Add Spell in the Wizard's Spellbook


Pathfinder Society

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

can a wizzard learning spells write them in his spellbook besides the two he gets when leveling up?

Silver Crusade 2/5 *

Yes, the cost is listed on pg. 219 of the Core rulebook. If you come across a scroll, and your party agrees to allow you to scribe it, you can scribe it into your spellbook without having to pay for the scroll. Otherwise, you have to pay for access to the spell, typically buying a scroll you want.

5/5 *****

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Tamec wrote:
Yes, the cost is listed on pg. 219 of the Core rulebook. If you come across a scroll, and your party agrees to allow you to scribe it, you can scribe it into your spellbook without having to pay for the scroll. Otherwise, you have to pay for access to the spell, typically buying a scroll you want.

Buying scrolls is a horribly inefficient and expensive way of learning new spells and is not required in PFS. You can use the rules in the CRB to buy access to spellbooks. This costs half the cost to scribe new spells.

You can also scribe scrolls you find or exchange spells with other PC wizards if you can get agreement. Again you only pay the cost to write them down.

5/5 5/55/55/5

Yes. Just plunk down the library fees to aram zey and bring your special inks. No food allowed in the spellbooks section.

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Don't forget, I talk in Pathfinder Society Rules.
i mean, There no are time in the scenario, no can craft weapon or magic items, no writte scrolls, this rules.

Dark Archive 4/5 5/55/5 ****

Furansisuco wrote:

Don't forget, I talk in Pathfinder Society Rules.

i mean, There no are time in the scenario, no can craft weapon or magic items, no writte scrolls, this rules.

You can't write scrolls, but there is downtime between scenarios in which you can access spellbooks to write new spells into your's paying the price listed in the CRB. Doing this is the same as making a purchase of an item, i.e. let your GM know at the end or start of game where you are going to do the writing what spells you will want to add and the cost to do so. They can make a note of it on your chronicle sheet and you will have the spells added to your spellbook.

5/5 5/55/55/5

Furansisuco wrote:

Don't forget, I talk in Pathfinder Society Rules.

i mean, There no are time in the scenario, no can craft weapon or magic items, no writte scrolls, this rules.

I'm aware of that.


Can I scribe spells from another PC's spellbook into my own? What about gaining spells via scrolls found during an adventure? [/spoiler:

Players are welcome to exchange spells with each other during an adventure. They must still follow all the normal rules as put forth in the Core Rulebook and their class descriptions (for instance, an alchemist can scribe from a wizard, but not vice-versa) and they must not bog the session down.

Similarly, scrolls found during an adventure can be used to add spells to spellbooks and similar class features (such as a witch's familiar), using the normal rules for doing so. Scrolls used in this way during an adventure do not need to be purchased, but are still consumed as normal.

With either method, the GM should sign off on the spells gained (after witnessing successful skill checks) on affected players' chronicle sheets. All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.

In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS.

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Thanks guys, you are all the best.

4/5

This topic is well discussed in other threads.

there are Feats and a Spell that help reduce the cost of Scribing before you have enough cash to buy a Blessed Book.

When start make sure you get your free Starting Spells as per the CRB, Zeros and (3 +INT mod) First Level spells.
Hopefully you play with another Wizard at the table, otherwise buy 2-4 First level spells and try to learn them from your master (NPC) before you start play. This will come out of your starting gold.
Make sure you have a good list - Mage Armor, Shield, Infernal Healing, Colorspray, Sleep, Shocking Grasp, Magic Missile, Grease, Vanish are good choices and most should be on your spell list.

Once you hit Second level get some more spells along with your 2 freebies. You'll have some cash by then. Always have 2 spells in your speciality school so you have a choice as where to put that dedicated slot.

At third level get your 2 +2 from your table Wizard or NPC if you are in a good sized city. Each Chronicle buy another 2. etc.

Around your 16th-17th Chronicle think about pre-buying some spells (Learning spells that you cannot cast) so when you go up your list will be well populated with 5-6 spells. You will need a Spellcraft score that makes this practical.

Scrolls are a free source in a scenario but usually you have what's on them and they are not that frequent.

If there is a wizard in a scenario that you defeat - have the GM write his _complete_ spell list on the chronicle. It is a rare event. Learn what you can at the time.

the best source of spells is another wizard in the party. It's outright cost sharing.

Lantern Lodge 3/5

Stephen Ross wrote:
there are Feats and a Spell that help reduce the cost of Scribing before you have enough cash to buy a Blessed Book.

My search foo is terrible and I cannot find the Spell or feat other than Cypher Script which reduces the costs of scribing. Any assistance with references?

Sovereign Court 5/5

i use cypher script. reduces cost and page consumption so u dont have to carry as many spell books

Shadow Lodge 5/5

interested in the spell myself as well

Grand Lodge 4/5

Stephen Ross wrote:
Around your 16th-17th Chronicle think about pre-buying some spells (Learning spells that you cannot cast) so when you go up your list will be well populated with 5-6 spells. You will need a Spellcraft score that makes this practical.

This made me laugh.

Remember that you can scribe, as a Wizard, from a Magus's spellbook, as well.

And, honestly, with the ability to Take 10, it doesn't take much to scribe a spell in a spellbook. It only takes a 20 to understand the spell, if you don't have the assistance of either the spellbook owner or Read Magic, and the DC to scribe is only 15 + spell level.

9th level spell requires a 24 to do, and a Take 10 only requires a 14 to get there.

1st level Wizard, 18 Int, 1 rank in Spellcraft:
Ranks: 1
Class skill: +3
Int mod: +4
Total: 18, which lets her scribe up to 3rd level spells easily.

At 6th level, with a +2 Int item, a rank per level in Spellcraft, that becomes:
Ranks: 6
Class skill: +3
Int mod: +5
Total: +14, which gets the 9th level spells, and even makes the Read Magic or spellbook owner requirement moot.

The typical Magus, with a 16 Int, is only running a level behind this median Wizard, too. For a maximized Int Wizard, starting with 20, it gets even easier, especially since they are going for the better + Int headband earlier...

Typically, for scribing spells, it is mainly a pro forma, "Do you have the money to cover the scribing costs?"

4/5

I understand... but there are players out there who do not maximize their Spellcraft. I suppose they are conserving ranks or some such idea.

The real key is Learning(understanding) the spell... once that is done you can scribe it at anytime. That's the Spellcraft DC 15 +SplLvl.
I agree that usually it does become moot and just a matter of cost at some point.

I wouldn't suggest learning spells 2 spell levels above what you can cast in PFS. In a home game where resources are scarce it is a good idea. It's really more about having spells under your belt so when you get the bump in spellcasting levels due to level gain(3,5,7,9,... for Wiz) you will have spell options for your next game and not get caught with your magical pants down... lol... I've had a GM that refused to let me learn spells before the game started. Some people are just that way.

I also advocate only memorizing a core set of frequently used support/defensive spells leaving the rest of your slots open. Memorize your spell list AFTER the briefing in scenarios. It only takes an hour at most... and they'll wait or you can do it while packing...

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Before the ACG you could just flop down 50 gp for a +2 scribe spell item (MW tool).

With the ACG there's the Cheat Sheat which does the same but costs 100, so that's another 2 ranks you don't need to put in spellcraft to get to the 14 needed to scribe level 9 spells into your spellbook.

Considering most PFS play doesn't go above level 12, you'd only have to go up to level 6 spells.

A DC 21 to scribe a spell into your spellbook or feed the scroll to your familiar:
Rank 2 + Class 3 + Item 2 + Int 4 + Take 10 = 21

Even if you are trying to conserve skillpoints, putting 1 point into spellcraft at level 1 and a second one at level 11 ensures that you can scribe all spells you want into your spellbook at levels you can use them. If you go to int 20 or higher you don't even need the second point.

Sometimes it feels like people forget that masterwork tools exist for skillchecks like these.

*

Stephen Ross wrote:
I also advocate only memorizing a core set of frequently used support/defensive spells leaving the rest of your slots open. Memorize your spell list AFTER the briefing in scenarios. It only takes an hour at most... and they'll wait or you can do it while packing...

I leave one slot per level open, but got caught out in one of those 'middle of the night go now Now! NOW!' scenarios. I will leave a couple slots open, but only at my lower spell levels.

Three other suggestions for copying spells if I may.
First: The standard PFS character sheet does not have a lot of space for spells known. I use that space to put the cost of copying a spell A) from another wizard at the table (or in-scenario scroll) and B) from the Grand Lodge library. (If I can't Take 10 for a specific level, I put the DC needed here also. Remember that a wizard's school & prohibited schools have different DCs.)

Second: Put a rank or two into a craft. Since craft uses Int, you will have a decent Day Job roll. If you have the APG you can also add crafter's fortune to your book, which makes the same roll the next higher result. I spend my Day Job (craft--costuming) rolls on new spells, (I can get two level 1 spells on a take 10, and most of a level 3 spell on a natural 20). Hence I consider my Day Job rolls as 'free spells.'

Third (I got this from other threads here--search for wizard advice :) the standard PF character sheet does not have a lot of space for spells. Write your spellbook on another sheet and your spells prepped on a third. This will let you hand your book to another wizard (alchemist, witch, magus, arcanist, etc.) at the table with less disruption to the game. Add the 'cost to copy' & spellcraft DCs for your less ana... organized brethren.

The Exchange 5/5

to add to Curaigh's bit on passing a copy of your book to another wizard,

1) I will stick on a large post-it note, and request that he write his name and character number and any spells he has in his book that he doesn't see on mine - and then I always add them to my book. (Yeah, even my 9th Rogue with one level of wizard has 5th level spells in his book...). I find it means I get other wizards wanting to adventure with me - and happy to help me with some extra buff spellls...

2) On the list I hand over to other spell casters, I also put an "A" and a "M" note on those spells that also appear in the Alchemist and Magus spell list. Makes it easier for them to track down the ones they can use (they are on their own to determine if they are a different level thou....).

*

heh heh. :) Nosig's rogue is the one I was referring to when I said 'got from other sources'.

That is a good idea about the alchemist & magus (& witch?) spell lists, I do list the source in my spell book, and have several spells in my spell book that I do not own the source for. I never prep them, but figure the next caster might.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
DrParty06 wrote:
Furansisuco wrote:

Don't forget, I talk in Pathfinder Society Rules.

i mean, There no are time in the scenario, no can craft weapon or magic items, no writte scrolls, this rules.
You can't write scrolls, but there is downtime between scenarios in which you can access spellbooks to write new spells into your's paying the price listed in the CRB. Doing this is the same as making a purchase of an item, i.e. let your GM know at the end or start of game where you are going to do the writing what spells you will want to add and the cost to do so. They can make a note of it on your chronicle sheet and you will have the spells added to your spellbook.

That's just the price for access. You still have to pay the cost for scribing the spell into your book.

The Exchange 5/5

Curaigh wrote:

heh heh. :) Nosig's rogue is the one I was referring to when I said 'got from other sources'.

That is a good idea about the alchemist & magus (& witch?) spell lists, I do list the source in my spell book, and have several spells in my spell book that I do not own the source for. I never prep them, but figure the next caster might.

regret to say that the wizard and the witch really can't share spells.... :(

due to the way they each add spells to their, ah, "study sorce" - Witch Familiar and Wizard Book.

In fact, if a single scroll is found during the game, both the Witch and the Wizard couldn't add it to their spell lists. If the Witch burns it to add to her familiar the Wizard can't copy it... and if the Wizard copies it, the Witch can't use it... it's gone. Another Wizard (or Magus/Alchemist) would add it to his book from book of the Wizard that scribed it from the Scroll, but only a Witch could get it from a Witch that added it to his familiar.

Grand Lodge 4/5

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LazarX wrote:
DrParty06 wrote:
Furansisuco wrote:

Don't forget, I talk in Pathfinder Society Rules.

i mean, There no are time in the scenario, no can craft weapon or magic items, no writte scrolls, this rules.
You can't write scrolls, but there is downtime between scenarios in which you can access spellbooks to write new spells into your's paying the price listed in the CRB. Doing this is the same as making a purchase of an item, i.e. let your GM know at the end or start of game where you are going to do the writing what spells you will want to add and the cost to do so. They can make a note of it on your chronicle sheet and you will have the spells added to your spellbook.
That's just the price for access. You still have to pay the cost for scribing the spell into your book.

Hmmm. Not quite sure you have that one right.

Scribing spells, other than when modified by a few feats and/or boons, is something you will always have to pay.

Access cost is only when using an NPC as a source, rather than another PC's spellbook/familiar. or a found scroll/spellbook, and that cost is half the scribing cost.

Scribing cost is 10 times the level of the spell (for your class) squared.
Level 1: 10 gp scribing cost, 5 gp access cost, DC 16 Spellcraft to scribe, DC 21 Spellcraft to decipher (not needed if you have Read Magic prepared, or the spellbook owner is available)
Level 2: 40 gp scribing cost, 20 go access cost, DC 17 Spellcraft to scribe, DC 22 Spellcraft to decipher
Level 3: 90 gp scribing cost, 45 gp access cost, DC 18 Spellcraft to scribe, DC 23 Spellcraft to decipher
Level 4: 160 gp scribing cost, 80 gp access cost, DC 19 Spellcraft to scribe, DC 24 Spellcraft to decipher
Level 5: 250 gp scribing cost, 125 gp access cost, DC 20 Spellcraft to scribe, DC 25 Spellcraft to decipher
Level 6: 360 gp scribing cost, 180 gp access cost, DC 21 Spellcraft to scribe, DC 26 Spellcraft to decipher
*Level 7: 490 gp scribing cost, 245 gp access cost, DC 22 Spellcraft to scribe, DC 27 Spellcraft to decipher
*Level 8: 640 gp scribing cost, 320 gp access cost, DC 23 Spellcraft to scribe, DC 28 Spellcraft to decipher
*Level 9: 810 gp scribing cost, 405 gp access cost, DC 24 Spellcraft to scribe, DC 29 Spellcraft to decipher

* Only available for access in PFS if on a chronicle, or the PC is high enough to have spell slots for that level of spell.

The decipher Spellcraft check is easily bypassed, either by having the spellbook owner available, or using a cantrip, Read Magic. And you can get Read Magic, usable once per day for 10 minutes, with a wayfinder and an unflawed dull grey Ioun stone...

Even if you use Fame limits for spell availability (1st level spells always available, Fame 5 unlocks spells up to 6th level if you combine the access & scribing costs), it is going to usually be more about the caster's wealth than anything else that limits his access to scribing spells.

*

Tweedle-Dum wrote:


regret to say that the wizard and the witch really can't share spells.... :(

due to the way they each add spells to their, ah, "study sorce" - Witch Familiar and Wizard Book.

For some reason I keep thinking the witch can learn a spell and teach it to her familiar. This is true if she learns the spell from a scroll, but I keep adding the ability to a wizard's book in my head. Twice my wizard has gamed with witches and twice (maybe more?) it has been explained to me. I got it, I know I did, but for some reason I keep going back to learn-and-teach and ignoring the source. :P

The Exchange 5/5

Curaigh wrote:
Tweedle-Dum wrote:


regret to say that the wizard and the witch really can't share spells.... :(

due to the way they each add spells to their, ah, "study sorce" - Witch Familiar and Wizard Book.

For some reason I keep thinking the witch can learn a spell and teach it to her familiar. This is true if she learns the spell from a scroll, but I keep adding the ability to a wizard's book in my head. Twice my wizard has gamed with witches and twice (maybe more?) it has been explained to me. I got it, I know I did, but for some reason I keep going back to learn-and-teach and ignoring the source. :P

I know what you mean.

I've got the same problem with so many things in this game....

Grand Lodge 2/5

On the similar subject, how many spells Wizard can add to his spellbook between scenarios?

5/5 *****

Streamwalker wrote:
On the similar subject, how many spells Wizard can add to his spellbook between scenarios?

As many as they can afford to pay for.

Liberty's Edge 4/5 *

Streamwalker wrote:
On the similar subject, how many spells Wizard can add to his spellbook between scenarios?

As many as he can afford. Since the only other limiting factor is time, and time between scenarios is intentionally left vague, you can say it's been a year since your last scenario if you want, and you spent that entire year learning every spell you could buy. ;-)

Liberty's Edge 5/5

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It's most fun if you play a scenario from Season 5, and then play a scenario from an earlier season where the VC sending you out on your mission is either confirmed dead or confirmed no longer in the Society in the scenario you just played, and then you say it was a year in between so you had lots of time to scribe spells. Just be very vague about the sign on the "1" before "year".

I think the only real explanation is that we're all time travellers.

*

doppelgangers

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