There's no way I can actually buy a slave...


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nosig wrote:

I actually have more problems with mind-control Magic than with slavery. I've been thinking of running an Andoran with a Crusade against this sort of thing.

charms, command, unnatural lust, control spells maybe even summon spells

Directed against enemies who you'd be otherwise trying to kill, I don't have a big problem with them.

Even against innocents in extremis - charming the loyal guard to let you past so you can stop the assassination attempt on his boss, for example.

Wantonly used for your own advantage, not so much.

The Exchange 5/5

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thejeff wrote:
nosig wrote:

I actually have more problems with mind-control Magic than with slavery. I've been thinking of running an Andoran with a Crusade against this sort of thing.

charms, command, unnatural lust, control spells maybe even summon spells

Directed against enemies who you'd be otherwise trying to kill, I don't have a big problem with them.

Even against innocents in extremis - charming the loyal guard to let you past so you can stop the assassination attempt on his boss, for example.

Wantonly used for your own advantage, not so much.

Clearly we have a difference of opinion on this.

But no need to derail this thread.

Shadow Lodge 4/5

"Murderhobo" has become shorthand for the worst among Society, thieving, amoral basterds with chips on ALL the shoulders, but that's not what it meant earlier. Originally, and this goes back years, the term referred to those kinds of characters who were...just there.

No family, no background, no ethics whatsoever. They didn't even have a home off-mission, but sustained themselves purely on looting bodies and dungeons. Mostly this had to do with being played by someone who just didn't care about this. Rolling dice with mates was where it's at, so Bob the Fighter was born.

These days murderhobos might have pages and pages of background, wants and feelings! I know mine does.


nosig wrote:
Nefreet wrote:
nosig wrote:
Steven Schopmeyer wrote:
The Spit-Take.
?still puzzled.

Your initial post in this chain was "Clearly I was mistaken. Happens a lot."

TOZ's "*spittake*" comment was meant to imply surprise or shock at such a sentiment in a humorous manner.

but I am often wrong... so I still am at a loss on this. Whatever...

I'd guess less surprise that someone on the internet was wrong... but shock and awe that someone (possibly not you in particular) would ADMIT it him/herself.

That's where a spittake would be appropriate ;)

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

nosig wrote:
thejeff wrote:
nosig wrote:

I actually have more problems with mind-control Magic than with slavery. I've been thinking of running an Andoran with a Crusade against this sort of thing.

charms, command, unnatural lust, control spells maybe even summon spells

Directed against enemies who you'd be otherwise trying to kill, I don't have a big problem with them.

Even against innocents in extremis - charming the loyal guard to let you past so you can stop the assassination attempt on his boss, for example.

Wantonly used for your own advantage, not so much.

Clearly we have a difference of opinion on this.

But no need to derail this thread.

it actually is an interesting corundum in the context of the thread. My Liberty's Edge bard may have to look at her spell selection. Is it right to suborn the free will of another for a good reason? Is temporarily enslaving* another a 'slippery slope' she wants to go down? Thanks for the concept, nosig.

*:
And is charm/suggestion/dominate worse The slave at least still has their dignity as a person, and choice (even if the choices suck). The Thrall doesn't.


Robert Hetherington wrote:

I have several character's who own slaves.

They don't have stats, they are non-combatants. They don't get minis, they don't make checks, they don't hold torches etc.

They are appropriate background flavor for some characters though.

Okay, I don't get this. I am not a member of PFS so you'll have to forgive me. Is PFS a video game? Because if it's a roleplaying game and your character owns a human being, and they are in an encounter and the PC tells the human being your PC owns "Hold my torch". (Because you are feeding and clothing, and hopefully treating this person well...) Why wouldn't this person hold your torch?

If I was GMing I would not have the slave go into a dungeon with you. Superstitous fear would keep them out (see Indiana Jones and the temple of doom for example. Even the scout wouldn't go into the dungeon) But sure a slave should carry a pack, and hold a torch. I would probably have a slave fail perception checks though. It's not a henchman. You don't put your slave on guard duty. Your slave carries things, fetches things, and can do other things depending on its skill set (like you said, not combat related).

Grand Lodge 4/5

phantom1592 wrote:
I'd guess less surprise that someone on the internet was wrong... but shock and awe that someone (possibly not you in particular) would ADMIT it him/herself.

Phantom gets it.

Silver Crusade 3/5 *** Venture-Captain, North Carolina—Asheville

Matthew Morris wrote:


it actually is an interesting corundum in the context of the thread. My Liberty's Edge bard may have to look at her spell selection. Is it right to suborn the free will of another for a good reason? Is temporarily enslaving* another a 'slippery slope' she wants to go down? Thanks for the concept, nosig.

** spoiler omitted **

I have a conjurer in a non-PFS play-by-post, and I've been rethinking his focus on summoning spells after an experience that essentially put him in the role of a summoned creature. At least I have the pit spells!

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Robert Carter 58 wrote:
Robert Hetherington wrote:

I have several character's who own slaves.

They don't have stats, they are non-combatants. They don't get minis, they don't make checks, they don't hold torches etc.

They are appropriate background flavor for some characters though.

Okay, I don't get this. I am not a member of PFS so you'll have to forgive me. Is PFS a video game? Because if it's a roleplaying game and your character owns a human being, and they are in an encounter and the PC tells the human being your PC owns "Hold my torch". (Because you are feeding and clothing, and hopefully treating this person well...) Why wouldn't this person hold your torch?

Most of the slaves have no mechanical effect. There are a couple exceptions, Vanties like the porter gives extra carrying capactity for example.

Most all of the Vanities 'disappear' when combat breaks out since they don't have stats. For my PCs for example, Shankar's Herald vanity doesn't do anything even if she travels with him, and Lani's two halfling slaves (bought as cover) don't have any in game effect except for costing him 200 GP. I 'fluff' that they serve for his information brokerage vanity, but they're really not related.

The Exchange 5/5

Steven Schopmeyer wrote:
phantom1592 wrote:
I'd guess less surprise that someone on the internet was wrong... but shock and awe that someone (possibly not you in particular) would ADMIT it him/herself.
Phantom gets it.

in that case, thank you.

though I will often admit that I got something wrong. I realize my memory is not (and never was) what it used to be. ;)

Dark Archive 4/5

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A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

Silver Crusade

p-sto wrote:
Matthew Morris wrote:
Gareth Silversong wrote:


Having dumped neither, I couldn't tell you, but I know exactly what to do with slave-taking scum.

** spoiler omitted **

** spoiler omitted **
The greater cynic might point out that if a character is low enough in level to actually play that scenario they have almost zero chance of surviving long enough to see that plan through.

Why's that? She's got no stats. :P


A list of slave prices would be good. Is there anything like that in any of the books? Has anyone here written something like it up?

How much do ordinary laborers cost? Concubines? Tutors?

Of course prices would vary a lot based on the local markets, but the same holds true of many items that the books give 'standard' prices for anyway. It's convenient for gaming purposes to have such lists.

Slave markets offer an incentive for PCs to capture, rather than just kill out of hand, intelligent baddies.

PCs might want to get some human/humanoid baggage carriers for expeditions. Ditto slave labor force for building strongholds.

The Exchange 5/5

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ewan cummins wrote:


A list of slave prices would be good. Is there anything like that in any of the books? Has anyone here written something like it up?

How much do ordinary laborers cost? Concubines? Tutors?

Of course prices would vary a lot based on the local markets, but the same holds true of many items that the books give 'standard' prices for anyway. It's convenient for gaming purposes to have such lists.

Slave markets offer an incentive for PCs to capture, rather than just kill out of hand, intelligent baddies.

PCs might want to get some human/humanoid baggage carriers for expeditions. Ditto slave labor force for building strongholds.

Adventurer's Armory, pg. 21

Slave - 75 gp
Slave, Hard Labor - 100 gp
Slave, Household - 50 gp
Slave, Slip (Halfling) - 100gp
Slave, Specialized - 500 gp

(edit: remember, there are likely a lot of specialized laws (written and unwritten) and rules concerning ownership and use of slaves and slave labor that are not addressed in existing rules... and this entire subject is very much subject to table variation. Added to this, what is "legal" in one place may be prohibited in another... YMMV.)

5/5

Muser wrote:

"Murderhobo" has become shorthand for the worst among Society, thieving, amoral basterds with chips on ALL the shoulders, but that's not what it meant earlier. Originally, and this goes back years, the term referred to those kinds of characters who were...just there.

No family, no background, no ethics whatsoever. They didn't even have a home off-mission, but sustained themselves purely on looting bodies and dungeons. Mostly this had to do with being played by someone who just didn't care about this. Rolling dice with mates was where it's at, so Bob the Fighter was born.

These days murderhobos might have pages and pages of background, wants and feelings! I know mine does.

One of my most recently created characters is explicitly a murderhobo. This character also has the most detailed backstory of any of my PCs.

Liberty's Edge 5/5

ewan cummins wrote:
Slave markets offer an incentive for PCs to capture, rather than just kill out of hand, intelligent baddies.

Can't make any money that way in PFS.

ewan cummins wrote:
PCs might want to get some human/humanoid baggage carriers for expeditions.
From the Organized Play Guide: "We assume that you have enough bags, backpacks, or muscle to haul around the loot you find or, in the case of an urban scenario, immediate access to markets and bazaars where you can sell your goods."
ewan cummins wrote:

Ditto slave labor force for building strongholds.

Not applicable to PCs at all in PFS.

In short, still exactly zero reason to buy a slave in PFS except being able to say "I've got a slave lol".

Dark Archive

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I'd rather pay day wages 1 or 2 silver per worker per day in most cases. A recent game DM asks me so you'll need to transport these items (weighing 1k pounds each) let's see some str checks.

No problem says I, 3 man work crew plus a foreman and a block & tackle. 2 teams in case of failure and to prevent. Cost a few gold when it was all done.

The Exchange 5/5

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MeriDoc- wrote:

I'd rather pay day wages 1 or 2 silver per worker per day in most cases. A recent game DM asks me so you'll need to transport these items (weighing 1k pounds each) let's see some str checks.

No problem says I, 3 man work crew plus a foreman and a block & tackle. 2 teams in case of failure and to prevent. Cost a few gold when it was all done.

...and this is why in some districts of Cheliax it is against the law for freemen to do many forms of manual labor (cutting into the livelihood of slaves and slave owners).

Moving large stone blocks? Got to call the Stone Masons Guild.

Foreman: "Six 1,000 lb. blocks? Transported more than 30'? Got to have a team of 5 slaves, plus an indentured servant taskmaster. Guild rules you know plus standard equipment charges, plus overtime fees, union dues, body oil, insurance, extra stone dust, torches for night work - just incase we run long, transport duties, project license, district duties, standard bribes, extra for a rush job, additional duties, exception fees, equipment damage coverage - ware and tear on the whip if nothing else, donation for the retirement fund, ... altogether looks like 60 gp and we'll be able to fit you in next month on the 12th."

and now that it's a Guild job, there'll be a slip down to watch and make sure you don't try to get non-guild workers in to do it on the hush-hush. That's the LAW. Have a nice day.


Edit: Pointing out the obvious makes people uncomfortable, so I won't derail the thread.

Shadow Lodge 4/5

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oh boy here we go

Silver Crusade 5/5

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Yep, cause this thread needed to pop back up...

Lantern Lodge 5/5

ITT: Jim Crow

Shadow Lodge 1/5

Good movie where classical slavery is important is Agora (with Rachel Weiss).

It includes some great examples of where neutral characters w/good tendicies might have slaves and be blind to the implications.

The Exchange 5/5

Ezekiel "Zeke" Blakros wrote:

A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

I felt the need to float Zeke's post to the top of this thread... bolding mine...

Silver Crusade 5/5

Jane "The Knife" wrote:
Ezekiel "Zeke" Blakros wrote:

A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

I felt the need to float Zeke's post to the top of this thread... bolding mine...

See nosig, that isn't just letting the thread die the ignoble death it deserves. Make like Elsa and let it go dude.


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Jane "The Knife" wrote:
Ezekiel "Zeke" Blakros wrote:

A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

I felt the need to float Zeke's post to the top of this thread... bolding mine...

That's true. Even more so in home games, should you all agree to play that way.

PFS has a "don't be evil" restriction, so you can't do all the horrible things you might want to do in a game. Many of us think that slavery's pretty much inherently evil. Some, apparently, don't think it crosses that line. Without a firm ruling one way or another from PFS, expect table variation.
Frankly, I'd expect alignment flags on murder as well and possibly the "plays with peoples' minds like they're toys and has no respect for human(oid) life or free will", depending on how that plays out.

The Exchange 5/5

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Also, we would need to define the Laws/Customs of slaves and slavery as they appear in the world setting.

Historically they have been very different...just compare a 17th century plantation worker in the new world with a 17th century Janissary - and that is just location!

What if the Qadirians (somewhat modeled after the Turks) actually have something like Janissaries?

Is it against the law in Qadira to enslave worshippers of Sarenrae?

Is the slave of a citizen freed in Cheliax a citizen?

Are Talden Serfs better treated than Slaves (often Serfs were treated worse than slaves)?

note on Janissaries:

The Janissaries were kapıkulları, "door servants" or "slaves of the Porte", neither freemen nor ordinary slaves (köle). They were subjected to strict discipline, but were paid salaries and pensions upon retirement and formed their own distinctive social class. As such, they became one of the ruling classes of the Ottoman Empire, rivaling the Turkish aristocracy. The brightest of the Janissaries were sent to the palace institution, Enderun. Through a system of meritocracy, the Janissaries held enormous power, stopping all efforts at reform of the military.

The Exchange 5/5

UndeadMitch wrote:
Jane "The Knife" wrote:
Ezekiel "Zeke" Blakros wrote:

A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

I felt the need to float Zeke's post to the top of this thread... bolding mine...
See nosig, that isn't just letting the thread die the ignoble death it deserves. Make like Elsa and let it go dude.

who's "Elsa"?

The Exchange 5/5

Kerney wrote:

Good movie where classical slavery is important is Agora (with Rachel Weiss).

It includes some great examples of where neutral characters w/good tendicies might have slaves and be blind to the implications.

Minor nit-pick: Actress's name is Rachel Weisz I think... ;)

I really liked her as Eve in the first two Mummy movies.

Silver Crusade 5/5

Doesn't matter, the main thing is that you're just regurgitating info and keeping a contentious topic going for little reason. Let's just drop it before the topic flares back up again.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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point of order.

ewan cummings restarted the thread, not nosig. He's no more "regurgitating info and keeping a contentious topic going for little reason" than you are.

Silver Crusade 5/5

Matthew Morris wrote:

point of order.

ewan cummings restarted the thread, not nosig. He's no more "regurgitating info and keeping a contentious topic going for little reason" than you are.

Once. Random dude posted once, nosig posted three times before I asked him to drop it. Also, this is me following my own advice and dropping it.

Grand Lodge

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nosig wrote:
UndeadMitch wrote:
Jane "The Knife" wrote:
Ezekiel "Zeke" Blakros wrote:

A couple of people seem to be arguing against slavery in general, not against its inclusion in the roleplaying game. Just wanna make it clear - I'm pretty sure we're all anti-slavery here. You're preaching to the choir. The topic really is the issue of whether slaves should be included in the RPG.

My characters do a lot of things I wouldn't. My barbarian decapitates people who insult her manliness. My paladin would never kill a living soul, even if they were relentlessly evil and showed no signs of remorse. My mesmerist plays with peoples' minds like they're toys and has no respect for human(oid) life or free will.

It's fun to have characters who go beyond what we do in the real world, even if some of those things are pretty horrible. If we can murder, steal, and raise the undead, we can also have some slaves without condoning it in the real world.

I felt the need to float Zeke's post to the top of this thread... bolding mine...
See nosig, that isn't just letting the thread die the ignoble death it deserves. Make like Elsa and let it go dude.
who's "Elsa"?

Really? Where have you been?

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