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This is what I've got so far. Might change him about, I'm not sure.
Giacomo Berrythwaite of Korvosa — paladin, poet, thespian extraordinaire.
LG male halfling
Str 8, Dex 16, Con 12, Int 12, Wis 8, Cha 19
Traits: Birthmark, Magical Knack
Bard 1: Exotic Weapon Proficiency (heavy repeating crossbow)
Paladin 1:
Paladin 2: Point-Blank Shot
Bard 2: Cha +1
Bard 3: Rapid Shot
Bard 4:
Bard 5: Deadly Aim
Bard 6: Cha +1
Bard 7: Precise Shot
Eldritch Knight 1: Weapon Focus (heavy repeating crossbow)
Eldritch Knight 2: Improved Initiative
Eldritch Knight 3: Cha +1

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This is what I've got so far. Might change him about, I'm not sure.
Giacomo Berrythwaite of Korvosa — paladin, poet, thespian extraordinaire.
LG male halfling
Str 8, Dex 16, Con 12, Int 12, Wis 8, Cha 19
Traits: Birthmark, Magical KnackBard 1: Exotic Weapon Proficiency (heavy repeating crossbow)
Paladin 1:
Paladin 2: Point-Blank Shot
Bard 2: Cha +1
Bard 3: Rapid Shot
Bard 4:
Bard 5: Deadly Aim
Bard 6: Cha +1
Bard 7: Precise Shot
Eldritch Knight 1: Weapon Focus (heavy repeating crossbow)
Eldritch Knight 2: Improved Initiative
Eldritch Knight 3: Cha +1
You should probably switch your first two levels there, EWP requires BAB +1 which Paladin will give you but Bard doesn't, and you'll end up with a couple extra hit points as well.

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Warrick Blackstone wrote:Walter Sheppard wrote:But monk 2 gets a bonus feat and can't pick niether of the 2 feats shown, with that ability.Warrick Blackstone wrote:Jiggy wrote:.
Monk2: Mobility (also Evasion), Weapon Focus
I think you have to reconsider your feats, since you can only pick one of the feats you have chosen because mobility is first a monk bonus feat at lvl 6 and weapon focus is not on his list.
Maybe combat reflexes would be decent for you?One of those feats is his normal level 3 feat, he's just "monk 2" when he gets it.
At least that's my reading of the post.
Correct. His build is listing all feats obtained. Clearly one of those feats is in error, but the other is just his regular level 3 feat.
That's why his build is getting feats at odd fighter levels, like "fighter 3 spring attack." Fighters don't get bonus feats at level 3, so we can presume that comes from his regular feat progression.
At least I'm pretty sure that's what he's done. I do the same thing with my builds :P
I know that, I never said anything about that, I only pointed out that one of his feats at the 3rd lvl couldn't be taken together with the other.

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Urist McWeasel - Dwarf Rogue
STR 16
DEX 16
CON 14
INT 10
WIS 12
CAR 06
Rogue 1: Twf
Rogue 2: Combat trick: Martial weapon (dwarven urgosh)
Rogue 3: Weapon focus: Dwarven Urgosh
Rogue 4: Trap spotter
Rogue 5: Power attack
Rogue 6,7,8.. : no idea
Traits:
Armor expert, poverty (for survival)
Skills, at first level
Climb
Disable device
Perception
Survival
Bluff
Sleigth of hands
Stealth

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Magnhild Svenjadottir - Human Paladin (Iomedea)
Str 16
Dex 12
Con 14
Int 13
Wis 10
Cha 12
Traits:
Bully (+1 intimidate, intimidate as class skill)
Indomitable faith (+1 will save)
Skills (2+1 int, +1 human, +1 favored class)
Diplomacy
Handle animal
Intimidate
Knowledge (religion)
Sense motive
Grabbing Dazzling display and keeping intimidate as high as possible to demoralize enemies in the first round of combat and giving them the chance to surrender :)

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Right now I have a Half-Elf Cleric of Pharasma (Repose and Knowledge), but I'm still rejiggering him (he's had one adventure so far). I want to play a more active role compared to my other Cleric, but I can't figure out how. His sole claim to fame right now is that he has a +13 Perception on level 1 and that he's hugged a bear to find out what he's capable of. Apparently, bears really hurt.

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Second one!! Posted it in challenge thread also...
Stanely Stubborn Gnubtoes Picklepoacher
Male gnome fighter 1
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 15 (1d10+5)
Fort +3, Ref +1, Will +0; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee club +5 (1d4+3) or
. . gnome hooked hammer +5 (1d6+4/×3/×4) or
. . longspear +5 (1d6+4/×3)
Ranged sling +3 (1d3+3)
Special Attacks hatred
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Statistics
--------------------
Str 16, Dex 12, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Combat Reflexes, Toughness
Traits observant, sacred touch
Skills Acrobatics -3 (-11 to jump), Climb +3, Craft (baskets) +5, Perception +7; Racial Modifiers +2 Craft (baskets), +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ gnome magic
Combat Gear potion of cure light wounds; Other Gear scale mail, club, gnome hooked hammer, longspear, sling, sling bullets (10), backpack, basket, bottle, flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), mug/tankard, piton (5), soap, torch (2), trail rations (5), vial (3), waterskin, whetstone, 7 gp, 9 sp
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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This is the character I have decided to go with. I'm going to multiclass alternate levels with Rogue to emulate the old school adventurer type.
Sybilene Moonleaf
Female half-elf fighter 1
CG Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +4
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1; +2 vs. enchantments
Immune sleep
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Speed 30 ft. (20 ft. in armor)
Melee longsword +4 (1d8+3/19-20)
Ranged shortbow +3 (1d6/×3)
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Str 16, Dex 14, Con 12, Int 14, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Improved Initiative, Power Attack, Skill Focus (Stealth)
Traits Magical Talent (Disrupt Undead), reactionary
Skills Acrobatics -3 (-7 to jump), Climb +2, Perception +4, Stealth +1, Use Magic Device +1; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Goblin
SQ elf blood
Combat Gear acid, alchemist's fire (2), oil (2); Other Gear hide armor, heavy wooden shield, arrows (20), longsword, shortbow, backpack, belt pouch, crowbar, flint and steel, hooded lantern, silk rope (50 ft.), waterskin, 7 gp, 8 sp
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Disrupt Undead, 1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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I have two pathfinder books, the CRB and the APG, meaning I am going to give the core mode a try and see how everything fits into place.
I might try a barbarian because theres no pressure on me to pick certain things and do what is the best for DPS. I just want to play a person who beats things to death with a large weapon. Not optimize myself to perfection.
Mostly going to play a half elf barbarian who isn't a multiclasser, because multiclassing is a lot of work and beating things to death tends to take up a lot of your time.

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I learned a few things in this thread.
First of all my cleric has relatives in the society! Niccolo Galonnica sends his regards to his cousins.
My gish build seems different from the ones other people are using.
Fighter 1/ Bard 4/Dragon Disciple 4/Eldritch Knight 2 gets to EK without early entry while only taking 2 BAB hits. I'm not loving being a level 1 fighter, but it should be better once someone gets a wand of CLW.
The other character I have is going Ranger 6/Wizard 1/Arcane Archer 4 though I'm not sure when to take the level of wizard or what school to specialize in. I think this should play pretty normally as an archer and well as a skill character with 14 int and ranger skills. I guess this one counts as a gish too technically.

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I learned a few things in this thread.
First of all my cleric has relatives in the society! Niccolo Galonnica sends his regards to his cousins.
My gish build seems different from the ones other people are using.
Fighter 1/ Bard 4/Dragon Disciple 4/Eldritch Knight 2 gets to EK without early entry while only taking 2 BAB hits. I'm not loving being a level 1 fighter, but it should be better once someone gets a wand of CLW.The other character I have is going Ranger 6/Wizard 1/Arcane Archer 4 though I'm not sure when to take the level of wizard or what school to specialize in. I think this should play pretty normally as an archer and well as a skill character with 14 int and ranger skills. I guess this one counts as a gish too technically.
you could always play your first level as something other that Fighter (like Bard?) , then re-write him as he levels to 2nd to take the fighter level 1st... I did that for a Cleric with a level of Fighter dip - played him in his first game as Cleric and then when he leveled to 2nd it was amazing! his first level was fighter (more HP that way....)
;)

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I'm torn.
I'd originally planned a Halfling Arcane Trickster (Elemental Sorcerer 4/Rogue 4/Arcane Trickster 4). The plan had been a ray sneak attack focused rogue (for the opening salvo) who could then easily close for melee flanks or continue to harass/snipe with ray spells/abilities. At later levels, Invisibility and other tricks would allow for more regular ranged sneak attacks.
But the Core Challenge had me with a Dwarf Sorcerer, and I'm drooling a little bit at the monstrosity with a longspear and 130+ hitpoints I've crafted.

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I'm thinking of a Half - orc Sorcerer, Drodak Valmont. He'll be one of many illegitimate children to the Valmont family, formerly of Galt. Wanted a sorcerer for the face skills and spells, and I don't really have a Sovereign Court Agent, so I went with this.
I went with half orc for the darkvision. Really nice to not need light.

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Oh! Maybe I could make a quarterstaff-wielding TWF paladin... Maybe into Dragon Disciple later? Hrm...
EDIT: Or maybe a dwarven druid, to be the only not-a-Gimli-clone in the entire Core Campaign.
My dwarf's a cleric.
I also have a human druid with velociraptor pet and a half elven monk focused on quarterstaff flurries with Shillelagh wand and maxed UMD.

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Jiggy wrote:Oh! Maybe I could make a quarterstaff-wielding TWF paladin... Maybe into Dragon Disciple later? Hrm...
EDIT: Or maybe a dwarven druid, to be the only not-a-Gimli-clone in the entire Core Campaign.
My dwarf's a cleric.
I also have a human druid with velociraptor pet and a half elven monk focused on quarterstaff flurries with Shillelagh wand and maxed UMD.
It's a winning combination for getting started as a Pathfinder!

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Ryzoken wrote:It's a winning combination for getting started as a Pathfinder!
My dwarf's a cleric.I also have a human druid with velociraptor pet and a half elven monk focused on quarterstaff flurries with Shillelagh wand and maxed UMD.
Not going to lie, I believe I got the idea from one of your posts. Looks gross, can't wait to try it.

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Every now and then it's the classic flurry of misses, but the rest of the time you're flurrying with a greatsword. I'm keen to see it in action now that I have a ki pool and potentially 3 attacks at level 4. Seems gross.
I'd be very interested in making a case study of this, if you wouldn't mind posting updates on your experiences.

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Walter Sheppard wrote:Every now and then it's the classic flurry of misses, but the rest of the time you're flurrying with a greatsword. I'm keen to see it in action now that I have a ki pool and potentially 3 attacks at level 4. Seems gross.I'd be very interested in making a case study of this, if you wouldn't mind posting updates on your experiences.
Details from last night's game
Buffs: shillelagh, Inspire Courage +1, Ki--extra attack
Result: flurry of shillelagh quarterstaff +8/+8/+8 (2d6+6)
Encounter #1
This was a fight against multiple lower CR combatants. We were aware of combat, so my quarterstaff was already shillelaghed. After being surrounded, I delayed until our bard performed then attacked. I did 37 damage across three attacks, below average but enough to drop three different foes. Fight did not last beyond the first round
Encounter #2
This was a difficult fight against a single, higher CR opponent with DR 5/- (this guy). Again, my staff already had shillelagh and combat began with me base-to-base with the opponent. I waited for the bard to Inspire before attacking. In the first round I connected with all my attacks against an AC of 18, dealing 43 damage across the three hits, or 28 after DR was applied. It responded by beating my face for a good amount of damage (4d6+16), before we dropped it on the second round.
Encounter #3
This encounter was against a second single, hard hitting opponent in tight quarters. I was unable to get into position to attack in melee for the first couple of rounds, after which it had already been savaged. I did not have time to use shillelagh this fight, so when I got my full round of attacks off they were unarmed strikes at +7/+7 for (1d8+5). Had the creature had DR, I would have spent a round casting the spell or tried combat maneuvers instead.
Encounter #4
The final encounter was a rather easy fight against three wounded creatures that we had time to prepare for. I entered this fight buffed to the teeth--enlarge person, longstrider, shillelagh, and Inspire Courage. With move speed of 50 ft., my first round was move and take single attack with a +8 for 3d6+9, that connected for an even 20 damage--just about average. We mopped up the rest of them on the subsequent round.
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First Impressions
With 1 round of prep time, I can deal anywhere from 2d6+5 to 6d6+15 damage fairly reliably. This increases with a support character, which is expected.
Assuming the same STR score of 19 (23 when raging), a Barbarian at level 4 could expect to deal 2d6+9 damage, ignoring crits. This theoretical Barbarian would have a +3 to hit higher than me, and his crit range would be doubled (assuming a greatsword). Also, this Barbarian doesn't need 1 round to prepare. Overall, this theoretical Barbarian would likely be more consistent with his damage, but my spike has the potential to be much greater.
Neither of us have Power Attack in these examples, but if we added it, the Barbarian's hit would drop by 2 and mine would drop by 1. His damage would increase by 3 per round, and mine would increase by up to 6 per round.
For example, against the elemental, the Barbarians maximum damage in a single round is 21 damage, or 16 after DR. My maximum damage against the same creature would be 51 damage in a single round, or 36 after DR. This is more than double the Barbarian's potential output. These numbers will not change much until level 6, when the Barbarian gains his second iterative attack.
So for the first half of a PFS career, this monk build is dealing the same if not more than a typical barbarian build. It's feeling like this monk is the magus of Core play, having the potential to deal a lot of damage at such a low level. While I do have less health than our theorycrafted barbarian, I have a higher AC and many more tricks: Stunning Fist, Ki pool, a myriad skills, strong saves in each category, and more gold--no need to purchase a +1 weapon yet.

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Thanks, Walter! If I may ask, what are your other ability scores, and what is your AC like? Please keep the updates coming as you level up. :)
Also:
...quarterstaff +8/+8/+8...
...
...I connected with all my attacks against an AC of 18...
Lucky skunk. ;)
EDIT:
Neither of us have Power Attack in these examples, but if we added it, the Barbarian's hit would drop by 2 and mine would drop by 1. His damage would increase by 3 per round, and mine would increase by up to 6 per round.
You do not get –1 to hit and +6 to damage, you get three instances of –1 to hit and +2 to damage. If you're going to lump it all together and call the damage boost "+6 damage", then you need to call the penalty "–3 to hit".
Also, if the barbarian's Power Attack penalty is –2, then his damage boost is +6, not +3.That actually makes the comparison rather interesting.

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I tried to make it clear with that syntax that I don't expect all attacks to hit, that's why I said "up to 6 per round."
My character sheet in all it's detail, along with accounts of my scenarios played is found here.
With the updated Power Attack for the Barbarian, it does 3 more damage than expected. Which is still less than half of my monks potential output. :P

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I have been playing alongside Walter with my 18 str power attacking ranger (archery combat style for a switch hitter). It is at level 4 my melee is +7 for 2d4+12 18-20/x2, ranged is +5/+5 for 1d8+4 /x3 (+2 favored enemy against humans). I have more hp but less ac than the monk (at level 4 I have 18 AC and 44 hp), and am often into melee a bit later as my first round is usually a rapid shot (before everyone is in melee). Overall we have been working quite well as a team and the monk often out damages my ranger.
In the game that Walter posted about I was only level 3, so I was attacking for +7 for 2d4+9 instead. The two big single fight targets both ended up knocking my character unconscious (I rushed in both times to present myself as a target so the level 1's at the table would survive, also the character himself is a bit reckless).

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How good is core barbarian?
It's in the playable half but you still require other caster classes because spell sunder isn't core.
are reach weapons good for barbarians?
Spectacular prior to 12.
Rage power ideas?
Superstitious and unexpected strike come to mind.
The character won't really have any backstory, hes just a half elf murderbeast.
My murderhobo dwarf hates doors and trees. You'd be impressed how much just being a badass door hater impresses itself upon a group.