Core campaign - what will you play?


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The Exchange *****

andreww wrote:
nosig wrote:
R2D2TS wrote:
nosig wrote:
ah... how are you two getting around the Core requirement to be able to cast 2nd level Devine spells with only one level of Cleric?
I believe they are using one of the domain powers to qualify. I think the Copycat(Sp)of the Trickery Domain is the one that works. I might be wrong but I am not sure of any others right now.

but Copycat isn't a 2nd level spell.... anymore than Cure Light Wounds would be a 3rd level spell because it works like Cure Serious Wounds.... or vanish[/i is a 2nd level spell because it functions like [i]invisibility.

Copycat says it..."functions as a single mirror image...". not that it functions as a mirror image spell.

Did it get ruled somewhere that this counts as the 2nd level spell mirror image?

Yes, my recollection is that the decision was if an SLA references a spell it counts as that spell.

any chance of getting a link for that? just for when this comes up?

Thanks!

edit: anyway, IMHO the reference in question is not to the mirror image spell, it is to the image created being like the ones created by the spell.
This would be like the Force Missile that Evokers gett being LIKE a Magic Missile - but not being the same (doing only a D4 for example, and being only one missile when created by a 5th level caster...).

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

nosig wrote:
R2D2TS wrote:
nosig wrote:
ah... how are you two getting around the Core requirement to be able to cast 2nd level Devine spells with only one level of Cleric?
I believe they are using one of the domain powers to qualify. I think the Copycat(Sp)of the Trickery Domain is the one that works. I might be wrong but I am not sure of any others right now.

but Copycat isn't a 2nd level spell.... anymore than Cure Light Wounds would be a 3rd level spell because it works like Cure Serious Wounds.... or vanish[/i is a 2nd level spell because it functions like [i]invisibility.

Copycat says it..."functions as a single mirror image...". not that it functions as a mirror image spell.

Did it get ruled somewhere that this counts as the 2nd level spell mirror image?

There's already a rule in place that when an SLA is based on a spell, it is the same spell level as that spell. The only time it's not is when there's no spell available to draw from (such as a lot of domain/bloodline powers that I think most people don't even realize are SLAs). There's a separate mechanic for determining effective spell level for those cases where no spell comparison is given.

This was all confirmed by SKR when the whole "SLAs count as spells" thing first came around.

The Exchange *****

Jiggy wrote:
nosig wrote:
R2D2TS wrote:
nosig wrote:
ah... how are you two getting around the Core requirement to be able to cast 2nd level Devine spells with only one level of Cleric?
I believe they are using one of the domain powers to qualify. I think the Copycat(Sp)of the Trickery Domain is the one that works. I might be wrong but I am not sure of any others right now.

but Copycat isn't a 2nd level spell.... anymore than Cure Light Wounds would be a 3rd level spell because it works like Cure Serious Wounds.... or vanish[/i is a 2nd level spell because it functions like [i]invisibility.

Copycat says it..."functions as a single mirror image...". not that it functions as a mirror image spell.

Did it get ruled somewhere that this counts as the 2nd level spell mirror image?

There's already a rule in place that when an SLA is based on a spell, it is the same spell level as that spell. The only time it's not is when there's no spell available to draw from (such as a lot of domain/bloodline powers that I think most people don't even realize are SLAs). There's a separate mechanic for determining effective spell level for those cases where no spell comparison is given.

This was all confirmed by SKR when the whole "SLAs count as spells" thing first came around.

0.0

wow... ok then.
this is .... troubleing.
thank you.

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

nosig wrote:
this is .... troubleing.

It sounds like a bigger deal than it is.

Think of it this way: this has been around for, what, like a year now? If you're just now encountering it, how much trouble could it really be causing? If it was an issue, don't you think you'd have felt the effects by now?

Lots of folks (well, a certain demographic of folks) had the same reaction when the SLAs-as-spells thing first came up, but the sky still hasn't fallen. (Just occurred to me how ironic it is that there's such an overlap between "people who cried the sky was falling when you could get into a PrC early" and "people who are quick to tell others to stop crying that the sky is falling"....)

Anyway, don't worry about it. It's been around for a while now and has barely made a blip.

*

Jiggy wrote:
Lots of folks (well, a certain demographic of folks) had the same reaction when the SLAs-as-spells thing first came up, but the sky still hasn't fallen. In fact, most of the options that became available don't even get used.

Except for the evangelist. That had to get a hard errata for PFS otherwise it would be a bit of a problem.

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Undone wrote:
Jiggy wrote:
Lots of folks (well, a certain demographic of folks) had the same reaction when the SLAs-as-spells thing first came up, but the sky still hasn't fallen. In fact, most of the options that became available don't even get used.
Except for the evangelist. That had to get a hard errata for PFS otherwise it would be a bit of a problem.

Yeah, there's that one: the exception that proves the rule, really.

The Exchange ***

To be fair I don't think Evangelist would have and neither do other people who live to try and break some of these things. It was a huge knee-jerk reaction to something which at best opened up options.

*

Ragoz wrote:
To be fair I don't think Evangelist would have and neither do other people who live to try and break some of these things. It was a huge knee-jerk reaction to something which at best opened up options.

Extreme early access to specific obedience effects would definitely break the game. Some of them grant high level SLA's before you'd get them. Additionally one level of progression for monks would mean your FoB progresses normally with -1 BAB.

****

I got an aasimar that I could branch into being an eldritch knight. Other options include an arcane archer, cleric, or wizard.

***

Tsriel wrote:
I got an aasimar that I could branch into being an eldritch knight. Other options include an arcane archer, cleric, or wizard.

Any race boons from the existing campaign cannot, as i understand it, be used in the core campaign. Further, if you have a non core chronicle applied (so as to grandfather from when aasimar was a legal race option), that character cannot be a core character. Given this, I do not believe it is possible to play any race other than the core 6 at this time.

Sorry to be the bearer of bad news.

Grand Lodge ***

Ragoz wrote:
To be fair I don't think Evangelist would have and neither do other people who live to try and break some of these things. It was a huge knee-jerk reaction to something which at best opened up options.

Do you not see your statement as at least somewhat contradicting itself?

***** Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Getting this thread back on track...

I've created Drognar RockGroin

Dwarven Clric of Calistria and secret ninja extraordinaire.

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

nosig wrote:

edit: anyway, IMHO the reference in question is not to the mirror image spell, it is to the image created being like the ones created by the spell.

This would be like the Force Missile that Evokers gett being LIKE a Magic Missile - but not being the same (doing only a D4 for example, and being only one missile when created by a 5th level caster...).

Responding late to your edit, as I just saw it:

The fact that "mirror image" is italicized means that it's referring to the spell. Spell names (and magic item names) are always italicized (as opposed to things like feats or class features). You can also tell that it's based on the spell by the fact that the SLA tells you nothing about what it means to have an image, forcing you to refer to the spell - a spell that it referenced by name - to know how the ability actually works.

Additionally, the thread to which SKR replied to confirm that modified-spell SLAs are still "based on" their referenced spells was using this exact SLA as its example.

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

Ryzoken wrote:
Tsriel wrote:
I got an aasimar that I could branch into being an eldritch knight. Other options include an arcane archer, cleric, or wizard.

Any race boons from the existing campaign cannot, as i understand it, be used in the core campaign. Further, if you have a non core chronicle applied (so as to grandfather from when aasimar was a legal race option), that character cannot be a core character. Given this, I do not believe it is possible to play any race other than the core 6 at this time.

Sorry to be the bearer of bad news.

I think that you're forgetting about one of the races. Probably halflings. Everyone forgets about halflings.

Dark Archive ***** Venture-Captain, Massachusetts—North Shore aka LackofFocus

I am working on my Core Character now, will post when he is done Quinn Aarron, concept bullied scholar. He is a monk and a travelling teacher.

Liberty's Edge *

Likely a Paladin, Rogue, or Wizard as I haven't played any of those in PFS yet. The Rogue would be a skill rogue and not too useful in combat, S8/D17/C10/I14/W14/Ch14 (Human) with both feats Skill Focus. But I think I will start with the Paladin.

Silver Crusade ***

I have two that I'm thinking about. Halfling druid/fighter. And halfling paladin/bard. Nothing finalized yet.

The druid/fighter is on the powerful side of average; the paladin/bard is on the weak side of average. I will probably go with the paladin/bard first because I already have a personality in mind for him.

****

I made a drunken clericzilla for my -18. Still debating on which dip to take between fighter and paladin. Probably fighter so I can get a precious bonus combat bonus feat to go with the heavy armor training. Yay for Magical Knack still being an option.

-19 became a druid since I've yet to play one in any regard within the Pathfinder ruleset.

***

Walter Sheppard wrote:


I think that you're forgetting about one of the races. Probably halflings. Everyone forgets about halflings.

Nah, it was one of those other ones that start with a g.

Bloody things are lawn ornaments, not people... *grumbles*
Nonetheless, I stand corrected. 7 core races. If you must play one of those... things.

**

I made a brawling divinely-empowered Shadowdancer. Check it out in its Sneak Peek thread!

Also a generic sword and board human Fighter, Daen Hellspike, who only refers to Daen Hellspike as Daen Hellspike, and is not aware of the difference between Hell and the Abyss (but did take a correspondence course in Abyssal). He has 7 INT and 7 CHA and his idea of a witty banter in combat is: "D'ya wanna know why they call it the 'bastard sword'?" <Stab> "Cos it hurts like a bastard!" He isn't quite clear on the whole Sczarni-Qadiran merger and 'reports' by scratching notes onto the back of his heavy spiked shield.

Daen Hellspike's accomplishments to date include amazing party members with his high to-hit bonus (STR, Weapon Focus, masterwork weapon) and defacing a temple of Moloch with poorly-spelled Gorum-related graffiti, which at one point led to accidentally surprising a sorcerer trapped in a tiny room, who was promptly Greased, charged, and dispatched. He also did not give into temptation to sprint through lava.

Shadow Lodge ****

Ryzoken wrote:
Walter Sheppard wrote:


I think that you're forgetting about one of the races. Probably halflings. Everyone forgets about halflings.

Nah, it was one of those other ones that start with a g.

Bloody things are lawn ornaments, not people... *grumbles*
Nonetheless, I stand corrected. 7 core races. If you must play one of those... things.

You mean ends with a g. Yeah, I forget about halflings too. I mean, who wants to play the race whose real name is copywritten so they go by a derogatory racial slur instead?

Dark Archive *****

gnoams wrote:
Ryzoken wrote:
Walter Sheppard wrote:


I think that you're forgetting about one of the races. Probably halflings. Everyone forgets about halflings.

Nah, it was one of those other ones that start with a g.

Bloody things are lawn ornaments, not people... *grumbles*
Nonetheless, I stand corrected. 7 core races. If you must play one of those... things.
You mean ends with a g. Yeah, I forget about halflings too. I mean, who wants to play the race whose real name is copywritten so they go by a derogatory racial slur instead?

it's better than playing one of those Doublings

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

1 person marked this as a favorite.
gnoams wrote:
Ryzoken wrote:
Walter Sheppard wrote:


I think that you're forgetting about one of the races. Probably halflings. Everyone forgets about halflings.

Nah, it was one of those other ones that start with a g.

Bloody things are lawn ornaments, not people... *grumbles*
Nonetheless, I stand corrected. 7 core races. If you must play one of those... things.
You mean ends with a g. Yeah, I forget about halflings too. I mean, who wants to play the race whose real name is copywritten so they go by a derogatory racial slur instead?

Fortunately, the good Chelish people are there to set them right.

"Slips."

Liberty's Edge *****

The Fox wrote:
Charon's Little Helper wrote:
Curious - why are so many of you planning monks? I like monks - and they can be pretty darned good - but not a core only monk. Quiggong was the stealth buff to monks - and without it they're pretty darned weak.
It might have something to do with hearing that over and over again.

Yup. Proof of concept.

I'm going to do a core rogue. I love a good I-told-ya-so.

Liberty's Edge **** Venture-Agent, Florida—Gainesville aka Deadly Recluse

As Kingmaker was my first time playing Pathfinder, and my very first character was a ranger, I've admittedly been smitten by the idea of playing the Stag Lord from said adventure, to the point where he's my profile picture. He'd still be alcoholic and have a similar backstory, but he'd be on the side of good this time around. The Stag Lord in mechanics and appearance, but not as a mass-murdering bandit leader. He'd still be alcoholic and misanthropic, but at least he'd have a good outlet.

I know, rather cheesy. and kind of finicky without the actual Stag Helm or very reliable means of getting sneak attack beyond beating initiative, while flanking without his main weapon, or by going into stealth and landing a lucky shot, but I think it might be doable. He'd be capable enough with a bow, as most of the required archery feats are in core, and he'd be able to skill monkey as well.

Is it asking for trouble, or is it solid enough to stand on it's own?

Scarab Sages ****

Pathfinder Adventure Path Subscriber

I'm looking at a half elf Druid / Barbarian named "Doctor Barbarian". He'll have a 7 charisma, yet a +6 Diplomacy at level 1 (due to skill focus and a trait). He'll always wear noble clothing, work for Taldor (soverign court), and speak very eloquently, until he rages and kills you. I'm thinking of going Fire Domain (nature bond) so he can toss fireballs and burning hands for utility.

Should be a hoot.

Liberty's Edge **** Venture-Agent, Florida—Gainesville aka Deadly Recluse

grandpoobah wrote:

I'm looking at a half elf Druid / Barbarian named "Doctor Barbarian". He'll have a 7 charisma, yet a +6 Diplomacy at level 1 (due to skill focus and a trait). He'll always wear noble clothing, work for Taldor (soverign court), and speak very eloquently, until he rages and kills you. I'm thinking of going Fire Domain (nature bond) so he can toss fireballs and burning hands for utility.

Should be a hoot.

What kind of level split are you looking at? Sounds like a cool dude

Scarab Sages ****

Pathfinder Adventure Path Subscriber

Barb2 Druid 9; Magical knack gets full caster level (good for barkskin and other buffs). He'll basically be a barbarian with lower BAB, but some nifty spellcasting and the option to wild shape or summon something in a pinch. I can always spend feats on Extra Rage if I need it.

And even in CORE, I can buy dragonhide breastplate (or full plate if I take heavy armor proficiency).

It should be a more well-rounded barbarian (i.e. decent will saves). Plus, the idea of a barbarian casting fireball once in a while amuses me.

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

grandpoobah wrote:

Barb2 Druid 9; Magical knack gets full caster level (good for barkskin and other buffs). He'll basically be a barbarian with lower BAB, but some nifty spellcasting and the option to wild shape or summon something in a pinch. I can always spend feats on Extra Rage if I need it.

And even in CORE, I can buy dragonhide breastplate (or full plate if I take heavy armor proficiency).

It should be a more well-rounded barbarian (i.e. decent will saves). Plus, the idea of a barbarian casting fireball once in a while amuses me.

Large sized club + shillelagh is no joke for a STR based frontliner.

That's 3d6 base damage for a -2 to hit. And the weapon becomes +1, so it's really 3d6+1 base damage for a -1 to hit.

Something to consider if you want to hold off on buying a +1 weapon for a bit.

Liberty's Edge

This is my main ideas so far are either fighter with 2 longswords or this:

Fang
Human Paladin 1
LG Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +2;
--------------------
Offense
--------------------
Speed 20 ft.
Melee: heavy flail +4 (1d10+4/19-20 x2) B
CI Short sword +4 (1d6+3/19-20 x2) S/P
Ranged: sling +3 (1d4+2/×2) P
Special: Smite +2 hit/AC +1dmg, Power attack -1 hit/ +3 dmg
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats: Dodge, Power Attack
Traits: Armor Expert, Looking for something to give perception.
Skills(1x4) Stealth +3, Diplomacy +6, Perform Dance +3, Perception +1
Languages Common,

Shadow Lodge *****

Warrick Blackstone wrote:

Looking for something to give perception

Grand Lodge has the faction trait Observant which can give +1 Perception and make it a class skill. I'm using it on:

Delaney, Half-Elf Archer:

Half-Elf Fighter 1
N humanoid (human, elf)
Init +5; Senses Perception +11, low-light vision
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1 (+2 vs Enchantment); Immune to magical sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee Greataxe +4 (1d12+4/20 x3) S
Ranged Longbow +4(+5) (1d8(+1)/×3) P
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 14, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Point Blank Shot, Precise Shot
Traits: Reactionary, Observant
Skills: Acrobatics +4, Perception +11
Languages Chelaxian, Elven

Grand Lodge **** Venture-Agent, Nevada—Las Vegas aka kinevon

grandpoobah wrote:

I'm looking at a half elf Druid / Barbarian named "Doctor Barbarian". He'll have a 7 charisma, yet a +6 Diplomacy at level 1 (due to skill focus and a trait). He'll always wear noble clothing, work for Taldor (soverign court), and speak very eloquently, until he rages and kills you. I'm thinking of going Fire Domain (nature bond) so he can toss fireballs and burning hands for utility.

Should be a hoot.

Might want to check your math?

Diplomacy:
Charisma: -2
Trait Bonus: +1 trait
Class skill: +3
Skill Focus (Diplomacy): +3

I may have missed something, but that is only a +5, rather than a +6....

Silver Crusade ***

1 person marked this as a favorite.
kinevon wrote:
I may have missed something, but that is only a +5, rather than a +6....

Skill Rank: +1

Grand Lodge **** Venture-Agent, Nevada—Las Vegas aka kinevon

2 people marked this as a favorite.
The Fox wrote:
kinevon wrote:
I may have missed something, but that is only a +5, rather than a +6....
Skill Rank: +1

/facepalm /blush

Liberty's Edge

Zak Glade wrote:
Warrick Blackstone wrote:

Looking for something to give perception

Grand Lodge has the faction trait Observant which can give +1 Perception and make it a class skill. I'm using it on:

Thanks a lot, looks like i have to find a good idea to why I am a member of the Grand Lodge

Grand Lodge *****

1 person marked this as a favorite.
Warrick Blackstone wrote:
Zak Glade wrote:
Warrick Blackstone wrote:

Looking for something to give perception

Grand Lodge has the faction trait Observant which can give +1 Perception and make it a class skill. I'm using it on:

Thanks a lot, looks like i have to find a good idea to why I am a member of the Grand Lodge

Because the Grand Lodge embodies what it means to be a good Pathfinder!

And if you'll permit me the time, I'd love to expand on that in the hopes of recruiting you to join the greatest organization in all of Golarion.

What does it mean to be a good Pathfinder? Exploration, cooperation, and reporting right? Lets dive in to those things!

Exploration is pretty self explanatory--you get to go out and see the world all on the Society's coin! It's a great deal for the younger adventurer, not to mention that all the lodges we host across the Inner Sea will always welcome you as a guest for the night, free of charge if need be!

Cooperation. Without this there's no success as a field agent of the Society. If you can't trust the men and women at your sides as much as the dagger in your boot you aren't going to get far as a Pathfinder. The Grand Lodge is built on cooperation--we've included the remaining members of the former Shadow Lodge organization as a sign of this cooperation. We know that as individuals we're imperfect, but if we work together the Grand Lodge believes we can accomplish great deeds.

And last but certainly not least--reporting! While this may seem boring at first, let me tell you it can be the most exciting part of the job. While I have only recently taken the field myself, I can say without hyperbole that nothing comes close to the excitement of being out there on the front lines, notepad in your hand, documenting everything around as its happening. The result of all these notes is the library at the Grand Lodge. Organized by a handful of volunteers from Kreighton Shane's staff (myself included), we strive to provide up and coming Pathfinders with all the information they need to get the job done out there in the field.

In short, why join the Grand Lodge? Because you want to be part of a family not bound by blood but by our duties as a member of the Pathfinder Society. You'll find no family larger, no family stranger, and no family stronger than the Grand Lodge.

So if you're willing, we'd love to have you aboard!

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Current brainchild:

Roronoa, human fighter (with monk dip)

STR 18
DEX 15
CON 14
INT 13
WIS 09
CHA 07

Feats:
Fighter1: Two-Weapon Fighting, Double Slice, Quick Draw
Monk1: Dodge
Monk2: Mobility (also Evasion), Weapon Focus
Fighter2: Combat Expertise
Fighter3: Spring Attack
Fighter4: Weapon Specialization
Fighter5: Whirlwind Attack
Fighter6: Power Attack
Fighter7: Iron Will? I guess? Yadda yadda, that's as far as I got.

Sczarni ***** ⦵⦵

Starfinder Charter Superscriber
Zak Glade wrote:
Warrick Blackstone wrote:

Looking for something to give perception

Grand Lodge has the faction trait Observant which can give +1 Perception and make it a class skill.

So does Scarab Sages.

Scarab Sages

Jiggy wrote:

.

Current brainchild:

Roronoa, human fighter (with monk dip)

STR 18
DEX 15
CON 14
INT 13
WIS 09
CHA 07

Feats:
Fighter1: Two-Weapon Fighting, Double Slice, Quick Draw
Monk1: Dodge
Monk2: Mobility (also Evasion), Weapon Focus
Fighter2: Combat Expertise
Fighter3: Spring Attack
Fighter4: Weapon Specialization
Fighter5: Whirlwind Attack
Fighter6: Power Attack
Fighter7: Iron Will? I guess? Yadda yadda, that's as far as I got.

Just out of curiosity, why take TWF and Whirlwhind Attack? you can't use them together, and you can't use TWF with spring attack either. Seems like you would be better off with a two-hander.

Scarab Sages ****

Pathfinder Adventure Path Subscriber
Walter Sheppard wrote:


Large sized club + shillelagh is no joke for a STR based frontliner.

That's 3d6 base damage for a -2 to hit. And the weapon becomes +1, so it's really 3d6+1 base damage for a -1 to hit.

Something to consider if you want to hold off on buying a +1 weapon for a bit.

good point, I had forgotten about that. (I had a club/Shillelagh build planned out at one point, but it was very non-core).

I can always pretend a large club is a "great" club....

Scarab Sages

David Higaki wrote:

Got a group in my area that wants to have all monks and rogues (with multiclassing).

This will either be glorious or terrible, but they're excited for some fun and the challenge it will present :)

It will be GLORIOUS!!! I've never been a huge power gamer, and I must admit I have a soft spot for monks. They typically work as really good battlefield controllers.

Nice choice. Good luck and have fun!

Dark Archive **

grandpoobah wrote:

CHALLENGE ACCEPTED.

Much like the maligned Core monk, I think an eldritch knight's success and effectiveness will depend strongly on how it is actually played. It will not be trivial to make one, but I believe it is do-able.

That was my experience. In regular PFS play I much prefer my half-elf with 16 CON (later 18 CON) Barbarian-1/Wizard-6/Eldritch Knight-2 over my Magus-9. But then part of it is the character concept.

As for CORE --
So far I'm playing with a human Combat Expertise / Improved Feint rogue. He's been fun so far (alas, only one game to date).

Liberty's Edge

Jiggy wrote:

.

Monk2: Mobility (also Evasion), Weapon Focus

I think you have to reconsider your feats, since you can only pick one of the feats you have chosen because mobility is first a monk bonus feat at lvl 6 and weapon focus is not on his list.

Maybe combat reflexes would be decent for you?

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

Warrick Blackstone wrote:
Jiggy wrote:

.

Monk2: Mobility (also Evasion), Weapon Focus

I think you have to reconsider your feats, since you can only pick one of the feats you have chosen because mobility is first a monk bonus feat at lvl 6 and weapon focus is not on his list.

Maybe combat reflexes would be decent for you?

One of those feats is his normal level 3 feat, he's just "monk 2" when he gets it.

At least that's my reading of the post.

Liberty's Edge

Walter Sheppard wrote:
Warrick Blackstone wrote:
Jiggy wrote:

.

Monk2: Mobility (also Evasion), Weapon Focus

I think you have to reconsider your feats, since you can only pick one of the feats you have chosen because mobility is first a monk bonus feat at lvl 6 and weapon focus is not on his list.

Maybe combat reflexes would be decent for you?

One of those feats is his normal level 3 feat, he's just "monk 2" when he gets it.

At least that's my reading of the post.

But monk 2 gets a bonus feat and can't pick niether of the 2 feats shown, with that ability.

*****

I've been thinking about a "magus" as my core character. Elven wizard/fighter/eldritch knight who focuses on shocking grasp shenaningans.

Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

D'oh! I was going from memory for a "first draft". Good catch!

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

Warrick Blackstone wrote:
Walter Sheppard wrote:
Warrick Blackstone wrote:
Jiggy wrote:

.

Monk2: Mobility (also Evasion), Weapon Focus

I think you have to reconsider your feats, since you can only pick one of the feats you have chosen because mobility is first a monk bonus feat at lvl 6 and weapon focus is not on his list.

Maybe combat reflexes would be decent for you?

One of those feats is his normal level 3 feat, he's just "monk 2" when he gets it.

At least that's my reading of the post.

But monk 2 gets a bonus feat and can't pick niether of the 2 feats shown, with that ability.

Correct. His build is listing all feats obtained. Clearly one of those feats is in error, but the other is just his regular level 3 feat.

That's why his build is getting feats at odd fighter levels, like "fighter 3 spring attack." Fighters don't get bonus feats at level 3, so we can presume that comes from his regular feat progression.

At least I'm pretty sure that's what he's done. I do the same thing with my builds :P

Scarab Sages ****

I made a dwarf monk, and my wife made a dwarf paladin. We haven't talked back story yet...

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Here's what I'm looking at:

Orko McGreataxe
NG Male Half-Orc

Ranger1: Weapon Focus (greataxe), favored enemy (evil outsider)
Rogue1: +1d6 sneak attack, trapfinding
Ranger2: Precise Shot, Power Attack
Rogue2: evasion, slow reflexes
Rogue3: +2d6 sneak attack, Iron Will
PathfinderChronicler1: deep pockets, bardic knowledge, master scribe
PC2: live to tell the tale, pathfinding, Skill Focus (UMD)
PC3: bardic music, improved aid
etc...

Skills: Acrobatics, Knowledge (arcana, planes), Linguistics, Perception, Perform (oratory), Sense Motive, Spellcraft, Survival, UMD

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