Doc || Allegiant Gemstone Co. |
I know that some settlements are flat out empty, and such I know GW has a plan for monitoring those and maybe deactivating them and/or do a second landrush.
What is the plan for settlements that aren't inactive, people are there capping towers for it, but the settlement owner, the one person who can accept invites for companies into the settlement, is seemingly unreachable?
We have people playing here, it's not abandoned.
Is there going to be some kind of process for reassigning leadership if the one person who can accept company join petitions just falls off the face of the earth for one reason or another?
<kabal> Bunibuni Goblin Squad Member |
Bluddwolf Goblin Squad Member |
GW (Ryan) in particular had insinuated that unlike other MMOs the reigns of power would not be held by one person. I certainly expected that it would be the same as all others, and now we will have to wait and see if GW can come up with a solution.
If they did really intend to have it different, they should have designed it that way from the get go.
Caldeathe Baequiannia Goblin Squad Member |
Kadere Goblin Squad Member |
sspitfire1 |
1 person marked this as a favorite. |
GW (Ryan) in particular had insinuated that unlike other MMOs the reigns of power would not be held by one person. I certainly expected that it would be the same as all others, and now we will have to wait and see if GW can come up with a solution.
If they did really intend to have it different, they should have designed it that way from the get go.
I agree. I am a little surprised they did not build the system to allow multiple people to manage a settlement from the start. One person having to do all the work is just plain annoying and also ripe for the sort of issues Doc is complaining about.
Nihimon Goblin Squad Member |
FMS Quietus Goblin Squad Member |
1 person marked this as a favorite. |
sspitfire1 wrote:I am a little surprised they did not build the system to allow multiple people to manage a settlement from the start.Really? It seems completely in line with the "minimum viable, then iterate" process he's been describing all along.
I think people's opinion on what is or isn't a minimum viable product will vary greatly based on whom you ask.
Nihimon Goblin Squad Member |
It's the fanboi in me; I tend to accept what we're given without hassling Goblinworks for not delivering a more full-featured product when they've been telling us all along this is how it would be.
I mean, it would be nice if the systems were already built, and there are some missing features that are really causing pain, but I find it difficult to understand how someone who is as reasonable as Sspitfire usually is would be "surprised" by a bare-bones implementation in the beginning.
Nihimon Goblin Squad Member |
1 person marked this as a favorite. |
"bare-bones", and "minimum viable" are not equivalent in my opinion.
Which is why I'm less concerned with my opinion of "minimum viable" and more willing to accept that Goblinworks' definition is the one that counts. Given that we weren't really supposed to have any control over our proto-Settlements at the beginning, I think they've done a pretty good job of underpromising and overdelivering.
Neadenil Edam Goblin Squad Member |
FF XIV apparently has an interesting system where if guild/clan leaders are AWOL for too long it kicks them and it defaults to the player with the most game time in the past month as the new leader.
The obvious flaw in this is the player with most game time is often some random 12 year old girl who is new to the game and grinding XP to get her character up to scratch :D
KarlBob Goblin Squad Member |
The awesome bonus in this is the player with most game time is often some random 12 year old girl who is new to the game and grinding XP to get her character up to scratch :D
I took the liberty of fixing that for you. I'm certain it must have been an auto correct error or something.
Leader stops logging in.
Pre-teen noob has a guild dropped in her lap.
Hilarity ensues.
Edit: That's gotta rank right up there with an EVE Online CEO forgetting to pay the sovereignty bill, in terms of cheap laughs for spectators.
Tons of bonus points if the noob ends up running the guild better than the previous leader.
<Kabal> Daeglin Goblin Squad Member |
FF XIV apparently has an interesting system where if guild/clan leaders are AWOL for too long it kicks them and it defaults to the player with the most game time in the past month as the new leader...
WoW has something similar now too. To the tears of some (former) guild leaders... :P
Ryan Dancey CEO, Goblinworks |
Caldeathe Baequiannia Goblin Squad Member |
Saiph Goblin Squad Member |
5 people marked this as a favorite. |
I find it very annoying that some people keep responding to every critique with "why are you surprised? It's a MVP, what they've been saying all along."
These are game breaking, immersion killing flaws that need to be fixed MVP (eh, I mean ASAP, all the MVP spouting has warped my logic). So, if you really love this game and want it to succeed I urge you to forfeit those shiny rose-colored glasses and face the music. The developers need to know what sucks, not constant praise. And this particular issue is terribad.
Nihimon Goblin Squad Member |
I find it very annoying that some people keep responding to every critique with "why are you surprised? It's a MVP, what they've been saying all along."
Is it okay with you if some people respond - not to "critiques", but to someone else's "surprise" that the system is not more full-featured - with that observation?
sspitfire1 |
It's the fanboi in me; I tend to accept what we're given without hassling Goblinworks for not delivering a more full-featured product when they've been telling us all along this is how it would be.
I mean, it would be nice if the systems were already built, and there are some missing features that are really causing pain, but I find it difficult to understand how someone who is as reasonable as Sspitfire usually is would be "surprised" by a bare-bones implementation in the beginning.
I am one rung below you on the Fanboi ladder, then, Nihimon :) Seriously, though, I interpreted the original blog post about settlement management to mean they would be able to assign more than one characters control from the start. So I was surprised when it turned out to actually only be one.
Nihimon Goblin Squad Member |
I interpreted the original blog post about settlement management to mean they would be able to assign more than one characters control from the start.
I won't say I anticipated how incomplete everything would be, but I will say I quickly learned how incomplete everything would be. I think it was my second day of Alpha that really opened my eyes to what "minimum viable product" was all about.
It just really grates on me that some folks - by and large the same folks who've been condescending and demeaning to the other players for years are now being condescending and demeaning to Goblinworks for not doing it the way they'd have done it themselves.
I didn't mean to pick on you, though. It was actually the post you quoted that got my dander up - the use of the word "insinuated" was particularly irritating.
Giorgo Goblin Squad Member |
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I personally have to refrain from sayin "RTFM" all the time. It's like many people refuse to read the information available on the KS , Goblinworks and gaming sites as to what the game is about and where it is headed. No, why do that when you can compare it to theme park games and how "others" are doing things? What part of "we are in Earl Access currently 2/5 years into our development plan" is so hard to grasp?
And of course, self proclaimed trolls making everyone's life miserable because they have nothing better to do and nothing constructive to add...
Saiph Goblin Squad Member |
1 person marked this as a favorite. |
I personally have to refrain from sayin "RTFM" all the time. It's like many people refuse to read the information available on the KS , Goblinworks and gaming sites as to what the game is about and where it is headed. No, why do that when you can compare it to theme park games and how "others" are doing things? What part of "we are in Earl Access currently 2/5 years into our development plan" is so hard to grasp?
And of course, self proclaimed trolls making everyone's life miserable because they have nothing better to do and nothing constructive to add...
I think many of you are too sensitive. Yes, there are trolls among us, though there are certainly few if any in this particular thread. The posts I am reading are just speaking the truth and the truth absolutely needs to be heard. You can see by my previous posts that I am nothing but friendly to the members of this community; Though I have little (actually zero) patience for nonsense.