There's no way I can actually buy a slave...


Pathfinder Society

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Silver Crusade 3/5

I just got the Adventurer's Armory in the mail. I wasn't too surprised to see that it had a description and price listings for slaves, except that I didn't remember the list of legal material saying such a thing was banned. I checked, and here's what it says:

Quote:

Pathfinder Player Companion: Adventurer's Armory

Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play.

Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you're a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal.

In other words, there's nothing that says I can't buy a slave for my PFS character. Some might bring up alignment, but I see no reason a lawful neutral character couldn't be a slave-owner, and those are legal for PFS play. (Hellknights are LN, after all, including the order of the chain, or at least some of its members.)

So... what am I missing here? I thought maybe it had something to do with cohorts, but unless you have to possess the leadership feat to get a slave to obey you, I couldn't think of anything that would ban that either.

And if I'm not missing anything, it seems to create a problem with Liberty's Edge characters, as there is pretty much no justifying why they'd work with someone who had a slave next to him. Alternatively, the player with the slave might work to find a way to let the Liberty's Edge character rescue their slave without actually engaging in PvP combat, which would be a cheap way to get several of Liberty's Edge's boons by freeing and mentoring a bunch of PC-owned slaves.

Grand Lodge 5/5 5/55/5 ***

Slaves are legal for purchase from the Adventurer's Armory.

"Everything in this book is legal for play" (with the following exceptions). Slaves are not one of those exceptions.

It doesn't have stats, so you can't place a mini on the map for it, though. Other than being something that goes on your ITS, it's mostly just RP fluff.

4/5 ****

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I have several character's who own slaves.

They don't have stats, they are non-combatants. They don't get minis, they don't make checks, they don't hold torches etc.

They are appropriate background flavor for some characters though.

Silver Crusade 3/5

Robert Hetherington wrote:

I have several character's who own slaves.

They don't have stats, they are non-combatants. They don't get minis, they don't make checks, they don't hold torches etc.

They are appropriate background flavor for some characters though.

I'd expect that to lead to conflict with a lot of good aligned characters. At the very least, you're basically forcing any chaotic good character, any paladin, or any member of the Liberty's Edge faction to not role play their character properly.

In any case, I'm not sure that a slave would need to be stated to work for the boon farming exploit I mentioned in my post. So long as I got the person to let their slave go without them really wanting to (like with an intimidate check), a rules lawyer would have a good case to make that that qualifies. They could also be directly and physically interacted with by the players without having a mini or being studied. There are loads of NPCs that are like that. I mean, official descriptions of shops for example fried them is crowded without starting everyone in there, but that lack of stats wouldn't exclude the possibility that you could interact with them. By extension, if I have my character by a slave, I could say I leave him unattended and let the Liberty's Edge guy strike the manacles off of him and have him run away. That's what I would do if I was playing my Liberty's Edge character and an actual PC left their actual bought slave unattended in front of me, so what's the stop a rules lawyer from coordinating an event like that with someone else?

Edit: Come to think of it, shouldn't any paladin lose their powers if they work with you. Even if your character is neutral, they're not supposed to work with people who habitually do evil things. Of course I never expect to see someone actually enforce that rule. I wouldn't if I was running a game like that. Then again if I was running the game I would have you bring a different character so that all the liberty's edge and good aligned guys wouldn't have to hold their tongue at a time when their characters really wouldn't get along with you. I know that if Theo the Awesome learned that one of his allies was a slave owner he decapitate them with his great sword as soon as the mission was over if not sooner.

( I don't mean that I'd really do that in play, but the fact that there would have to be a difference between how I make my character act and how he would act is kind of what I'm... I guess the right word is complaining about.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Yes you can buy a slave. Bring that slave to Galt or especially Andoran at your own risk, however.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber

It also depends on the Liberty's Edge character, too.

Indentured servitude for criminal punishment with no obvious chains might not trigger an adverse reaction. The individual is repaying their debt to society in such a situation, right? No different than a nation-state making prisoners work in a chain-gang.

Additionally, if the person placed themselves into such a situation, well, they DID have the liberty to make that *choice*. If it later turns out the situation was coerced, that might change the arithmetic.

Never assume that all Edge characters are fanatic law-breakers. That's just the stereotype.

EDIT: Sarenrae is a good deity. Yet her followers in some cases keep slaves, and do not fall out of her favor. Making an argument for a moral value of slavery is a hard sell in a value-neutral situation. Now if the slave is mistreated, that'd be a whole other issue.

Important OOC note: If players are uncomfortable with this at the table and make it known, the player that holds chattel, no matter the circumstances, should respect that it is starting to tread into 'being a jerk' territory, and it should be resolved before play begins.

Liberty's Edge 5/5 5/55/55/5

Wei Ji the Learner wrote:


Never assume that all Edge characters are fanatic law-breakers. That's just the stereotype.

Hey! Our embroidered liberty's edge waterproof head bags came in today. Did you get yours yet?

4/5 ****

ThePuppyTurtle wrote:
Robert Hetherington wrote:

I have several character's who own slaves.

They don't have stats, they are non-combatants. They don't get minis, they don't make checks, they don't hold torches etc.

They are appropriate background flavor for some characters though.

I'd expect that to lead to conflict with a lot of good aligned characters. At the very least, you're basically forcing any chaotic good character, any paladin, or any member of the Liberty's Edge faction to not role play their character properly.

It might be an issue if I insisted on pushing the issue, which I don't. If there are characters which I suspect will take issue I don't even mention them.

In some cases I haven't discovered a conflict until after my character interacted with the slaves in the briefing. In which case I left them behind and never mentioned them again for the rest of the scenario.

---

I have characters that are violently against slavery.

I have never encountered a situation where I've had a conflict with another character that hasn't been resolvable by coming to an agreement with a quick OOC chat.

I think when players have characters that push limits they should be willing and prepared to step back.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Corvus Cailean wrote:
Wei Ji the Learner wrote:


Never assume that all Edge characters are fanatic law-breakers. That's just the stereotype.

Hey! Our embroidered liberty's edge waterproof head bags came in today. Did you get yours yet?

*facepalm*

This is why we can't get the nice things we want.

*sigh*

No, I'm not on the mailing list for those, because they represent torture and a restriction of the freedom of a poorly educated person-owner to learn the error of their ways in an enlightened and forward-thinking fashion.

Education can solve more problems than perpetuating the cycle of hatred.

Grand Lodge 5/5

ThePuppyTurtle wrote:


I'd expect that to lead to conflict with a lot of good aligned characters. At the very least, you're basically forcing any chaotic good character, any paladin, or any member of the Liberty's Edge faction to not role play their character properly.

Edit: Come to think of it, shouldn't any paladin lose their powers if they work with you. Even if your character is neutral, they're not supposed to work with people who habitually do evil things. Of course I never expect to see someone actually enforce that rule. I wouldn't if I was running a game like that. Then again if I was running the game I would have you bring a different character so that all the liberty's edge and good aligned...

Why would this make a paladin fall or trump cooperation. Slavery is legal in much of Golarion and while there are evil slavers (in game terms) there are also forms of slavery that aren't. People can put themselves into indentured servitude in order to get out of debts, a legal choice in order to comply with their promises. (Now if you want to bring real world morality into the situation that's different) Having a slave or even owning a slave in Golarion is definitely a gray area that can (and generally does) tend towards evil, but it is not exclusively that way.

I should mention that I have a character who was an illegally captured slave who freed himself, that can work with another character in the lodge who acts as a bounty hunter for escaped slaves (since he only hunts those that sold themselves into slavery due to debt/obligation not born or stolen slaves).

Liberty's Edge 5/5 5/55/55/5

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Wei Ji the Learner wrote:


*facepalm*

This is why we can't get the nice things we want.

Tilts head and holds up nice embroidered bag

Grand Lodge 3/5

Maybe, if I should interject myself into this debate, there may be a good reasoning behind indentured servitude? Meaning, strictly in the most legal of cases, that it can be used as rehabilitation of those who have committed a crime, and not fit for a prison. Besides, they can have quite the nice caretaker as rehabilitation is in effect.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Best use of a slave ever...

Buy one and give him to the paladin. Then when he frees the slave pat him on the should and tell him "Owning your first slave is the hardest. It gets easier after that."

And yes, the player consented to making his pally squirm. He thought it was hilarious.

Silver Crusade 3/5

Qualif wrote:
Maybe, if I should interject myself into this debate, there may be a good reasoning behind indentured servitude? Meaning, strictly in the most legal of cases, that it can be used as rehabilitation of those who have committed a crime, and not fit for a prison. Besides, they can have quite the nice caretaker as rehabilitation is in effect.

On this theme in general, the book has no rules for freeing them after a period of time, so these are (or at least are intended to be) lifetime slaves.

Silver Crusade 3/5

Wei Ji the Learner wrote:
Corvus Cailean wrote:
Wei Ji the Learner wrote:


Never assume that all Edge characters are fanatic law-breakers. That's just the stereotype.

Hey! Our embroidered liberty's edge waterproof head bags came in today. Did you get yours yet?

*facepalm*

This is why we can't get the nice things we want.

*sigh*

No, I'm not on the mailing list for those, because they represent torture and a restriction of the freedom of a poorly educated person-owner to learn the error of their ways in an enlightened and forward-thinking fashion.

Education can solve more problems than perpetuating the cycle of hatred.

Because you can definitely educate them into rejecting slavery over the course of the week you're there before the PFS gates you to the next adventure which takes place on a different continent.

While I agree with you in real life terms to some extent, that model of behavior is not available to members if the Pathfinder Society. Remember that the Society, and I mean everyone in all 7 factions, is basically a clan of murder hobos whose principal approach to any goven problem is to kick down its door and injur it to death. They're never in an area long enough to engage in that kind if activism, or if they do, they're not there long enough to see it do anything, nor will we ever see Liberty's Edge make any meaningful progress on a global scale, as that would require making significant changes to the Inner Sea as a setting, something paizo understandably, if frustratingly, is not bold enough to do.

As much as I would absolutely love to see the Inner Sea change in big ways like that, the bottom line is that everything written in the Inner Sea World guide is set in stone and can never actually change because then all the sudden books printed up until then would be out of date.

Then again, as anyone who's been on this website in the past couple of months knows, they've been doing that with a bunch of the rules books. Maybe would be good to release errata for the setting books, say, after every Adventure Path and every time the Pathfinder Society changes seasons? It would require people to read more, and the router would absolutely have to be free, thought it would make the campaign setting way more immersive.

And now that I'm on this train of thought, I wonder if I could make a homebrew campaign setting and work to give it and even more extreme version of that property. What if there was like a wiki for some homebrew campaign setting I made that would allow anyone, with some kind of rudimentary oversight of course, to have whatever happens in their campaign actually affect everyone else's? I think I should bring this proposal to another section of the message boards, unless someone knows about one of these that already exists?

Grand Lodge 5/5 5/55/5 ***

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(I have a feeling this will be another one of those long threads about alignments that ultimately gets locked)

@ThePuppyTurtle: This topic can be summed up in one overarching general statement:

Expect Table Variation

And that goes for both players and GMs. There is no one way to roleplay or deal with an issue such as this, and people who believe there is will have to learn to loosen up. It's like the old Paladin vs Necromancer debate. Some people worry about making a Necromancer and being unable to play it in a group of Paladins, but seldom do people worry about making a Paladin and being unable to play it in a group of Necromancers. You just need to tweak the way you analyze roles and look at everything from multiple perspectives.

Using myself as an example, I have two characters that own slaves: one's your typical Chelaxian, and one's a Paladin.

My Paladin of Rowdrosh, the Divine Herdsman, believes that there is nothing wrong with lawful slavery. He'd be a hypocrite to condemn gnolls for purchasing and selling humans when he does the same thing with cows and goats. The level of sentience involved only increases the amount of care that's required.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber
ThePuppyTurtle wrote:


Because you can definitely educate them into rejecting slavery over the course of the week you're there before the PFS gates you to the next adventure which takes place on a different continent.

Have done this. It was exceptionally successful.

ThePuppyTurtle wrote:

While I agree with you in real life terms to some extent, that model of behavior is not available to members if the Pathfinder Society. Remember that the Society, and I mean everyone in all 7 factions, is basically a clan of murder hobos whose principal approach to any goven problem is to kick down its door and injur it to death. They're never in an area long enough to engage in that kind if activism, or if they do, they're not there long enough to see it do anything, nor will we ever see Liberty's Edge make any meaningful progress on a global scale, as that would require making significant changes to the Inner Sea as a setting, something paizo understandably, if frustratingly, is not bold enough to do.

Perhaps the Society members you deal with on a regular basis have the inclination to murder things rather than engage simple logic and enlightenment to the betterment of all. Assuming that everyone follows this form is a poor decision. As far as it goes, I've got checkmarks on my faction card for doing *exactly* that sort of activism, so yes, it would appear that there's some sort of methodology involved.

ThePuppyTurtle wrote:

As much as I would absolutely love to see the Inner Sea change in big ways like that, the bottom line is that everything written in the Inner Sea World guide is set in stone and can never actually change because then all the sudden books printed up until then would be out of date.

Then again, as anyone who's been on this website in the past couple of months knows, they've been doing that with a bunch of the rules books. Maybe...

Apparently the World Wound closed at some point, a couple of travel devices were gained, notable figures died well or poorly, and scores if not hundreds of other events have transpired as well.

So perhaps it might not be as ironclad as one might think... perhaps?

Silver Crusade 3/5

Wei Ji the Learner wrote:


Perhaps the Society members you deal with on a regular basis have the inclination to murder things rather than engage simple logic and enlightenment to the betterment of all. Assuming that everyone follows this form is a poor decision. As far as it goes, I've got checkmarks on my faction card for doing *exactly* that sort of activism, so yes, it would appear that there's some sort of methodology involved.

Then could you please direct me to the Pathfinder Society scenario whose primary objective does not involve killing something? I said it jokingly, but it is actually true. Name three adventures from which you can receive a non-failing Chronicle sheet without killing something. Places where you can capture it instead do not actually count unless you can capture all of them without it being unspeakably hard or time consuming compared to just killing them.

I do genuinely want to know, as I actually prefer roleplaying have a type games, but the way organized play is structured makes them extremely difficult.

And how the hell did you convince anyone to stop practicing slavery in a week? You must have a thousand f****** ranks in diplomacy to pull that off. Is there specific module that feature someone who's like on the edge of becoming an abolitionist and you just push them over the last little bit? Sure, it's possible then, but that's a tiny minority of actual cases.

Sczarni 5/5 5/55/5 ***

There are quite a few scenarios where lethal combat need not be required. I just played in a Season 7 scenario where we never rolled Initiative once. I see from your profile that you haven't done much PFS. As you play more scenarios you'll find what we're saying to be true.

And just because there is combat doesn't mean that was your "primary objective". Often times the goal isn't combat at all, but rather a rescue mission, or diplomatic relations, or simple exploration. Getting ambushed by hungry zombies while doing so isn't "murderhoboing".

3/5

ThePuppyTurtle wrote:

Name three adventures from which you can receive a non-failing Chronicle sheet without killing something. Places where you can capture it instead do not actually count unless you can capture all of them without it being unspeakably hard or time consuming compared to just killing them.

I do genuinely want to know, as I actually prefer roleplaying have a type games, but the way organized play is structured makes them extremely difficult.

Three Scenarios in which it is possible to earn full rewards without combat:
Library of the Lion, The Disappeared, and, if you're clever, the Technic Siege can all be done with zero combats taking place, IIRC. There are more, but those three are ones I have experienced.
Scarab Sages 5/5 5/55/55/5

Came very close in the price of friendship, fittingly enough...

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
ThePuppyTurtle wrote:


Then could you please direct me to the Pathfinder Society scenario whose primary objective does not involve killing something? I said it jokingly, but it is actually true. Name three adventures from which you can receive a non-failing Chronicle sheet without killing something. Places where you can capture it instead do not actually count unless you can capture all of them without it being unspeakably hard or time consuming compared to just killing them.

I do genuinely want to know, as I actually prefer roleplaying have a type games, but the way organized play is structured makes them extremely difficult.

And how the hell did you convince anyone to stop practicing slavery in a week? You must have a thousand f****** ranks in diplomacy to pull that off. Is there specific module that feature someone who's like on the edge of becoming an abolitionist and you just push them over the last little bit? Sure, it's possible then, but that's a tiny minority of actual cases.

I couldn't direct you to a given module, because that would be scenario-fishing. HOWEVER, I will point out that any character has the capability in most situations dealing with living opponents to use non-lethal force (and not as a 'set-up' for coup de grace). A sap is cheap. If one's attack modifiers are high enough, taking a -4 to hit or having the Blugeoner trait can also do these things.

And as someone pointed out, TABLE VARIATION. If you're in a region where death-vagranting is a thing, then it may be a bit more difficult to find it. If, on the other hand, the ancient arts of Diplomancy are a regional standard, you might find it very difficult to death-vagrant.

One of the check marks on the faction card for Liberty's Edge is to give a speech against slavery in a public location against slavery in a region that supports it.

Another is to take non-violent action using skills to forward the faction goals.

Accomplishing either would do this, otherwise why would it be considered a faction goal?

The Exchange 5/5 RPG Superstar 2010 Top 16

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Two reminders:

1) The Grand Lodge Scriptorium uses slave labor to pen the Pathfinder Chronicles. (Indeed, we remove the tongues of the people we purchase on the slave blocks and then we place them under a life-long gaes to copy any printed material set before them.) So long as your PC is a Pathfinder, and he hasn't freed the Society's own slaves back there, you shouldn't get your knickers in too much of a twist.

2) This topic never, ever ends well. People create characters who push limits. Other people conflate slavery on Golarion for slavery in American history. People decide to push each other's buttons on the forum. Chris and Liz delete posts and warn people, and eventually lock the thread.

Dark Archive 4/5

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Last weekend, we traveled through a slave market for one of our Pathfinder missions. Knowing we had two members of the Liberty's Edge in the party, I went up to them, pushed them ahead of me, and said "Go on, have your fun."

They immediately began making impassioned speeches against slavery, inspiring the downtrodden slaves and driving off customers. The distressed slave merchants tried to calm the freedom fighters down, but they continued in their pro-freedom display until nearly all the customers had left.

With so many customers driven off, I was able to pick up a very nice pair of slaves for a sizable discount. Liberty's Edge is an excellent asset to have around!


Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

That IS the point.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

ThePuppyTurtle wrote:


Then could you please direct me to the Pathfinder Society scenario whose primary objective does not involve killing something? I said it jokingly, but it is actually true. Name three adventures from which you can receive a non-failing Chronicle sheet without killing something. Places where you can capture it instead do not actually count unless you can capture all of them without it being unspeakably hard or time consuming compared to just killing them.

In many of the adventures I have played my group did not kill the final boss. And this includes an evil ghoul.

But as for not killing something? No I can't say one. But I have not been playing PFS that long.

Dark Archive 4/5

You can have your followers bought with prestige (porter, herald, seneschal, etc.) be slaves. That's what my slave-owning characters do.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

LazarX wrote:
Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

That IS the point.

As stated before for Role playing and character "flavor" reasons.

Silver Crusade 3/5

Wei Ji the Learner wrote:
ThePuppyTurtle wrote:


Then could you please direct me to the Pathfinder Society scenario whose primary objective does not involve killing something? I said it jokingly, but it is actually true. Name three adventures from which you can receive a non-failing Chronicle sheet without killing something. Places where you can capture it instead do not actually count unless you can capture all of them without it being unspeakably hard or time consuming compared to just killing them.

I do genuinely want to know, as I actually prefer roleplaying have a type games, but the way organized play is structured makes them extremely difficult.

And how the hell did you convince anyone to stop practicing slavery in a week? You must have a thousand f****** ranks in diplomacy to pull that off. Is there specific module that feature someone who's like on the edge of becoming an abolitionist and you just push them over the last little bit? Sure, it's possible then, but that's a tiny minority of actual cases.

I couldn't direct you to a given module, because that would be scenario-fishing. HOWEVER, I will point out that any character has the capability in most situations dealing with living opponents to use non-lethal force (and not as a 'set-up' for coup de grace). A sap is cheap. If one's attack modifiers are high enough, taking a -4 to hit or having the Blugeoner trait can also do these things.

And as someone pointed out, TABLE VARIATION. If you're in a region where death-vagranting is a thing, then it may be a bit more difficult to find it. If, on the other hand, the ancient arts of Diplomancy are a regional standard, you might find it very difficult to death-vagrant.

One of the check marks on the faction card for Liberty's Edge is to give a speech against slavery in a public location against slavery in a region that supports it.

Another is to take non-violent action using skills to forward the faction goals.

Accomplishing either would do this, otherwise why would it be considered a...

But do those speeches actually do anything in-universe?

And you claimed that you had managed to convince a person to stop owning slaves inside a single week. Please explain how you did that. I really want to know. I would like to emulate that trick myself.

5/5 5/55/55/5

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Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

You can buy a bunch of them and do the whole prince ali entrance thing...

Dark Archive 4/5

BigNorseWolf wrote:
Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

You can buy a bunch of them and do the whole prince ali entrance thing...

This is how my character is introduced at PFS tables. Every prestige point I've earned has been immediately spent on another Herald NPC, and this song plays whenever I sit down at a table.

:P

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber
Ezekiel "Zeke" Blakros wrote:


This is how my character is introduced at PFS tables. Every prestige point I've earned has been immediately spent on another Herald NPC, and this song plays whenever I sit down at a table.

:P

Keep in mind you have a maximum number of followers equal to your charisma modifier +1 (minimum 1)

5/5 *****

Nefreet wrote:
There are quite a few scenarios where lethal combat need not be required. I just played in a Season 7 scenario where we never rolled Initiative once.

I have run and played in all three of the current season 7 scenarios and am struggling to work out how.

Spoiler:
It seems utterly impossible to do in Between the Lines or Six Seconds to Midnight. I suppose it could theoretically be possible in the Bronze House if you somehow avoid the Melnat encounter and do either very well or very badly on the investigation but it seems very unlikely.

Lantern Lodge 4/5

I purchased a slaves freedom in an effort to free him since he was the only one up for sale.

Dark Archive 4/5

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Kigvan wrote:
Ezekiel "Zeke" Blakros wrote:


This is how my character is introduced at PFS tables. Every prestige point I've earned has been immediately spent on another Herald NPC, and this song plays whenever I sit down at a table.

:P

Keep in mind you have a maximum number of followers equal to your charisma modifier +1 (minimum 1)

Ten, then.

Liberty's Edge 5/5

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Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

1) To show off how much you'd like to play an evil character if only the rules allowed it.

2) To rub other players' noses in their inability to stop you from doing things they (and their characters) find abhorrent.

Same reason people keep wanting to take profession: rapist or torturer really.

Dark Archive 4/5

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Dave Setty wrote:

1) To show off how much you'd like to play an evil character if only the rules allowed it.

2) To rub other players' noses in their inability to stop you from doing things they (and their characters) find abhorrent.

Same reason people keep wanting to take profession: rapist or torturer really.

Anyone who plays a fantasy roleplaying game differently from the way you do it is wrong, and is clearly doing it to be a jerk specifically to you, then?

It's not possible that in a world with legal slavery, someone might think "My fictional character might own a slave?"

You're flat-out dead wrong. People aren't doing this to offend you or attack you. My character is a mind-controlling psychic hypnotist. He's not going to see anything wrong with slavery, so he's got slaves. I didn't buy them to ensure that you, or anyone else, have a bad time playing Pathfinder.

Liberty's Edge 5/5

Chris Mortika wrote:

Two reminders:

1) The Grand Lodge Scriptorium uses slave labor to pen the Pathfinder Chronicles. (Indeed, we remove the tongues of the people we purchase on the slave blocks and then we place them under a life-long gaes to copy any printed material set before them.) So long as your PC is a Pathfinder, and he hasn't freed the Society's own slaves back there, you shouldn't get your knickers in too much of a twist.

Yes, there are in fact certain parts of canon that must be ignored to justify non-evil characters in the Pathfinder Society.

Liberty's Edge 1/5

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Dave Setty wrote:
Alric Rahl wrote:

Whats The point of owning a Slave then?? if they have no stats and you get no mini for the board why spend the gp?? seems like a waste to me. I would want a slave to carry my pack, hold a torch, stand watch at night and warn of danger, possibly pick locks and or send them forward as a way to search for traps. The last one being if I was evil.

Otherwise there is no point to owning a slave other than to say "Hey look I own a slave"....

1) To show off how much you'd like to play an evil character if only the rules allowed it.

2) To rub other players' noses in their inability to stop you from doing things they (and their characters) find abhorrent.

Same reason people keep wanting to take profession: rapist or torturer really.

Sooo want to make an inappropriate joke here, but I'll digress in favor of not raising the ire of Chris or Liz. In my experience though, people don't take the skills as a way to rub other players faces in it, they usually take them as a joke. And I've had at least one session where a players ranks in profession:slaver actually worked out pretty well for us.

Dark Archive 4/5

Psst. Nobody tell Dave about my slave-owning Paladin. I think he'll explode.

Scarab Sages 5/5

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Ezekiel "Zeke" Blakros wrote:
Psst. Nobody tell Dave about my slave-owning Paladin. I think he'll explode.

Don't worry his powers of badwrongfun declarations also come with regeneration. So, I've been told.

Silver Crusade 3/5

Ezekiel "Zeke" Blakros wrote:
Psst. Nobody tell Dave about my slave-owning Paladin. I think he'll explode.

I think the person you need to be told about your slave owning paladin is your game master.

For the record, that sentence was in fact sarcastic. I'm sure he knows about it. My point is that unless there's some mitigating factor you're not telling us about that makes the slave ownership in question unusual, your paladin should lose his powers for engaging in it.

Sczarni 5/5 5/55/5 ***

andreww wrote:
Nefreet wrote:
I just played in a Season 7 scenario where we never rolled Initiative once.
I have run and played in all three of the current season 7 scenarios and am struggling to work out how.

Our session:
We played Bronze House Reprisal at GenCon. I haven't GMed it, yet, so I haven't read it to see if our GM ran it correctly, but by all accounts it seemed we did fine.

We were a party of faces and skill monkeys. We bribed the dig guard outside with booze and bluffed the Aspis agents that we were there to help expedite the process. The RP between our main face (Chris Mortika) and the main Aspis was amazing. One of us had an invisible Imp Familiar that flew off to alert the City Guard we were coming, and the Aspis fell right into the trap.

We interrogated the (gnome?), and learned of the Bronze House layout and defenses. We divined the best places to Teleport in. We split up into 2 groups, each buffed with Invisibility and Pass Without Trace. Each group had someone that could disable magical traps. I acted as the getaway guy with my 10'x5' flying carpet. Nobody spotted us because the Imp was causing mayhem on the roof from Invisibility.

We failed to figure out what the Alchemist fire was for, though, so the Magnimar Lodge burned to the ground. Oops =\.

And we publicly ridiculed whoever (Sloan?) was the head agent, but he had enough clout to not get arrested.

Amazing RP session, hair raising at times, but we never rolled Initiative or engaged in combat once.

Liberty's Edge 5/5

Ezekiel "Zeke" Blakros wrote:
Psst. Nobody tell Dave about my slave-owning Paladin. I think he'll explode.

Slave owning ex-paladin?

I'm on my phone now, will have to bring down the hammer on the nonsensical "slavery isn't evil" meme from my computer later.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ezekiel "Zeke" Blakros wrote:
Dave Setty wrote:

1) To show off how much you'd like to play an evil character if only the rules allowed it.

2) To rub other players' noses in their inability to stop you from doing things they (and their characters) find abhorrent.

Same reason people keep wanting to take profession: rapist or torturer really.

Anyone who plays a fantasy roleplaying game differently from the way you do it is wrong, and is clearly doing it to be a jerk specifically to you, then?

It's not possible that in a world with legal slavery, someone might think "My fictional character might own a slave?"

You're flat-out dead wrong. People aren't doing this to offend you or attack you. My character is a mind-controlling psychic hypnotist. He's not going to see anything wrong with slavery, so he's got slaves. I didn't buy them to ensure that you, or anyone else, have a bad time playing Pathfinder.

You should know as well as I do, that three ARE players with exactly that mentality that Dave describes. He didn't say that ALL would=be slave owners have that mentality, but that doesn't mean that NONE of them do.

Men like to wave their pricks around, this is one way of doing it.

5/5

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Chris Mortika wrote:
The Grand Lodge Scriptorium uses slave labor to pen the Pathfinder Chronicles. (Indeed, we remove the tongues of the people we purchase on the slave blocks and then we place them under a life-long gaes to copy any printed material set before them.) So long as your PC is a Pathfinder, and he hasn't freed the Society's own slaves back there, you shouldn't get your knickers in too much of a twist.

I don't believe that fact is common knowledge. They are kept in a locked, windowless building. Most Pathfinders don't know what occurs in there--it's part of the Ten's mysteries.

Silver Crusade 3/5

LazarX wrote:
Ezekiel "Zeke" Blakros wrote:
Dave Setty wrote:

1) To show off how much you'd like to play an evil character if only the rules allowed it.

2) To rub other players' noses in their inability to stop you from doing things they (and their characters) find abhorrent.

Same reason people keep wanting to take profession: rapist or torturer really.

Anyone who plays a fantasy roleplaying game differently from the way you do it is wrong, and is clearly doing it to be a jerk specifically to you, then?

It's not possible that in a world with legal slavery, someone might think "My fictional character might own a slave?"

You're flat-out dead wrong. People aren't doing this to offend you or attack you. My character is a mind-controlling psychic hypnotist. He's not going to see anything wrong with slavery, so he's got slaves. I didn't buy them to ensure that you, or anyone else, have a bad time playing Pathfinder.

You should know as well as I do, that three ARE players with exactly that mentality that Dave describes. He didn't say that ALL would=be slave owners have that mentality, but that doesn't mean that NONE of them do.

Men like to wave their pricks around, this is one way of doing it.

To be fair, the way he phrased that could be taken to imply that he speaking universally and of all cases.

I think by and large it's a matter of how well your character is constructed from a literary standpoint. If you are being an edge Lord who is just dragging something like that in out of spite for the fact that you've been told not to, and there are absolutely people who do that, or at least things like it I've never seen that exact thing happen, you're being disruptive and should just be made to leave the table.

The reason I originally brought up this thread it's kind of precisely because I acknowledge that there are valid reasons to want a Pathfinder Society character who owns a slave. I truly expected someone to immediately point out whatever rule bans it because I thought it was an obvious problem, like something that would inevitably start arguments kind of problem.

There's also the exploit I mentioned. I've not seen anyone tell me why this isn't possible. I'll repeat it here. Why wouldn't someone get a slave just so their friend in Liberty's Edge can free them? It seems like a really obvious way to farm for faction points. That's like if you gave members of the silver crusade the right to buy zombies of their CR or higher so they could smack them with holy water to fill in their card.

Silver Crusade 5/5

or if you just switched your faction just so they could get check marks?

I had two PCs that wanted/needed to change factions. Rather than use the "free" faction change available last year, I just looked around the table and said "anyone in XXX faction? I'm thinking of switching, wanna sponsor me?" spent the PP to change factions and they get the check. Even got some in game RP out of it...


Joanna Gore wrote:
Chris Mortika wrote:
The Grand Lodge Scriptorium uses slave labor to pen the Pathfinder Chronicles. (Indeed, we remove the tongues of the people we purchase on the slave blocks and then we place them under a life-long gaes to copy any printed material set before them.) So long as your PC is a Pathfinder, and he hasn't freed the Society's own slaves back there, you shouldn't get your knickers in too much of a twist.
I don't believe that fact is common knowledge. They are kept in a locked, windowless building. Most Pathfinders don't know what occurs in there--it's part of the Ten's mysteries.

Yeah. Things I'm going to assume my character doesn't know.

And wish I didn't.

Edit: Cause, whatever the arguments for slavery not being evil under some circumstances, that's sick.

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