Darkbridger wrote:Drones can't take the feat for weapon proficiency they only get mods for it.Mechalibur wrote:How was Indigo's drone able to take Heavy Weapon proficiency? My understanding is they still need to meet all the requirements, which in this case is small arms and long arms proficiency.
Excellent point... one of us misread something somewhere. It's possible to start with proficiency, but not weapon focus. All Drones start with small arms, and the combat drone gets a Weapon Proficiency mod for free that it can use on longarms, then it can spend the 1st level feat to pick up heavy weapon. That might have extended one or two of the combats by a round if there was ever a "barely hit" from the Drone. Since he may still re-work the drone to use longarms anyway, it will probably become a non-issue going forward. Good catch though... that's part of the reason I posted this to find all the stuff we did wrong before I'm forced to read the core book in detail this weekend. :)
DRONE FEATS: When choosing feats for your drone, you can choose from the following: Blind-Fight, Cleave, Deadly Aim, Far Shot, Great Cleave, Great Fortitude, Improved Combat Maneuver, Improved Critical, Iron Will, Jet Dash, Kip Up, Lightning Reflexes, Lunge, Mobility, Multi-Weapon Fighting, Nimble Moves, Opening Volley, Penetrating Attack, Shot on the Run, Skill Focus, Skill Synergy, Slippery Shooter, Spring Attack, Strike Back, Suppressive Fire, Versatile Focus, Versatile Specialization, Weapon Focus, and Weapon Specialization.At 10th level, when the drone has an upgraded power core, you can also choose Extra Resolve, Improved Great Fortitude, Improved Iron Will, and Improved Lightning Reflexes. GMs can expand this list to include feats from other sources