Help me with a Tandem Unchained Rogue Goblin Bolas Duo.


Advice


For a pinnacle encounter with a Giant Village, the party has so far massacred most of the Hill Giants and Dire wolves they encountered so far. The remaining 6 injured giants fled into the cave near the village to team up with 5 more giants including their Chief and the Cyclops Seer. They're supposed to be rescuing some abducted children kept in the caves but decided on Gianticide in order to complete the mission.

The Cyclops has 4 Goblin Rogue minions that if you're familiar with the Venture Brothers from Adult Swim, they're like Dr. Girlfriend's Murderous Moppets, Kevin & Tim-Tom. All four all Unchained Rogues of 5th level. There will be 2 of them disguised as children, exactly like the moppets from Venture Brothers and I'm going to have the other 2 of them bound together to form a set of Goblin Bolas and the Cyclops (not your average one) will cast True Strike and then throw said Goblin Bolas at a party member during the surprise round.

What I need to figure out is how much damage they'll take from the experience, both moppet/goblins and the party member. What feats/traits can the Goblins take to help mitigate the being thrown aspect?

I'd like for the pair to have Outflank & Paired Opportunists if possible.

The party is truly powerful and didn't really take anything more than minor damage for the most part of the massacre they've done so far. My hopes is for the sudden plunge into darkness, combined with the Goblin's flanking bonuses and the prone condition to help out with hitting their 30+ AC. Plus its just damn cool as hell thinking about their reactions.

EDIT: Forgot to mention that once they're past the cave entrance, it'll be sealed off by a Wall of Ice to plunge the cave into darkness. Only 1 member has darkvision.


The Body Bludgeon rage power suggests that small characters are a 1d8 damage improvised weapon. Two of them together might count as a medium character (1d10 damage).

Edit: & to mitigate the damage - the Roll With It feat, though that'd probably have them bounce off their target, or the Bouncy Body spell/extract for alchemists, investigators, sorc/wizards or witches, or a Rag Doll mutagen if they might be alchemists of 2+ level.


avr wrote:

The Body Bludgeon rage power suggests that small characters are a 1d8 damage improvised weapon. Two of them together might count as a medium character (1d10 damage).

Edit: & to mitigate the damage - the Roll With It feat, though that'd probably have them bounce off their target, or the Bouncy Body spell/extract for alchemists, investigators, sorc/wizards or witches, or a Rag Doll mutagen if they might be alchemists of 2+ level.

Bouncing Body is perfect! Thanks!

I'll make Kevin & Tim-Tom Unchained Goblin Bandit-Rogue 4/Snakebite Striker Brawlers 2. Hansel & Gretel the other 2 Murderous Moppets in this scenario will be Unchained Goblin Bandit-Rogue 4/Vivisectionist 2.

I'll have them all take the Bouncing Body stuff and Hansel & Gretel will drop from the ceiling or something.

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