I played a caster during the Assault on Absalom, and... (spoilers 9-00)


Pathfinder Society

3/5

This thread has spoilers for Assault on Absalom 9-00!

I played a caster during the Assault on Absalom, and...
...I used all but one of my spells before the end of Act 1.
...The GM let me loot a longspear from a dead soldier, so I could contribute in some way.
...I used 15 charges off a wand of true strike.

Did you play a caster in 9-00? What happened?

Dark Archive 5/5 5/55/5 *** Venture-Captain, Germany—Rhein Main South

What level did you play it on?

I played a fullcaster and had A LOT of spells left (all but two of my highest level slots and more than 50% of every other level).

Grand Lodge 4/5

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Aww, I actually played melee on this one. :(

...but I had a Life Oracle supporting both my barbarian and the other barbarian through the whole thing. He spent a lot of healing.

Scarab Sages 4/5

I played a melee character, but I burned through 12 charges of a wand of mage armor. That was fun. And somewhere around 10 or 11 from my cure (inflict) wand for my Dhampir.

Counting myself and the animal companion, there were 5 of us who could benefit from mage armor. We were at tier 1-2, so I thought it best we be as well buffed as possible. Someone elected not to get a casting each time, and we had to re-cast twice. So basically 4 castings three times. I have no idea how that tracks with what the timeline is supposed to be, but it seemed fair given all the running around and the length of the different sections. For all I know, I was supposed to need 5 castings each to cover the full slot time.

Even with all of that, we almost lost two characters and the animal companion to crits from a hand axe.

5/5 5/55/55/5

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.. i was glad my arcanist was built with a melee backup.

The Exchange 4/5 5/5

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I played a level 4 Arcanist in Assault on Absalom and...
...I said “you guys got this” several times as I delayed and looked at my dwindling spell slots.
...I thought to myself “man, am I glad I just leveled up!” several times.
...I used my final spell slot - and my final reservoir point - in the final fight. It was not the killing blow.

3/5

Alexander Lenz wrote:

What level did you play it on?

I played a fullcaster and had A LOT of spells left (all but two of my highest level slots and more than 50% of every other level).

lvl 4 Psychic; had lots of mind-effecting too... It was made worse that this character does not carry a weapon (hence picking up a longspear).

Gravelly shoanti voice:"Does the bull grow fangs to fight off the wolf? No he uses his horns. Warriors carry the tools of warriors, I'm a elder and my voice is my hammer."

Grand Lodge 3/5

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Ward Davis wrote:


...The GM let me loot a longspear from a dead soldier, so I could contribute in some way.
...I used 15 charges off a wand of true strike.

Did you play a caster in 9-00? What happened?

We got a lot of mileage out of that wand! I don't think I've ever come close to using so many charges off of a non-healing wand in a single scenario. My magus was out of spells pretty quickly too.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I played it with a level 11 wizard with 28 Intelligence so I had quite a few spell slots. By not overextending myself I had most of my L5-6 spells left for the final act, but I needed all of them there. Our DPS people had stone cold dice.

I was actually rather surprised and a bit annoyed - many recent specials have more generous resource recharge. Even the ones that happened in a single day often had a contrivance to allow some recharging (Stonelords, Sky Key Solution, Cosmic Captive).

I really liked the more generous recharging regime of Solstice Scar; more normal-length adventuring days means you can bust out more of your big guns per encounter, and so get to actually do more of the encounters in the scenario. If you're slowing down because you have to hold back, and then get the dreaded "high tier tables are always being slow in Specials" / "you ran out of time for this encounter, again", well, that's a bummer.

2/5

I played my arcanist at L11 pretty freely and came pretty close (maybe spending 20 of my 26ish spells? I still had 2 L5s in reserve), though I was in the opposite situation of Lau, where 2 paladins were critting all day, backed up by a banner bard, so it wasn't very threatening. I spent most of slots on haste and dimdoor.

It is one of the tougher scenarios for sure, and I imagine that low level casters, and worse low level 2/3rds casters, would have a rough time.

I'd always advice a new lowbie caster to have an offensive wand anyway though. My arcanist went through a 25 charge wand of magic missile, and by the time it dried I was L6 and it was never the best option anymore.

Partially I feel like it's supposed to be on an adventurers mind though. There can always be a bigger boss, a next fight.
In PFS it's sometimes a bit too easy to know you're at the final fight.

3/5

SanderJK wrote:


Partially I feel like it's supposed to be on an adventurers mind though. There can always be a bigger boss, a next fight.
In PFS it's sometimes a bit too easy to know you're at the final fight.

Ya, definitely too easy to become accustomed to the 4 hour adventuring day.

1/5 5/5

Pathfinder Lost Omens Subscriber

At the same time though, if characters hold *back* then they aren't Cooperating fully with their team-mates, who may be devoting more resources to a given encounter.

I played a barbarian in this alongside TOZ's. It got really... dicey... there at the end. Was beginning to wonder if he'd finally qualify for Risen Guard...

Dark Archive 5/5 5/55/5 *** Venture-Captain, Germany—Rhein Main South

Well I played my life Oracle and most of the time I used 1 spell for an encounter -> except the final one where we needed multiple BOLs to save our rogue.

I Think a caster should "know" in a multitable when an encounter is solved -> and then leave the rest to the martials (only possible if you have enough of them)

Grand Lodge 4/5

I'll be more precise as I have to go to work soon(I work in a print shop so it's no big matter)

I played in 10-11 with no divine caster nor dedicated arcane one (only a bard). For the whole scenario we spent probably 8 or 9 spell slots, we still had plenty resources coming to the final fight. But I'll admit it might have helped, at least for me I was turtling.

Dark Archive 4/5 5/5 ***

I had to get creative with my spell slots toward the end, but it's something you get used to with Specials - you aren't going into a 4-encounter-with-a-rest-in-the-middle-and-one-is-social-anyway scenario.

Not having a weapon at all is a great thematic choice, but at the same time, you should have something to do when a golem shows up, or lots and lots of mooks, or anti-magic.

Pick up scrolls (5 for 2pp of Level 2s) and Wands from chronicles - every little thing helps. Even a single Magic Missile (or Mind Thrust) off a wand is better than doing nothing or even worse, becoming a liability in melee.

At the same time, I find it perfectly reasonable as a caster to sometimes start off combat with a simple buff (Bless off a wand, Prayer off a scroll) then hang back and see how things go. You don't have to take an action each round and delaying for if things go sideways is perfectly reasonable if you're managing limited spell slots.

5/5 5/55/55/5

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all i got was this lousy quick-runners shirt.

Grand Lodge 4/5

I didn't buy extra stuff for the sloth. I had previous unused goodies from since the start of the PC, but neither used during the game. But it was thanks to our big bursts of damage which allowed us to close fights quick enough to not allow the NPCs to retaliate and hurt too much, even without waiting being buffed at the first round, if needed.

The bard was holding the Banner of the ancient kings and singing, and nothing else was really needed, although the times haste was casted was very welcome. It was a little riskier to split the party but it paid off nicely. We completed fewer sequences than lower levels but some fights lasted longer and knowing we didn't have a dedicated healer, I wasn't against time wasting to lower the risk of getting swinged hard.

Of course if threatened by death probability, we likely would have used far more resources but sometimes I need to have the self-discipline of not pressing the panic button. I could have used more panache points to close some fights quicker, but I wasn't sure it would last long enough. It can help a lot to have a PC (in my case, a swashbuckler) which is able to hurt from start to finish while using little resources.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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I used a 5th or 6th level Witch. Never have to worry about running out of hexes.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

In my experience, a high-level bard with the Banner of the Ancient Kings and a few martial characters makes normal adventures trivial; so it's no wonder you don't exhaust the casters.

I think that says more about bards than about whether the long Special format is a reasonable fit for casters.

Grand Lodge 4/5

That doesn't really remove the need of a balanced party. I feel quite lucky to having mostly face physical NPCs. Other groups of opponents might have given me a harsher time. My swashbuckler don't have big saves despite I pushed up Will wherever possible, the HPs are slightly inferior to those of other frontliners and the AC is very respectable at level 11 at 32, but not on a level I would consider comfortable. It helped though we were quite numerous in melee, and mobile.

It also has lots to do with the self-discipline of the caster. Even if I know I can finish the fight quicker by throwing a spell, should I do so ? Assessing the dangerosity of the sequence and scale the spending accordingly.

But I can agree that having to sit back because of resource management can be frustrating. If I had played the special with my admixtured wizard dipped crossblooded sorcerer, I would have quickly gassed out and I'd probably spent lots of PP merely for scrolls of haste. I feel fine not always acting or only using a magic missile wand, but when going overboard, it must be meaningful.

5/5 *****

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James Anderson wrote:
I used a 5th or 6th level Witch. Never have to worry about running out of hexes.

I played tier 10-11 as my Witch and felt pretty free to make use of his spells, knowing I could always fall back on hexes.

I have run Assault twice now, once at toer7-8 and once at 10-11. My impression is that the lack of a recharge point is less of a big deal than in other scenario's as Assault has more encounters which can be avoided in both parts 2 and 3.

I did find tier 7-8 to be rather poorly tuned with several encounters that were significantly more difficult than might be expected.

5/5 **** Venture-Agent, Netherlands—Utrecht

I've found that maxed out Bards make encounters almost trivial. Yeah, as cool as it is to buff out your team, there's just no challenge in it. Both for the party as a whole, and for yourself. Every combat's the same. Pop Haste in the first round, then let the melee do the rest. There's almost no choice involved anymore.

---

That aside, yeah, this special is a bit hard on the resources. I played it with Lau at tier 10-11, I ended up mostly empty, but that's all due to my Hexes. In general though, if you're worried about spell slots, I find it easier to just jump in when needed. Usually the frontline has things covered, and the casters are usually there to grease the wheels. You don't need to sling a spell every turn if the battle's already going in your favour, IMHO. Also, don't use a higher-level spell when a lower-level one will do. Especially for casters, it's a resource management game. Don't use a Burst of Radiance when a Burning Hands will suffice.

That said, I think tiers 1-2 and 3-4 are the hardest on casters for specials. You just don't have enough spells to get through it comfortably, and they usually don't really have backup options. If a Wizard is out of spells, all he can do is plink away at the enemy with a crossbow.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Casters can kinda cover their lack of spellcasting stamina with wands and scrolls at lower levels.. other than that everything has already been mentioned.

And yeah bards with the accursed banner do tend to sweep away encounters... not thrilled by it, but players seem to be unwilling to stop.

Sovereign Court 4/5 5/5 ****

I didn't run out of spells! I still had plenty of "Get Real Mad", "Punch him in the face". "Diplomicize!" (looks a lot like "Punch him in the face"), and "Give him a hug!".

I didn't get to use "Squeeze the troll until his head pops off".

Ok, I may have been running low on "Get Real Mad" I think.

(Thorval ran into Fiffernetter, who made him believe he is a fey spellcaster, instead of just a brawler)

Dark Archive

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Lv 7 - My cleric of Gorum down to a wand of CLW and 2 other spells. All destructive smites used and sucking wind at the end.

Thank Gorum for Valeros the critter w his longsword of doom.


I think I barely used any spells. All I did was slumber all the things until eventually the party was against a CR +3 thing which slumber was useless against. Then I threw out all the curse magic.

Slumber was ridiculous in this scenario but at least it saved us quite a bit, except the one guy in the party who died, slumber fizzled that time XD

Grand Lodge 1/5 Contributor

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Thanks for all the comments on spell / resource use in #9-00! If I'll get to write another special, I'll definitely give the PCs a chance to rest (or otherwise regain their daily resources). :-)

1/5 5/5

Pathfinder Lost Omens Subscriber

If you've played or run 'Solstice Scar A' the pacing there seems about right for the first two chapters, imo, the third chapter really starts stretching consumable/daily resources pretty quickly.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Mikko Kallio wrote:
Thanks for all the comments on spell / resource use in #9-00! If I'll get to write another special, I'll definitely give the PCs a chance to rest (or otherwise regain their daily resources). :-)

Actually just dropping a couple of consumables might be enough.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Wei Ji the Learner wrote:
If you've played or run 'Solstice Scar A' the pacing there seems about right for the first two chapters, imo, the third chapter really starts stretching consumable/daily resources pretty quickly.

Out of all the specials, that one had the best resource/pacing setup I've seen so far. I think partly because it stayed close to the CRB model of a typical adventuring day.

However, I did notice that its difficulty was very much tied to how mobile the party was. Our party had two people with DimDoor; the other high-tier party had none. That led to a very different experience, especially if enemies were making it hard to close in melee.

Each class has a different nova/marathon balance. Martials tend to be more marathon-oriented, relying on weapons that keep going when spells run out. Theoretically they'd be limited by daily healing, but wands of cure light wounds (and at higher level, lesser restoration) can pretty much break that limit. Pure casters don't really have that luxury (wand CL and DC isn't that brilliant offensively) unless they have a "weapon" like Hexes that is measured in per-enemy uses rather than per-day uses.

Conversely, "nova" classes like magi and fast-bombing alchemists are notoriously unbalanced as NPCs who have only one appointment on their monster adventuring day.

Straining the endurance of casters a bit is fun and exciting. I like the "module" adventure format as a player because it's less predictable how much will happen in a single day so you really have to think before you cast. But in all things there's a balance, and Assault was maybe a bit too taxing.

3/5

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Mikko Kallio wrote:
Thanks for all the comments on spell / resource use in #9-00! If I'll get to write another special, I'll definitely give the PCs a chance to rest (or otherwise regain their daily resources). :-)

Although the experiences are real, I started this thread as a joke. I enjoyed the scenario.

Running out of resources was entirely my fault. I had become accustomed to recent specials having a rest period or some kind of recovery and used resources faster than I should have. I was also playing a GM credit character, so I failed to buy some of the essentials (low lvl combat wand).

I really like Sebastian's recommendation, a tier appropriate wand in the loot would have made all the difference.

2/5 *

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

My 11th level psychic was constantly on edge during the special , and we had a large table and I think we ran the Paladin Oracle healer out of heals and I had a few spells left at the end.

Grand Lodge 4/5

Everybody can make that error. A couple of times I can get greedy and end up with nothing, or another time I'm forced to spend resources quicker than expected. I can understand the need for an extra stick.

For the nova/marathon paradigm, that's why I played with my swashbuckler 11. I didn't want to permanently pace myself watching my resources.

3/5

Philippe Lam wrote:

Everybody can make that error. A couple of times I can get greedy and end up with nothing, or another time I'm forced to spend resources quicker than expected. I can understand the need for an extra stick.

For the nova/marathon paradigm, that's why I played with my swashbuckler 11. I didn't want to permanently pace myself watching my resources.

Lol, I signed up with a swashbuckler! Jumped tiers though to round out tables :(

4/5 5/5

I played with my swashbuckler in tier 7-8. It was hard to manage my panache, which I loved!

Grand Lodge 4/5

How many I want to parry for this round, am I ready to take the risk getting hit, will I waste it for nothing, etc.

That's a pain ! but a fun one

Liberty's Edge 1/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Played with my time oracle in tier 3-4. We had three full casters at the table - me, my wife’s cleric of Desna (both level 3), and a level 4 wizard (conjuration), who spammed Create Pit to great effect. My time oracle (haunted curse) is a halfling jinx, focused on debuff spells and knowledge skills (he’s a librarian, and can’t understand why he keeps getting sent on these missions), and the biggest problem he has is most of his abilities and spells require close range or melee touch attacks, and at that point he had a 15’ move speed (which was a much bigger problem in The Solstice Scar the next night). Even so,I think he was tapped out by the end of the evening, although he could still use his jinx.

4/5 *

I played a level 4 sorceror(sylvan bloodline, riding a pet pteranadon.) I managed to keep contributing throughout the scenario, but by the time it was done I used up 3 charges off a wand of grease, 12 (I think) charges from a wand of mage armor, 2 charges off a wand of comprefend languages, 3 or 4 scrolls, and all but 1 spell slot. I also used disrupt undead a lot and had the Terry the pteranadon engage with bite a few times.

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