Hiding / masking / disguising spellcasting


Advice


So I am trying to make a spell caster whose spells are hard to detect what they are as they are being cast or just hide the spell casting entirely, even in combat. (Sure the effect may be obvious in some cases, but not always)

Take some buff spells for example like Heroism. The components are verbal and somantic, so if I cast a silent and still spell there is no motions or words, just you concentrating on the spell.

Now by rules technically the other people can still roll a spellcraft to determine what spell was being cast even though there is no visible sign, is that correct?

One way I know to make that check harder is the book says anything that gives penalty to perception gives penalty to spell craft to determine spell cast. Now by that it should mean if no words or hand gestures were done (In the case of Silent Still Heroism), one should not be able to determine the spell cast at all.

The other method is Raksasha Bloodline for Sorcerers....but I want to do this for a Wizard.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

By the rules, you're pretty much out of luck. Your only hope is distraction.


First of all the person trying to identify a spell must be able to see the spell cast. This means somatic components, or else it is meaningless. Thus you cannot identify any spell that is stilled. Beyond that There are a few archetypes that disguise spell casting, though not for a wizard so I will not mention them here.

There is also a feat called Spell bluff, which adds +4 to the dc to identify your spells.

Pity you don't want to be divine as dissedent of the dawn is just what you want.

If you want to aviod people knowing you cast a spell you will usually need eschew materials.

It isn't exactly what you want, but I'd look into the veiled illusionist.


Thanks for the replies, it gives me ideas.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Hogeyhead wrote:

First of all the person trying to identify a spell must be able to see the spell cast. This means somatic components, or else it is meaningless. Thus you cannot identify any spell that is stilled. Beyond that There are a few archetypes that disguise spell casting, though not for a wizard so I will not mention them here.

While it sounds intuitive, if you check both the still and silent metamagics, you will see that neither feat has any text about imposing any modifiers to the spellcraft DC. There have been and no doubt will be many postings of the same question. The devs who have responded have been uniform in making this asssesement.


By the rules, a silent stilled eschewed materials spells is as easily identified as a spell cast without. It requires house rules to change this. Previously, the developers suggested a penalty of -4 per component removed for the spellcraft check to identify.

Secondly, even without any components spells have magical energy manifestations that give away you are casting. With the exception of a few archetypes and feats you can't hide the fact that you're casting a spell.

One such is Spellsong.

Shadow Lodge

In the Inner Sea World Guide, there's a feat called Secret Signs. In addition to a couple of other small benefits, it lets you cast a spell with only somatic components with one hand behind your back (at least, that's how I see it).

When you use it that way, you get to make Sleight of Hand, opposed by Perception from anyone looking at you at the time; if they succeed, they can then make Spellcraft to figure out what you're casting. If your Sleight of Hand beats their Perception, then they can't make Spellcraft.

A few spells (Forced Quiet, Mislead, and a couple others) have only S components by themselves, but Silent Spell can let you do that with any of them!


The Shifty Mongoose wrote:

In the Inner Sea World Guide, there's a feat called Secret Signs. In addition to a couple of other small benefits, it lets you cast a spell with only somatic components with one hand behind your back (at least, that's how I see it).

When you use it that way, you get to make Sleight of Hand, opposed by Perception from anyone looking at you at the time; if they succeed, they can then make Spellcraft to figure out what you're casting. If your Sleight of Hand beats their Perception, then they can't make Spellcraft.

A few spells (Forced Quiet, Mislead, and a couple others) have only S components by themselves, but Silent Spell can let you do that with any of them!

That is good enough for me, haha. Thank you so very much.


Spellsong and Secret Signs, sure. But the simplest method is not to be seen casting. Hide, or be invisible.

An illusion school wizard has a leg up there: the level 8 school power lets you enter improved invisibility as a swift action, many times a day.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Hiding / masking / disguising spellcasting All Messageboards

Want to post a reply? Sign in.