You know you're playing a Kingmaker campaign when ...


Kingmaker

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14 people marked this as a favorite.

... in an adventure added to the campaign, wherein kobolds are the bad guys, your players pause to ponder the geopolitical consequences of their actions.


8 people marked this as a favorite.

Or, upon encountering a hydra as a random encounter, they decide to leave it be for fear of disturbing the local ecology.

Grand Lodge

8 people marked this as a favorite.

When characters are more scared of the impact of winter than potential monster encounters.


2 people marked this as a favorite.

Characters give up waaaay cool magical items, not because they are evil, but
because of the effect it might have on their kingdom...

Silver Crusade

19 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

NPCs you had to make up on the fly somehow become integral members of the kingdom's inner circle.

Scarab Sages

15 people marked this as a favorite.

The party's first response to discovering a monster is "Lets negotiate with it, it might help our kingdom."


3 people marked this as a favorite.

Player who typically creates characters that are brooding and mysterious has suddenly found themselves convincing mining workers to operate independently in their kingdom. All in fear of inviting a powerful cartel into his fledgling kingdom and ceding control to an outside organization.


8 people marked this as a favorite.

Your players who spend most moments of downtime during sessions discussing the mechanical choices they made or will make, are instead debating, in character, constitutional law of their kingdom before, during and after the session.


4 people marked this as a favorite.

Your players look at an abandoned city and say, "This will be ours soon."


2 people marked this as a favorite.

Your daughter and her friends ask "Are there any Adventure Paths that are like Brave?


7 people marked this as a favorite.

A player say, in character, "I need to apologize to the Kobolds. It was offensive of me to believe I could take on by myself something that they were scared enough to ask for help with."


9 people marked this as a favorite.
Adventure Path Charter Subscriber; Starfinder Charter Superscriber

After defeating the monster, the party searches its lair for BPs.


7 people marked this as a favorite.

The PCs set up a small library at a trading post for those rainy days.


5 people marked this as a favorite.

... when the Chaotic Evil evoker is considered the "normal" member of the party because he's the only one who is happily married and lovingly adores his newborn daughter.


5 people marked this as a favorite.

... when a married PC not only approves of her NPC husband having a mistress because the wed pair are different species, but eagerly talks magic with said mistress while the non-magic-savvy husband sits slightly off to the side with no idea what's going on.


6 people marked this as a favorite.

... when the party informant's greatest weapon is an army of two-inch-tall faeries.


9 people marked this as a favorite.

... when the party's response to an unfamiliar creature is "can we hire it?" rather than "roll knowledge for weaknesses".


4 people marked this as a favorite.

... when the party takes the effort to not piss off the faerie queen not because she'll smite them all, but because her wrath might negatively effect the crops and send the economy into a tailspin.


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

PCs actually worry when a band of NPC adventurers wander in and destabilize the economy by selling their magic items in town.


4 people marked this as a favorite.

... you ask the GM "What year is it again? I've lost track."

... the GM replies, "Gimmie a sec ..."

... the players dread the prospect of wendigo eating your citizenry instead of the characters.


7 people marked this as a favorite.

When the party rogue, a kitsune, chooses to take the rogue talents Obfuscate Story and Steal the Story, just to make sure any other rumormonger in the future will rue the day they tried to do a smear campaign against any of the kingdom leaders.


6 people marked this as a favorite.

When Akiros (the Warden) reports the city guards having imprisoned a kobold rogue/spy while he was infiltrating into the Castle and that when he was arrested he pretended to be an ambassador...

... and when the Party realize that the kobold prisoner is Mikmek and that he IS the real Sootscales Ambassador!

... and when the Baroness decides to send into the prison (as an example, for 1 day) the "criminal" city guard who was responsible for arresting her own kobold friend!


2 people marked this as a favorite.

This is funny, and should be done for each AP!^^


...when the party personally escorts the caravan supposed to bring back the bones of the bulette they have slain some days before, so that the asmodean cleric can animate it as a skeleton and put it in the central plaza of the town to stand as a monument (and an unbeknownst defender of the city, for the general was given control of it) to their victories.


2 people marked this as a favorite.

...when the party keeps negotiating treaties for territories with random monster encounters rather than murderhoboing them as is their natural inclination.


4 people marked this as a favorite.

When the party defeats a big bad necromancer, then throws a party for EVERYBODY IN THE KINGDOM to celebrate.


4 people marked this as a favorite.

... when players might actually consider the implications of the Core Race Aging Effects table when making the selection of their character's race.

(And players choosing Elves are even more smug than normal!)


5 people marked this as a favorite.

... party members with access to call lightning and similar spells get the group to delay raiding major lairs until the weather is cooperative once they are able to accurately forecast said weather.


6 people marked this as a favorite.

... when the party's response to an invading army is not "hit back now now now!" but rather "What is their reason for this? Could their be an ulterior motive? What are we missing here?"


2 people marked this as a favorite.
pennywit wrote:
... in an adventure added to the campaign, wherein kobolds are the bad guys, your players pause to ponder the geopolitical consequences of their actions.

And the GM, a few days after the first session in this side adventure, also wonders about the geopolitical consequences ...


1 person marked this as a favorite.

...when almost the entire party gets TPK'ed, except for the character who is the main ruler of the developing kingdom, and that player declares, "Its ok, I can replace most of you with loyal NPCs."

...the royal assassin is a drunken hill giant named Munguk.

...when they party enters a town, their first thoughts are, "When we take over, we have to build up this quarter..."


5 people marked this as a favorite.

" Death ... by Munguk!! " *cues drum music and chanting*


1 person marked this as a favorite.

....The Druid of the party orchestrates creating an army of Fungus Leshys

.... The Cavalier General gets black out drunk before the midnight joust, and still wins it!

Silver Crusade

13 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You've spent more hours in Homebrew content than official adventure content.


4 people marked this as a favorite.
DM_aka_Dudemeister wrote:
You've spent more hours in Homebrew content than official adventure content.

Yep, yep, yep, yep...


2 people marked this as a favorite.
Philip Knowsley wrote:
DM_aka_Dudemeister wrote:
You've spent more hours in Homebrew content than official adventure content.
Yep, yep, yep, yep...

x2 combo


1 person marked this as a favorite.
Orthos wrote:
Philip Knowsley wrote:
DM_aka_Dudemeister wrote:
You've spent more hours in Homebrew content than official adventure content.
Yep, yep, yep, yep...
x2 combo

x3.


6 people marked this as a favorite.

... Not only is railroading nigh impossible, but your players have stolen the engine and painted it neon green with lavender sparkles.


1 person marked this as a favorite.

Kingmaker sounds like it would be a blast to play in or run.


3 people marked this as a favorite.

... The Queen dies in a most epic battle at the end of book 3 and they rename the country after her.

.... A certain Bard in book 2 tries to undermine the country by pointing out its flaws in a public forum, the party takes it to heart, the party makes some changes, build and dedicate a Bard College in his honor (naming him Regent) and then make him Grand Diplomat:-)


1 person marked this as a favorite.
captain yesterday wrote:

... The Queen dies in a most epic battle at the end of book 3 and they rename the country after her.

.... A certain Bard in book 2 tries to undermine the country by pointing out its flaws in a public forum, the party takes it to heart, the party makes some changes, build and dedicate a Bard College in his honor (naming him Regent) and then make him Grand Diplomat:-)

What a way to turn an enemy into a friend and ally.


Sharoth wrote:
Kingmaker sounds like it would be a blast to play in or run.

It really is. And not only is every group's version going to be drastically different, but every playthrough can be drastically different. It's one of the few pre-written campaigns with noticeable replay value. How many APs can you say that about?


2 people marked this as a favorite.

... When you come to the AP's forums, ask for advice, and you have to preface it with "Well, my players befriended that enemy rather than killing him, so ... "


Orthos wrote:
Sharoth wrote:
Kingmaker sounds like it would be a blast to play in or run.
It really is. And not only is every group's version going to be drastically different, but every playthrough can be drastically different. It's one of the few pre-written campaigns with noticeable replay value. How many APs can you say that about?

Skull and Shackles is the same :-)


1 person marked this as a favorite.
Orthos wrote:
Sharoth wrote:
Kingmaker sounds like it would be a blast to play in or run.
It really is. And not only is every group's version going to be drastically different, but every playthrough can be drastically different. It's one of the few pre-written campaigns with noticeable replay value. How many APs can you say that about?

Running it can be a little exhausting. In a lot of campaigns, your players can come to a village, adventure for a while, then pack up their stuff and move to the next city or what have you. In Kingmaker, you never leave the village. In fact, they stick around and turn the village into a whole darn country.

So (to give an example), when my players clear the bad guys out of a ruined castle, I also have to think about what's going to happen to it. Is it just going to sit there until somebody builds something new there? Or is somebody else going to move in?

In my particular game, there's a ruined keep out in the woods. My players cleared it out once. It sat there abandoned for a while. My players' alternate PCs chased a cult out of town. When they came across stragglers a couple months later, my players found out the cult had taken up residence in the ruined keep. So they had to clear it out again.

And now ... that keep is still there. I wonder how my players will feel if somebody moves in there ... AGAIN. I don't want to get repetitious ... but it is a perfectly nice ruined keep just outside the borders of their kingdom...


pennywit: not to mention all the psychic and other remnants of those violent deaths ... ;)


3 people marked this as a favorite.

Your regional economy is driven by radishes and alcohol.

Caydenite King...we got a ton of faeries drunk....


...when the party's summoner's eidolon has his own political party/cabal that is trying to get the summoner elected as a puppet leader.

...when your players are more worried about whether the economy will be strong enough to pay off loans then they are about wandering monsters.

...when racial tolerance stops being about the traditional dwarf/elf issues, and starts being about whether Kobolds, Bogorts and Centuars would ever be accepted in markets of your cities. After all, they have money too.

...when players walk into a town and immediately ask "What buildings would this place be considered to have if we add it to the kingdom?"

...when the party can't burn down a bridge to slow the enemy, because it adds too much the the kingdom's stats.

...when rumor campaigns attacking the party's political character is a bigger challenge then the boss at the end of the chapter.


Lord Twitchiopolis wrote:
Your regional economy is driven by radishes and alcohol.

Cows, wine, and bees here. Soooooooo many apiaries. Having a Thriae hive as a vassal state helps.

Scarab Sages

4 people marked this as a favorite.

Instead of questions about what sort of magic item shops there are, you get questions like:

"what sort of baskets to they make in Brevoy?"
"Who is the major exporter of honey in Golarion?"
"I want to study the migration patterns of the elk in the Stolen Lands. What is their pattern and where do they go and when?"
"How many ropes would I have to buy to corner the market and drive up the price?"

These are the kind of questions that consume most of my GM planning time.

Major arguments are not whether to kill the kobolds or not, but how many rights they should have as citizens of the kingdom. Not to mention the anxious council meetings debating ways to keep the dwarves that they hired to work the gold mine from freaking out and killing the "evil kobold colony" located nearby

Oh and to continue the really cool thread above:

- horses, honey, porcelain (the druid found really good clay), aldori swords, and lumber.

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