Magic Whip quesitons


Rules Questions


Ran in to an npc that has a couple magic whips. They are +1 flaming and unholy. Now according to the good o'll whip rules the whip does no damage to people with armor which lead me to a couple questions.

If I hit with the whip and do no damage do I still apply the unholy and flaming damage?

If I use the whip for a disarm/trip attack do I apply the unholy and flaming damage?

I did a search but didn't find the info I was looking for so any help is appreciated.


Combat maneuvers generally don't deal weapon damage, with the exception of if you have spiked armor or something. Disarm/Trip shouldn't deal damage.

It would make sense to add flaming, and maybe unholy damage, but as written, you don't add the damage because the whip doesn't deal any damage.

Whip Mastery lets you deal whip damage normally.


My Self wrote:

Combat maneuvers generally don't deal weapon damage, with the exception of if you have spiked armor or something. Disarm/Trip shouldn't deal damage.

It would make sense to add flaming, and maybe unholy damage, but as written, you don't add the damage because the whip doesn't deal any damage.

Whip Mastery lets you deal whip damage normally.

Adding the Deadly special ability is an alternative to Whip Mastery if you want to able to deal lethal damage and affect armored foes.


1 person marked this as FAQ candidate.

PRD link just below Whip

Whip wrote:

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.

Flaming states extra damage, so it is defeated when base whip damage is defeated.

Unholy states extra damage, so it is defeated when base whip damage is defeated.

Deadly (Direct PRD link)

Brilliant Energy is more expensive, but also lets you bypass their armor (but not natural armor).

Scorpion Whip

Scorpion Whip wrote:

Price 5 gp

Type exotic
This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip.

/cevah


In order to use a Scorpion Whip as a Whip, though, you need to have both proficiencies, so you might as well get Weapon Focus (Whip) and Whip Mastery instead of Exotic Weapon Proficiency (Scorpion Whip).


Bloodrealm wrote:
In order to use a Scorpion Whip as a Whip, though, you need to have both proficiencies, so you might as well get Weapon Focus (Whip) and Whip Mastery instead of Exotic Weapon Proficiency (Scorpion Whip).

Exotic Weapon Proficiency (Whip) lets you use a Scorpion Whip. What is the second proficiency you need?

/cevah


You need Whip in order to use it as a Whip, otherwise the only property the Scorpion Whip has is Performance (no Reach, Disarm, or Trip).


Do you mean to say you need EWP(Scorpion Whip) to get the lethality? That is not what I read.

/cevah

Scarab Sages

Scorpion Whips are a bloody mess, even after this FAQ.

Scorpion Whip FAQ wrote:

"If you are proficient with both scorpion whips and whips, you can use a scorpion whip in either the normal way, as a typical light performance weapon, or as a whip. When you use a scorpion whip as a whip, it is otherwise equivalent to a whip, but it deals lethal damage and can harm creatures regardless of their armor bonus." This change will be reflected in future errata.

What this means is that the scorpion whip is normally a light performance weapon with no other special weapon features, but that someone with both proficiencies can also use it as a whip, in which case it acts precisely like a whip in all ways (one-handed weapon, attack out to 15 feet, provoke an attack of opportunity, can use the Whip Mastery feats, etc) except that it deals lethal damage and can harm creatures regardless of their armor bonus.

You need both proficiencies to have whip features and lethal damage.


Imbicatus wrote:

Scorpion Whips are a bloody mess, even after this FAQ.

Scorpion Whip FAQ wrote:

"If you are proficient with both scorpion whips and whips, you can use a scorpion whip in either the normal way, as a typical light performance weapon, or as a whip. When you use a scorpion whip as a whip, it is otherwise equivalent to a whip, but it deals lethal damage and can harm creatures regardless of their armor bonus." This change will be reflected in future errata.

What this means is that the scorpion whip is normally a light performance weapon with no other special weapon features, but that someone with both proficiencies can also use it as a whip, in which case it acts precisely like a whip in all ways (one-handed weapon, attack out to 15 feet, provoke an attack of opportunity, can use the Whip Mastery feats, etc) except that it deals lethal damage and can harm creatures regardless of their armor bonus.

You need both proficiencies to have whip features and lethal damage.

PRD link just below Whip

Whip wrote:

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.

Scorpion Whip

Scorpion Whip wrote:

Price 5 gp

Type exotic
This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip.
Exotic Weapon Table wrote:

Weapons .. Whip .. Scorpion whip

Cost .. 1 gp .. 5 gp
Dmg (S) .. 1d2 .. 1d3
Dmg (M) .. 1d3 .. 1d4
Critical .. ×2 .. ×2
Weight .. 2 lbs. .. 3 lbs.
Type .. S .. S
Special .. disarm, nonlethal, reach, trip .. Performance

The FAQ means that the Scorpion Whip does NOT have 15' reach, UNLESS you have the EWP(Whip). Weird.

The FAQ means that the Scorpion Whip can be used as non-lethal if you have EWP(Whip). Huh?

/cevah


Yeah, a feat is a little pricey just to bump a whip-user up from 1d3 to 1d4, isn't it?


Cevah wrote:
The FAQ means that the Scorpion Whip can be used as non-lethal if you have EWP(Whip). Huh?

I don't think you can deal nonlethal (without the -4 penalty or the Merciful special ability).

FAQ wrote:
...someone with both proficiencies can also use it as a whip, in which case it acts precisely like a whip in all ways (one-handed weapon, attack out to 15 feet, provoke an attack of opportunity, can use the Whip Mastery feats, etc) except that it deals lethal damage and can harm creatures regardless of their armor bonus.

So there are two ways that it does not act like a whip when in one-handed mode.

(1) It deals lethal damage
(2) It can harm creatures regardless of their armor bonus.

Since there isn't a qualifier like can or may for statement (1), I don't think it is optional.


My bad.

However, it still does not damage natural armor bonus of +3 or higher, since a regular Whip doesn't and the Scorpion Whip does not bypass it either.

/cevah


Actually it does harm enemies regardless of their AC.

FAQ wrote:
...someone with both proficiencies can also use it as a whip, in which case it acts precisely like a whip in all ways (one-handed weapon, attack out to 15 feet, provoke an attack of opportunity, can use the Whip Mastery feats, etc) except that it deals lethal damage and can harm creatures regardless of their armor bonus.


Armor =/= Natural Armor

/cevah


Cevah wrote:

Armor =/= Natural Armor

/cevah

Hmmm. That is a good point.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Magic Whip quesitons All Messageboards

Want to post a reply? Sign in.