, in 5th Edition, high elves get +1 Int, wood elves get +1 Wis, and dark elves get +1 Cha. All elves get +2 Dex.


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SmiloDan wrote:
Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.

But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.


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My Self wrote:
SmiloDan wrote:
Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.
But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.

No, it makes them better disguised to become cancer.

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My Self wrote:
SmiloDan wrote:
Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.
But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.

They have +1 on Craft (whole body tattoo) and Craft (hair dying).


SmiloDan wrote:
My Self wrote:
SmiloDan wrote:
Well, elves have really long lifespans, so they haven't had enough time to evolve to be in sync with nature.
But don't elves literally turn different colors depending on where they live? That sounds pretty in-sync with nature.

They have +1 on Craft (whole body tattoo) and Craft (hair dying).

Oh, cool.

Where are all the elvish tattoo parlors and hair salons? I know a few characters in need of a makeover.


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There is actually a line in the Elves of Golarion that mentions how joyous the elves were to return to Golarion and feel how in tune they were with nature. Or something like that. Considering where they come from it's strange how apparently they are more in tune with the nature here than there, but it is what it is.

On another note, I think I am going to make an Elf Druid or Hunter archer with my next character. Though I am now tempted to make him a 'plague' druid because of you guys.

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I played a super fun and versatile elf druid archer in 3.5.

Actually, he may have had facial tattoos, too. Kind of The Crow-y.


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The Pale King wrote:

There is actually a line in the Elves of Golarion that mentions how joyous the elves were to return to Golarion and feel how in tune they were with nature. Or something like that. Considering where they come from it's strange how apparently they are more in tune with the nature here than there, but it is what it is.

On another note, I think I am going to make an Elf Druid or Hunter archer with my next character. Though I am now tempted to make him a 'plague' druid because of you guys.

It's Rovagug.

They are in tune with the destroyer.

Shadow Lodge

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SmiloDan wrote:
Kazaan, in 5th Edition, high elves get +1 Int, wood elves get +1 Wis, and dark elves get +1 Cha. All elves get +2 Dex.

Interesting, I did pretty much the same thing in my current homebrew setting: wizard elves, druid elves, and sorcerer elves.

The sorcerer elves are the ones with the tattoos.


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Generally speaking, 5E did a lot of good things all around.

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Buri Reborn wrote:
Generally speaking, 5E did a lot of good things all around.

True that!!!

Seriously, the only thing I'm finding annoying with 5th Edition is one feature of one cleric archetype. Preserve Life should be able to heal ANY wounded character, not just those below half hit points.


Buri Reborn wrote:
Generally speaking, 5E did a lot of good things all around.

Like not being as number-heavy as 3.X. Not that 3.X is bad, it's just really different. They very successfully got rid of a lot of numbers and wealth things, capped the megabonuses (No more AC 50+ or +40 to hit) and simplified a lot of the feat stuff. Proficiency simultaneously does more and less for you. In many ways, it's not really the same game.

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The main practical difference between 3.X/PF and 5E is that 3.X/PF really rewards rule mastery, and 5E is rules-lite, so it's really easy to get a group together and play. Leveling up takes 5 minutes.

Pathfinder is a lot more fun during downtime, if only because there is so much more material, and more possible combinations. You can do more theorycraft.


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SmiloDan wrote:

The main practical difference between 3.X/PF and 5E is that 3.X/PF really rewards rule mastery, and 5E is rules-lite, so it's really easy to get a group together and play. Leveling up takes 5 minutes.

Pathfinder is a lot more fun during downtime, if only because there is so much more material, and more possible combinations. You can do more theorycraft.

Completely true.

If you delve into 3.P material (3rd party included) and can't find exactly the class/PRC/spell/wondrous item you want, you're not searching hard enough.

Grand Lodge

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Edition wars?

Oh my!

I thought we were discussing the alien invasion of Elves.

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Pale King wrote:
Part of the elven schtick is being in tune with nature, yet as far as stats and abilities go the nature based classes aren't exactly their strong suit. The best is probably an archer Ranger since the low con and no wisdom bonus don't matter too terribly, but classes like Druid, Hunter, and Shaman just don't really jive with being elves. I've definitely played such characters anyway, but it feels like the race should lend some more support to such builds.

One of the things that Paizo was looking to break was the stereotypical treehugger image. Paizo's elves ARE different.

I don't see the issue that you have. So elves don't start with a +2 in wisdom. Big flapping hairy deal.

They have a bonus in intelligence which means they can be more skilled than average in Knowledge related skills such as Nature, and Geography, have more points to spend in those skills than average.

So maybe they're not the best at wildshaping melee.. It's the elven nature to rely more on ranged combat, spells, and summoning nature's ally anyway. And don't forget that the first level elven druid starts out already proficient in one of the superior range weapons.

Elves also have low-light vision, which makes them far more at home in the night time forests than Humans who need light to see. As well as having an inherent advantage in perception.

Elves make bloody excellent druids and nature shamans. And their dex and animal companion, makes them the classic Warcraft style archery hunters.

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blackbloodtroll wrote:

Edition wars?

Oh my!

I thought we were discussing the alien invasion of Elves.

Sorry! Another SmiloDangent.... :-D

So, tell me about this Elvien Invasion. Are they from Elfa Centaura? Are centaurs also aliens?


Kazaan wrote:
Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.

Yeah, pretty much this. A hundred years ago Tolkien laid the elves flavors as high elves, sylvan elves and whatever you want to call the Noldor (war elves? Crafting elves?). In all the time that has passed there has not been, to my knowledge, a "new" kind of elf (dark elves are just evil, they are not elvish. And either way, here was one dark elf in the silmarillion). Weirdly enough, Tolkien's work deals primarily with the Noldor, which have been pretty much ignored ever since.

Paizo Employee Creative Director

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Pathfinder elves live in harmony with nature, and in time they adapt in ways physically to resemble something that might live in the environment they've dwelt in for the past few hundred years... but they aren't really intended to be champions of nature, in fact. That's a role that's more strongly defined in other settings, honestly. They can still do quite well in nature-themed roles like druid or ranger or the like, but with their dexterity and intelligence bonuses and other abilities, they're better suited for arcane casters or roles that focus on Dexterity.

Gnomes are a bit more the "champions of nature" in Pathfinder than elves are. Gnomes are CERTAINLY the ones tied to fey natures. Elves are not really associated with fey and fey traditions at all in Pathfinder.


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For a years, I immersed myself in the dragon lance series. This is where I formed my near concrete baseline personal ideal of elven cultures: Dagonesti, kagonesti, qualinesti, and sylvanesti elves. The kagonesti (wild) elves being the ones who had the more symbiotic relationship with their inhabited land.


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So JJ what's the best antibiotic to use on Elven induced canker sores in my community?


Dark elves were a new thing to me, when I was introduced to Forgotten Realms Drizzt.

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Rogar Stonebow wrote:
Dark elves were a new thing to me, when I was introduced to Forgotten Realms Drizzt.

Dragonlance had no such thing as a 'dark elf" race. Dark elves like Dalamar, were merely those who had fallen out of favor for pursing a road not approved by elven culture in his case, taking up the Black Robes of his order of magic. Racially and physically, he was identical to every other elf.

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Blueskier wrote:
Kazaan wrote:
Well, when you're talking about Elves, you typically have 2 or 3 kinds. High Elves and Forest Elves (and Dark Elves). High Elves are more magic than anything and nature is just sort of a "thing" for them. It's the Forest Elves that really emphasize the nature thing. I'd say there needs to be a racial variant of Elves that swaps Int bonus for Wis bonus.
Yeah, pretty much this. A hundred years ago Tolkien laid the elves flavors as high elves, sylvan elves and whatever you want to call the Noldor (war elves? Crafting elves?). In all the time that has passed there has not been, to my knowledge, a "new" kind of elf (dark elves are just evil, they are not elvish. And either way, here was one dark elf in the silmarillion). Weirdly enough, Tolkien's work deals primarily with the Noldor, which have been pretty much ignored ever since.

The elven tree in Tolkien is both complicated and messy as branches go back and forth. If you want the full scheme on Tolkien's elves, you'll find the chart in the back of the Silmarillion. Also remember that the elven family tree includes the Orcs.


LazarX wrote:
Rogar Stonebow wrote:
Dark elves were a new thing to me, when I was introduced to Forgotten Realms Drizzt.
Dragonlance had no such thing as a 'dark elf" race. Dark elves like Dalamar, were merely those who had fallen out of favor for pursing a road not approved by elven culture in his case, taking up the Black Robes of his order of magic. Racially and physically, he was identical to every other elf.

Which is why I said dark elves were a new thing to Me with Drizzt

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James Jacobs wrote:

but with their dexterity and intelligence bonuses and other abilities, they're better suited for arcane casters or roles that focus on Dexterity.

Such as Archer Hunter/Ranger? I think their inherent scores make them practically unbeatable in those roles. You really don't need super wisdom or Con for either.


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LazarX wrote:
Paizo's elves ARE different.

Special Snowflake! Special Snowflake!

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