Selling items to another PC?


Pathfinder Society

Dark Archive

To start with, some context. There's a neat item a caster can make with Heighten Spell, Continual Flame, and a dull grey Ioun Stone that looks like a regular Ioun Torch, but by using Heighten Spell to boost the Continual Flame to level 3 or 4, it becomes far more effective - the level 3 version counters Deeper Darkness and causes the area to be its native lighting, and the level 4 version completely nullifies it and glows normally. You cannot get this from an NPC due to the prohibition on metamagic spellcasting services, but a PC with the appropriate resources can create it.

So context set, my question. You are not allowed to just give another PC an item. Can you sell something to them for cost? Could I keep a bagful of ruby dust and dull ioun stones, then pass these out as party favors at the start of each scenario to anyone who doesn't have one, for the nominal cost of supplies (in this case 75gp, 25 for the stone and 50 for the ruby dust material component)? If so, each player is permitted to keep one Continual Flame active from session to session - if the stone changed hands to them, would it count as their instance of Continual Flame rather than the caster's?

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The easy solution is just to say: "I can cast a heightened continual flame for you, if you provide the material component."

You can't sell items to other players, but those other players can buy the material component themselves, then let you use it.

4/5 *

You can cast the spell for them, and have them pay the component cost, but you can't sell items and you can't charge for your own spellcasting.

EDIT: Ninja'd! But the issue of whose continual flame it is is a tough one - I would think it is "whoever keeps the object". If you loan it to another player, it's still yours and counts against the limit (since it comes back to you at the end of the scenario).

Grand Lodge 5/5 5/55/5 ***

My Oracle hands out Heightened Continual Flames. One more game and they'll be spell level 5. At the start of the game I let players know about the service, and have them buy 50gp worth of ruby dust (if they're interested). Depending on what the timeframe of the scenario is, I'll either cast it before a long journey or by the end of the scenario.


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Faan wrote:
My Oracle hands out Heightened Continual Flames. One more game and they'll be spell level 5. At the start of the game I let players know about the service, and have them buy 50gp worth of ruby dust (if they're interested). Depending on what the timeframe of the scenario is, I'll either cast it before a long journey or by the end of the scenario.

My wife's 10th level Sorc does the same for anyone she adventures with.

Grand Lodge 4/5

One of my PC's got one from another player's cast, SL4 or 5, CL 12, but it got dispelled during the very next game session.

Shadow Lodge

Pretty much everyone who's responded has the right of it.

Basically, you can cast spells for other players, and have them carry over as per the Guide, but you can't charge them for it.

Separately, they're free to buy items, and allow other players to use them during play. Such as, say, 50gp worth of ruby dust. If that ruby dust just so happens to be used as material components in a spell, well, guess they can't give them back at the end of the scenario.

In this case we're talking about the material components for a spell, but it could also be a +1 weapon, or even a gunslinger buying firearms (and ammunition) for others to borrow. So long as the item isn't expended, it goes back to whoever bought it at the end of the scenario.

Shadow Lodge 5/5

I have a character that plans to do this ... but there will be 0 component cost due to false focus

5/5 *****

Wraith235 wrote:
I have a character that plans to do this ... but there will be 0 component cost due to false focus

My Razmirian Priest Sorcerer hands these out like candy. If they carried over he would happily carry dozens of them but sadly they dont. I have created several dozen in a scenario once where there was a bunch of travel downtime.

Why yes, I do hate Deeper Darkness, why do you ask?

4/5

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Akari Sayuri "Tiger Lily" wrote:
the level 3 version counters Deeper Darkness and causes the area to be its native lighting, and the level 4 version completely nullifies it and glows normally.

Everyone else has covered your various questions so I'm just going to point out that you're not quite right here. The level 3 version will work in regular Darkness but will not work at all in Deeper Darkness.

Check out Jiggy's guide to Light and Darkness for a full explanation.

Dark Archive

Artoo wrote:
Akari Sayuri "Tiger Lily" wrote:
the level 3 version counters Deeper Darkness and causes the area to be its native lighting, and the level 4 version completely nullifies it and glows normally.

Everyone else has covered your various questions so I'm just going to point out that you're not quite right here. The level 3 version will work in regular Darkness but will not work at all in Deeper Darkness.

Check out Jiggy's guide to Light and Darkness for a full explanation.

Thanks you, I did misunderstand the lighting rules - I always thought Daylight worked because it was level 3, I didn't realize it was due to special text.

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