Need a specific monster and not sure it exists.


Advice

Scarab Sages

I'm looking for a monster with mind controlling and memory modification abilities.

It would need to be able to turn villagers against each other and then leave them not remembering what happened. Kidnaps people and they don't miss them.

And they would need to not be too high a CR (less than 10).

The DC for their mind control powers needn't be high because they'll be targeting commoners mainly.

Any ideas would be appreciated.

(Inspired by Robin Hobb's Fool's Quest.)


Aboleths. modify memory and assorted illusions via 10th (CR 9) or 11th (CR 10) level bard/skald/medium/something else from Occult Adventures. I'm sure there are others.


Aboleth is a great suggestion. Its pretty much the classic mind-controlling terror from the deeps. It is also badly under CR'd in my opinion. Its Dominate/Curse ability lets it amass a pretty nasty collection of bodyguard creatures.

As for others-

A Nightmare Lord would work. Its a template, so it could be applied to any creature you want. Personally, I'd give it to something like a Doppleganger.

For a more fairy-tale inspired game, you might consider a Dream Weaver Witch. The archetype abilities combined with the Witch spell list could really be used to mess with a community.

For maximum fun, combine them.

A Doppleganger Dreamweaver Nightmare Creature sounds like a pretty horrifying Big Bad Evil Guy.


Oooo OOOOO! {flails raised hand} You could use an [self plug] addiction devil (CR 5) [/self plug]!

P.S. If you decide to use it, grab Wayfinder #11 (free!) so you can show a pic of it unveiled to your players. Michael Jaecks's art for it was amazing!


Take a look at Nightmare creatures (template)-specifically the nightmare lords, you can slap the template on whatever you like, pretty much.

:D


I am particularly fond of the Mothman. I've used them to great effect to keep a party off their toes well past its CR range. The idea that they are somehow correcting fate can be a lot of fun too, depending on how you handle fate in your games. Maybe someone used a Wish a hundred years ago and they are correcting reality one way or the other because of it?

Scarab Sages

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Nightmare Lord Dream it is, had never seen it before. I'll swap out Shadow Evocation SLA for Mass Suggestion.

I think I'll go for an Aranea rather than a doppelganger. Setting a web of deceit and lies and having the Dream Slave be a trustworthy, upstanding member of the community who brings them fresh victims.

The Dreamweaver is a good idea but I think I'll increase the sorcerer spells on the aranea rather than give witch levels.

And the Addiction Devil (I hadn't seen that either) will make an appearance at some other time! One of the PCs is a spoiled ex-Temple Dancer who is still hooked on Pesh... after an encounter with an addiction devil will they be ruined or be finally clean of it after defeating one.

Scarab Sages

Mothman is also cool as hell. I've been wanting to use them for a while. The campaign is set in Midgard's Southlands (or will be in two weeks when we start). Fate is really important there - having Mothmen be agents of the Norns would be interesting.


Use Mothman and see if you can work the boss mothmen from Mystery Monsters Revisited in at later levels. If you want to involve Norns, there is a lower-CR variant unique Norn that could probably be adapted. Aboleths would work very well, but the campaign would probable feel like an occult-style campaign rather that emphasizing fate. However, an Aboleth campaign has the option of players working there way up from skum and dominated humanoids to faceless stalkers and aboleths and eventually veiled masters and omnipaths.


How about a Hag coven? Messing with the mind is their thing. Hags come from CR 4 to CR 18 [I think]. As a coven, they get a bunch of power.

Some of the coven could be witches with the coven hex, sorcerers with the right bloodline, or whatever.

/cevah
Still trying to acquire a "friendly" hag to get a coven going.

Grand Lodge

A Mi-Go might be a possibility, too. CR 8 and a pain in the "ability stat of its choice".


Cevah wrote:
Still trying to acquire a "friendly" hag to get a coven going.

No Hag required!

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