Segang |
Reflex Save: 1d20 + 3 ⇒ (13) + 3 = 16
If the zombies move then I do not think they get an attack, right? Are they not staggered?
Segang maintains his footing as the floor goes slick. He thrusts at a zombie as it closes with him.
Longspear AOO: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 13 ⇒ (1) + 13 = 14
Segang |
Segang was 10' feat away and said he stepped back. Ab did not attack so in effect withdrew. So we should have been 15' feet back by my recognizing. If they 5' stepped Segang should get no AOO.
Absinthe Mooneyes |
Reflex save 1d20 + 6 ⇒ (18) + 6 = 24
Absinthe simply sets her hooves against the rancid grease, their tips biting into the tiles beneath the magical ick, and slashes at the zombie trying to attack her.
"One would be delighted to aid you in dealing with the latest little annoyance, Sister Mel," she says. "Prithee keep patience with one's delay; the previous bother is yet vexing one, but should be dealt with momentarily."
Scimitar attack 1d20 + 9 ⇒ (15) + 9 = 24 for 1d6 + 4 ⇒ (1) + 4 = 5 damage to zombie Z.
Segang |
True on the AoO... I just used your position on the map. If you're moving, you have to move your token. We're you going to move behind Melianthe?
I understand but in this case where Segang moved was dependent on here Absinthe moved to. It got confusing I guess. Regardless Segang is about to drop the speak and pull his earth breaker.
DM NomadSage |
Alright, due to the confusion on positioning, you can ignore the previous zombie attack. They will still shamble forward into melee range.
Melianthe flies up to the second floor. Absinthe and Segang keep their footing on the greased floor and attack the incoming zombies, but they keep coming.
Cherias's save/action...
I added the 2nd floor map to Roll20, but I can't figure out how to give players access to more than 1 map at a time. Instead, I e-mailed the 2nd floor out.
Cherias the Kitling |
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Kit's cane skids across the greased floor and he tumbles to the ground. "Ack! Desna laughs!" groans the young man, and focuses his energy to summon another burst to damage the zombies.
channel damage: 4d6 ⇒ (2, 6, 4, 5) = 17 DC 17 Will save to halve.
He then tries to get his feet underneath him. Do I need another reflex save to stand up?
Absinthe Mooneyes |
"Well, this could soon become boring," Absinthe says, feigning a yawn -- then slashes viciously at the approaching zombies. "'Twould be beneficial if these ugly toys of madness were to fall still once their master is disabled."
Scimitar attack on the zombie directly to the right of Abbie, 1d20 + 9 ⇒ (17) + 9 = 26 for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
DM NomadSage |
According to the grease spell description, it seems you can stand up normally. Any other movements would require the Acro check.
Zombie N Will save: 1d20 + 3 ⇒ (2) + 3 = 5
Zombie O Will save: 1d20 + 3 ⇒ (11) + 3 = 14
Zombie P Will save: 1d20 + 3 ⇒ (17) + 3 = 20 ...saves!
Zombie R Will save: 1d20 + 3 ⇒ (8) + 3 = 11
Zombie S Will save: 1d20 + 3 ⇒ (3) + 3 = 6
Cherias blasts the close zombies with another channel, and four more collapse to the floor, inert.
The remaining four undead relentlessly shuffle forward to attack.
Zombie P vs Absinthe: 1d20 + 4 ⇒ (7) + 4 = 11 {miss}
Segang gets an AoO vs Zombie L as it approaches. Seren gets an AoO vs the zombie in the back as it moves away, should he like to take it.
Upstairs, the elf woman laughs at Melianthe. "Do you like my dollhouse? I always wanted such a big place with such pretty dolls, but my darling kept saying no." She shakes her head in mock sadness. "You would make a lovely addition. Would you like to play in my dollhouse?" she asks, eyes innocent as she raises a crossbow and fires.
Jolistina crossbow vs Melianthe: 1d20 + 12 ⇒ (5) + 12 = 17 Damage: 1d8 + 2 ⇒ (3) + 2 = 5 plus Electric Damage: 1d6 ⇒ 3
Seren's turn...
Initiative Order (Round 5)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies / Jolistina
[07] Seren <<<
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren forgoes the AoO, relying on his invisibility to get him past the zombies safely. He moves as far as he can up the stairs and then unleashes a color spray at the elf. (Will save DC17)
I think that works ... have 2 steps left on to the next map. If not, he'll keep moving until he's in range
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Acro: 1d20 + 6 ⇒ (18) + 6 = 24
-Posted with Wayfinder
Melianthe Ssulissien |
Melianthe hexes the elf with Misfortune, grimacing. "We're here to take a toy back," she retorts. She then moves out of the way of further arrows.
I'm going to Blindness her next round. Cover me!
Absinthe Mooneyes |
Absinthe eyes the enemy Elf on the upper balcony, tenses her leg muscles -- and jumps. Catching hold of balcony railing, she swings herself up and over, scimitar leading the way.
"Good day," she says to the stranger, her expression carefully neutral. "And good death to you."
Acrobatics to jump up to the next floor: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36 (ring bonus).
Provided she makes it and can attack: 1d20 + 9 ⇒ (14) + 9 = 23 for 1d6 + 4 ⇒ (6) + 4 = 10 damage. If she can't attack, then she tries to distract from Mel.
Segang |
Dropping the spear, Segang pulls his earth breaker and goes about trying to end the undead threat. But somehow swithing weapons gets him off balanced and me misses his attack.
Earthbreaker: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 13 ⇒ (2, 5) + 13 = 20
DM NomadSage |
Absinthe eyes the enemy Elf on the upper balcony, tenses her leg muscles -- and jumps.
As cinematic as that is, Absinthe won't be able to make that kind of jump, even with rolling a 20. The balcony is too high for a standing high jump. And that doesn't account for the zombies blocking your path. Would you like to modify your input?
Absinthe Mooneyes |
Aww. :-/ In that case, I'll go with that attack roll against the first zombie within reach.
Absinthe Mooneyes |
Up the stairs it is! I might be more help against mystery crazy Elf Witch than whacking zombies.
Cherias the Kitling |
Forgot that Cherias took another 5 damage, and Absinthe healed 5, on his last turn. I'm going to assume she wasn't damaged any more than that, so she'd be at 1 damage. Segang took 4 damage after his DR so that doesn't trigger lifelink. Melianthe took 8, so 5 of that comes off her and Cherias has 29 hp after the healing below.
Feeling more of Absinthe's and Melianthe's pain flow off of her body and into his, Cherias winces, and draws upon the life energy flowing through his body to heal it.
1d6 + 5 ⇒ (6) + 5 = 11
He casts Bull's Strength on Segang. "Feel the strength of the mighty ox flow through you, champion! Finish this!"
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren, having successfully navigated the grease, will now move to within range of the elf and blast her with a color spray (DC17)
DM NomadSage |
Absinthe wends her way through the slow zombies with nimble ease, reaching the stairs and ascending two at a time. The greased steps pose only a minor obstacle, as she vaults past them to land on the top step.
The elf turns to look at Absinthe, greeting the tiefling with a toothy smile. "Oooh, you're exotic! Would you like to come play in my dollhouse?" She giggles, but then frowns. "But I'll get in trouble if I make too many."
Downstairs, Segang swings and misses before Cherias bolsters his strength with divine magic. The zombies press in, clawing at Segang.
Zombie L vs Segang: 1d20 + 4 ⇒ (5) + 4 = 9; Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Zombie P vs Segang: 1d20 + 4 ⇒ (12) + 4 = 16; Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Upstairs, the elf smiles suddenly. "You need to see them all! You need to see every single one!" She sprints over to the door to the north, throwing it open and revealing several more noble zombies within. Two are man and woman, dressed in matching lion and lioness costumes, while the third is a peacock holding a silver tray. She cackles, pointing at the latter. "He always makes me laugh, that one."
Seren moves to get within range, then blasts the elf with a vivid cone of clashing colors. She emits a bloodcurdling scream...
Jolistina Will save vs Seren's color spray: 1d20 + 5 ⇒ (7) + 5 = 12
Jolistina Will save vs Seren's color spray (hex): 1d20 + 5 ⇒ (6) + 5 = 11
... then stands there, stunned.
Initiative Order (Round 7)
[26] Melianthe <<<
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies / Jolistina
[07] Seren
Melianthe's turn...
Cherias the Kitling |
Segang, does the 16 hit your AC when you're raging? I'm trying to keep track of how much HP you have so I know when lifelink kicks in.
Segang |
Segang took 4 damage after his DR so that doesn't trigger lifelink.
That attack never landed and Segang is still at full. Your spell will help keep him there too, as he can shift his rage to Dex! :) And Segang can Controlled Rage. That does not lower his AC so a 16 misses. Plus he has Crowd Control that adds another point of AC if two enemies threaten him. I have forgotten if you have Shield Other up or not. If so that is another point of AC.
Segang |
Choking up on his earth breaker the barbarian absorbs the Bulls strength Spell and shifts his rage bonus to dexterity. This would make his AC 20, including his dodge bonus from Urban Barbarian, but he will also cleave, lowering his AC by 2 for the round. He swings the large hammer at the front two undead smashing them both.
Earthbreaker: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 14 ⇒ (2, 2) + 14 = 18
Cleave: 1d20 + 12 ⇒ (4) + 12 = 162d6 + 14 ⇒ (6, 3) + 14 = 23
Melianthe Ssulissien |
Ok, here goes. Abby, you can't coup de grace her as she isn't helpless...but let's see...and I can't use Slumber Hex as she's an elf...
Melianthe casts Blindness/Deafness on the elf. Fort DC 16 or blinded permanently. She also draws out a scroll of Web Bolt.
Absinthe Mooneyes |
"Restrain her if you can, Sister Mel! We need answers!" Absinthe shouts while she runs around the stairwell, narrowly skirting Seren, and launches herself at the zombies. Her scimitar flickers and flashes as she slashes at the nearest undead.
Attack roll 1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Cherias the Kitling |
Cherias draws on his life energy to heal himself further, and casts another spell, this time granting a blessing to all of his allies. Bless, giving +1 to all attacks
1d6 + 5 ⇒ (2) + 5 = 7
The light shining from under Cherias's skin fades, the insubstantial wings vanish, and he returns to his normal form. "Gods... I don't think I'll ever get used to that... nor would I want to."
I don't think anyone had more than 5 damage at this point, so no additional damage from lifelink. Cherias is at 36.
DM NomadSage |
Sorry for the delay, busy end of the work week!
Jolistina Fort Save vs Melianthe's spell: 1d20 + 5 ⇒ (18) + 5 = 23
Melianthe casts a curse at the stunned elf, but it has no noticeable effect.
Absinthe sprints around the balcony edge, moving to block the zombies at the door. She slashes a deep cut through the lead zombie.
Downstairs, Segang swings his hammer around in a mighty arc, damaging one and nearly pulverizing a second zombie. The latter slumps to the floor brokenly.
Cherias blesses himself and Segang, and transforms back to his normal form.
The zombies attack...
Zombie K vs Segang: 1d20 + 4 ⇒ (11) + 4 = 15; Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Zombie L vs Segang: 1d20 + 4 ⇒ (10) + 4 = 14; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Zombie 1 vs Absinthe: 1d20 + 4 ⇒ (4) + 4 = 8; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The elf sways, still stunned.
Initiative Order (Round 7)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies / Jolistina
[07] Seren <<<
Cherias the Kitling |
Yeah I wouldn't be able to affect Seren, but Mel and Abby should be affected.
-Posted with Wayfinder
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren draws his rapier and walks to the crazy clown lady, smacking her across the forhead with the hilt of his sword.
To Hit: 1d20 + 2 ⇒ (1) + 2 = 3
Nonlethal Damage: 2d6 ⇒ (4, 2) = 6
-Posted with Wayfinder
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Yes, illusion of calm prevents AoOs
-Posted with Wayfinder
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
First square from each mob
-Posted with Wayfinder
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Now that I look at the map and having reread the spell, I'll change to shooting an acid splash at her. (still a miss, for what its worth)
Segang |
Continuing to attack with a power attack and cleave at the undead Segang fights on.
Earthbreaker: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 312d6 + 14 ⇒ (3, 5) + 14 = 22
Cleave: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 162d6 + 14 ⇒ (3, 3) + 14 = 20
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
If it's not too late, Seren will start his move around the balcony as well.
-Posted with Wayfinder
Absinthe Mooneyes |
Absinthe continues slashing at the zombies as they approach, desperate to keep them from overwhelming her.
"Dragons' blood, Melianthe!" she shouts. "The wretch is off her gourd! Just tie and gag her before she wakens!"
Scimitar attack 1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 ⇒ (4) + 4 = 8 damage.