You know you're playing a Kingmaker campaign when ...


Kingmaker

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...when the party Arcanist says "I don't care if the other party members want to go adventuring, I want to study Cyclops History for the next 5 years using all of the artefacts, clay tablets & pottery we just found in Vor Dakai's Lair. Oh, and can we build a university (instead of a museum) with a wing dedicated to those studies?"


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The king sleeps soundly on a mattress made of dead fey


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You are playing, by some distance, the AP best suited to you and your group


... the ruling council speculates about the chances of hiring a treant to be the royal assassin.

Liberty's Edge

PCs start scrambling to have ranks in Knowledge (engineering) because those Archimedes Screws aren't going to build themselves.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

... when every npc encountered gets sized up first on their suitability as a potential underling, and where in the kingdom would they be most useful.

Grand Lodge

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... When elixirs and girdles of sex shifting are considered as ways to get the most favorable marriages/heirs in the land.


When the paladin of Iomedae has a ledger to track all of the bastards of the Duke for the purposes of determining succession in case anything happens to the ruler. ( FYI, the paladin who swore to protect the Duke, a cleric of Erastil, accidentally caused the death of both of them, due to taking a massive critical hit when the cleric was connected to him with a Ring of Friend Shield)


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When the players decide to awaken a man eating tiger to become the warden of the northwest.


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When the cavalier party leader/king talks about getting a back-banner with the motto "Get off my property!"


When you have a multifronted cold war among your party over religious control of the kingdom.


...when the primary export of the local nation is honey, thanks to literally every farm having an apiary attached to it.

...when every wedding is rife with political intrigues, scandals, and if you are lucky, no murder mysteries, because everyone is such a fan of Game of Thrones.

CB out.


Canadian Bakka wrote:

...when the primary export of the local nation is honey, thanks to literally every farm having an apiary attached to it.

...when every wedding is rife with political intrigues, scandals, and if you are lucky, no murder mysteries, because everyone is such a fan of Game of Thrones.

CB out.

My players feel that way about fancy dinner parties.


Diplomacy is used more than melee, ranged attacks, magic, and every other skill combined.

Scarab Sages

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... when the halfling druid regrets inviting his extended family to settle a town, because they've become the primary source of unrest in the kingdom.

... when the phrase "The circus is coming!" becomes a widespread PTSD trigger in the capital city. (Our GM added a visit from the Carnival of Tears as a kingdom event.)


Canadian Bakka wrote:
...when the primary export of the local nation is honey, thanks to literally every farm having an apiary attached to it.

Seconding this part. The other doesn't apply.


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... When your players defeat a major enemy, and their first action is to hold a meeting.

... When the options for a magic item aren't "keep or sell" but "keep, sell, or give to a really well-liked NPC."

Scarab Sages

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...when the monthly council meetings hold more suspense, urgency, and drama then exploring new parts of the kingdom.

...those same meetings have more division than a recent session of congress over what to spend BP on next, how big to make the standing army, and how big the kingdom should get.


.... Munguk, the Marshal


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captain yesterday wrote:
.... Munguk, the Marshal

Munguk the Wangering Marshal?


Philip Knowsley wrote:
...when the party Arcanist says "I don't care if the other party members want to go adventuring, I want to study Cyclops History for the next 5 years using all of the artefacts, clay tablets & pottery we just found in Vor Dakai's Lair. Oh, and can we build a university (instead of a museum) with a wing dedicated to those studies?"

This is pretty close to my party's Oracle.


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... when a single bard that presents no combat threat whatsoever remains the most-talked-about foe years after the campaign ends.


When you name a tavern run by an opposing political faction "The Howling Knave" after the charismatic leader of the fledgling kingdom.


Out of curiosity, did anyone else capture Tuskgutter to use as a mount instead of killing him?


shadowkras wrote:
Out of curiosity, did anyone else capture Tuskgutter to use as a mount instead of killing him?

Unfortunately not in mine primary Kingmaker campaign, but in mine Kobold-version of the AP the party still doesn't have met with Tuskgutter.


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Adventure Path Charter Subscriber; Starfinder Charter Superscriber

I think we killed him, then had roast pork while we watched the druid's lion finish off the carcass.

We did name that hex Tuskguttershire though.


My players killed Tuskgutter because he nearly caused the death of half of the party when they choose to split up the party to explore the hex where his lair was located.

They did though bludgeoned Old Crackjaw into unconsciousness and kept him unconscious all the way back to their capital city where they decided to keep him in a cage until they figure out if they will put him in a zoo or use a scroll of awaken on him so they can enlist him as a member of an army made up entirely of exotic beasts.

CB out.


My group hauled the Mad Hermit's puma back to town and stuck in the Fort's owlbear cage. The halfling ranger intended to train it as a mount - a "war puma"! But that character, sadly, died before it could come to pass.


... Old Crackjaw is a moat guardian.

... Munguk runs the most popular brewery in the kingdom. His litmus test is to down a hand keg. If he passes out, the brew passes muster. If not ... well ...


...when the players convert a tooth fairy from Chaotic Evil to Neutral, and convince it to set up shop as a dentist rather than stealing teeth from random people around town


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...when the PCs start giving quests and awards to the NPCs.

...when the PCs complain that things like "the plot" and "adventuring" are cutting down on the time they have available for more important things like crafting.


Seerow wrote:
...when the players convert a tooth fairy from Chaotic Evil to Neutral, and convince it to set up shop as a dentist rather than stealing teeth from random people around town

This story I gotta hear.


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pennywit wrote:
Seerow wrote:
...when the players convert a tooth fairy from Chaotic Evil to Neutral, and convince it to set up shop as a dentist rather than stealing teeth from random people around town

This story I gotta hear.

Well if you insist. Spoilered for length.

Spoiler:
This was actually during my "intro to kingmaker" one-shot, where only half the party was present. Party included a Warlord playing it like he was a Paladin, an Aegis, and a Raptoran Summoner with some ties to minor nobility (Warlord and Aegis are DSP material, Raptoran brought over from 3.5).

Long story short, the party starts off in a small town and tracks down a group of fey who had been stealing food by pretending to be bandits, and playing pranks on anyone who failed to cooperate, being led by a tooth fairy (the party unfortunately failed every check to hear any rumors about people missing teeth until they actually encountered her, so it was kind of out of left field. Oh well).

After the party tracks them down to the abandoned building they had taken up residence under, the Warlord decides to talk it out, asking why the fey were stealing in the first place. The fey insist that they weren't doing anything wrong, they were just following human customs. They came from the stolen lands and saw how these transactions were handled all the time. At this point the whole party facepalms and starts explaining that no, banditry is not normal for all humanoids regardless of what they may have seen elsewhere. A few good diplomacy checks and some back and forth arguing later, they've convinced the fey that no, banditry is not normal, and you need to pay for what you take.

At which point the tooth fairy then asks "...does that include paying for teeth?" and the group loses it. They suggest she pay for teeth people have already lost, possibly placing a coin under their pillows (trying to recreate the mythical toothfairy we all know), but she explains that no, the teeth she gets need to be fresh from someone's mouth. They're all adamantly against this until one of them thinks to ask why, and the tooth fairy explains "I need them to make more little tooth fairies!", and now you have the ethical dilemma of hurting someone a little vs propagation of a species at play.

The Summoner suggests that they give the tooth fairy over to the dungeon where she can take teeth from prisoners, but the Warlord stomps down hard on that idea, equating it with torture. A bit of arguing amongst the party later and they come up with the idea of spreading word around to nobles/other affluents that the tooth fairy can remove any sore teeth they have, for a price. This solves the problem of taking teeth unwillingly, and gives the fey access to gold they can spend on food so they no longer have to steal. A few days and some gather information checks to find appropriate clients later, and their friend the tooth fairy has a new business in dentistry in the town.

As for the conversion from Chaotic Evil to neutral, at some point during the conversation the Warlord used detect evil and found out the tooth fairy was chaotic evil (which I was playing up as a complete and utter lack of morals rather than actual malice). During the following days while the other two party members were searching for clients, the Warlord stayed with the tooth fairy at all times imprinting some sort of morals onto it. We pulled out the BoED alignment conversion rules for the purpose, and the transition was pretty smooth.

This whole ordeal of converting the fey into useful contributing members of society was what wound up attracting the attention of the swordlords to the party, since they know there is a lot of fey activity in and around the greenbelt.

I'll probably have the tooth fairy and her coterie show up again later after the players establish their kingdom, just because it was a fairly memorable event.


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Seerow wrote:
pennywit wrote:
Seerow wrote:
...when the players convert a tooth fairy from Chaotic Evil to Neutral, and convince it to set up shop as a dentist rather than stealing teeth from random people around town

This story I gotta hear.

Well if you insist. Spoilered for length.

** spoiler omitted **...

AWESOME!


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Norin d'orien wrote:
Seerow wrote:
pennywit wrote:
Seerow wrote:
...when the players convert a tooth fairy from Chaotic Evil to Neutral, and convince it to set up shop as a dentist rather than stealing teeth from random people around town

This story I gotta hear.

Well if you insist. Spoilered for length.

** spoiler omitted **...

AWESOME!

That is freakin' awesome.


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Your PCs agree to create a Vassal kingdom, the Free State and City of the Halflings, as en enclave (1 hex) of their own kingdom, financing them with 20 BP.
And doing so, a lot of crucial and major halfling servants of the Great Noble House moves away from their former masters to became the leadership of this new state.
The diplomatic attitude towards the PCs' kingdom of all the Great Noble House worsen by one step...


Your city's denizens complain about a string of local attacks on livestock and (most recently) people. Upon determining the culprit is a werewolf and tracking him down to Tatzlford, he knocks out the arcanist and runs away, only to get stuck in a bear trap from an unexplored hex when he tries to flee for brevoy.


When it's less "Player vs Player" and more "Civil War".


When there is a festival EVERY FREAKING WEEKEND!

When there is a half-dozen black markets in every town, and they all pay taxes...

When the country's Executioner is the Druid's old animal companion who got awakened when she switched to a tiger.

When Humans become a minority behind Lizard Men, Kobolds, Trolls, and the Fae.


Randarak wrote:

...when almost the entire party gets TPK'ed, except for the character who is the main ruler of the developing kingdom, and that player declares, "Its ok, I can replace most of you with loyal NPCs."

...the royal assassin is a drunken hill giant named Munguk.

...when they party enters a town, their first thoughts are, "When we take over, we have to build up this quarter..."

Munguk was the kingdom's general in my group

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