| TheWhiteRaven |
| 2 people marked this as a favorite. |
So our DM is taking us through The Return to the Tomb of Horrors campaign, which he's been spending weeks gradually going through and converting to Pathfinder. At one point in the game we encountered something that the original writers really didn't think through.
Barring the way into the next chamber was a door, masterfully crafted, 14 feet high, 28 feet wide and 3 feet thick...
Solid
Mithril.
Have to hand it to the writers, it was a rather effective trap as the party members nearly drowned on their own drool as they stared at the door and worked out how to remove it and take it with us.
Long story short, we got the door, crunched the numbers, went to Union and sold it for 120 million gold. Split 3 ways we each got 40 mil. We are 14th level, I am playing a Wizard Mgambyan Arcananist who focuses on summoning good creatures to aid in the fight (atm my summons are lasting almost a solid 3 minutes). Another player is playing some weird 3rd party 3.0 druid, dont ask what I'm not really sure, but he doesn't have an animal companion and when he "wild shapes" he doesn't turn into an animal but grows a size category and gets stronger, is using sword-n-board. The third member is a Ninja, rather simple, stealth, sneakattack, disarm traps etc.
So the ultimate question, what oh what do we buy? I've pretty much already gone over the Core Rulebook and Ultimate Equipment and many places on the PFSRD searching for gear, got most of the "core" stuff covered such as +6 to three stat items, +6 to ac items, robes of the archmagi etc.
One thing I'm considering is picking up an item that can cast a powerful spell at will, I don't want to go TOO overboard with spells though, we're not looking to go into the infinite god-tier of power, just stupid strong.
So, let the advice and suggestions flow my brothers and sisters!
| Dasrak |
So, here are some ones that immediately come to mind:
Tome of Clear Thought +5 (137,500 GP) permanent slotless increase to intelligence that stacks with your headband. A must have if you've got the gold for it. In fact, if you've got the downtime, get one for all six attributes. As a wizard, of course, intelligence is your top priority.
Orange Prisom Ioun Stone (30,000 GP) caster level makes everything better, and it doesn't take up an inventory slot. Possibly the only ioun stone actually worth having an annoying little doodad orbiting your head.
Rod of Quicken, Greater (170,000 GP) spontaneously apply the quicken metamagic to any spell you cast, right up to 9th level spells. Other metamagic rods are also good, but this one is kinda godly.
| Arachnofiend |
Orange Prisom Ioun Stone (30,000 GP) caster level makes everything better, and it doesn't take up an inventory slot. Possibly the only ioun stone actually worth having an annoying little doodad orbiting your head.
Just pick up a Wayfinder, now your Ioun Stone is safe in your inventory where it belongs.
| TheWhiteRaven |
So, here are some ones that immediately come to mind:
Tome of Clear Thought +5 (137,500 GP) permanent slotless increase to intelligence that stacks with your headband. A must have if you've got the gold for it. In fact, if you've got the downtime, get one for all six attributes. As a wizard, of course, intelligence is your top priority.
Orange Prisom Ioun Stone (30,000 GP) caster level makes everything better, and it doesn't take up an inventory slot. Possibly the only ioun stone actually worth having an annoying little doodad orbiting your head.
Rod of Quicken, Greater (170,000 GP) spontaneously apply the quicken metamagic to any spell you cast, right up to 9th level spells. Other metamagic rods are also good, but this one is kinda godly.
Yeah we're all picking up one of each of the +5 stat books, didn't think of the caster level boosting stone so TY for that.
Also on another note, I crunched the numbers out adding +6 Sacred, +6 Luck and +6 Insight AC in addition to the natural, deflection etc. End result was my 14th lvl wizard had a 53 AC, the fricken Tarrasque would need to roll 16 or higher to hit me, so yeah we're prolly not gonna go for all those items just because it will completely remove any challenge XD
Kysune
|
Assuming that your GM actually lets you roleplay and do things outside of just module grinding.
1) Buy a castle, rename it, hire some servants and guards. (Make the GM draw out a couple castles with prices and you select the one you want. Possibly able to remodel if you'd like to change it a bit.)
2) Build a shrine to your favorite deity.
3) Buy a ship, hire a crew, and sail the seven seas.
4) Open up a shop, sell fine wares, baskets, rugs, whatever your heart desires and make some weekly income.
Also, a Brilliant Energy weapon would be quite nice (maybe vorpal also?). Or you could go with a Holy weapon. Make it impervious if it's not enchanted with Brilliant Energy.
EDIT: Nvm, maybe someone in your party may but since you're a wizard it's not worth it unless you want a Brilliant Energy Holy Crossbow which could really wreck face on certain creatures and save you from burning spells.
Other than that, just pickup the standard crap (lots of Staves, some rods, wands, and scrolls. +5 Cloak of Resistance. Whatever the one clothes are that let you see invisible 24/7 along with the added bonus of going incoporeal at will so many times a day (I forgot the name of the shirt but it's definitely worth it.)
| Rynjin |
| 1 person marked this as a favorite. |
-A Luckstone.
-The biggest, baddest Demiplane you can Permanency.
-Pearls of Power for each spell level.
-A literal army of undead. Make some bigass Necrocrafts, Colossal sized...only a few thousand apiece. Or JuJu Zombies of every single bastard enemy you come across.
"Man was that guy annoying and powerful. NOW HIS SKILLS ARE MINE MUHAHAHAHAHA!"
-A Ring of Wizardry IV.
-An Airship stocked with enough ordinance to reduce the Tomb of Horrors to a sad little pile of rubble, that is then blasted into an even smaller, sadder pile of rubble. And then your army of Planar Bound <Outsider of Choice> rappel down and kick the pile of rubble over for good measure.
-Eyes of the Dragon. Combined with Truesight Goggles.
-Scrolls of Miracle.
-An Otherworldly Kimono.
-Several Staves of Power which, after Cloning yourself many times, you use to Retributive Strike. Everything. Your new and singular battle tactic is "YOU. DIE." *DED* *REVIVE* *REPEAT*
| TheWhiteRaven |
Assuming that your GM actually lets you roleplay and do things outside of just module grinding.
1) Buy a castle, rename it, hire some servants and guards. (Make the GM draw out a couple castles with prices and you select the one you want. Possibly able to remodel if you'd like to change it a bit.)
2) Build a shrine to your favorite deity.
3) Buy a ship, hire a crew, and sail the seven seas.
4) Open up a shop, sell fine wares, baskets, rugs, whatever your heart desires and make some weekly income.
1. We plan to buy property in Union and will have a nice mansion with full staff as our "base" of operations.
2. My character and the druid both worship the same religion and one of the things I intend to do is donate a large chunk of the cash to the church. In-character it is a purely altruistic move with no expectation of reward, out-of-game I'm hoping that my DM will allow this to qualify for the Saint template from the Book of Exalted Deeds, as well as the Half-Celestial template, or maybe even just plain "fusing" with a high level angel (silly I know, but we have millions here XD)3. We have another half of the module to go through still and we're intending to finish it.
4. We just made 120 million, we really don't need to "invest" seeing as any one of us could destabilize a material planes entire economy by ourselves.
Also, a Brilliant Energy weapon would be quite nice (maybe vorpal also?). Or you could go with a Holy weapon. Make it impervious if it's not enchanted with Brilliant Energy.
EDIT: Nvm, maybe someone in your party may but since you're a wizard it's not worth it unless you want a Brilliant Energy Holy Crossbow which could really wreck face on certain creatures and save you from burning spells.
Our Druid is using an improved Sun Blade already, I think he intends to buff it further. For myself that's why I asked about a "good" spell that is strong but not to broken to put into an item so I can cast it at will in lieu of attacking. I'm also picking up the Regalia of Heaven, Crown, Orb and Scepter, the scepter is a +1 Holy Bane Evil Outsider morningstar with other awesome abilities, and I'll probably buff it even more. Atm my character is using a +3 Defending Greatsword, pretty much just using it as a shield.
| TheWhiteRaven |
You should probably stop and think about if using this money to buy combat equipment is really a good idea. You're likely to just end up breaking the difficulty curve of the adventure and make things a lot less entertaining for yourself.
TBH we're probably going to just leave most of it as cash, I've only spent about 2.5 mil and thats damn near every ridiculous "base" item. We as a group are far more interested in having a good time going through the adventure than just roflstomping over it.
| TheWhiteRaven |
-A Luckstone.
-The biggest, baddest Demiplane you can Permanency.
-Pearls of Power for each spell level.
-A literal army of undead. Make some bigass Necrocrafts, Colossal sized...only a few thousand apiece. Or JuJu Zombies of every single bastard enemy you come across.
"Man was that guy annoying and powerful. NOW HIS SKILLS ARE MINE MUHAHAHAHAHA!"
-A Ring of Wizardry IV.
-An Airship stocked with enough ordinance to reduce the Tomb of Horrors to a sad little pile of rubble, that is then blasted into an even smaller, sadder pile of rubble. And then your army of Planar Bound <Outsider of Choice> rappel down and kick the pile of rubble over for good measure.
-Eyes of the Dragon. Combined with Truesight Goggles.
-Scrolls of Miracle.
-An Otherworldly Kimono.
-Several Staves of Power which, after Cloning yourself many times, you use to Retributive Strike. Everything. Your new and singular battle tactic is "YOU. DIE." *DED* *REVIVE* *REPEAT*
We may decide to make our own plane instead of just buying property in Union, gonna leave that part up to the Druid player as he's the only player in the party who has played an epic level wizard and crafted his own plane before.
Sadly as both the druid and I are Neutral Good and our characters were pretty much specifically designed to despise the undead and want to "free" them from their unnatural life, we will not be making the undead army.
Plan to buy the Ring of Wizardry
Airship would come down to "well, that was a fun adventure, resolve game?" which none of us want lol.
I actually saw the Truesight Goggles and the Eyes of the Dragon and combined them myself XDD
Yes Scrolls of Wish/Miracle will probably become our toilet paper
Might pick up the Kimono, it is a nifty item.
And we'll have a bag with multiples of every staff in the game just because we can XD
| Rynjin |
| 1 person marked this as a favorite. |
Oh and it goes without saying: Several Blessed Books containing every Wizard spell in the game. Then as many protections as you can layer on them. I'm talking Sepia Snake Sigils on every WORD, stashed on various planes in various hiding places with chained, Bound, Geas'd, or otherwise coerced nasty creatures guarding them.
| TheWhiteRaven |
Oh and it goes without saying: Several Blessed Books containing every Wizard spell in the game. Then as many protections as you can layer on them. I'm talking Sepia Snake Sigils on every WORD, stashed on various planes in various hiding places with chained, Bound, Geas'd, or otherwise coerced nasty creatures guarding them.
Haha yeah I was already going with the "So... I have a magic spellbook that contains every single sorc/wizard spell in existance now right?" line of thought XD
| TheWhiteRaven |
Adamantine kitchen utensils.
A villa/tower/whatever abode you prefer made of gold.
Bling of phatness +12.
Norway.And/or the traditional hookers and blow, of course.
Oh well yeah, gotta have the hookers and blow.
Also as a point of interest, when we got to Union and showed them what we had to sell, we immediately became VIP's and had over a half dozen offers on the door within a day.
The most amusing offer was from a kooky old wizard, he wanted to buy the door from us, but not to melt it down, not to scrap it. No this crazy old coot wanted to install it in his house and use it as the door that it was XD
Kysune
|
Kysune wrote:Assuming that your GM actually lets you roleplay and do things outside of just module grinding.
1) Buy a castle, rename it, hire some servants and guards. (Make the GM draw out a couple castles with prices and you select the one you want. Possibly able to remodel if you'd like to change it a bit.)
2) Build a shrine to your favorite deity.
3) Buy a ship, hire a crew, and sail the seven seas.
4) Open up a shop, sell fine wares, baskets, rugs, whatever your heart desires and make some weekly income.1. We plan to buy property in Union and will have a nice mansion with full staff as our "base" of operations.
2. My character and the druid both worship the same religion and one of the things I intend to do is donate a large chunk of the cash to the church. In-character it is a purely altruistic move with no expectation of reward, out-of-game I'm hoping that my DM will allow this to qualify for the Saint template from the Book of Exalted Deeds, as well as the Half-Celestial template, or maybe even just plain "fusing" with a high level angel (silly I know, but we have millions here XD)
3. We have another half of the module to go through still and we're intending to finish it.
4. We just made 120 million, we really don't need to "invest" seeing as any one of us could destabilize a material planes entire economy by ourselves.Kysune wrote:Our Druid is using an improved Sun Blade already, I think he intends to buff it further. For myself that's why I asked about a "good" spell that is strong but not to broken to put into an item so I can cast it at will in lieu of...Also, a Brilliant Energy weapon would be quite nice (maybe vorpal also?). Or you could go with a Holy weapon. Make it impervious if it's not enchanted with Brilliant Energy.
EDIT: Nvm, maybe someone in your party may but since you're a wizard it's not worth it unless you want a Brilliant Energy Holy Crossbow which could really wreck face on certain creatures and save you from burning spells.
2. See if regularly donating or by donating a 1 time large chunk of money if the clergy at the temple would create a handful of potions or scrolls every month as a show of thanks. (It's nothing great but it's cool to get some random scrolls or potions of level 1-3.) Can't really think of any other way to gain an actual benefit beyond roleplay for this one.
4. I'll give you a little food for thought here. But how about a printing press company. You'd make some money which you can invest/donate to a certain group and you now have the power of the press in said city (Absolom or?). You could type up some propaganda, smear someone, or have a story post of dangerous adventures. The sky is the limit. If you like this idea, I would encourage you to type up a little something for each game session, week, or month (whichever fits your taste) with a couple paragraphs presented as what would exactly be printed on the newspaper. Go wild.
EDIT: Btw, how much gold is in the world? Makes me wonder how someone had that much money to buy it from you and why in hell they'd ever want to down 120 million on a mithral door. I mean, the door may be worth it but who has that amount of money and why would they buy it....
| Arcanic Drake |
Monopolize safe travel. Invest the money into making many teleportation circles permanent (in a planned configuration of course). Have each teleportation circle connected to major trade citys and make hubs that are guarded to the teeth by guards from those cities after you make deals with each. Charge a fee for use of the portals that is less than normal travel (or just as much) and take a percentage according to the agreements you made with the cities.
This solves your problem for what you want to buy right off the bat.... but I guess creates a few new ones... You will probably end up with more money than you started with (considering you wanted to get rid of the money by getting something cool), create enemies among many trading companies (but will make many more friends of certain companies) and mercenaries, and have the constant threat of someone either trying to cut you out of the deal or kill you.
For an after buy plan... Buy a lot of property, they aren't making more of it (unless powerful magic is used or some weird stuff happens in your campaign).
P.S. I am sorry if you aren't high enough level to cast teleportation circle at the moment, I can't remember what level the spell was. If you don't have a high enough caster level, find someone willing to give you a lot of scrolls of such for a price.
| TheWhiteRaven |
4. I'll give you a little food for thought here. But how about a printing press company. You'd make some money which you can invest/donate to a certain group and you now have the power of the press in said city (Absolom or?). You could type up some propaganda, smear someone, or have a story post of dangerous adventures. The sky is the limit. If you like this idea, I would encourage you to type up a little something for each game session, week, or month (whichever fits your taste) with a couple paragraphs presented as what would exactly be printed on the newspaper. Go wild.
Ahh see these are all fine and fun ideas, but this is less a full fledged campaign with in depth characters and more a "lets kick the crap out of the tomb of horrors." once we're done with the module the characters will probably not get used again. Sadly this DM has rather lost his creative storytelling spark over the years and now treats these games closer to video games than the epic storytelling experience they can be. We still have fun, but we get our rp fixes in other games that he doesn't run.
| TheWhiteRaven |
Monopolize safe travel. Invest the money into making many teleportation circles permanent (in a planned configuration of course). Have each teleportation circle connected to major trade citys and make hubs that are guarded to the teeth by guards from those cities after you make deals with each. Charge a fee for use of the portals that is less than normal travel (or just as much) and take a percentage according to the agreements you made with the cities.
This solves your problem for what you want to buy right off the bat.... but I guess creates a few new ones... You will probably end up with more money than you started with (considering you wanted to get rid of the money by getting something cool), create enemies among many trading companies (but will make many more friends of certain companies) and mercenaries, and have the constant threat of someone either trying to cut you out of the deal or kill you.
For an after buy plan... Buy a lot of property, they aren't making more of it (unless powerful magic is used or some weird stuff happens in your campaign).
P.S. I am sorry if you aren't high enough level to cast teleportation circle at the moment, I can't remember what level the spell was. If you don't have a high enough caster level, find someone willing to give you a lot of scrolls of such for a price.
See previous reply to Kysune about the (unfortunate) lack of storytelling and length/depth of this game. Valid and fun ideas, just not applicable to this specific game.
As for being able to cast it, that part is irrelevent, we have over 100 million gold and we're in Union, we can buy pretty much whatever we want XD
Like the saying goes by the artificer to the hopeful customer. "Impossible? Oh no no sir, NOTHING is impossible! What you are requesting is merely... expensive."
Kysune
|
Kysune wrote:Ahh see these are all fine and fun ideas, but this is less a full fledged campaign with in depth characters and more a "lets kick the crap out of the tomb of horrors." once we're done with the module the characters will probably not get used again. Sadly this DM has rather lost his creative storytelling spark over the years and now treats these games closer to video games than the epic storytelling experience they can be. We still have fun, but we get our rp fixes in other games that he doesn't run.
4. I'll give you a little food for thought here. But how about a printing press company. You'd make some money which you can invest/donate to a certain group and you now have the power of the press in said city (Absolom or?). You could type up some propaganda, smear someone, or have a story post of dangerous adventures. The sky is the limit. If you like this idea, I would encourage you to type up a little something for each game session, week, or month (whichever fits your taste) with a couple paragraphs presented as what would exactly be printed on the newspaper. Go wild.
If this is the case, buy about 100-200k worth of stuff and just pour the rest down the drain. Since there's zero RP and your DM wants to treat this as a video game, which is horrible, then buying too much stuff will just cause the campaign to crash. Either you guys will get bored of everything being extremely easy or the DM will lose motivation as you'll just be walking over everything he throws at you.
Now for a few small items I'd suggest some magical shirt with a spell storing of Vampiric Touch, or Contingency, etc as defensive measures. If you buy too many things you'll kill the campaign.
| TheWhiteRaven |
EDIT: Btw, how much gold is in the world? Makes me wonder how someone had that much money to buy it from you and why in hell they'd ever want to down 120 million on a mithral door. I mean, the door may be worth it but who has that amount of money and why would they buy it....
Union is not on the material plane, it is a separate plane that is pretty much a multiplanar marketplace. If you want it, you can either buy it in Union or find someone there who can get it for you. It's the kind of place where you can walk down the street and see a demon and an angel sitting at a cafe having lunch together and casually conversing. Because neither of them is willing to cause any trouble and risk the wrath of the Union Guard, nor risk being barred from doing business in Union.
It should be noted that Union (as far as I know) is not in Pathfinder's game, it was a 3.0/3.5 thing, we just often don't mind doing slight backtracks when we encounter situations such as this.
| TheWhiteRaven |
If this is the case, buy about 100-200k worth of stuff and just pour the rest down the drain. Since there's zero RP and your DM wants to treat this as a video game, which is horrible, then buying too much stuff will just cause the campaign to crash. Either you guys will get bored of everything being extremely easy or the DM will lose motivation as you'll just be walking over everything he throws at you.
Now for a few small items I'd suggest some magical shirt with a spell storing of Vampiric Touch, or Contingency, etc as defensive measures. If you buy too many things you'll kill the campaign.
Yeah, having started to go through the numbers of just how much we could buy with this we will probably end up picking up a few choice items each that we want and "flushing" most of the cash, it's really more money than multiple games worth of characters could use.
Part of the reason we did this though was just because man, when you see a 14 foot wide, 28 foot tall, 3 foot thick door of solid mithril, you find a way to steal that s$@& XD
| TheWhiteRaven |
I don't know what kind of town Union is, but if you're following the rules, the largest settlement type (Metropolis) have a max purchase limit of 100,000 gp. Even if it has the Prosperous quality, it's still only 150,000 gp. What kind of settlement could ever afford to pay you that much cash? Even if you say you split it up into pieces, you'd still have to find 800 different merchants willing to buy a big chunk of mithril (120M/150k=800)
Union was 3.0/3.5, the standard rules that you're referring to are talking about settlements on the Material Plane, Union is an entirely separate plane with its own rules. It's in the Epic Level Handbook, a 3.0 book, the entry starts on page 248.
A lot of people actually feel that Union is underdeveloped and that there isn't "enough" there for it to make sense, but we see Union as a different place than it is described in the book, it's where our characters that get really high level or really rich hang out.
Sadly this has happened with quite a few of our games that ended up getting run into the ground, partly why I try to stick to the well written Pathfinder modules and not let any game I run get this out of hand XD
Kysune
|
Union was 3.0/3.5, the standard rules that you're referring to are talking about settlements on the Material Plane, Union is an entirely separate plane with its own rules. It's in the Epic Level Handbook, a 3.0 book, the entry starts on page 248.
A lot of people actually feel that Union is underdeveloped and that there isn't "enough" there for it to make sense, but we see Union as a different place than it is described in the book, it's where our characters that get really high level or really rich hang out.
Sadly this has happened with quite a few of our games that ended up getting run into the ground, partly why I try to stick to the well written Pathfinder modules and not let any game I run get this out of hand XD
Sounds like a less interesting Sigil. I'd rather hang out in Sigil from the sounds of it.
| TheWhiteRaven |
Sounds like a less interesting Sigil. I'd rather hang out in Sigil from the sounds of it.
Yeah, thats actually what a lot of people have said about Union, I probably would prefer Sigil as well, but my group that introduced me to the game focused on Union and I never heard of Sigil until a little while ago. I'll make sure to look into Sigil, might be able to convince them to shift any of our lategame stuff there lol.
| LuxuriantOak |
So our DM is taking us through The Return to the Tomb of Horrors campaign, which he's been spending weeks gradually going through and converting to Pathfinder. At one point in the game we encountered something that the original writers really didn't think through.
Barring the way into the next chamber was a door, masterfully crafted, 14 feet high, 28 feet wide and 3 feet thick...
Solid
Mithril.
Have to hand it to the writers, it was a rather effective trap as the party members nearly drowned on their own drool as they stared at the door and worked out how to remove it and take it with us.
Long story short, we got the door, crunched the numbers, went to Union and sold it for 120 million gold. Split 3 ways we each got 40 mil. We are 14th level, I am playing a Wizard Mgambyan Arcananist who focuses on summoning good creatures to aid in the fight (atm my summons are lasting almost a solid 3 minutes). Another player is playing some weird 3rd party 3.0 druid, dont ask what I'm not really sure, but he doesn't have an animal companion and when he "wild shapes" he doesn't turn into an animal but grows a size category and gets stronger, is using sword-n-board. The third member is a Ninja, rather simple, stealth, sneakattack, disarm traps etc.
So the ultimate question, what oh what do we buy? I've pretty much already gone over the Core Rulebook and Ultimate Equipment and many places on the PFSRD searching for gear, got most of the "core" stuff covered such as +6 to three stat items, +6 to ac items, robes of the archmagi etc.
One thing I'm considering is picking up an item that can cast a powerful spell at will, I don't want to go TOO overboard with spells though, we're not looking to go into the infinite god-tier of power, just stupid strong.
So, let the advice and suggestions flow my brothers and sisters!
A Nation.
-no, seriously! what the h*** are you going to use 40mill? a new sword? a shiny ring? come on, don't behave like a rapper.
That kind of money is not a resource, it's a story hook - time to ask your GM to read up on the Kingdom-rules.
that is if you guys are into a change of pace, regardless I think the "in it for the gold"-motivation might be disqualified at your table for a while.
if running a kingdom and building a legacy for your children is too much work/not your cuppa, what about a mage guild, a spy network, or some sort of buisness venture like a really fancy inn.
maybe all three? (but not in the same location for the love of the holies)
Edit: finally read the rest of the thread, so ... never mind, I got nothing. Everything I have said has been said better and then answered ... ... a mithrill statue of yourself? :)
| Doomed Hero |
I played a game where we ended up with that kind of money. It effectively ended the game. The whole game after that became bean-counting, or curb-stomping enemies with our vastly overpowered gear. It stopped being fun after a few sessions.
I would strongly recommend that you convince your players to invest the money in something like a business or a castle and keep roughly to the wealth by level guidelines.
| Uwotm8 |
Honestly, how your GM *should* handle this is for it to be seized by the local government as a national treasure and be declared as an invaluable relic. Your party should likely be taxed if you suddenly start selling mithral bars on the market. It should also take you a long time to realize all those gains from having to diversify markets as that will likely bankrupt any government if they tried to buy it all at once. Or, they possess the door and you get letters of credit and not actual gold. Barring all of that... twink out your characters, buy lands, buy some titles of nobility, get involved in local politics, start some expensive pet projects, and so on.
| Mister Fluffykins |
| 3 people marked this as a favorite. |
Convince your DM to allow you to purchase an intelligent Large apparatus of the crab. Large so that all three of you can fit inside of it. Install a couple of Bottles of Air inside to deal with the limited air supply, and hang up some Continual Flame lights. Preferably a disco ball.
Now, remember the part where I said "intelligent"? I read this in a splatbook once, and it was just so random that I loved it. This particular apparatus of the crab has a serious hero complex, backed up by the ability to Plane Shift at least once per week, some in-plane teleportation, and some added ability to let it travel between planets. It's constantly on the lookout for rumors of new threats of evil, danger and oppression, and it's not afraid to kidnap all of you as it barrels off to go resolve them.
Bamf - you and your compatriots now travel the planes and the stars in a giant talking crabmecha, fighting the good fight.
| Emmit Svenson |
1. We plan to buy property in Union and will have a nice mansion with full staff as our "base" of operations.
Obviously you should pool your gold and buy two front doors for your mansion, both made of mithril 14 feet high, 7 feet wide and 3 feet thick.
This thread is so well named...stupid indeed. -108 GM points to your GM for not having the mithril doors dissolve into a great wash of bloody clots the second you removed them from Acererak’s tomb.
For my own consolation, I’m going to assume that attempting to remove the doors triggered a curse that trapped you all in collective fantasy of wealth and power while your mindless bodies rot away.
Purple Dragon Knight
|
Go read the "Champion of the Gilded Host" entry in "Lost Treasures" book... it's a colossus entirely made of gold and it's still just 500,000gp, weighs 600 tons, and it took a dozen kingdoms 5 years to assemble the gold necessary to make it.
Now, this buyer of yours who spent 140 million gold pieces on a door. Tell me about him. :)
| Aelryinth RPG Superstar 2012 Top 16 |
You do know that you're selling that door as raw material, right?
That means its purchase value is 1/3rd of a finished product, and you're selling for 1/2 of that.
So I'm guessing you actually only got 20 OR 40 million or so...which, while still a nice haul, actually gets depleted VERY quickly at Epic levels, where +1 million is added onto the value of everything.
So, I'm guessing that what you have is not quite what you thought you did, although still pretty damn cool at level 20+.
==Aelryinth
| boring7 |
Flying city. It's opulent, ridiculous, dangerous, but damned if it doesn't look awesome.
Bead of Karma for the druid. Divine casters love them some +4 caster level.
An army of constructs, not for adventuring with but to keep your flying city, manor house(s), servants, and minions protected.
Research. You've got time and money, research a few new spells and pieces of magic. Bonus points if you manage to use wish spells and cloning magic to grow yourself a new body of whatever race you feel like being, such as a creature of living shadow, or a true shapeshifter, or a dragon.
Some pacts with outsiders and such. Arms and equipment. Really, at that much mithril the host of heaven should have been knocking on your door to say, "yo, um, we gots an army of angels needs flight armor, think youse could spare some change?"
Hookers and blow.
Cleaning yourself up after hookers and blow.
A few "trump card" toys. Lava bombs, shrunk vats of acid, shrunk (every other elemental damage type); quick-escape items, a contract with a deity to save your butts if things go south.
A nature preserve.
Appropriate diplomatic buys for your flying city.
Lots and lots of spell security.