Arcane Bond: 1/1
Channel Negative Energy- Command Undead (DC 14): 6/6
Bolster Undead: 6/6
Spells Prepared (Concentration +5)
Level 1: Cause Fear (Will DC 15), Color Spray (Will DC 14), Grease (Ref DC 14), Snowball (Fort DC 14)
Male Human (Chelaxian) Necromancer 2
LE Medium Humanoid (Human)
Init +2 (+2 Dex); Senses Perception -1
AC 16, touch 12, flat-footed 14 (+4 mage armor, +2 Dex)
hp 14 (6 + 4 + 4 con)
Fort +2 (0 base, +2 Con)
Ref +2 (0 base, +2 Dex)
Will +2 (3 base, -1 Wis)
Spd 30 ft
Melee Dagger +1 (+1 BAB, +0 Str) (1d4,19-20/x2)
Space 5 ft.; Reach 5 ft.
Str 10 (+0)
Dex 14 (+2)
Con 14 (+2)
Int 17 (+3) (15 base, +2 racial)
Wis 8 (-1)
Cha 14 (+2)
Base Atk +1 (+1 Wizard)
CMB +1 (+1 BAB, +0 Str)
CMD 13 (10 +1 BAB, +2 Dex, +0 Str)
Command Undead (Necromancer Bonus Feat)
Scribe Scroll (Wizard Bonus Feat)
Spell Focus (Necromancy): +1 DC for saves on Necromancy spells
Undead Master: When Tabomo casts Animate Dead or uses the Command Undead feat, he is considered to be four levels higher when determining the number of Hit Dice he animates/controls. When he casts command undead, the duration is doubled.
Campaign- Apprentice Devilbinder: +1 round to duration of Summon Monster spells when summoning devils or fiendish creatures, and +1 trait bonus on opposed Cha checks when summoning devils with Planar Binding. Payments to devils with Planar Ally are reduced by 10%
Faith- Infernal (Sacred) Conduit: +1 trait bonus to save DC when channeling energy
? gp in belt pouch
Weight Carried: ? lbs. (33 lbs or less is light, 34-66 is medium, 67-100 is heavy)
Bonus Feat Tabomo selects one extra feat at 1st level (Undead Master)
Skilled Tabomo gains an additional skill rank at first level and one additional rank whenever he gains a level.
Proficiencies Tabomo is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
Arcane Bond (ring): 1/day Cast any spell from spellbook, even if not prepared.
Arcane School (Necromancy-Undead): Oppositions: Abjuration/Enchantment
Power over Undead (Su):
Tabomo receives Command Undead as a bonus feat. He can channel energy a number of times per day equal to 3 + his Intelligence modifier (+3), but only to use this feat. He can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 his wizard level + his Charisma modifier + trait bonus (DC 14). At 20th level, undead cannot add their channel resistance to the save against this ability.
As a standard action, Tabomo can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels Tabomo possesses. These bonuses last for a number of rounds equal to 1/2 his wizard level (1 round). The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell. Tabomo can use this ability a number of times per day equal to 3 + his Intelligence modifier (+3).
Currently Prepared: Detect Magic, Ghost Sound, Light, Prestidigitation