Recommend some Darklands Adventures Please!


Advice


Hi!

I plan to explore the Darklands with my group in a month or so. I have the (old) Darklands campaign setting, but would like some adventures to modify/cannibalize for inspiration. Basically I'm trying to find cool ideas for plots, encounters and maps that I can take bits from for my uses.

They will probably be sticking to Nar'Voth but knowing them, they may end up going deeper.

I basically started playing tabletop with Pathfinder so any adventures that you may consider "classics" are likely going to be news to me.

What I don't want:


  • Any APs, including Throne of Night or Second Darkness, since I am trying to avoid spoilers in case I myself play those games someday.
  • Stuff that merely is set in caves or something, I want drow/derro/duergar and that real otherworldly/hollow earth feel.
  • (Also good is exploration stuff along the lines of Journey to the Center of the Earth...I plan to be using that book as inspiration anyway)
  • Stuff I can't get pdfs of :( This should be obvious I hope!

What is Great!:


  • Non-AP paizo stuff including PFS scenarios and modules!
  • Old D&D stuff like Underdark themed work is pretty much what I'm looking for! I can probably re-fluff things back to Golarion no problem. 3.0/3.5 is awesome! 2e and older...ehhh.. if you really recommend it I'll take a look! :)
  • 3pp stuff!
  • System agnostic d20 stuff!

I hope I get some good ideas!!! I'm sort of at a loss and I don't want it to feel like an endless hallway. :( In particular, I need help with ideas as how to incorporate underground civilizations such as drow and duergar.


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Rise of the Drow by AAW games. The main "AP" takes the PCs from level 6 thru level 16, and there is a prologue and epilogue that expands it to a 1 thru 20.

I am running my home group thru it now.

-- david


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I'll definitely check that out, thanks :)


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City of the Spider Queen (3.0) was good fun back in the day


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Rise of the Drow is a superb suggestion... I'm taking a group through the prologue, main AP, and epilogue assuming they follow the obvious adventuring options.

I came here looking for the other suggestions people give you that are Pathfinder specific, just in case my group "wanders" off into other parts of the Darklands.


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I'll also recommend Rise of the Drow. For some inspiration I'd look into Menzoberranzan: City of Intrigue. It covers many editions of the Underdark (1st - 4th) and has a lot of great fluff and ideas that could be incorporated into any game setting. Hope those help!


A lot of recommendations for Rise of the Drow! :D

Here's to hoping your adventurers haven't met their end in the Underworld of Aventyr. :)

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