Matthew Downie |
So, I'm running one of those campaigns with no magic shops, and intrinsic bonuses removing the need for magic weapons, cloaks of resistance, etc.
What magic items would you give a low-level group in such a campaign? I'm looking for the sort of flavorful things that you'd normally just sell because you don't really need them. Since there's nowhere to sell them, the cost doesn't matter - only the impact on the game.
pauljathome |
Steal from Harry Potter.
Pictures that move, plates that clean themselves, tents larger on the inside than outside, etc.
For things of some actual combat value, things like a flaming sword that does 1D3 additional damage, a shield that can change size from buckler to tower shield, a wand that aallows the caster to change the flavor of a spell ( so a fireball appears as a swarm of biting flies, gives a -2 on spellcraft checks to identify the spell).
Or just go through ultimate equipment and see what grabs your fancy, possibly with toned down mechanics
Puna'chong |
Baubles from Unchained have some cool abilities that don't do anything really game-changing (though the elven cloak is pretty rad). Even the Prizes are mostly cool points, and since they scale they're a nice thing for even a lower level party to find, especially without the ability to buy new items.