
Hogeyhead |

I thought I read somewhere that conditions if from different sources stack and become worse conditions. I'm almost 100% sure this is true for fear effects, but I am less sure for other effects. It would be great for a character that I am building if sickened stacked with sickened into nauseated, but I can't find the rules that say if that happens or not.
Help would be appreciated.

Guru-Meditation |

The only condition "stacking" i know of is the fear-chain of shaken --> frightened --> panicked.
But many of the sources where you can put the fear in someone explicitly say they dont stack with itself, or that you cant use it to increase a already present fear condition to something worse.
Example if you want to demoralize an opponent via Intimidate:
"Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition."

Artoo |
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You are remembering correctly you can find the rules in the glossary of the CRB. However, there's no rule like that for Sickened and Nauseated.
Fatigued to Exhausted:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Fear Effects:
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.

Pinillo85 |

What about Monk's Stunning Fist (Ex)?
By reading...
At 1st level, the monk gains Stunning Fist as a bonus feat [...]
At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.
At 8th level, he can make the target sickened for 1 minute.
[...] These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.
By reading this, it seems there are other ways to nauseate a foe, by sickening a sickened creature