WotWicked Numerian space ships.


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I have recently started looking at purchasing a 3rd party supplement to the technology guide, and it got me interested. See I'm planning on starting a campaign of way of the wicked and I started thinking if this had a similar crash event to Numeria then I could institute the technology guide and this book I'm currently drooling over.

But before I do the work for this, I need opinions on 1. Whether the technology is game breaking, and 2 are there enough spots for me to properly tech up Talingarde. My initial thoughts are that the horn isn't just an old occult temple, but the remains of a biology lab that you have to set up to make a mystically enhanced and negating super virus. I can use the technology archetypes on various characters to help, the area outside the watch wall is part garbage dump allowing the hordes to use some of the augmentations rules from Fantastic Technology etc etc. What do you guys think? One of the things I'm thinking is the area is saturated with Nanites giving the ships AI Mitra god like abilities in the area of Talingarde.


I can tell you, if you're trying to keep true to the world setting of Golarion you shouldn't find any considerable amount of advanced technology in the location where Way of the Wicked takes place. Mostly because it's all pretty much limited specifically to Numeria.

If you're really interested in the tech, why not just play the Iron Gods campaign where you get to explore Numeria and all the tech.

Silver Crusade Contributor

I believe Way of the Wicked is set in a land called Talingarde - as a third-party product, it can't be set in Golarion for Product Identity reasons.


Kalindlara wrote:
I believe Way of the Wicked is set in a land called Talingarde - as a third-party product, it can't be set in Golarion for Product Identity reasons.

As a GM not giving a s%@!, (as most don't) It can pretty much be wherever I want. And I said a crash event like Numeria. I was holding it up as an example,


I ran iron gods and found that technology was largely underwhelming. As most tech guns were easily outstripped by a regular ole gun wielded by a black powder inquisitor. And the need for batteries and feats killed most of the other tech for usefulness.

Though it can be said that your mileage may vary.

I've no idea bout Talingarde, but I see no reason you couldn't kludge tech into any adventure... whats to say that the grand labyrinth/wizards tower/whathaveyou isn't actually taking place inside the crashed holodeck of a space ship run by an insane AI. (I beleive there is a place such as this somewhere in the numerian plains)


Kludging it in is a lot less than I want to do, I want to find thematically appropriate places based on the ideas I had up top.


I'm dming a group that has access to a powerful spell (End of book 2). The idea of a spell jammer type ship has been suggested.

I think its a great idea, like you.
However I would suggest that it be powered by the souls of the good people in this game.

At this point they have teleport, but they have minions.
so I don't think its upsetting?


Obviously this is going to be a major rewrite but you know that.

Given that it seemed that you here going to have Mitra be an AI from a crashed ship?
If you are doing that it would make sense for 'Asmodeus' to also be something similar (or alternatively a being of magic fighting to stop the spread of blasphemous technology). In this case I would probably have Mitra's housing based under the site of the final battle, and Asmodeus's casing under Thorn's lair in the north, perhaps replacing the nameless tyrant.
Also in this case you may want to replace some or all of the celestial servants of Mitra with robots.

If I was to intoduce technology I would probably leave Mitra and Asmodeus alone, along with most of Talingarde to minimise my work load.
A crashed ship in the north and mutated creatures replacing the bugbears works well , as does replacing the horn with a crazed AI developing nanite plague weapons.


If you're doing a crash event, there's a great 3e supplement from Malhavoc Press that you might want to check out called When the Sky Falls. It offers campaign suggestions for incorporating a crash event and its effect on your existing campaign.


Seems like that's probably for during a campaign, that said, thank you it can still come in handy for future games, and I could be wrong.

But the mitran faith has been around for decades at this point. Asmodeus will remain as he is, it hardly matters whether his enemy be god or machine, he will not take the insult of his cults being destroyed lightly. i agree with the alteration of celestial servants, but I may simply reflavor those as some sort of nanite being, I'll have to see what I can come up with after studying fantastic technologies.

Silver Crusade Contributor

Eyebrow Bill wrote:
Kalindlara wrote:
I believe Way of the Wicked is set in a land called Talingarde - as a third-party product, it can't be set in Golarion for Product Identity reasons.
As a GM not giving a s@+!, (as most don't) It can pretty much be wherever I want. And I said a crash event like Numeria. I was holding it up as an example,

Sorry - improperly phrased. What I meant was, since it's not set in Golarion, the GM (you) doesn't have to worry about what is/isn't Numerian.

I should have quoted Claxon to show I was responding to him. Sorry for the misunderstanding. ^_^


... Yeah cool.

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