
UnArcaneElection |
1 person marked this as a favorite. |

So far I have only had time to read the 1st and last posts, but maybe you want to perform Breath of Life on this thread?

Melkiador |

I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.
Unfortunately I don't think you can just drop that change into pathfinder without changing a bunch of other things. Creature CRs are based around you having the freaky high stats.

UnArcaneElection |

I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.
{. . .}
Do you mean capping at 20 even with items? If only natural stats cap at 20, then characters have even more incentive to get items that can take them past the cap. If they cap at 20 even with items, then yes, it does reduce the incentive to keep going to ever more powerful buffing items.

Melkiador |

Melkiador wrote:I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.
{. . .}Do you mean capping at 20 even with items? If only natural stats cap at 20, then characters have even more incentive to get items that can take them past the cap. If they cap at 20 even with items, then yes, it does reduce the incentive to keep going to ever more powerful buffing items.
As near as I could tell the stats cap at 20, period. To go over you need something artifact like. It's possible I misread it though.

Foghammer |
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Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.
I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."
I'm glad I saw this thread. I may give this a whirl next time I get to DM.

Melkiador |
1 person marked this as a favorite. |

Malachi Silverclaw wrote:Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."
I'm glad I saw this thread. I may give this a whirl next time I get to DM.
It seems letting ranged attackers do this could be really over powered.

Shadow Knight 12 |

Foghammer wrote:It seems letting ranged attackers do this could be really over powered.Malachi Silverclaw wrote:Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."
I'm glad I saw this thread. I may give this a whirl next time I get to DM.
Ye Olde Drive-By Shootin'.

Aelryinth RPG Superstar 2012 Top 16 |

Foghammer wrote:It seems letting ranged attackers do this could be really over powered.Malachi Silverclaw wrote:Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."
I'm glad I saw this thread. I may give this a whirl next time I get to DM.
You mean like they can do with Multi-shot right now??? (granted, can't interrupt movement without Shot on the Run, but still.)
==Aelryinth

Foghammer |

Foghammer wrote:It seems letting ranged attackers do this could be really over powered.Malachi Silverclaw wrote:Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."
I'm glad I saw this thread. I may give this a whirl next time I get to DM.
With all of my other house rules in effect, I don't think it will really hurt melee DPR. Ranged weapons require a lot of feats to be used to full effectiveness, and I give power attack to all characters for free.

Blackwaltzomega |
A couple of things, really.
-Stats cap at 20. +5 is it. No wizards with 40 intelligence or any of that nonsense.
-Concentration as a mechanic. You can fly, or be invisible, or have summoned minions, or have a big protective thing up. You cannot do ALL OF THOSE AT ONCE. If you get hit by an attack, save or the buff/debuff/summon you were holding goes poof.
-Extra attack is miles better than the full attack system PF uses. You can actually move around while you fight, and just focus on those two attacks at your full bonus rather than worrying about multiple decreasing iterative attacks if you stand still. Fighters and Monks actually have unique offensive advantages in that system by being able to attack more.
-Cunning Action gives rogues a unique niche for hit-and-run tactics to make up for not getting Extra Attack. I'm in favor of something like that in PF.

Spastic Puma |

Many have said the full attack rules which I think a re awesome. Although, the monsters in pathfinder rely on HUGE multi attacks so letting them do that on the move may make the game a great deal tougher.
I'm using 5th editions death saving throw rules right now for my group. They work beautifully, although diehard needs some reworking.

GreyWolfLord |

I really dislike 5e, but there ARE some good ideas there. I would NEVER have the full up bounded accuracy in 5e, I think it's dumb. It's one of the big reasons the system feels just...so...meh.
That said, I'd do like advantage.
I also like the idea of concentration in 5e.
The idea of having full BAB (but no bounded accuracy, so higher level fighters ALWAYS hit far more often in melee combat when utilizing just their normal combat) on multiple attacks sound good.
Eldritch blast and a warlock with it is something I like in games.
I also enjoy that feats and such are optional items that are not necessary to run the game. I also like the idea of requirements in order to multiclass.