Unbeatable Demon Lord?(spoilers)


Wrath of the Righteous


My group is about to try and save the Hand of the Inheritor. And we know what follows after that.
Baphomet knows he is about to fight great champions of good that have opposed him many times successfully and also knows that his ressurection is on cooldown. So he is going to fight them prepared.
His greater weapon is his scroll use ability.
So he has access to any spell and can buff himself during his time stop or even before he gates himself before the PCs.

One of the most deadly tactic I have come up with is the following:
-Mindblank
-Greater Invisibility
-Greater spell immunity for 6 spells (dispel magic, Gr. dispel magic, Invisibility purge, glitterdust +2 spells(maybe siphon magic or other similiar spell))

For 27 round the players will have to guess where he is and even when they guess correctly they will have 50% chance when he charges them and full-attacks them with no mercy.

HOW can the players counter this?


Blanket the area with greater dispel magic. Also if someone has super perception they can know if he is still in the room. Scent also works to find a general direction and glitterdust that area.

Also when someone attacks their location is revealed, but since he is still invisible he still has a 50% miss chance. Drop a readied glitterdust.

As for spell immunity read this.

Quote:
The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply.

Now read this.

Quote:

GLITTERDUST

School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no<---NO SR

That means glitterdust works. :)

Dispel magic and greater dispel magic are also not subject to SR.

Liberty's Edge

Well the Players will have plenty of mythic abilities at this point. Depending on their builds pinpointing the square he is in through perception checks can be reliably done. Getting through the 50% miss chance is easier with blind fight and the players should be capable of 9th level spells by this point in the adventure path.

One thing is that the Spell Immunity only makes you immune to spells that are affected by spell resistance since it effectively gives you infinite sr vs whatever spells. And dispel magic is not affected by sr at all as is glitterdust. Now mind blank will be able to protect from divination effects so no true sight will reveal him.

Also there are some personal keepsakes of his that the players could have obtained that would make him fly into a rage if they are messed with.

Silver Crusade Contributor

leo1925 wrote:

My group is about to try and save the Hand of the Inheritor. And we know what follows after that.

Baphomet knows he is about to fight great champions of good that have opposed him many times successfully and also knows that his ressurection is on cooldown. So he is going to fight them prepared.
His greater weapon is his scroll use ability.
So he has access to any spell and can buff himself during his time stop or even before he gates himself before the PCs.

One of the most deadly tactic I have come up with is the following:
-Mindblank
-Greater Invisibility
-Greater spell immunity for 6 spells (dispel magic, Gr. dispel magic, Invisibility purge, glitterdust +2 spells(maybe siphon magic or other similiar spell))

For 27 round the players will have to guess where he is and even when they guess correctly they will have 50% chance when he charges them and full-attacks them with no mercy.

HOW can the players counter this?

I'm guessing you're the GM. :)

How optimized is your party? What's their race/class/path makeup? Are they Mythic? (This is partially to help with your question, and partly for my own data.)


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Ok I TOTALLY missed that. Thanks for pointing that out both of you. Problem solved!

@Kalindlara, yes Im the GM :P

My party is semi to high optimized. They are pretty strong and well-built but they just arent using everything they have in their arsenal because they manage... somehow...

They are:
Human Paladin of Iomedae Guardian
Human Cleric of Iomedae Hierophant
Tiefling Rogue/Ranger Trickster(dual path Champion)
Aasimar Bard Marshall(dual path Champion)
Aasimar Arcanist Archmage

Tell me your ideas(so i can counter them if my players come up with them! muahahahaha)

Silver Crusade Contributor

I forgot - any significant houserules? Sorry. :)

As for deeper ideas for the Lord of Minotaurs, I'll need a little time - it's late and I'm a bit burnt out after my own session. When do you next play?


There are some but not something significant.

We play today but they still have to get through his prison warden and the herald so im guessing 2 weeks from now

Silver Crusade Contributor

I see. Thank you! :)

In the meantime, can you give more shape to what you're looking for? Ideas for Baphomet's scroll supply? Or ways the PCs can counter them?

Is it safe to assume everyone has Fleet Charge, Wild Arcana, or Inspired Spell?


Tha paladin rides a pegasus and charges with a lance(spirited charge and build around the charge->pretty good), cleric's fighting capabilities are so-so, im not afraid of her(just her heals and breath of lifes), bard and rogue/ranger are with fleet charge and they fight well(especially the rogue/ranger. He is the highest damage dealer when the paladin is not using smite). And finally the arcanist is not so good but with wild arcana he will have access to everything in his list.

Im using Sc8rpi8n_mjd 's statblocks(so baphomet is mythic) and i have no problem with baphomet having 12 scrolls(instead of 2d6). Mind blank, greater invisibility and spell immunity are good buffs. I have also thought of a contingency with mass heal, spell turning, deflection, Heroic invocation and some others as im missing my notes right now, but I think you get the point.

He is pretty mad and wants to slice them and capture anyone who lives(but he wants more to kill them)


Contingency only works on spells up to 6th level unless you are going to give the NPC's some leeway


With his 27 caster level it would normally be up to 8th level but good point there. Normal heal. I dont think some more hit points will do much difference


leo1925 wrote:
With his 27 caster level it would normally be up to 8th level but good point there. Normal heal. I dont think some more hit points will do much difference

I am saying the contingency spell has a cap of 6th level. If it had no cap there would be no need to mention 6th level spells since you can get additional caster levels in the core rules alone that would allow you to case spells higher than 6th level using the formula of 1 spell level per 3 caster levels. The orange ioun stone can get you a caster level of 21, as an example.

From the book --> "maximum 6th level"

I am not saying you have to follow the rules. I am just letting you know so that you can decide, knowing what the rules are.

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

Baphomet as written is a Chump in Book 5.

I've significantly altered his stablock (using some of Scorpion's suggestions), and will be putting him up against my non-mythic party in a few weeks. They just redeemed the herald, but the session was running late.

For the GM:
You'll need a sane limit on his spells. Giving him 35 buffs is kind of silly.
Here's what I chose:
-mage armor or magic vestment
-shield
-barkskin
-divine power
-corruption resistance (twice: good and law)
-Heroic invocation (a powerful form of Heroism)
-resist energy (sonic)
-greater arcane sight
- greater spell immunity (your player's shenanigans, but I recommend Ray of Enfeeblement, Ill Omen, Suffocation, Shield of Law, Holy Aura, Order's Wrath, Holy Smite, and Horrid Wilting).

He can also carry scrolls of Imprisonment, Mages Disjunction, Wish, and Mass Heal to use during the fight.

For the Players:
Just hit him with a Mage's Disjunction, and multiple area/targeted dispel magics. Dispel is unlikely to work, given his high caster level, but your PCs might have shenanigans to get their dispel checks up high.

My Version of Baphomet is going to follow the script above and summon 3 Balors and 3 Ivory Labyrinth Minotaurs. I decided to change his MYTHIC TIME STOP so that he cannot bring anyone with him (otherwise I'd just straight up Murder one of the PCS from the start).

The Exchange

If you really want to punish your players, this is the 6 scroll set up I'm using in my game

1-Scroll of spellbane naming dispel magic, greater dispel magic, spellbane, antimagic field, and source severance
2-mindblank
3-greater invisibility
4-Silence(cast on self)
5-pass without trace
6-Mage's disjunction

Warning, this setup is designed to almost ensure a TPK for any group that is not expecting these type of tactics


Tonight is probably the night. They still have to encounter Adlerpash and try to save the herald but they usually go fast.

@grandpoobah, your setup is gonna be extreeeeemly frustrating for the players as they wont be able to hit him. With so much AC they will fill useless and that the AP(and me) is mocking on them on purpose.He is there, hitting you and you cant. Also, if he becomes subject to Mage's Disjunction then it's all over. He is back to square one(plus, without mythic timestop he has to buff himself before the battle. Lame for a DEMON LORD. Would Baphomet do that? I plan on having him attacking furiously on cinematic, without effect, and when the battle begins he casts M. Time stop and buffs himself)

@Joe Burn, ok that's the spell that covers my hole with Spell Immunity. Although it is Aroden's Spellbane... A spell created by a Lawful god that is, was, the mortal enemy of the demonlord he is cooperating with... I cant decide whether he doesnt wants to use it cause of it's creator or wants to use it to save his own fur and in the meantime make it so that this spell is the weapon that killed the meddlers, the heroes, that tried to stop Deskari. And that weapon was created by Aroden... Oh the irony for the dead god. He saved his enemy by being awesome creating new spells and stuff.

Also, my spellcasters are somewhat yolo on casting spells and they dont use the mythic-related spells so mythic severance is off. Im not afraid of it. Pass without trace? I dont think that with 3 minotaurs and 3 balors anyone is gonna look for footprints xD.
That setup is vulnerable to glitterdust and invisibility purge and im thinking of leaving only one of those option open.

They can always use the stole of the inheritor and leave but no demon lord achievement for them!

The Exchange

leo1925 wrote:

Pass without trace? I dont think that with 3 minotaurs and 3 balors anyone is gonna look for footprints xD.

That setup is vulnerable to glitterdust and invisibility purge and im thinking of leaving only one of those option open.

Pass without trace is for those pesky people with blindsight/lifesense/etc. also, as it stats only magic can find or detect the target, so stupid high perception checks are not enough. also, yes it is vulnerable to both of those effects, so if you wanted to you could remove one the spellbane spell and add in one of those options

on the use of spellbane, if Baphomet stole his abyssal realm from a god, why would he not be able to steal a spell from another one?


I think he would use it just because it's one of Aroden's spells, Demon Lords love irony, maybe even to a fault :-)


Here's what I did. I warned the party that they would get only one do-over the whole campaign, and that Baphomet would almost certainly turn them to paste if they fought him, and didn't listen.

He won initiative (of course), and casted mythic augmented Time Stop (because he's mythic 10 in the Ivory Labyrinth) and cleanly bisected the party for 27 hours. He easily bested the three I chose who couldn't heal themselves, trapped their souls in gems, hit their bodies with Rest Eternal and disintegrated them.

This gave him plenty of time to buff himself into the stratosphere and go get whatever he needed from the black tower to finish of the remaining two party members.

My group is fighting Deskari on the 25th without their do-over, should be for a great final battle.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
leo1925 wrote:

Tonight is probably the night. They still have to encounter Adlerpash and try to save the herald but they usually go fast.

@grandpoobah, your setup is gonna be extreeeeemly frustrating for the players as they wont be able to hit him. With so much AC they will fill useless and that the AP(and me) is mocking on them on purpose.He is there, hitting you and you cant. Also, if he becomes subject to Mage's Disjunction then it's all over. He is back to square one(plus, without mythic timestop he has to buff himself before the battle. Lame for a DEMON LORD. Would Baphomet do that? I plan on having him attacking furiously on cinematic, without effect, and when the battle begins he casts M. Time stop and buffs himself)

They can always use the stole of the inheritor and leave but no demon lord achievement for them!

I hope your players had a Fun Challenge!

As always, we generally know our players best. The Spellbane spell is neat, but realistically it's just begging for a Mage's Disjunction like effect to shut it down. A big monster like Baphomet (much like a Dragon) Could just cast AntiMagic Field and go to town. his static abilities (that always work in an antimagic field) are so much better than the PCs.

My Baphomet gets his time next weekend (the 25th), so we'll see. My players have a Paladin and a Witch - so as high as Baphomet's AC will be (59 fully buffed on my version), it'll immediately deal with a -4 from a Witch's Hex, and the +11 to hit from the Smite Evil. The Witch also rolls with Greater Arcane Sight - so he'll either see all of those buffs, or just see a Mindblank / Aroden's Spellbane - either way he'll likely open with a Mage's Disjunction (and the party has two scrolls of it spread around). I'm not worried about their ability to hit him - I'm more worried about their ability to survive his full round attack.

When it comes to unhittable enemies, I've taught my players to immediately go with a Dispel of some sort. Dragons typically have AC >45 for the same reason (shield, mage armor, etc.). I did errata Mage's Disjunction a bit so it's not as devastating - but it always dispels at least 5 things (with no caster level check required). So the scrolls of Mage's Disjunction they've hoarded should get good use.

My party also never used the blood of the father of Worms. So if one of them thinks to splash it on Baphomet, I'm tempted to make it a -5 to his AC (as it melts away his natural armor a bit). I would actually prefer a fight where they have to do special actions for a round or two just to make him hittable. In my opinion, that makes for a more dynamic battle than just rolling lots of dice every turn.

My party is also going into this fight with three key allies:
Alderpash (a re-statted up Level 19 Evoker lich)
A Gate'd unique 20HD Half Celestial Elder Earth Elemental (that hits like a truck)
and the Redeemed Herald.
So the odds will be Baphomet + 6 CR18-20 monsters vs. 4 level 18 PCs and 3 CR 18-ish NPCs.

That, and I have placed Nocticula's mini in a little plastic case with a sign that says "Break in Case of Evil", if they want some help (or the Iomedaen in the party can use the Stole as an immediate action to escape at any time.

But again, we can only ask each other for advice - we all know our respective players best, and what is going to work for them. I have found a well-stocked liquor cabinet and beer fridge helps smooth things over a bit too.


Well my players were divided regarding helping or leaving the lich so they didn't save the Herald yet. But this is their next stop as almost everything else is dead.

@ranistheslayer,
You know that while on time stop a person cannot harm others around him right? He can't target them with any non harmless spell and can't attack them. Taking that into consideration, how did bayonet did what you said?


Baphomet using Mythic Time stop can bring other people into the time stop with him these people can be effected normally by him while those outside the time stop are safe as normal

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