Marroar Gellantara |
OK so normally we assume that all things are fair when making builds or comparing classes.
What if instead we didn't assume that? What if we didn't assume WBL, limited crafting time, or no custom magic items? What if Leadership was allowed (The one that lets you recruit cohorts not the one that lets you conjure cohorts out of thin air)?
What sort of silly builds could we make?
Example:
Traits: Classically Schooled, Failed Apprentice(+1 saves vs arcane spells)
Favored Class Bonus: Health
1 |Weapon Finesse, Magical Expertise, Sneak Attack +1d6
2 |Fast Talker, Evasion
3 |Craft Wondrous Item, Sneak Attack +2d6, Adaptive Learning +1
4 |Signature Wand, Pay it Back
5 |Arcane Strike, Sneak Attack +3d6
6 |Offensive Defense, Adaptive Learning +2, Elusive Gambit, Wand Adept
7 |Leadership, Sneak Attack +4d6
8 |Combat Trick(Combat Reflexes)
9 |Craft Magic Weapons and Armor, Sneak Attack +5d6, Adaptive Learning +3
10|Spot the Weakness
11|Craft Construct, Sneak Attack +6d6
12|Hard Minded, Adaptive Learning +4
13|Iron Will, Sneak Attack +7d6
14|Feat(Great Fortitude)
15|Forge Ring, Sneak Attack +8d6, Adaptive Learning +5
16|Opportunist
17|Fortified Armor Training, Sneak Attack +9d6
18|Redirect Attack, Adaptive Learning +6
19|Quick Draw, Sneak Attack +10d6
20|Slippery Mind, Master Strike
I've also seen some niche fighter builds that made use of eldritch heritage and magic item crafting. Things like that would be fun to see.
Marroar Gellantara |
Then the Wizard does it best, and anyone who isn't a Wizard recruits one?
You're creating the Wizard Fantasy Power Trip here. They're the best crafters by far, and they can just recruit a front-liner.
The wizard first needs to get his money.
Who cares about best though? This is about silly builds that work through exploits.