| GM Captain Trips |
For all those concerned about pidgeon-holing, don't worry. I not only realize that characters are fluid and change over time, but also that they can serve many roles. My decisions on who makes the game are in no way based on the roles I classified everyone into. That just makes it easy for you all to see who else has applied and what their potential role might be.
Honestly, I'll probably just flip coins at this rate, so many great applications. :)
Songan
|
I suppose flipping coins would ensure completely neutrality. Unless you're using a trick quarter...
Out of curiosity (and because I'm unable to resist the urge to be a nosy busybody), how many open spots for the game are left? From your earlier comments I would assume you've invited four people in but only two of them were starred in your last summary post.
| "Sir" Trig Jegman |
If you aren't full already, I'd like to apply as Trig Jegman, a gnomish beast rider cavalier. I'm relatively new (about 6 months experience) to pathfinder and this would be my first pbp game so I may have done stuff wrong already.
Trig Jegman
Gnome cavalier (beast rider) 1 (Pathfinder RPG Advanced Player's Guide)(Pathfinder ultimate combat)
LG Small humanoid (gnome)
Init +3; Senses Perception +2
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Defense
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AC 18, touch 12, flat-footed 17 (+6 armor, +1 Dex)
hp 12 (1d10+2)
Fort +5, Ref +1, Will +0
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee: Lance +5 (1d8+4/x3) (Double on mounted charge) (Reach)
Bardiche +5 (1d8+4/19-20/×2) (Reach)
Cestus +5 (1d3+3/x2)
Ranged: Sling +3 (1d3+3/x2)
Special: Challenge 1/day (+1 to hit and damage on one enemy)
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Statistics
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Str 16, Dex 12, Con 16, Int 8, Wis 11, Cha 14
Base Atk +1; CMB +3; CMD 12
Feats: Mounted combat, Precise strike(Tactician)
Traits: Excitable, Student of giant-kind
Skills: Climb+1, Diplomacy+6, Handle animal+6, Know(nature)+2, Perception+2, Ride+5, survival when following tracks +1
Languages: Common, Gnome, Sylvan, Giant
SQ: order (beast), mount (wolf) Tactician Challenge Gnome magic
Other Gear: Cestus, Bardiche, Lance, Scalemail, Bit and bridle, Military saddle, Saddlebags, Sling, Fighter's kit.
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Special Abilities
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Order Challenge: Mount gets +1 to hit against challenged foe.
From a small enclave of gnome druids in the Realm of the mammoth lords, Trig never had any skill with magic but retained the druid's love for taming and riding the beasts of the land. Trig was the subject of much ridicule from a young age because his parents, in a quintessential display of gnomish prankery gave him a (gnomish) girls name!
After many years of peaceful (if slightly annoyed) life in the wilds, Trig went out to seek fortune and fame, finding his pet wolf in the Mindspin mountains and later travelling to Lastwall, where he met an order of cavaliers that combined a druid's love for animals with the cavalier's skill with arms "the order of the beast." They taught him how to charge with lance and swing an axe and, while he was of no noble blood, they gave him his new title. From then on he was known as Sir Jegman.
He was sent to Trunau as an envoy from Lastwall charged with checking in on the besieged town
Trig is boastful and carefree, ruthless in the defence of the natural world. He often does things without thinking about consequences. While of no noble blood, Trig has all the flair and flamboyance of medieval aristocrat and demands that everyone refers to him as Sir Jegman.
| Irnk, Dead-Eye's Prodigal |
Alright! Sorry it has taken me so long, but here is my idea for a character.
| Corentin the Younger |
Corentin the Younger for your consideration.
All stats and fluff within his alias.
As far as posting habits I'm a rather rabid forum watcher and happily post multiple times a day. Play style wise I greatly enjoy the opportunity the PBP format provides to flesh out characters and the relationships they have with each other and the world.
I do still have one open slot for Corentin's campaign trait. I'd like to either go with Trunau Native (the concept being that while not born there he's spent the last few years becoming a member of the community) or Orphaned by Giants (not due to his parents being killed by them but rather that he eventually discovers that giant allies of the force his mercenary band was facing were what lead to their being routed. I would forgo the bonuses until such time as this is uncovered).
Let me know what your thoughts are. I'm ok going with either or dropping both and working in a different one if it seems more appropriate.
| GM Captain Trips |
Alright! Sorry it has taken me so long, but here is my idea for a character.
Irnk, you forgot to post this as the alias :)
| Guru_of_the_Sands |
Alrighty, Kit is complete and ready for review. One bit of backstory is missing due to lack of materials but I will remedy that as soon as possible.
My only non standard Trait is a trait picked up for Adopted and it is Auspicious tattoo from humans of golarion. It's nothing really crazy but I figured i'd point it out.
| GM Captain Trips |
The choice was not easy, and I only wish I had more room for so many of you. It was a tough thing to have to pick from so many great characters, any of which would have made excellent party members. In the end it all came down to a vision for how I saw the game going and how well the pieces (meaning players) fit into that vision.
The following is the list of characters that have been chosen for this campaign, in no specific order.
If you are on this list please go ahead and report in to the discussion thread and we will get things rolling.
Iacobus - Human Warpriest of Kurgess
Johan Fletcher - Human (Dwarf Raised) Ranger
Sasha the Mouse - Halfling Hunter
Hannah Little-Rabbit – Human Bard (Duettist)
Finch of the Breeze - Half-Elf Storm Druid
Corentin the Younger - Human Cavalier
Bellanie Bursk – Halfling Rogue (Vexing Dodger)
And that's it folks. I want to thank everyone who applied, it was a true joy reading the ideas you had come up with.
For those that did not make it, I will be keeping track of the applications and will draw from those who have already applied if we have any players that drop from the game and need replacements.
| GM Captain Trips |
wow, zero dwarves... i did not see that coming...
Honestly, neither did I. I fully expected at least two to be dwarves. It doesn't help that they are pretty much my all time favorite race. As I said, it was a hard selection for me to make. There were so many awesome dwarves that I wanted to be able to include. I have to take the only comfort in one of the characters who was raised by them as my solace.
I would lie if I didn't say that I'm hoping some dies and gets reincarnated, because that's instant dwarf for me, roll be damned.