Do archetypes that both alter class skills stack?


Rules Questions

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Grand Lodge

Does this FAQ now make, previously established archetype combos, no longer available?

Would previously legal PFS builds, be now, illegal?


Crossblooded's benefits seem to be seperated into different advantages that each alter or replace different class features.

Crossblooded spells changes the list of spells that the sorcerer has access to at the appropriate levels.

Crossblooded feats changes the list of feats that the sorcerer has access to at the appropriate levels.

Crossblooded powers changes the list of powers that the sorcerer has access to at the appropriate levels.

Crossblooded alters the bloodline arcana subfeature by granting an additional arcana.

So why shouldn't crossblooded also count as altering the class skills? It's an archetype benefit that is adding to the skills list.

The Exchange

Everything you listed is a subfeature of the Bloodline class feature.

Bloodline Bonus Spells.

Bloodline Bonus Feats.

Bloodline Powers.

Bloodline Arcana.

Bloodline Class Skills.

Quote:
A crossblooded sorcerer receives the bonus class skill from both of her bloodlines

The skills are a direct result of the Bloodline Class Feature and are a subfeature of that Class Feature.

Grand Lodge

Does Seeker and Wildblooded no longer stack?

The Exchange Owner - D20 Hobbies

TGMaxMaxer wrote:
it just seemed like a knee jerk "NO!" reaction than one based on any prior rules in print.

Seems more like "gosh we thought this was clear but this has 37 different threads with FAQ, let's make one all encompassing FAQ to flag all these 'answered in FAQ' woot!"

The Exchange Owner - D20 Hobbies

blackbloodtroll wrote:

Does this FAQ now make, previously established archetype combos, no longer available?

Would previously legal PFS builds, be now, illegal?

Legal via a grey area. Do you have an example?

blackbloodtroll wrote:
Does Seeker and Wildblooded no longer stack?

Depends on which bloodline, some clash with Seeker (3rd level bloodline power)

Grand Lodge

James Risner wrote:
blackbloodtroll wrote:

Does this FAQ now make, previously established archetype combos, no longer available?

Would previously legal PFS builds, be now, illegal?

Legal via a grey area. Do you have an example?

blackbloodtroll wrote:
Does Seeker and Wildblooded no longer stack?
Depends on which bloodline, some clash with Seeker (3rd level bloodline power)

Empyreal.

Silver Crusade Contributor

The bloodline arcana makes the empyreal and sage wildblooded bloodlines a big gray area. What does changing the ability score associated with all class features conflict with?

Another good question for Mr. Seifter, I think. ^_^

Designer

Kalindlara wrote:

The bloodline arcana makes the empyreal and sage wildblooded bloodlines a big gray area. What does changing the ability score associated with all class features conflict with?

Another good question for Mr. Seifter, I think. ^_^

Hmm, it's the text of the arcana that does that, rather than the archetype's swap, so it would seem OK to me at a glance. Similarly to how if a monk archetype replaced purity of body with a bonus feat, and you used the bonus feat to pick Extra Ki, despite the text of Extra Ki giving you more ki, it shouldn't interfere with ki pool. This is purely my own personal speculation, not an official ruling of any kind.

Silver Crusade Contributor

I see. Thank you!

Grand Lodge

I will have to chuck one of PFS PCs completely out, if they don't.

The Exchange

There isn't any conflict with Seeker Wildblooded Empyreals. They stack.

Grand Lodge

Goodness.

I will still have to check if this affects any other of my PCs.

Some have multiple archetypes, and hope they are still legal.

Let's see, I have:

1) Divine Tracker, Trapper, Wild Hunter Ranger.

2) Invulnerable Rager, Primal Hunter Barbarian.

3) Breaker, Numerian Liberator Barbarian.

Lantern Lodge

I feel your pain, blackbloodtroll.

I have a lv 12 seeker character that gets affected by so many faqs since I retired her that I doubt she is in any way legal now.

Btw, does this means that if an archetype changes class skills and the player wishes to retrain into another archetype, that player would also have to pay to retrain the class skills, as they are also considered a class feature? (As per the retrain rules.)

Grand Lodge

Crap.

Now we have to reconfigure Retrain costs?

Lantern Lodge

Mark Seifter wrote:
Kalindlara wrote:

The bloodline arcana makes the empyreal and sage wildblooded bloodlines a big gray area. What does changing the ability score associated with all class features conflict with?

Another good question for Mr. Seifter, I think. ^_^

Hmm, it's the text of the arcana that does that, rather than the archetype's swap, so it would seem OK to me at a glance. Similarly to how if a monk archetype replaced purity of body with a bonus feat, and you used the bonus feat to pick Extra Ki, despite the text of Extra Ki giving you more ki, it shouldn't interfere with ki pool. This is purely my own personal speculation, not an official ruling of any kind.

Sorry, but does the new FAQ treats class skills as a class feature?

Does this means that Sage and Empyreal wildblooded sorcerers use Int and Wis for all their Class Skills now?

"You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class"

Designer

1 person marked this as FAQ candidate. 3 people marked this as a favorite.
Secane wrote:
Mark Seifter wrote:
Kalindlara wrote:

The bloodline arcana makes the empyreal and sage wildblooded bloodlines a big gray area. What does changing the ability score associated with all class features conflict with?

Another good question for Mr. Seifter, I think. ^_^

Hmm, it's the text of the arcana that does that, rather than the archetype's swap, so it would seem OK to me at a glance. Similarly to how if a monk archetype replaced purity of body with a bonus feat, and you used the bonus feat to pick Extra Ki, despite the text of Extra Ki giving you more ki, it shouldn't interfere with ki pool. This is purely my own personal speculation, not an official ruling of any kind.

Sorry, but does the new FAQ treats class skills as a class feature?

Does this means that Sage and Empyreal wildblooded sorcerers use Int and Wis for all their Class Skills now?

"You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class"

The actual text of a skill itself is not a class feature under any circumstances, even if the list of what skills are considered class skills is so considered by archetypes when it comes to altering and replacing (because archetypes make changes to all sorts of things, and they call them all "alternate class features").

Lantern Lodge

Mark Seifter wrote:
Secane wrote:
Mark Seifter wrote:
Kalindlara wrote:

The bloodline arcana makes the empyreal and sage wildblooded bloodlines a big gray area. What does changing the ability score associated with all class features conflict with?

Another good question for Mr. Seifter, I think. ^_^

Hmm, it's the text of the arcana that does that, rather than the archetype's swap, so it would seem OK to me at a glance. Similarly to how if a monk archetype replaced purity of body with a bonus feat, and you used the bonus feat to pick Extra Ki, despite the text of Extra Ki giving you more ki, it shouldn't interfere with ki pool. This is purely my own personal speculation, not an official ruling of any kind.

Sorry, but does the new FAQ treats class skills as a class feature?

Does this means that Sage and Empyreal wildblooded sorcerers use Int and Wis for all their Class Skills now?

"You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class"

The actual text of a skill itself is not a class feature under any circumstances, even if the list of what skills are considered class skills is so considered by archetypes when it comes to altering and replacing (because archetypes make changes to all sorts of things, and they call them all "alternate class features").

Thanks for the clarification!

Knowing some players may think otherwise, could this clarification be stated in the FAQ as well? To prevent confusion?

Silver Crusade Contributor

Are Hexcrafter and Kapenia Dancer no longer compatible?

The Exchange

I don't believe those archetypes for magus were ever compatible.

The Exchange Owner - D20 Hobbies

blackbloodtroll wrote:
1) Divine Tracker, Trapper, Wild Hunter Ranger.

Divine Tracker

Alignment
This ability replaces wild empathy.
This ability replaces hunter's bond.

Wild Hunter
This ability replaces all instances of the favored enemy class ability.
This ability replaces woodland stride and swift tracker.

Trapper
A trapper adds Disable Device to her list of class skills
This ability replaces the ranger’s spells class feature.

I don't see a conflict, do you?

blackbloodtroll wrote:
2) Invulnerable Rager, Primal Hunter Barbarian.

Primal Hunter

This ability replaces fast movement.
This ability alters rage.
Rage Powers: The following rage powers complement

Invulnerable Rager
This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
This ability replaces trap sense.
Rage Powers: The following rage powers complement

These never stacked, because they both added rage powers. They don't stack now because one modifies rage and the other adds rage powers to your list.

blackbloodtroll wrote:
3) Breaker, Numerian Liberator Barbarian.

This combo has the same problem. They add rage powers, adding options. Which alters the list of rage powers and does not stack previously.

Designer

1 person marked this as a favorite.

That rage power section doesn't add anything to your list. It's just a bunch of suggestions of ones to take.

The Exchange Owner - D20 Hobbies

Kalindlara wrote:
Are Hexcrafter and Kapenia Dancer no longer compatible?

Hexcrafter

This feature replaces spell recall.
A hexcrafter magus adds the following spells to his magus spell list

Kapenia Dancer
Weapon and Armor Proficiency
Diminished Spellcasting
A bladed scarf dancer gains access to the following magus arcana.

They may not have stacked due to one adding spells to your class spell list and the other modifying the number of spells per day you gain. They don't stack now due to both modifying spells.

The Exchange Owner - D20 Hobbies

Mark Seifter wrote:
That rage power section doesn't add anything to your list. It's just a bunch of suggestions of ones to take.

Gotcha. Complement. So all of those are available to all Barbarians?

The Exchange

Actually the only example I could find for that combo (previous to the new one currenctly active) the people in the thread immediately realized they didn't stack.

http://paizo.com/threads/rzs2rt39?Kapenia-Hexcrafter-Magus

The Exchange Owner - D20 Hobbies

I like the FAQ ;-)

Edit: For Kalindlara.

Silver Crusade Contributor

I deleted.


James Risner wrote:
Mark Seifter wrote:
That rage power section doesn't add anything to your list. It's just a bunch of suggestions of ones to take.
Gotcha. Complement. So all of those are available to all Barbarians?

Yup, just like the suggested talents for rogue archetypes and suggested discoveries for alchemists.

Designer

Ragoz wrote:

Actually the only example I could find for that combo (previous to the new one currenctly active) the people in the thread immediately realized they didn't stack.

http://paizo.com/threads/rzs2rt39?Kapenia-Hexcrafter-Magus

Good link-fu Ragoz.


Ragoz wrote:
TGMaxMaxer wrote:
"Class Skills are not a class feature, and so long as two different archetypes do not alter the entire list or change the same specific class skill(s) they can be combined."
This works differently than the current FAQ.

Yes, but the same as the rule as actually printed in the books. Which is kinda the point.

blackbloodtroll wrote:
Does this FAQ now make, previously established archetype combos, no longer available? Would previously legal PFS builds, be now, illegal?

Yes, and yes.

_
glass.


@Ragoz:

I know my line is different than the current FAQ. But it supports the actual text in the book, and doesn't require there to be errata to the current printed text down the line, and still restricts stacking conflicts that affect the SAME skill instead of ANY skill at all.

It follows the same sub-ability logic as the other "class features" with a list of abilities under them, and causes less rebuild headaches than the current FAQ which is "Class Skills are not a class feature in any other way, but are treated as one in this single instance even though that is not in the current printed rules."

Even Mark said he thought they worked, and had characters that used it, although he saw the possibility that others would read the same rule and interpret it differently. Hence, why not rule the way that requires no errata, rather than the way that does require errata?

Designer

3 people marked this as a favorite.

The thing is, archetypes, in the summaries that refer to class features, define what archetypes are allowed to give as "alternate class features." So if one succeeds at defining class skills as not class features for archetypes, then archetypes can't alter them at all.

To clarify, what I thought might stack was things that purely add options (for the record, it was bonus feat options, not skills anyways). No one on the design team ever thought that class skills don't count as "class features" as defined by archetypes as "the thing that archetypes can alter or replace." Trust me, it's not good terminology given that class features section of a class doesn't cover everything archetypes do (though I still dislike having "racial traits" and "race traits" even more X_X).


TBH, I would have thought the same thing about archetypes that only add features, based on the Quingong monk FAQ.

It says that even though the quingong monk can change things that other archetypes could also change, as long as you don't try to change it twice it's cool.

This is what I would expect from classes that add extra bonus feats to a list, but also keep the original feats intact. Same for skill list. At the very least the skills should fall under the Feature: Subfeature category, since altering only one doesn't do anything to the rest.

I also feel that Wildblooded should have been worded like Cleric Subdomains, since they don't alter the whole thing just a power or two depending, but I know that was also nixed for some reason.

Once again, as a profit seeking company, more compatible options means more purchased splatbooks, especially since your main marketing venue PFS requires the purchase of all options in play, not to mention the possible cost of print changes in later editions depending heavily on very tight wordcounts.

Grand Lodge

Okay, so, it would seem, that currently, I have no archetype combo PCs, that are no longer legal.

From what I caught from Mark and James, seeing as the suggested Rage Powers have no effect on stacking. I figured.

That's a relief.

This FAQ may make some of my previous concepts, no longer available.

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