1st time PF DMing...


Advice


I'm looking at DMing a PF campaign and I'm looking for a suitable starter... I have DMed previosuly but it was a few years ago and was 3.5.

Any ideas on a good campaign to run for someone with a few DM cobwebs and a newbie to PF DMing ?

Cheers

Silver Crusade

I really enjoyed Skull and Shackles


Skull and Shackles is lots of fun

Mummy's Mask is really good and the beginning is really good at getting your feet wet.

Iron Gods is also spectacular, easy for beginners and the technology guide is easy to use and free on the PRD


Rise of the Runelords is also good and a classic.
Avoid Wrath of the righteous as the mythic system makes it more complicated so not a good first choice

Sovereign Court

I'd start with some of the low level module freebies you can find on paizo site.

Grand Lodge

Run something short first, where you have more control.

Just to get a feel for the system.

I suggest We Be Goblins!

It's fun, free, and comes with Pregens.

It even serves as a precursor to Rise of the Runelords, if you want.

Scarab Sages

I'd run a couple of one-offs, preferably PFS scenarios, as they're pretty easy to set up. Master of the Fallen Fortress, perhaps?

Liberty's Edge

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I'm with those who suggest a few short one offs. I tried something a bit too complex my first time, and while we all had fun, it could have been better.


Carrion Hill isn't a bad starting point. It seemed fairly interesting overall.

My first Pathfinder campaign started with a free module. I forget the name but it was basically "party goes to tower to get loot, party goes upstairs for loot, party fights crazy druid with scythe"

I haven't personally run either but those are the ones i picked out to help someone start off.

Personally I've done custom stuff since the beginning, but you have the be ready to do a lot of worldbuilding ahead of time as well as make sure your players are ready for a long-haul campaign.
I really only gave those modules as the person looking into DMing wanted to do it but kind of didn't like putting effort into building encounters as well as being a fairly weak roleplayer overall.

I have nothing against modules but if your party is greater or less than 4 people and aren't the pre-built characters for the module you will need to modify the encounters. All the modules assume 4 PCs who are the standard Fighter/Cleric/Rogue/Wizard combination.


Crypt of the Everflame is the best starter module from Pathfinder.

Godsmouth Heresy is a fun one as well but takes a bit more work.


When my group transitioned from 3.5 to pf, I ran then through Crypt of the Everflame. It has a few specific 'this is different from 3.5' situations setup to help you learn as well. Plus it's a good module. Or yeah, grab dinner of the free ones as mentioned.

Sovereign Court

Try this or that perhaps this other that.


Hollow's Last Hope, then follow it up with Crown of the Kobold King

That was what I was going to do last time I organized a game with myself as DM. (then the group exploded before we could even begin but let's not get into that)

You could also run the modules in the beginner box (but with full-fledged pathfinder rules) as practice.

Playing a module against yourself (no fudging) is also possible for practice and familiarizing yourself with rules systems. Also good for learning how to avoid metagaming. But it's also double the work than to just gm.


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Cheers all much appreciated

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