Making things work with nonsense


Pathfinder First Edition General Discussion


OK so normally we assume that all things are fair when making builds or comparing classes.

What if instead we didn't assume that? What if we didn't assume WBL, limited crafting time, or no custom magic items? What if Leadership was allowed (The one that lets you recruit cohorts not the one that lets you conjure cohorts out of thin air)?

What sort of silly builds could we make?

Example:

Silly Rogue:
CN Drow Magic Thinblood Resilience (from the Underdark) Half-Elf Counterfeit Mage Scroll Scoundrel Rogue || 14 18 14 10 10 10 || Skills: Bluff, Disable Device, Diplomacy, Sleight of Hand, Stealth, Spellcraft, Use Magic Device, Perception
Traits: Classically Schooled, Failed Apprentice(+1 saves vs arcane spells)
Favored Class Bonus: Health
1 |Weapon Finesse, Magical Expertise, Sneak Attack +1d6
2 |Fast Talker, Evasion
3 |Craft Wondrous Item, Sneak Attack +2d6, Adaptive Learning +1
4 |Signature Wand, Pay it Back
5 |Arcane Strike, Sneak Attack +3d6
6 |Offensive Defense, Adaptive Learning +2, Elusive Gambit, Wand Adept
7 |Leadership, Sneak Attack +4d6
8 |Combat Trick(Combat Reflexes)
9 |Craft Magic Weapons and Armor, Sneak Attack +5d6, Adaptive Learning +3
10|Spot the Weakness
11|Craft Construct, Sneak Attack +6d6
12|Hard Minded, Adaptive Learning +4
13|Iron Will, Sneak Attack +7d6
14|Feat(Great Fortitude)
15|Forge Ring, Sneak Attack +8d6, Adaptive Learning +5
16|Opportunist
17|Fortified Armor Training, Sneak Attack +9d6
18|Redirect Attack, Adaptive Learning +6
19|Quick Draw, Sneak Attack +10d6
20|Slippery Mind, Master Strike

Strategy:
Steal money make items. The first item you make is a spellcraft skill booster. Once you can craft and recruit armies, do that to continue in levels. Your main solution to problems is magic via items. You can tangle in melee. Your range weapon is a little weak, but your race let's you poison things at no risk.

I've also seen some niche fighter builds that made use of eldritch heritage and magic item crafting. Things like that would be fun to see.


Then the Wizard does it best, and anyone who isn't a Wizard recruits one?

You're creating the Wizard Fantasy Power Trip here. They're the best crafters by far, and they can just recruit a front-liner.


kestral287 wrote:

Then the Wizard does it best, and anyone who isn't a Wizard recruits one?

You're creating the Wizard Fantasy Power Trip here. They're the best crafters by far, and they can just recruit a front-liner.

The wizard first needs to get his money.

Who cares about best though? This is about silly builds that work through exploits.


Steal it? Invisibility is a thing and he has at least as many skill points as a Rogue. Or earn it by adventuring.

I'm also not sure how a Wizard literally capable of opening Magic Mart is anything but silly, to be honest.


Yeah invisibility is a thing, but so is true sight. I really like Marroar's idea, who cares about the supposed 'optimal' things. Just throw something silly and strange out there to try and break the meta that seems to have locked everyone down.

Silver Crusade

I have made all of my toons based on silliness, but put out a warning when first starting a group, I have never understood the Min/Maxing, and op ness, I have made a Gnome druid work wonders, and loved it. I loved the you rolled a 12, 11, 11, 10, 12, 10, and made a shepherd(Ranger)

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