Regeneration Question


Rules Questions


Alright so I know Regeneration is restricted to specific things that turn it off. Like Acid and fire for a troll.

What happens if you are immune to both fire and Acid, or at least one of those, for example an enhancement in the MIC from 3.5 for armor or shield was Energy Immunity (I think it was a +2 Enhancement) so say someone who had taken the Troll-Blooded feat took this enhancement and placed it on their armor to make them immune to fire.

Do they somehow lose their regeneration? Would they only be able to be killed if someone sundered their armor and thus broke the enhancement?


They can be killed by starvation, suffication, thirst, hunger, etc and death attacks that deal no damage and attribute damage. Regeneration ONLY heals combat damage (weapons or spells that do actually hit point damage).
So even with the armor and resists up, u can still be killed, just not with hit point damage.


Interesting, I was always curious about that.

So Regeneration makes all damage not of Fire and Acid non-lethal damage.

I was curious how this would interact with a Warforged from 3.5, Warforged are immune to Non-Lethal damage so they would take 0 damage from anything short of Acid and Fire, but with that enhancement on their body armor and a shield they could be immune to all damage.

then you take 5 levels of Warforged Juggernaut which has these additions
Construct Perfection (Ex): A warforged that follows the path of the juggernaut seeks to improve itself by embracing its construct heritage. As a warforged juggernaut advances, it abandons what it considers the weaknesses of the living construct form to gain qualities more indicative of true constructs. While retaining its intelligence and sentience, a warforged juggernaut gains the following construct features as it advances in level.
Construct Perfection I—At 2nd level, a warforged juggernaut is no longer subject to nonlethal damage or extra damage from critical hits.
Construct Perfection II—At 3rd level, a warforged juggernaut gains immunity to all mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects).
Construct Perfection III—At 4th level, a warforged juggernaut gains immunity to death effects and necromancy effects.
Construct Perfection IV—At 5th level, a warforged juggernaut is no longer subject to ability damage or ability drain.


Ow no, they would still take full damage, they just can't die from hit point damage. Meaning they can still be knotched unconscious and become helpless and go into the dying state, they just won't ever die unless one of those I mentioned along with fire and acid.
It doesn't convert reg hit point dmg into nonlethal, it simply means that getting down to ur con mod or double doesn't mean death, just means they can hack away and u still be alive but it keeps taking that damage and would take longer to become whole and conscious.


Regeneration in D&D Glossary

It says if you have regeneration all damage is treated as Non-Lethal except for fire and acid damage.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
The Cube of Rubix wrote:

Interesting, I was always curious about that.

So Regeneration makes all damage not of Fire and Acid non-lethal damage.

No, it doesn't.

Regeneration stops a creature dying while its regeneration is active, and heals damage (of any type, including its vulnerable types) at a certain rate while the regeneration is active.

Hitting a troll with fire damage simply stops it's regeneration working in the round following the round in which the attack hit. In that round, it might die.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
The Cube of Rubix wrote:

Regeneration in D&D Glossary

It says if you have regeneration all damage is treated as Non-Lethal except for fire and acid damage.

This is Pathfinder, not D&D.


I see I didn't notice they changed the abilities text.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The PRD is your friend.

Liberty's Edge

Regeneration changed from 3.5 into pathfinder, now all attacks are normal damage but unless its the special version (fire, acid, etc.) then the creature does not die. If the troll had 10 hp to start then was dealt 9 fire damage by the wizard he is alive but close to death and his regeneration is turned off for the round. If during this round Mr. Fighter Von Stabby cuts him up for enough damage to put him at his negative con score the troll dies. If that same fighter waited until the next round after the fire damage then the troll would not die regardless of the damage dealt. It would just be unconsious.

Edit: ninja'ed by quite a few people.

Sczarni

And if you run into a monster who has regeneration of a kind with no "cutoff" or "kill switch" (ie. Tarrasque) you are going to need a to figure out something else to capture it (because killing it isn't really an option). I suggest you get 20 flying mages with mirrors of life trapping. That will almost guarantee that the Tarrasque looks into at least one mirror and is trapped. Just don't let them out later (I suggest a very strong box with no light on a different planet or plane).


So, if something has regeneration they'll need both abilities/magic/items to become immune to the shut off elements, as well as something to prevent suffocation and starvation. Isn't there a ring for that?

Are there any undead with regeneration? They don't need to eat or breathe.

Dark Archive

Scythia wrote:

So, if something has regeneration they'll need both abilities/magic/items to become immune to the shut off elements, as well as something to prevent suffocation and starvation. Isn't there a ring for that?

Are there any undead with regeneration? They don't need to eat or breathe.

No, undead cannot have regeneration.

Universal Monster Rules wrote:

Regeneration (Ex)

A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

Attack forms that don’t deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.

A creature must have a Constitution score to have the regeneration ability.

Format: regeneration 5 (fire, acid); Location: hp.

Dark Archive

You would also require immunity to polymorph effects as they also shut down regeneration


Zelda Marie Jacobs-Donovan wrote:
Scythia wrote:

So, if something has regeneration they'll need both abilities/magic/items to become immune to the shut off elements, as well as something to prevent suffocation and starvation. Isn't there a ring for that?

Are there any undead with regeneration? They don't need to eat or breathe.

No, undead cannot have regeneration.

Good catch, thanks.

Guess it's an Outsider with an iridescent spindle ioun stone then.


The Cube of Rubix wrote:

Alright so I know Regeneration is restricted to specific things that turn it off. Like Acid and fire for a troll.

What happens if you are immune to both fire and Acid, or at least one of those, for example an enhancement in the MIC from 3.5 for armor or shield was Energy Immunity (I think it was a +2 Enhancement) so say someone who had taken the Troll-Blooded feat took this enhancement and placed it on their armor to make them immune to fire.

Do they somehow lose their regeneration? Would they only be able to be killed if someone sundered their armor and thus broke the enhancement?

Energy Immunity, it should be noted, only functions once a day and for one minute in the MIC version. True energy immunity is an epic armor enhancement from the Epic Player's Handbook.

Liberty's Edge

Just noting here, there is a CR 2 dragon called a Nycar that has regeneration 1 (cold iron) and it has ferocity. Pretty lethal combination against players who at level 1-3 May not be carrying cold iron weapons.


Scythia wrote:

So, if something has regeneration they'll need both abilities/magic/items to become immune to the shut off elements, as well as something to prevent suffocation and starvation. Isn't there a ring for that?

Are there any undead with regeneration? They don't need to eat or breathe.

Forget undead, check out inevitables. The Inevitable subtype grants them construct traits. Between that and their built in regeneration (chaotic) they are extremely difficult to destroy.

The arbiter can be taken as an improved familiar.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Inev itable

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