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Owen K. C. Stephens wrote:Jim Butcher was right, being cryptic is like cocaine for writers! Someone get some straight-talking to Mr.Stephens before it's too late!Xenocrat wrote:Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.Owen K. C. Stephens wrote:Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?Rysky the Dark Solarion wrote:Hmmm, *taps chin*
Are we going to get a Hellknight archetype in this?
Neither "yes" nor "no" is a fully accurate answer to that question.
Seems straightforward to me.
You'll get a flexible archetype which reflects different Hellknight orders.

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Milo v3 wrote:Who wants to bet the playable Eoxians wont use the actual undead mechanics?Everybody who has ever played 5E or any other RPG where NPCs and PCs are made from different kinds of Lego bricks, which is quite a lot of people.
This is the concern about Starfinder which worries me the most.

thecursor |

Xenocrat wrote:Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.Owen K. C. Stephens wrote:Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?Rysky the Dark Solarion wrote:Hmmm, *taps chin*
Are we going to get a Hellknight archetype in this?
Neither "yes" nor "no" is a fully accurate answer to that question.
Oh hell you spoiled it Owen! He's implying that when they discuss the Hellknights, each of the different Hellknight Orders will get the rough equivilent of a specialized archetype or theme. So Order of the Chain catches criminals so picture a "Judge Dredd" Soldier Bounty Hunter theme. Order of the Gate (if it's still around) probably keeps the various Planar beings from invading known space, expect a demon hunter/genie killer theme. The Order of the Nail hunt down wild, bad xenos, expect a colonial space marine type of theme. The Order of the Scourge probably are the Hellknight equivalent of a KGB, etcera and so forth.

thecursor |

Hey so these archetypes: the Star Knight, Skyfire Centurion, and Divine Champion, they all have a very "Knights of Golarion" ring to them.
It's almost as if these are archetypes designed to specifically flavor that order! The Star Knight is the rank and file military man, the Centurion is focused to a leadership role, and the Divine champion is what happens when you give a fanatic Iomedae worshiping Solarion or a Soldier the Priest or Icon Theme: they wear gold armor and start calling themselves Divine Champion of the Inheritor.
Praise the Inheritor! Burn the Xenos and the Hellknight! All hail the God Empress of Humanity!

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Xenocrat wrote:Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.Owen K. C. Stephens wrote:Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?Rysky the Dark Solarion wrote:Hmmm, *taps chin*
Are we going to get a Hellknight archetype in this?
Neither "yes" nor "no" is a fully accurate answer to that question.
I'd put money down that it's one or more options of the Star Knight.

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Owen K. C. Stephens wrote:I'd put money down that it's one or more options of the Star Knight.Xenocrat wrote:Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.Owen K. C. Stephens wrote:Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?Rysky the Dark Solarion wrote:Hmmm, *taps chin*
Are we going to get a Hellknight archetype in this?
Neither "yes" nor "no" is a fully accurate answer to that question.
That'd be a safe bet. Star knight also covers Knights of Golarion, with a set of options for any star knight, and your Hellknight or KoG order giving you specific options members of other orders can't take.

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If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?
You don't have to be a star knight to be a Hellknight.
You don't have to be a Hellknight to be a star knight.
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight. Just as in pathfinder being a wizard takes extensive study... which you can have accomplished by 1st level.

Rysky the Dark Solarion |

Milo v3 wrote:If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?You don't have to be a star knight to be a Hellknight.
You don't have to be a Hellknight to be a star knight.
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight. Just as in pathfinder being a wizard takes extensive study... which you can have accomplished by 1st level.
But what if you want Hellknight Mechanics to back up your Hellknight Flavor?
And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.

Milo v3 |

You don't have to be a star knight to be a Hellknight.
But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.

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But what if you want Hellknight Mechanics to back up your Hellknight Flavor?
And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.
I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.
...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:But what if you want Hellknight Mechanics to back up your Hellknight Flavor?
And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.
I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.
...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)
In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.
In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

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In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.
In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.
Multi-classing is no more a hit to progression than Prestige classes were.
This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.

Rysky the Dark Solarion |

Prestige Classes helped, or at least gave the appearance of helping, the path you're character was on, rather than being a radical departure, so it depended on the classes you were mixing.
With Starfinder's few classes that's not as viable.
" If you like the Hellknight mechanics, then you are already probably a Star Knight"
That's the thing, your character might not be. You might not have had any interest in them or any knightly order before the GM put them in a campaign you were in. And then you thought they were awesome and wanted your character to join them, and have mechanics back up the flavor of being a part of them.
In Pathfinder with Prestige Classes you could build towards that if you found yourself liking Hellknights after the fact, in Starfinder if it's after the fact you'll find yourself with effectively 3 classes.
Your starting class.
The class you had to pick afterwards in order to trade out abilities in order to get Hellknight abilities.
Your selection of Hellknight abilities.
Basically a Soldier that starts out as a Hellknight can have Hellknight mechanics, but a Soldiers that finds out about Hellknights is completely barred from those mechanics unless they multiclass into another class.

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Rysky the Dark Solarion wrote:In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.
In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.
Multi-classing is no more a hit to progression than Prestige classes were.
This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.
A pathfinder prestige class is generally better balanced against class levels at the level you'd join it, usually 5th, than a 1st level class would be. Adding say 1st Fighter to a character at 5th level would make much less difference than adding a 1st level of Chevalier.
As Prestige classes aren't currently a thing in Starfinder, it becomes an issue when you multiclass at later levels.
Edit: Oi, Rysky, you're supposed to be a Solarion, not a bloody ninja!

Rysky the Dark Solarion |

evilnerf wrote:Rysky the Dark Solarion wrote:In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.
In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.
Multi-classing is no more a hit to progression than Prestige classes were.
This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.
A pathfinder prestige class is generally better balanced against class levels at the level you'd join it, usually 5th, than a 1st level class would be. Adding say 1st Fighter to a character at 5th level would make much less difference than adding a 1st level of Chevalier.
As Prestige classes aren't currently a thing in Starfinder, it becomes an issue when you multiclass at later levels.
Edit: Oi, Rysky, you're supposed to be a Solarion, not a bloody ninja!
We do have Stealth as a class skill :3

Xenocrat |

evilnerf wrote:Rysky the Dark Solarion wrote:But what if you want Hellknight Mechanics to back up your Hellknight Flavor?
And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.
I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.
...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)
In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.
In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.
I'd probably ask a GM to let a mnemonic edito, Starfinder's answer to retraining, swap you to the archetype. Maybe the Hellknights have custom versions just for this purpose.
And maybe the archetype only kicks in after you have a few levels, so you have time to decide you're interested.

Rysky the Dark Solarion |

I'd probably ask a GM to let a mnemonic edito, Starfinder's answer to retraining, swap you to the archetype. Maybe the Hellknights have custom versions just for this purpose.
And maybe the archetype only kicks in after you have a few levels, so you have time to decide you're interested.
That'd be neat.
And I would like to see Archetypes that follow a different progression in when they swap abilities, the ones in Core hurt some classes too much to take (Solarion) while others aren't bothered that much at all (Soldier).

Opsylum |

Will this book contain any more details on the Pact Worlds' factions? Heirarchy, lore, important members, etc? Or will they mainly be represented in the form of archetypes? I'm hopeful we'll get some material on the Golden League at some point. The Xun sound like they'd be really fun antagonists.

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Owen K. C. Stephens wrote:You don't have to be a star knight to be a Hellknight.But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
Quote:There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.That makes being a Hellknight far less impressive if you just killed an imp or something.
If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

Alexander Augunas Contributor |
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Milo v3 wrote:If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.Owen K. C. Stephens wrote:You don't have to be a star knight to be a Hellknight.But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
Quote:There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.That makes being a Hellknight far less impressive if you just killed an imp or something.
I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.
"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"

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Owen K. C. Stephens wrote:Milo v3 wrote:If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.Owen K. C. Stephens wrote:You don't have to be a star knight to be a Hellknight.But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
Quote:There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.That makes being a Hellknight far less impressive if you just killed an imp or something.I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.
"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"
So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.

Ventnor |

Alexander Augunas wrote:So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.Owen K. C. Stephens wrote:Milo v3 wrote:If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.Owen K. C. Stephens wrote:You don't have to be a star knight to be a Hellknight.But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
Quote:There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.That makes being a Hellknight far less impressive if you just killed an imp or something.I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.
"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"
That Rick is from the dimension where everyone is Hellknights. It's adjacent to the dimension that Hammer Morty is from.

Artorias Eboncross |
I know the memnotic adjuster device was already mentioned, but I feel like it would just be easier on everyone to just say "Hey, my guy is joining this order." GM: "Well, they have a strict training regimen, so some of the stuff your guy could do is going to fall by the wayside as he fails to maintain it, but here's your new shiny archetype skills." As long as the roleplay is they, game mechanics shouldn't chain you down. That said, I don't really have a horse in this race at the moment as I'm perfectly fine with the classes currently available and feel no need to modify them.

David knott 242 |
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Just give me the option to play a Barathu, ideally with an archetype that lets me build Biotech, and I'll be happy beyond words.
The Barathu is one of the playable races in Alien Archive, so that part is already covered. The PC version has a racial feature called "Early Stage Adaptation" that may actually go beyond what you are hoping for.

Alexander Augunas Contributor |

Alexander Augunas wrote:So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.Owen K. C. Stephens wrote:Milo v3 wrote:If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.Owen K. C. Stephens wrote:You don't have to be a star knight to be a Hellknight.But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.
Quote:There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.That makes being a Hellknight far less impressive if you just killed an imp or something.I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.
"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"
1) whaaaaaaaaaaaaa! :O
2) Rick is the absolute embodiment of chaos, yes. He is so chaotic that he is sometimes lawful when it suits his interests. I could see him infiltrating the ranks of the Hellknights to get close to some bauble he wants to steal.

Rysky the Dark Solarion |
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The next Hardcover is 5 months away, the APs, which have also have setting information and the like are out every other month.
Pathfinder only puts out 3 - 4 Hardcovers a year, with this one, Alien Archive 2, and whatever else they decide to release next year that’s not very different than Pathfinders’ schedule.
Calling for someone to be fired because you don’t like the publication schedule is an extreme response, especially when the schedule and writers are taxed enough as is.

Paul Ryan |

The release schedule is extremely frustrating in terms of wanting more information, but my wallet is as grateful as my data hunger is frustrated about it.
Putting out a whole batch of core hardbacks at once might well have led to people skipping the whole subscription thing because they couldn't keep up with the monetary buy-in needed all at once. I had to think carefully about my subscriptions as I was at my limit just with what came out as it was.

Vexies |

yeah I think the schedule will pick up a bit in the future. They planned this release long before it became gang busters successful. Books take a long time to plan, align talent, budget for said talent and then place on a publication schedule. When this was done they had no way of knowing now well it would sell. Now that it is out and there is clearly a large demand they will ramp up future production. It's just the way of it.

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Does this book already have a higher print run than "Alien Archive" or is it roughly the same?
I´m asking because i have to tell a lot of people, that they´ll have to wait until at least december 2017 to comfortably play Starfinder, with the Core Rulebook 2nd printing coming out in november and the Alien Archive 2nd printing in december.
Could somebody who knows clarify from which point on print runs are gonna be higher than the ones from the initial products?
Thank you.