Oracle Questions


Rules Questions


I have some questions regarding Oracles. I have found some really old threads with similar questions but couldn't find any good answers and didn't want to necro post. So here goes:

Bones Mystery - Raise the Dead (Su)
1. What is the range on this power? Adjacent? Close? 30 feet?
2. Is the skeleton/zombie from any appropriate monster within the HD restrictions or is it the Bestiary skeleton/zombie advanced to your HD.
3. If it is just the advanced standard skeleton/zombie, does it receive size increases as appropriate (humanoids seem to become Large around 5 HD and Huge around 15 HD) or does it stay medium?
4. Does the ability to summon an advanced version at 15th level stack with the choice of bloody/fast at 7th?

Spirit Guide Archetype - Bonded Spirit (Su)
1. Does the Lore spirit's Arcane Enlightenment do anything for an oracle? From first reading it doesn't since it affects a choice to prepare spells. Even if one were to say it applies to spells known in some way, the DCs are explicitly switched from Int to Wis which of course does nothing for the Oracle. (It probably makes it worse since the choice of the spirit guide archetype with the knowledge skills it grants and the lore spirit with its knowledge focus makes it likely that Int is higher than Wis.)

Thanks in advance for any help!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

1. Touch
2. You get exactly what the mystery says you get according to your class level.
3. See 2 above.
4. No. or depends on The Dm's ruling

SG
1. Yes, it allows access to arcane spells provided the Oracle has an Intelligence over 10. Not everything is about spell DC's. Not all Spirit Guides are going to be equally useful to every Oracle.


LazarX wrote:
1. Yes, it allows access to arcane spells provided the Oracle has an Intelligence over 10. Not everything is about spell DC's. Not all Spirit Guides are going to be equally useful to every Oracle.

Actually Arcane Enlightenment does nothing for Oracles. It adds spells to your list of spells which you can prepare, not to your list of spells known. As such Oracles gain nothing from it.

On the plus side there are still loads of useful options you can pick with Spirit Guide.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
andreww wrote:
LazarX wrote:
1. Yes, it allows access to arcane spells provided the Oracle has an Intelligence over 10. Not everything is about spell DC's. Not all Spirit Guides are going to be equally useful to every Oracle.

Actually Arcane Enlightenment does nothing for Oracles. It adds spells to your list of spells which you can prepare, not to your list of spells known. As such Oracles gain nothing from it.

On the plus side there are still loads of useful options you can pick with Spirit Guide.

On second look that is correct. Again not all functions of all spirits will work for an oracle. There ARE other useful Hexes you can pick from Lore, and you can only use one anyway.


Note that Spirit Guide explicitly switches any effects based on Wisdom to Charisma. So, for example, if you took the Benefit of Wisdom Hex all knowledge skills would become Cha based for you rather than Wis. This would also mean the Circlet of Command would apply to them.


Is this for PFS or a home game?

As written, the answers given above are correct and apply to PFS. However, there is no harm in asking a home GM to modify Arcane Enlightenment so it works.

I am currently playing a spirit guide oracle using this, the only restriction my GM has imposed is to rule that I always get the same set of wizard spells (apart from being able to change one per oracle level gained) each time I bond with the Lore Spirit rather than the cheesy RAW whereby it's possible to change them every day.


Thanks for all the responses. Some comments in reverse order:

Gilarius wrote:

Is this for PFS or a home game?

As written, the answers given above are correct and apply to PFS. However, there is no harm in asking a home GM to modify Arcane Enlightenment so it works.

It is for a home game so I'll check with the DM. Just wanted to make sure I come in with the best available info.

andreww wrote:
Note that Spirit Guide explicitly switches any effects based on Wisdom to Charisma. So, for example, if you took the Benefit of Wisdom Hex all knowledge skills would become Cha based for you rather than Wis. This would also mean the Circlet of Command would apply to them.

Thanks, totally missed that one!

andreww wrote:
Actually Arcane Enlightenment does nothing for Oracles. It adds spells to your list of spells which you can prepare, not to your list of spells known. As such Oracles gain nothing from it.

Thanks, that's what I originally thought. Just wanted to confirm whether there has been some clarification somewhere.

LazarX wrote:

1. Touch

2. You get exactly what the mystery says you get according to your class level.
3. See 2 above.
4. No. or depends on The Dm's ruling

I have some questions:

How can it be touch as a summoning spell? There is nothing to touch before the creature is summoned.

I believe the mystery isn't clear about what you are getting which is why I am asking. Do you mean the literal reading that since the revelation says I get a "Skeleton" and not a "Human Skeleton" I have to go to the later part in the Bestiary where it says: "Skeleton" is an acquired template...? That would imply I could just pick any monster with the appropriate HD and apply the template to it. (I'd be fine with that but it may be a bit too open for abuse.)

Sorry, I'm just not sure if that's what you meant.


andreww wrote:
LazarX wrote:
1. Yes, it allows access to arcane spells provided the Oracle has an Intelligence over 10. Not everything is about spell DC's. Not all Spirit Guides are going to be equally useful to every Oracle.

Actually Arcane Enlightenment does nothing for Oracles. It adds spells to your list of spells which you can prepare, not to your list of spells known. As such Oracles gain nothing from it.

On the plus side there are still loads of useful options you can pick with Spirit Guide.

This is arguably not true.

You still get to add the spells to the list of spells you can prepare, despite your spellcasting feature not involving preparing spells.

While this is in and of itself completely useless, a class feature adding to spells you can prepare implicitly adds them to your class list (it has to, otherwise you can't cast or even prepare those spells since they aren't on your spell list). This means that you can then take them normally when your oracle levels up.


LazarX, are you sure it's a touch range? The ability says "you can summon" and both summon monster and summon nature's ally spells have close (25ft + 5ft /2 levels) range. Touch doesn't make any sense and frankly, there's no RAW to support it.

Dunkelzahn, I think (RAI) the Skeleton is a human skeleton or human zombie from Bestiary 1 that has its HD adjusted to yours (Bestiary human zombie has 2 HD, so I guess it drops to 1 HD at oracle level 1). Since neither skeletons nor zombies have any skill ranks, you only adjust hit points, BAB, saves, feats for skeleton (zombie does not gain any feats at increased HD) and ability score increase for every 4 HD.


Mighty Glacier wrote:
LazarX, are you sure it's a touch range? The ability says "you can summon" and both summon monster and summon nature's ally spells have close (25ft + 5ft /2 levels) range. Touch doesn't make any sense and frankly, there's no RAW to support it.

Raise the Dead says:
Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.

There is no mention of the range. Is there a general, default, range for Revelations? Or any other supernatural or spell-like ability? Or even for spells?

Not that I'm aware of. Therefore it falls to each GM to rule on this. I'd go with the 'close' range of summon spells generally.


That is an awesome archetype I hadn't noticed before. Unfortunately, Arcane Enlightenment doesn't work, as pointed out, but I think I might try to get it with a similar house rule. We rotate GMing, so it typically makes sense for us to allow "rule of cool" stuff for each other.


Thanks everyone! It seems that arcance enlightenment, as expected, doesn't work.

Mighty Glacier wrote:

LazarX, are you sure it's a touch range? The ability says "you can summon" and both summon monster and summon nature's ally spells have close (25ft + 5ft /2 levels) range. Touch doesn't make any sense and frankly, there's no RAW to support it.

Dunkelzahn, I think (RAI) the Skeleton is a human skeleton or human zombie from Bestiary 1 that has its HD adjusted to yours (Bestiary human zombie has 2 HD, so I guess it drops to 1 HD at oracle level 1). Since neither skeletons nor zombies have any skill ranks, you only adjust hit points, BAB, saves, feats for skeleton (zombie does not gain any feats at increased HD) and ability score increase for every 4 HD.

Looks like this needs some house rules. I'm going to ask our DM:

a) To make its range either Close or 30'.
b) To either allow for any (aybe limited to humanoid & animal) skeleton/zombie as long as it meets the HD criteria or to at least include reasonable size advancement.
c) To allow the advanced and bloody/fast to stack.

I compared the revelation to the standard summon spells and even with all these asks I believe it falls behind over time. Summon Monster IX gets you a CR 13 or 14 creature at which point you'll be level 17-20. A standard Skeleton of those HD is CR 8 and that should assume an appropriate base creature so would probably be huge. Even with bloody and advanced stacking that gets you CR 10. Without stacking and assuming no size increases you should get something like a CR 7 equivalent. That just doesn't seem reasonable.

Let's see if I can convince my DM :)

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