
Manwolf |
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You can, it's called Independent Research in the CRB and more info is here.

Yoshu Uhsoy |

You can, it's called Independent Research in the CRB and more info is here.
Yah! I saw that right after I had posted.
What spells would you guys create?

OmNomNid |

I once made a series of glue-themed spells for a wizard in a Magic: The Gathering themed Pathfinder game. The first one was basically a improved web spell for level two, but then I made variants; conductive glop- 4th level, -2 to saving throws from spells with the [electricity] descriptor, and cause an extra 1d6 per 2 levels/max at 5d6 when a struck by a spell with the [electricity] descriptor- for an example.

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Lvl 5 spell Float castle. It makes a castle float on water. 1 year per cl.
Lvl 7 spell Sky castle. Makes a castle hover in the sky. Cannot be dispelled except at a specific point inside the castle. 100 years/ cl.
Lvl 4 Secrets of magic. Choose a spell you created. Others cannot learn it unless you teach them, 1 year per caster level.
Lvl 3 Elemental servant: upgraded unseen servant, that is a small elemental. Cannot Hurt living creatures.
Lvl 4 Suppress supernatural, a supernatural effect is suppressed and cannot be activated for 1 round per level. (Su flight might be painful)
Lvl 4 (curse) Spell poison: casting spells (also spell like abilities) causes the target to be subjected to an addictive poison chosen from a list Duration 1 hour per level.
Lvl 1 reality distortion. Movement with in 30' of you ignores diagonal movement penalties. 1 min/ per level.

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A great spell created a number of years ago was "Backstab Backlash." It was created primarily because we ran an evil campaign and although all the PCs were working towards a common goal, they also had no qualms about killing each other if they saw an advantage.
Our wizard and the rogue had a particular mistrust, so the wizard created this spell that lasted 1 hour/caster level and so cast it first thing in the morning every day. All it did was if a sneak attack was made against him, the damage was instead redirected at the attacker.
The best part was when this was actually needed. The rogue ended up killing himself with a stealth attack he attempted against the wizard when a battle was almost over and he thought he'd take out his rival while nobody else was looking. It was absolutely hilarious!

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Experimenting with different applications of old spells to create new ones. Take a simple necromancers animate dead spell. it raises a set number of skeletons or zombies. now, taking that into account, you then create a spell that only partially animates the dead for a short space of time, targets only the hand or the head, and then fire the result at the enemy.
A witch might decide to create a spell to drain the youth from a target, aging the target one category and de-aging the witch one category. A aggressive de-aging spell could be just as devastating. How dangerous is a baby or child going to be compared to a seasoned veteran. It really all comes down to what your DM/GM lets you create, as well as what you can come up with.

Idle Champion |

Denigrate Person - a sort of reverse charm person/character assassination spell, requiring SR on the target and Will saves from anyone they interact with. Everyone views their words and actions negatively - base attitude of everyone they interact with (who fails their Will save) is unfriendly for 1 hour/level, including dear and lifelong friends.