
derpdidruid |

I recently created a inquisiter of lamashtu who thinks he is doing good in the world due to the madness that came from following lamashtu. while for the short time I have played him he has been fun to RP (he called the party hero's for attacking the town he had been skulking about in due to him thinking the locals where "devil worshipers") I have had some trouble finding a consistent way to play him out.
He clearly wants to help the party and is even crafting magical items with the help of the other casters. His actions are very clearly evil to outside viewers but when he kills anything at all he rationalizes it to himself. What I'm trying to say is I don't know how to run a horribly evil person who is kind and soft in his words....

Secret Wizard |

Thats not true.... Not just in a "some people just want to watch the world burn" sorta way. The rules specifically call out either neautrel or chaotic evil as having the possibility of being evil for evils sake.
That's still good in their eyes. And those people are mostly cartoons, great for plots but rare as an unicorn.

VRMH |
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Create a clear outline of how the PC thinks the world works. Not just a few loose rules about how the character is "different", but a complete, internally coherent world-view. And then just follow up on that logically and consistently.
It's surprising to see how logical crazy people can be: all you really need is a few skewed premises.

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I once tried to play a NE Cleric of Pharasma as an abusive mother. It just did not fit my play style, but I think it has potential.
You rule over every aspect of their life, demand to be obey and play the victim (and cast them as the perpetrator) anytime they rebel. Emotional blackmail is a great tool, as we often see IRL.
In the end, it's all for their own good and you do know better than them what is best. That is what mothers are for after all.

derpdidruid |

I'd play up the Parenthood aspect of Lamashtu. The party are your family, and you protect family. Sure, they don't all have hideous scars or three arms like a good Lamashtan family should, but every family is different.
The family aspect is something that I was interested in from the start. It's one of the main reasons I'm taking the item creation feats "aye i'll nerry let ones me brothers offa teh ship without a well honed axe" sorta thing.
In the beginning I was foucused more on the madness aspect of lamashtu, but I then realized that I wasn't playing him as a madman I wasnt playing him as a madman. I had been playing him as a hatter.

derpdidruid |

Create a clear outline of how the PC thinks the world works. Not just a few loose rules about how the character is "different", but a complete, internally coherent world-view. And then just follow up on that logically and consistently.
It's surprising to see how logical crazy people can be: all you really need is a few skewed premises.
The premises I have been running on is that he views alignments topsy turvy. He may behave himself as a good character would but in his mind most things outside of family is heavily scrutinized. If I had to compare him to a character anywhere it would probobly be robo Santa from futarama. Except he makes exceptions when it pleases him.