Karzoug the Claimer

Signifier Antonius Gallonica's page

155 posts. Organized Play character for andreww.

Full Name

Venture Captain Antonius Gallonica


| HP: 223/218 | AC: 30 (14 Tch, 25 FF) | CMB+15, CMD 27 | F:26, R:21, W:26 +2vs enchant, +3 vs MA, +2 vs cold | Init: +17 Per: +38, SM: +31


| Speed Fly 40 |

1st 8, 2nd 5, 3rd 3, 4th 8, 5th 5, 6th 5, 7th 5, 8th 2, 9th 2
Conditions: IMind 13/19, FoM, GrInvis 17/19, Hand 18/19


Male LN Half Elf Sorcerer (Razmiran Priest) 18

About Signifier Antonius Gallonica

The son of a wealthy Chelxian mercantile family Antonius struck out into the world to make his own fortune. He saw joining the Society as one of the best opportunities to explore the world, hone his skills and improve his sorcery.

One day he shall retire and return home to take control of the family business. To ensure his place in future Cheliax he has dedicated himself to the Hellknight Order of the Gate. Outwardly devout to the teachings of Asmodeus (Thrunes agents could be anywhere!) in truth he reveres Razmir. He has joined the Hellknights recognising the opportunities such membership gives him in advancing in Chellish society.

Stat Block:

Viscount Antonius Galonnica, Signifier of the Gate
Male half-elf sorcerer (razmiran priest, wildblooded) 18
LN Medium humanoid (elf, human)
Init +16; Senses low-light vision; Perception +36

AC 25, touch 15, flat-footed 20 (+4 armor, +5 Dex, +6 shield)
hp 164 (18d6+90)
Fort +21, Ref +19, Will +24; +2 vs. enchantments, +8 resistance bonus vs. mind-affecting
Defensive Abilities dual minded[APG]; Immune sleep

Speed 30 ft., fly 40 ft. (good)
Melee +1 dueling cestus +8/+3 (1d4-1/19-20) or
cold iron dagger +7/+2 (1d4-2/19-20) or
silver dagger +7/+2 (1d4-3/19-20)

Sorcerer (Razmiran Priest, Wildblooded) Spells Known (CL 19th; concentration +31, +36 cast defensively)

9th (4/day)—aroden's spellbane, shapechange, time stop, wish

8th (7/day)—clenched fist, mind blank, greater possession[OA] (DC 30), power word stun, greater shadow evocation (DC 30), stormbolts[APG] (DC 34)

7th (8/day)—limited wish, mass mydriatic spontaneity (DC 33), plane shift (DC 29), prismatic spray (DC 33), greater shadow conjuration, greater teleport

6th (8/day)—chain lightning (DC 32), disintegrate (DC 28), greater dispel magic, mass suggestion (DC 28), true seeing, veil (DC 28)

5th (8/day)—dismissal (DC 27), echolocation[UM], icy prison[UM] (DC 35), life bubble[APG] (DC 27), overland flight, telekinesis (DC 27), telepathic bond

4th (9/day)—acid pit[APG] (DC 26), dimension door, dragon's breath[APG] (DC 30), emergency force sphere, enervation, fear (DC 26), greater invisibility

3rd (9/day)—aqueous orb[APG] (DC 25), dispel magic, haste, heroism, invisibility sphere, paragon surge[ARG], remove disease, communal resist energy[UC]

2nd (9/day)—aid, aram zey’s focus, bestow insight, darkvision, false life, full pouch (DC 24), glitterdust (DC 24), investigative mind[ACG], mirror image, page-bound epiphany, pilfering hand[UC], raiment of command, see invisibility

1st (9/day)—ant haul[APG] (DC 23), charm person (DC 23), disguise self, feather fall, grease, heightened awareness[ACG], liberating command[UC], mage armor, magic missile, shield, silent image (DC 23), snowball[UW], true strike, unseen servant, vanish[APG] (DC 23)

0 (at will)—detect magic, detect poison, ghost sound (DC 22), mage hand, mending, message, open/close (DC 22), prestidigitation, ray of frost

Bloodline Sage

Str 7, Dex 20, Con 20, Int 34, Wis 17, Cha 7

Base Atk +9; CMB +7 (+9 disarm); CMD 22 (24 vs. disarm)

Feats Alertness, Expanded Arcana[APG], Expanded Arcana[APG], Expanded Arcana[APG], False Focus, Greater Spell Focus (evocation), Improved Initiative, Persistent Spell[APG], Quicken Spell, Silent Spell, Spell Focus (evocation), Spell Perfection (icy prison)[APG], Spell Penetration, Greater Spell Penetration

Traits fate's favored, student of philosophy

Skills Acrobatics +7, Appraise +14, Bluff +39 (+27 to Feint), Climb +0, Craft (alchemy) +18, Diplomacy +36 (+22 to gather info, +3 vs. Hellknights), Disable Device +31, Disguise +0, Escape Artist +33, Fly +24, Heal +5, Intimidate +0, Knowledge (arcana) +37, Knowledge (dungeoneering) +32, Knowledge (engineering) +15, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +32, Knowledge (nature) +15, Knowledge (nobility) +18, Knowledge (planes) +35, Knowledge (religion) +35, Linguistics +29, Perception +36, Ride +7, Sense Motive +29, Sleight of Hand +8, Spellcraft +39, Stealth +7, Use Magic Device +25 (+9 to activate divine items)

Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Ignan, Infernal, Kelish, Orc, Osiriani, Senzar, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian

SQ arcane apotheosis, arcane training[APG], elf blood, false piety, metamagic adept (At will), razmiran channel, school power (evocation)

Magical Gear:
greater extend metamagic rod, ring of invisibility, ring of greater inner fortitude, belt of physical might +6 (Dex, Con), cloak of resistance +5, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone (bluff, diplomacy, UMD, sense motive), cracked pale green prism ioun stone (saves), dark blue rhomboid ioun stone, eyes of the eagle, gloves of elvenkind[ARG], handy haversack, headband of mental prowess +6 (Int, Wis), orange prism ioun stone (in wayfinder), pages of spell knowledge (ant haul, bestow insight, darkvision, disguise self, false life, feather fall, heightened awareness, investigative mind, liberating command, mage armor, raiment of command, shield, true strike), robe of arcane heritage[APG], stone of good luck (luckstone), tome of clear thought +4 (used), vest of escape, wayfinder[ISWG], badge with cl11 spell level 5 continual flame cast on it, sihedron brand, +2 profane to fort, 1/day 2xlvl in temp hp

Potions, Scrolls and Wands:

Potions gaseous form, remove blindness/deafness

Scrolls air bubble, air walk, ant haul, anti-incorporeal shell, barkskin, bless weapon, breath of life (in writs sheath), communal delay poison (x2), commune, comprehend languages, create food and water (x2), create water, daylight (x2), death ward (x2), detect chaos, detect evil, detect good, detect law, detect secret doors, detect undead, dimensional anchor, eagle eye, endure elements, enlarge person, entangle, fickle winds, fog cloud, freedom of movement, greater false life, greater restoration, gust of wind, heal (in wrist sheathe), hide from undead, honeyed tongue, invisibility, invisibility purge (x2), lesser restoration, magic circle against chaos (x2),magic circle against evil (x2), make whole (CL 12th), monkey fish, negate aroma, obscuring mist, pass without trace, planar adaptation, protection from chaos, protection from good, protection from law, raise dead, remove blindness/deafness, remove fear, remove paralysis, remove sickness, restoration, restore corpse, ride the waves, sanctify corpse, see invisibility, shield of faith, silence, speak with animals, speak with dead, speak with plants (x2), stone shape (x2), stoneskin, summon monster iv, summon monster vii, suppress charms and compulsions, tongues, touch of the sea, water breathing (x2), wind walk, wind wall (x2)

Wands freedom of movement (1 charge), heightened awareness (44 charges), infernal healing (34 charges)

Mundane Gear:
acid (4), alchemical grease[APG] (4), alchemist's fire (3), antiplague[APG] (2), antitoxin (2), blood-boiling pill, holy water (4), smokestick (2), soothe syrup[APG], tanglefoot bag (2), , bandolier[UE], bedroll, blanket[APG], bottle (2), candle (6), chalk, coffee pot[UE], earplugs[APG], fine wine (per bottle) (2), fishhook, flint and steel, golden holy symbol of Razimir (5), grooming kit[UE], hammer, heritage book[UE], ink, inkpen, jewelry[UE], masterwork thieves' tools, masterwork tools (bluff, diplomacy, escape artist, perception, UMD), mirror, mug/tankard, mwk manacles, paper (10), pathfinder chronicle (1 for each knowledge skills), potion sponges (3), sacks (2), sewing needle, signet ring, , silk rope (50 ft.), small tent, smoked goggles[APG], soap, spell component pouch (3 in handy haversack), spell component pouch (1, on person), string or twine[APG], sunrod (3), tindertwig (4), trail rations (7), waterskin, wrist sheath, spring loaded (2)

Armour and Weapons:
+5 mithral buckler, +1 dueling cestus[APG], cold iron dagger, silver dagger

Spell Foci:
15gp Magnificent Mansion, 1000gp spellbane focus, 10gp miniature shovel focus (worth 10 gp), 1500gp shapechange focus, 1500gp contingency focus, 500gp true seeing materials, 25000gp worth of diamond dust

PFS Information:

PFS#: 44523-2
Faction: Exchange


Sihedron Brand: 2xCL temporary HP 1/day

+1 insight bonus to AC and Saves during surprise rounds or when flatfooted (Legacy)

Permanent Endure Elements (Cold) - Shades of Ice III

+2 Day Job checks - The Green Market

Free Wayfinder and +2 to Bluff, Dilomacy and Intimidate versus PFS members, Heresy of Man I An Agent Uncovered

Free See Invisibility Scroll - Sewer Dragons of Absalom

Academy of Secrets: +5 knowledge and spellcraft checks when he has access to the Acadamae

Conjuration spells to use with Shadow Conjuration:

All Summon x

6: Acid Fog, Chains of Light, Whip of Ants, Wall of Iron, Conjure Black Pudding

5: Acidic Spray, Wall fo Stone, Whip of Centipedes, Secret Chest, Major Creation, Faithful Hound, Hungry Pit, Geyser, Corrosive Consumption, Cloudkill

4: Communal Phantom Steed, Solid Fog, Secure Shelter, Minor Creation, Greater Infernal Healing, Fleshworm Infestation, Conjure Deadfall, Black Tentacles

3: Stinking Cloud, Sleet Storm, Silver Darts, Snake Sigil, Rain of Frogs, Phantom Steed, Ash Storm