I'm bored at work and curious. Lol.
Nope. Ryan mentioned a number of reasons (that I don't recall) why they won't. The etherial glow might be changed one day, but not to a corpse.
Gah! Ninja-d by Ryan?!? Don't you have work to do? :P
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I forget who said it, but the standout quote on the topic as far as I'm concerned is "you can't teabag a backpack."
Gol Guurzak wrote: I forget who said it, but the standout quote on the topic as far as I'm concerned is "you can't teabag a backpack." You can still teabag someone who is bleeding out though. Hmmm, screenshot challenge?
Gol Guurzak wrote: I forget who said it, but the standout quote on the topic as far as I'm concerned is "you can't teabag a backpack." It also has to do with laws and regulations of some countries that Goblinworks does / will do business with.
Strangely though, the NPC bandits and Razmiran's all drop and are physical corpses for a moment, however brief. With all the horrors available on daily TV programming and the internet, not showing a corpse seems....quaint.
I'm not sure there are any countries within which showing the corpse of a player would be taboo. At least, no countries which don't also restrict the ability to show spooky scary skelingtons, which we already have plenty of.
Well I'm sure they will change it from the strange thinger it is now. Kind of immersion breaking?
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It's a backpack. Pretty sure they've said no plan to change. Makes reasonable sense with the lore they've set up - your body is whisked away by Pharasma to a nearby shrine for rezzing but your backpack gets left behind with some of your loot.
<Kabal> Daeglin wrote: It's a backpack. Pretty sure they've said no plan to change. Makes reasonable sense with the lore they've set up - your body is whisked away by Pharasma to a nearby shrine for rezzing but your backpack gets left behind with some of your loot. Unless you're an ogre, then you can eat yourself.
I was wondering about the no corpses at first too, then Ryan explained here why they went with backpacks: Cultural Sensitivities
I sortoff challenged the decision at first in that thread but am already over it. In my post below his I give some visual examples of how other games do it.
I particularly liked the approach of DAoC which had tombstones, but I think that would not fit well with the Pharasma Lore.
In any case, different game, different strokes. :)
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When we go to China, the undead will have to be replaced. But it is pretty easy to imagine doing that because when we are ready to go to China we will have a huge library of monsters so not using the skeleton model will be harmless.
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I quite like the backpacks. Perhaps over time they can be worked on a bit so it's a little more clear what they are (perhaps a little bigger?) but I think the concept is spot-on. I think it's the best fit for the setting, it captures the pioneer spirit of the game, and a dead body isn't what people who might steal your stuff are after anyway, it's your stuff, as represented by your pack.
I'm happy with the backpacks - gods know I've had to run back and collect mine often enough! It would also be weird, RP-wise, to be resurrected by Pharasma at a shrine and then be faced with rifling through your own mortal remains to collect your stuff. A little darker than I want to go...
Plus, what about conservation of mass? If we just left bodies, we could just kill ourselves over and over again and build cities out of our corpses. But then everything would look like Warhammer, and nobody wants that.
You know, the lore actually says that people brought back by Pharasma leave a corpse. It says so in the Ogg escalation. He has a habit of eating his own corpses.
They make an exception for Ogg. He cleans up after himself, and Pharasma doesn't want to touch his corpse anyway.
I honestly had no idea that it was a backpack until now. Whoops!
Gol Guurzak wrote: I forget who said it, but the standout quote on the topic as far as I'm concerned is "you can't teabag a backpack." It was me and was the most "favorited" thing I ever posted.
So how will necromantic armies be possible if a large portion of the player base will not be able to deploy them without significant modification?
Lord of Elder Days wrote: So how will necromantic armies be possible if a large portion of the player base will not be able to deploy them without significant modification? See 'Bonedancer Escalation'
Recent threads in Pathfinder Online
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