KutuluKultist |
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Behind this "Historical Accuracy" fallacy as described lies the fact that the image most people have of the (European) middle ages and by extension of "fantasy fantasy" settings is informed not by actual historical research but the long shadow of nationalist romantic fiction of the 19th century. As these writings attempted to both construct a golden past and a historical justification for their own societies, the result is an idealized "past" for white, industrial age European people, including racial exclusion and the absence of anything reminding people of industrial age technology.
So the fallacy is double: Once taking the fiction for the real thing and secondly accepting the fiction as an authority without reflecting on its origins.
gamer-printer |
Which is why I prefer leanings toward Iron Age up to Dark Ages Europe, the Middle Ages are too modern for my tastes. Middle Ages Europe is extemely monotheistic and extreme in their thinking, while PF religion is more akin to polytheistic ancient period. I think D&D/PF in general is more a mish-mash of Ancient/Dark Age/Middle Age/Rennaissance and fantasy concepts under the guise of "this is Middle Ages fantasy Europe."
LazarX |
Kirth Gersen wrote:thejeff wrote:Yes, there were examples before, just like there were examples of Elves and Dwarves before, but he made both much more the focus of the fantasy genre than they had been. I don't think you can point at one as a bad thing without accepting the other.
Two claims were made:
(1) Tolkien was the first to put Elves, Dwarves, Humans, etc. together. That was refuted by referencing Norse mythology, which already included all of those elements together.(2) You claimed that Tolkien "pretty much brought in nonhuman protagonists." That's easily refuted by referencing Orion, Chuchulainn, early Comics, et al.. Even if we specifically look at nonhuman protagonists in an "adventuring party" format, Tolkien-as-originator is easily refuted by referencing Oz, Doc Smith, ERB, etc.
Your new claim, that JRRT made them "more the focus of fantasy," seems a bit too vague to address, unless it can be expanded upon. (Also note that "good" and "bad" are subjective value judgments that I'm not discussing here. I'm trying to look at factual claims, and whether they're supported by evidence.)
Agreed. I agree with both of your claims. Tolkien was the originator of neither idea.
I was using the second claim, which I freely acknowledge not to be an absolute "He was the first ever to do so", to counter the vaguer version of the first - That while he didn't originate the Elves and Dwarves it's his fault modern fantasy (and D&D/PF GMs) are so stuck on those versions of them. If and only if you're making that argument, it's worth considering that to a similar extent he should get credit for nonhuman protaganists.
If you don't think he's responsible for modern Fantasy's use of Elves and Dwarves, then it makes sense to not think he's responsible for the nonhuman protagonists. But it's hard for me to see how it makes sense that he shaped one but not the other.
Unless you want to claim that nonhuman protaganists were much more common in pre-Tolkien genre fantasy than...
Yes, the Norse and others after them used Elves and Dwarves.... as encounters and antagonists. Tolkien however, made putting them in adventuring parties mainstream.
The Crusader |
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The Crusader wrote:Actually... if you are speaking of Joan of Ark she actually wasn't all that successful in the long haul... she had one big battle and then pretty much failed at everything else...Beyond Spaniard and Frankish knights, there are Saracens, Ethiopians, Turkish and Egyptians in the Arthurian/Carolingian Legends. And at least one very successful female knight that I can recall.
So, that's.... Yeah.
Firstly, no, I was not referring to Joan of Arc. She has absolutely no part in the legends of King Arthur or Charlemagne.
The female knight's name was Bradamante. She was heralded as an extraordinary knight, saved a Saracen named Rogelio(?) I think and led him to baptism and becoming one of the Kings twelve Peers/Paladins?
Secondly, I'm not sure what your definition of successful is, but Joan of Arc was incredibly successful in both short term and long term. She lifted the siege of Orleans in nine days, after five months without even a victorious skirmish. She created a strategy of seizing bridges along the Loire, captured several large towns without a fight, and accepted the total surrender of Reims four days after arriving with the French army. Less than two weeks later, Charles VII was crowned king, retaining his throne through the end of the Hundred Years War.
Devilkiller |
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This thread has inspired a lot of thoughts for me, but I'm not sure if I'm ready to argue through them. Instead I'll comment that I'm not sure if anybody has brought up Gannibal yet. Abram Petrovich Gannibal was a black kid kidnapped from Russia and given to Peter the Great as a gift. He was also famous poet Alexander Pushkin's great-grandfather, and during his life he rose to high rank in the Russian military and became a noble. After running across his story I thought that it could make a great movie. Unfortunately I'm not in the business of making movies, so I guess I'll just have to hope.
BigNorseWolf |
This thread has inspired a lot of thoughts for me, but I'm not sure if I'm ready to argue through them. Instead I'll comment that I'm not sure if anybody has brought up Gannibal yet. Abram Petrovich Gannibal was a black kid kidnapped from Russia and given to Peter the Great as a gift. He was also famous poet Alexander Pushkin's great-grandfather, and during his life he rose to high rank in the Russian military and became a noble. After running across his story I thought that it could make a great movie. Unfortunately I'm not in the business of making movies, so I guess I'll just have to hope.
Too unrealistic. The public would never buy the plot.
The Crusader |
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Bradamante is not Arthurian, she's in the Song of Orlando, which is more the Twelve Peers of Charlemagne, and so horridly Italian/French/Spanish in nature, you dastard, you. Trying to pawn a heroic female in Le Morte D'Arthur onto us! As if such a thing could exist!
==Aelryinth
What the?! I said Charlemagne! Wait, let me check...
Charlemagne... Peers... Paladins...
Yep.
Drejk |
Devilkiller wrote:This thread has inspired a lot of thoughts for me, but I'm not sure if I'm ready to argue through them. Instead I'll comment that I'm not sure if anybody has brought up Gannibal yet. Abram Petrovich Gannibal was a black kid kidnapped from Russia and given to Peter the Great as a gift. He was also famous poet Alexander Pushkin's great-grandfather, and during his life he rose to high rank in the Russian military and became a noble. After running across his story I thought that it could make a great movie. Unfortunately I'm not in the business of making movies, so I guess I'll just have to hope.Too unrealistic. The public would never buy the plot.
Bluenose |
Bradamante is not Arthurian, she's in the Song of Orlando, which is more the Twelve Peers of Charlemagne, and so horridly Italian/French/Spanish in nature, you dastard, you. Trying to pawn a heroic female in Le Morte D'Arthur onto us! As if such a thing could exist!
==Aelryinth
It depends on which version of King Arthur you're reading. Gwenhwyfar is a warrior woman in the Welsh tales. There're others in various versions that aren't Morte d'Arthur too. The Matter of Britain has been covered enough times that you can find most things in it, depending where you choose to look. Britomart and Belphebe in Spenser's Faerie Queen are other examples.
ElterAgo |
Even attempting for a slight semblance of historical accuracy is usually only fun for a small group of people.
As others have mentioned, what you were taught is rarely even all that close to accurate.
Trying to find out what really is accurate, is really really difficult to manage.
However, some few people do enjoy that type of game. I know a guy that spends most of his free time trying to research as much as possible about the Vikings. The reality, rather than the typical stereotypes. He runs a game based on that understanding. He has a small group of similar norse history enthusiasts. They absolutely love it, great for them. I found it simply ponderous.
I at least 2 groups that run a 'historically accurate as most people think it was' game. The novel "The Three Musketeers" and a few others like that are about 90% of their setting material. They absolutely love it, great for them. I found it way too 'soap opera-ish' for my taste. (I'm not sure, but I have a feeling these games aren't all that uncommon.)
I really don't care too much about historical accuracy. However, I am OCD enough that I usually can't keep my mouth shut when someone says, 'It is like this because that's what happened in RL.' They almost always have it wrong and I find it nearly impossible to not tell them about it. If they had just said, 'It is like this because I think it fits the story better.' I would have been fine with it.
I am more likely to care about physics accuracy. Yes, even in a game with magic. It bugs me a fair bit with some of the stuff that happens without magic. Yeah he's just trained really well to load and shoot his muzzle loader 50-60 times a minute. He knows how to land and can survive falling off a 2 mile cliff. He's a tough guy so can jump into the lava if he jumps out quick enough. He's had a lot of rough-and-tumble experience and can now beat a rhino to death with his bare hands. Yeah... No...
You have a magic item, spell, magic power that allows X. Fine. But don't try and tell me it is just experience and training.
prosfilaes |
He knows how to land and can survive falling off a 2 mile cliff.
The longest survived fall in history was 33,000 feet. In the 20th century, four people are known to have survived falls of 2 miles or more.
He's had a lot of rough-and-tumble experience and can now beat a rhino to death with his bare hands. Yeah... No...
If you really have a problem with it, call it chi. People in Golarion can tap into the power of the soul in the way that we can't in this world. It's a known part of the physics of D&D-style worlds, and refusing to accept it would make playing melee characters unfun for many players.
thejeff |
ElterAgo wrote:He knows how to land and can survive falling off a 2 mile cliff.The longest survived fall in history was 33,000 feet. In the 20th century, four people are known to have survived falls of 2 miles or more.
Quote:He's had a lot of rough-and-tumble experience and can now beat a rhino to death with his bare hands. Yeah... No...If you really have a problem with it, call it chi. People in Golarion can tap into the power of the soul in the way that we can't in this world. It's a known part of the physics of D&D-style worlds, and refusing to accept it would make playing melee characters unfun for many players.
But all of those extreme falls were luck and generally serious injuries. None of the people would be able to repeat it on demand.
You're right about chi. You basically have to assume some kind of magic for even mid-level PF to make any sense. But people including designers keep limiting martials as if they couldn't have magic when it's obviously already part of the basic design.ElterAgo |
Yes, something weird happened and a few people survived the 1 in a million chance. But I have had players that jump off cliffs in full armor with packs because it is faster and easier than climbing down the stairs (plus the GM might have put an ambush in there). They survive every time. They literally can't be killed by the fall because the max damage it can do is less than their hitpoints.
.
Yes, I can call it something else. But many/most people don't. They think it is reasonable. That bugs me.
I don't usually play a completely non-magical character. I would rather play a bloodrager or eldritch knight. Then I can internally justify it as an innate magical ability or something like that.
thejeff |
Yes, something weird happened and a few people survived the 1 in a million chance. But I have had players that jump off cliffs in full armor with packs because it is faster and easier than climbing down the stairs (plus the GM might have put an ambush in there). They survive every time. They literally can't be killed by the fall because the max damage it can do is less than their hitpoints.
Yeah, they know they can survive because they're magic. Even the straight martial classes are still magic. It just goes into physical abilities rather than flash.
thejeff |
So are we now defining magic as 'beyond what's realistic' rather than being something of a supernatural quality which is suppressed by an Anti-Magic field?
Because if that's what we're saying I can agree with Martials having magic, but there's nothing magic about simply getting tougher.
Call it magic, call it chi, call it whatever you want. It's a good counter to the martials can't have nice things because they're not magic argument.
But if they can reliably fall hundreds of feet and walk away or punch rhinos to death, they've got something going for them. Maybe the same kind of something that lets dragons fly even in an antimagic field. Or leys giant bugs work or giant's ignore the square cube law.
Bandw2 |
kyrt-ryder wrote:So are we now defining magic as 'beyond what's realistic' rather than being something of a supernatural quality which is suppressed by an Anti-Magic field?
Because if that's what we're saying I can agree with Martials having magic, but there's nothing magic about simply getting tougher.
Call it magic, call it chi, call it whatever you want. It's a good counter to the martials can't have nice things because they're not magic argument.
But if they can reliably fall hundreds of feet and walk away or punch rhinos to death, they've got something going for them. Maybe the same kind of something that lets dragons fly even in an antimagic field. Or leys giant bugs work or giant's ignore the square cube law.
*lower gravirty for the win!* but same strength
Anzyr |
kyrt-ryder wrote:So are we now defining magic as 'beyond what's realistic' rather than being something of a supernatural quality which is suppressed by an Anti-Magic field?
Because if that's what we're saying I can agree with Martials having magic, but there's nothing magic about simply getting tougher.
Call it magic, call it chi, call it whatever you want. It's a good counter to the martials can't have nice things because they're not magic argument.
But if they can reliably fall hundreds of feet and walk away or punch rhinos to death, they've got something going for them. Maybe the same kind of something that lets dragons fly even in an antimagic field. Or leys giant bugs work or giant's ignore the square cube law.
Can't we just call them levels and hit dice?
kyrt-ryder |
thejeff wrote:Can't we just call them levels and hit dice?kyrt-ryder wrote:So are we now defining magic as 'beyond what's realistic' rather than being something of a supernatural quality which is suppressed by an Anti-Magic field?
Because if that's what we're saying I can agree with Martials having magic, but there's nothing magic about simply getting tougher.
Call it magic, call it chi, call it whatever you want. It's a good counter to the martials can't have nice things because they're not magic argument.
But if they can reliably fall hundreds of feet and walk away or punch rhinos to death, they've got something going for them. Maybe the same kind of something that lets dragons fly even in an antimagic field. Or leys giant bugs work or giant's ignore the square cube law.
Yes please.
Bandw2 |
thejeff wrote:Can't we just call them levels and hit dice?kyrt-ryder wrote:So are we now defining magic as 'beyond what's realistic' rather than being something of a supernatural quality which is suppressed by an Anti-Magic field?
Because if that's what we're saying I can agree with Martials having magic, but there's nothing magic about simply getting tougher.
Call it magic, call it chi, call it whatever you want. It's a good counter to the martials can't have nice things because they're not magic argument.
But if they can reliably fall hundreds of feet and walk away or punch rhinos to death, they've got something going for them. Maybe the same kind of something that lets dragons fly even in an antimagic field. Or leys giant bugs work or giant's ignore the square cube law.
I feel like i haven't seen you in a while, I always find your Candor refreshing.
Degnanigans |
*lower gravirty for the win!* but same strength
Giant Insects also need a more oxygen rich environment than we have. They absorb oxygen through their skin and their ability to do so scales up poorly in a similar dilemma to the square/cube problem giants have with strength/weight.
Giant Amphibians may be ok, I believe Insects only have this issue, because they actually only "breath" at their joints. Without an oxygen rich environment they need either lungs or to have thin patches spread throughout their body.
Bandw2 |
Bandw2 wrote:Luck that can keep total submersion in lava from destroying you?Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this again
what's his face from the hobit rode on top of the lava with his shield for a while.
Bandw2 |
Bandw2 wrote:obviously, golarion has weaker gravity than earth.I think it's more of a higher atmosphere resistance reducing terminal velocity. Maybe related to much higher atmosphere density, which also helps explain bigger flying creatures.
this would slow down anything moving in any direction though, including arrows also weather effects would be more extreme, a gentle breeze could knock a building over.
Envall |
Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this again
And you can only stretch luck so far until nobody buys it anymore.
So, next we are going to argue is the problem not enough suspension or too much disbelief?Bandw2 |
Bandw2 wrote:And you can only stretch luck so far until nobody buys it anymore.Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this again
he has exactly 150 hitpoints of luck, and he spent 96 of them on that cliff.
Seriously though, i only explain that people get hit when poison is involved or they get dropped to unconscious, unless it's some crazy meat pile like a giant.
kyrt-ryder |
kyrt-ryder wrote:what's his face from the hobit rode on top of the lava with his shield for a while.Bandw2 wrote:Luck that can keep total submersion in lava from destroying you?Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this again
Yeah, the Shield was taking 2d6 points of fire damage per round it was in contact, perhaps modified by hardness.
The character himself was likely taking 1d6 per round from convection and contact with hot hot hot metal. At level 2-3 [I'm assuming this is one of the dorfs], he could have handled that for a few rounds depending on how the dice fell.
Had he fallen straight into the lava at that level he totally would have died instantly, whereas at higher level he would not have.
kyrt-ryder |
Envall wrote:Bandw2 wrote:And you can only stretch luck so far until nobody buys it anymore.Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this againhe has exactly 150 hitpoints of luck, and he spent 96 of them on that cliff.
Seriously though, i only explain that people get hit when poison is involved or they get dropped to unconscious, unless it's some crazy meat pile like a giant.
So... if HP isn't tanking hits, why are dodge bonuses part of AC rather than HP [or DR]?
Bandw2 |
Bandw2 wrote:kyrt-ryder wrote:what's his face from the hobit rode on top of the lava with his shield for a while.Bandw2 wrote:Luck that can keep total submersion in lava from destroying you?Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this againYeah, the Shield was taking 2d6 points of fire damage per round it was in contact, perhaps modified by hardness.
The character himself was likely taking 1d6 per round from convection and contact with hot hot hot metal. At level 2-3 [I'm assuming this is one of the dorfs], he could have handled that for a few rounds depending on how the dice fell.
Had he fallen straight into the lava at that level he totally would have died instantly, whereas at higher level he would not have.
he did just jump on the shield to escape teh dragon and he was on it probably 2-3 rounds.
but if he fell from up high then the hero probably landed on a bit of solid rock floating on the lava.
Bandw2 |
Bandw2 wrote:So... if HP isn't tanking hits, why are dodge bonuses part of AC rather than HP [or DR]?Envall wrote:Bandw2 wrote:And you can only stretch luck so far until nobody buys it anymore.Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this againhe has exactly 150 hitpoints of luck, and he spent 96 of them on that cliff.
Seriously though, i only explain that people get hit when poison is involved or they get dropped to unconscious, unless it's some crazy meat pile like a giant.
your better at dodging effectually, dodging in a manner that makes combat harder for you or allows the enemy to start hitting your defenses hard would be a "hit".
Envall |
Envall wrote:Bandw2 wrote:And you can only stretch luck so far until nobody buys it anymore.Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this againhe has exactly 150 hitpoints of luck, and he spent 96 of them on that cliff.
Seriously though, i only explain that people get hit when poison is involved or they get dropped to unconscious, unless it's some crazy meat pile like a giant.
Typically crits always hit one way or another where I come from.
Hitdice |
My problem with HP = meat has always been that characters don't increase their bone and muscle density as they gain hit points, however wacky the physics of the D&D world have to be to account for falling damage. Although, in the time it took me to write the previous sentence, I've decided that I'm perfectly fine with CON = meat, and a house rule allowing critical hits to do the regular weapon damage as Constitution ability damage.
Bandw2 |
Bandw2 wrote:Envall wrote:Bandw2 wrote:And you can only stretch luck so far until nobody buys it anymore.Envall wrote:yes their an abstraction of a character's ability to not die, including luck, luck that can keep your from dying from jumping off a cliff.Hit points are not meat points.
Yes I wanna start this againhe has exactly 150 hitpoints of luck, and he spent 96 of them on that cliff.
Seriously though, i only explain that people get hit when poison is involved or they get dropped to unconscious, unless it's some crazy meat pile like a giant.
Typically crits always hit one way or another where I come from.
Generally if he doesn't get knocked unconscious I depict it as him being put into full defense mode as he starts pressing the advantage.
It's my way to not have people wondering about the doom spiral that comes about from bleeding and what not. HP is in part fatigue, luck, positioning. relative HP is how the battle is going for one side or the other. This lets me explain well who has "more hp" by who is "winning" the battle.
Bandw2 |
My problem with HP = meat has always been that characters don't increase their bone and muscle density as they gain hit points, however wacky the physics of the D&D world have to be to account for falling damage. Although, in the time it took me to write the previous sentence, I've decided that I'm perfectly fine with CON = meat, and a house rule allowing critical hits to do the regular weapon damage as Constitution ability damage.
this is for anyone who want's more of a mechanical show of what is happening. I prefer the simplicity of HP.
It allows you to apply fall damage straight to wounds, or lava, and watch that character break his legs and die.
Aelryinth RPG Superstar 2012 Top 16 |
kyrt-ryder |
My problem with HP = meat has always been that characters don't increase their bone and muscle density as they gain hit points, however wacky the physics of the D&D world have to be to account for falling damage. Although, in the time it took me to write the previous sentence, I've decided that I'm perfectly fine with CON = meat, and a house rule allowing critical hits to do the regular weapon damage as Constitution ability damage.
Would you mind pointing out where the rules explicitly say that the characters' bone and muscle density isn't going up as the gain hit points?
That's a totally viable explanation for something as abstract as HP.