Our party just got STUPID rich, what should we buy?


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Build a construct with a strength score in the thousands.


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Dont show of your wealth. You just became a CL 15 encounter with 120 mill in treasure. Some one is most likely going to come and try to take it a way.


Retire. You won.

RPG Superstar 2012 Top 32

A T.A.R.D.I.S.

Seriously.

A mobile base of operations that's cursed to show up wherever there is adventure to be had.

Pretty much a mini-Sigil, if you think about it.


Eh, if your GM is going to hand-wave and house rule away the rules on Settlements (because you shouldn't have been able to get more than 100,000 gp for it), just make up your own artifacts. Can't imagine he/she will stop you.


MeanMutton wrote:
Eh, if your GM is going to hand-wave and house rule away the rules on Settlements (because you shouldn't have been able to get more than 100,000 gp for it), just make up your own artifacts. Can't imagine he/she will stop you.

Those rules are for individual businesses. That's why I remarked what I did on the local government stepping in.


Reasearch developing an arrow, that has in it's shaft a portable hole and a bag of holding. Pressure switch when hit target, target goes bang. Get a cohort archer and watch them kill.


Uwotm8 wrote:
MeanMutton wrote:
Eh, if your GM is going to hand-wave and house rule away the rules on Settlements (because you shouldn't have been able to get more than 100,000 gp for it), just make up your own artifacts. Can't imagine he/she will stop you.
Those rules are for individual businesses. That's why I remarked what I did on the local government stepping in.

Still doesn't work. There's rules for how much a settlement can buy. That said, you are high enough level to cut it into pieces, fabricate valuable items out of those pieces, and teleport to markets around the world until you were done selling.

Honestly, I would have done it different, but the point is it doesn't really matter. Too much money, not enough things to buy.

And the answer is, surprisingly, "game on." Basically ANYTHING is in your power, you can buy a thousand wishes and turn yourself into a demigod or use 7 proxies to hire an adventuring band of higher-level heroes to go get the artifacts and divine essences you wanted to become a minor deity, the question becomes, "what do you want to do?"

Personally, I recommend that you by up to 150% of WBL, including trashing or "reforging" your old gear. Do all the stuff you already did, hammer out an agreement with the GM if there is anything silly overpowered that you ever wanted to play (like a minotaur, or a half-nymph, or a half-celestial) using some sort of ridiculous magic (clone + Enhanced version of magic jar + 3 wish spells which were worded by a level 15 barrister, perhaps), retrain your levels and feats to whatever you really want, build your dream city (because you can afford an entire city) as a base of operations, and then just get back to gaming the *&^% on *raised fist*.

And feel free to really get IN to the city you build, it can be a lot of fun, not to mention you can do a lot of stuff with your characters.

Remember, Mithral Buckler + Adamantine Haramaki stacks up better than Bracers of armor, I have heard Ioun stones can be implanted though all I find in a cursory search is some artifacts, Staves aren't actually that bad since they can be recharged, get some for those spells you want, but don't want to prepare.

That ioun stone that takes away the need to eat and/or breathe might be nice.


boring7 wrote:
use 7 proxies to hire an adventuring band of higher-level heroes to go get the artifacts and divine essences you wanted

I can just imagine him sitting at home glued to his Scrying Orb, laughing as people desperately try to figure out who the mastermind is.


boring7 wrote:
Still doesn't work. There's rules for how much a settlement can buy.

Show them to me, please. This is all it says about purchase limits:

Base Value and Purchase Limit wrote:
This section lists the community's base value for available magic items in gp. There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement's purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement's purchase limit, they'll either need to settle for a lower price, travel to a larger city, or (with the GM's permission) search for a specific buyer in the city with deeper pockets. A settlement's type sets its purchase limit.

Emphasis added.

It's clearly restricted to shops. There is also a clear route around the purchase limit: look for someone else. This explicitly doesn't require you to leave the city. It only limits purchases to a single item. The shop can clearly have more to buy more items. The most likely candidate is the city itself or a wealthy resident. It's the GM's call. It still boggles the mind how someone has that much cash on hand. However, it can clearly work. It depends on how much is in the treasury which has no real limit.


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Pathfinder Lost Omens Subscriber

Cheese. A warehouse full of cheese.


Charon's Little Helper wrote:

Query - who in the world was able to BUY that much mithril?

Frankly - as a DM - there's no way I'd ever allow you that much $. I'm going to assume you're trolling. An amusing/non-offensive troll though. :P

Seriously not trolling, we're probably not gonna bother actually using most of the cash as while twinking out our characters can be fun, it really is insane.

As for the "who" tbh I'm not sure every specific for Union that is described in the rules, but we've always kinda used it as the place to go where you can buy/sell anything and everything.

The person who ended up buying it was the Queen of Union, so stupid rich herself.

As to most of the comments about going on crazy adventures with it, while all fun ideas we probably aren't going to go much farther than just finishing the adventure with these characters. We have multiple games going and flick around between them, this was just something our DM wanted to run.

To be more specific I guess what I was asking for was "what fun spells can I put in a pair of gloves at infinite cast at will." not spells that can break the game by being able to unload, just something to do for those turns where I'm twiddling my thumbs. Yknow, being the support caster/summoner is fun, just the character ends up with a bit of downtime lol.

As to the comments about being able to sell it to a community, I'm pretty sure we're not following the basic rules for settlements or even for Union proper. We've always just gone with the city being able to handle anything and everything that people can throw at it.


Literal cheese for metaphorical cheese. I like it. :)


Aelryinth wrote:

You do know that you're selling that door as raw material, right?

That means its purchase value is 1/3rd of a finished product, and you're selling for 1/2 of that.

So I'm guessing you actually only got 20 OR 40 million or so...which, while still a nice haul, actually gets depleted VERY quickly at Epic levels, where +1 million is added onto the value of everything.

So, I'm guessing that what you have is not quite what you thought you did, although still pretty damn cool at level 20+.

==Aelryinth

Hmm, actually a pretty good point, I went by the entry for Mithral for how much it cost to make "other items" which is 500gp/pound. But yeah that would be for crafted so I guess it would be 250gp/pound, thanks for bringing that up. Still we'll wind up with way more money than any dnd group has any right to at our lvl (14 btw for anyone wondering).


Head to the Mwangi Expanse. Offer to buy the Worldbreaker off the Gorilla King. Take it back to Taldor.

After that, who knows what? Conquer Taldor? Offer it to the Grand Prince? Go gokarting with it?


Pathfinder Lost Omens Subscriber

actually, I think ingots of gold, silver, mithral, adamantine, etc are traded as 'valuables', meaning they sell at full price - still - there's no way I'd allow that item in the game, if anything, it'd be a mithral plated door - why in the world would someone build a door out of mithral anyway other than a show of opulence - in which case, plated is enough.


CraziFuzzy wrote:
actually, I think ingots of gold, silver, mithral, adamantine, etc are traded as 'valuables', meaning they sell at full price - still - there's no way I'd allow that item in the game, if anything, it'd be a mithral plated door - why in the world would someone build a door out of mithral anyway other than a show of opulence - in which case, plated is enough.

He's running The Return to the Tomb of Horrors, it was printed in 2nd edition and he's been gradually converting it as we go through it, so don't ask me, ask the guys writing dnd adventures back then what they were thinking XD


MAKE A STAFF OF WISHES. RETRAIN AS A SORCERER OF THE ARCANE BLOODELINE.


The Staff of Wishful Thinking can be thing, can't it? Hrm....


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On another note entirely off the topic, but dealing directly with the topic...

With that type of cash...If I were the GM in that campaign...the world's highest rogues are greedily trying to do an Oceans eleven on you guys.


Pathfinder Lost Omens Subscriber
TheWhiteRaven wrote:
CraziFuzzy wrote:
actually, I think ingots of gold, silver, mithral, adamantine, etc are traded as 'valuables', meaning they sell at full price - still - there's no way I'd allow that item in the game, if anything, it'd be a mithral plated door - why in the world would someone build a door out of mithral anyway other than a show of opulence - in which case, plated is enough.
He's running The Return to the Tomb of Horrors, it was printed in 2nd edition and he's been gradually converting it as we go through it, so don't ask me, ask the guys writing dnd adventures back then what they were thinking XD

I understand where it came from - but I still wouldn't have kept it in there as written. If something in a conversion is going to break the game, part of the responsibility of the once converting it, is to 'convert' it into something that won't break the game.


There's something similar in Shattered Star. Turns out, it's just a thin plating. ;)

Silver Crusade

CraziFuzzy wrote:
TheWhiteRaven wrote:
CraziFuzzy wrote:
actually, I think ingots of gold, silver, mithral, adamantine, etc are traded as 'valuables', meaning they sell at full price - still - there's no way I'd allow that item in the game, if anything, it'd be a mithral plated door - why in the world would someone build a door out of mithral anyway other than a show of opulence - in which case, plated is enough.
He's running The Return to the Tomb of Horrors, it was printed in 2nd edition and he's been gradually converting it as we go through it, so don't ask me, ask the guys writing dnd adventures back then what they were thinking XD
I understand where it came from - but I still wouldn't have kept it in there as written. If something in a conversion is going to break the game, part of the responsibility of the once converting it, is to 'convert' it into something that won't break the game.

This is a known 'bug' in Tomb of Horrors, one of those oversights that they later dealt with in a heavy handed fashion. Some DMs also noticed that the players twigged to the fact the giant, super thick doors were worth more then the treasures of the place.

I think there's an adamantine one somewhere too.

This resulted in a 'fix' from the same bright minds that brought us 'drow magic items that you can't use' where the doors cease being made out of what they're made out of when they leave the tomb.


to all the people complaining about the fairness of the players getting full price of the door seriously i thought this is supposed to be a game and supposed to be fun if one time something crazy happens just go with it, and its the DM's job at that point to raise the difficulty of any combat to match the new found power of the players.

Under the standard rules there is only so much you can do you cant make a +141 sword as someone suggested, pathfinder directly doesnt have rules for epic items over +6 or +10 for weapons and armor

so the players have earlier access to a bunch of stuff they otherwise wouldnt have who cares they still only have so many item slots they still are limited by total feats and general character limitations

the suggestions of build a city or do other out of combat things are a lot of fun possibly and give everyone ways to move forward and do things they normally arent able to its not anyone heres job to rain on their parade and tell them "Settlement rules say they shouldnt have been able to sell it for that much"

One of the rules my group lives by is "if we can do it the enemies can do it" so if our DM rules we can have something or do something with magic items expect the enemy to be equally as prepared. thats the fun of the game, and if it gets over powered well give the enemy higher AC's more HP better Attack bonuses but lower their damage or keep it the same and keep the encounters challenging and fun


Pathfinder Lost Omens Subscriber

I'm not sure anyone was really 'complaining' about it - just stating that it was obviously not intended by the writers of the adventure to basically nullify out the rest of the adventure by pilfering a piece of architecture.

Silver Crusade

Its like a similar problem someone had. He lined the corridor with continual light torches (everburning torches) and his player proceeded to loot them.

I had a sort of similar situation with my group a while back. They didn't liquidate a large portion of their treasure until around level 13 and ended up with a multimillion gold piece windfall to split as a result.

They were technically 'wbl' but the game doesn't really expect you to just have it all dropped on your lap.

Suffice to say, they're now equipped quite impressively.

I've managed to get financial benefit out of dressing as well. DMs are constantly having to try to figure out the prices for impressive stone statues, solidified molten gold, captured monstrous beasts, or carcasses.

Tomb of Horrors, and the 'fix' I mentioned above though disgusts me.

Its the 'cake and eat it too' of DMing. I want an adamantine door, but don't want the players to potentially get their mitts on 2 Million gold worth of adamantine. Or 'I want all my drow to have +1 weapons so they're badasses against a high level party, but if they bring it on the surface they crumple at the first sunrise.'

Its lazy. If they got rich through intelligence, roll with it. WBL is a guideline not a straightjacket. CR is similar. If they start having too easy a time with the 'appropriate' CR due to their gear, then up the monsters.

You're aiming to have your players and you have fun, not mesh up with some guy's arbitrary determination of what you should be doing.


Staff of wishes where the casting of wish doesn't use a charge. The party can pool all of the tome money, then add a big pile of platinum to it and get all the wishes you'd ever want. Just be sure to watch what you say when holding it.


CraziFuzzy wrote:
I'm not sure anyone was really 'complaining' about it - just stating that it was obviously not intended by the writers of the adventure to basically nullify out the rest of the adventure by pilfering a piece of architecture.

Just in general talking about people bringing up the idea of settlement gold limits and such. this wasn't a dm coming in and asking "should i allow this" it was the player saying i got this its done what should i do with it either answer that question or leave it alone its not anyones place to judge what someone else does in their personal campaign


Pathfinder Lost Omens Subscriber

True, but an experienced GM should be able to provide a counter to the poor decisions of other GM's posted here. It is not only the OP that will read the replies to this thread - that's the difference between a private help line and an online forum. Answers in an online forum are answers for more than the original poster.


didnt think of it that way

i still feel there is a little bit the raining on the parade "this is why we can't have nice things" general feelings going on in the thread but you definitely make a good point about more than just OP taking away from the responses in the thread

I still feel it is up to the individual DM to allow the players to get something like that, and subsequently be prepared to handle the new found power appropriately so everything isnt the proverbial squash match the rest of the way


Spook205 wrote:

Its like a similar problem someone had. He lined the corridor with continual light torches (everburning torches) and his player proceeded to loot them.

I had a sort of similar situation with my group a while back. They didn't liquidate a large portion of their treasure until around level 13 and ended up with a multimillion gold piece windfall to split as a result.

They were technically 'wbl' but the game doesn't really expect you to just have it all dropped on your lap.

Suffice to say, they're now equipped quite impressively.

I've managed to get financial benefit out of dressing as well. DMs are constantly having to try to figure out the prices for impressive stone statues, solidified molten gold, captured monstrous beasts, or carcasses.

Tomb of Horrors, and the 'fix' I mentioned above though disgusts me.

Its the 'cake and eat it too' of DMing. I want an adamantine door, but don't want the players to potentially get their mitts on 2 Million gold worth of adamantine. Or 'I want all my drow to have +1 weapons so they're badasses against a high level party, but if they bring it on the surface they crumple at the first sunrise.'

Its lazy. If they got rich through intelligence, roll with it. WBL is a guideline not a straightjacket. CR is similar. If they start having too easy a time with the 'appropriate' CR due to their gear, then up the monsters.

You're aiming to have your players and you have fun, not mesh up with some guy's arbitrary determination of what you should be doing.

This almost makes me want a PFS scenario with ludicrously expensive architecture. Since you only ever get what's on the chronicle sheet if you go through the trouble of looting the mithril door then you just made a very charitable donation to the Society.


CraziFuzzy wrote:
I'm not sure anyone was really 'complaining' about it - just stating that it was obviously not intended by the writers of the adventure to basically nullify out the rest of the adventure by pilfering a piece of architecture.

And not event that for me. If it was, in fact, intended, I, myself, am more or less just parroting advice from various GM materials on high wealth characters.


Spook205 wrote:

Tomb of Horrors, and the 'fix' I mentioned above though disgusts me.

Its the 'cake and eat it too' of DMing. I want an adamantine door, but don't want the players to potentially get their mitts on 2 Million gold worth of adamantine. Or 'I want all my drow to have +1 weapons so they're badasses against a high level party, but if they bring it on the surface they crumple at the first sunrise.'

Its lazy. If they got rich through intelligence, roll with it. WBL is a guideline not a straightjacket. CR is similar. If they start having too easy a time with the 'appropriate' CR due to their gear, then up the monsters.

You're aiming to have your players and you have fun, not mesh up with some guy's arbitrary determination of what you should be doing.

Alternatively, it's an attempt to make sense of a major power disparity. Acherak managed to get a giant freaking door entirely out of adamantine? The wealth required to do that is the wealth necessary to buy enough magical stuff to vaporize the entire tomb from orbit. Drow are all rocking +3 weapons, even the regular foot patrols? How have they not conquered the surface realms already?

Token attempts to keep a self-contained adventure consistent with the larger world are sometimes appreciated.

Anyway, you are correct that WBL is not a straightjacket, but 40 million gold is kind of asking for trouble. At that point you have basically stopped adventuring. Any character with a motivation can BUY the object of that motivation and had no reason to keep adventuring. Moreover the higher the money gets the weirder it gets for game balance. When you can buy a nation, you start to lose track of what you CAN'T do, what few things can threaten you, and why those things are bothering to threaten you instead of devouring the world (or why they're bothering you/devouring NOW instead of a long time ago).

Also it starts to bend people's wills as to exactly how the PCs can even GET that much money. The term "priceless" exists for a reason, it means "no one, not even a coalition, can afford it, nor WANTS to afford it." I admit it is a subjective suspension of disbelief that varies from person to person, but that much mithral is likely to make even the least economically-minded of us go, "wait, how did they riase that much cash, why did they want that much mithral, and why were they willing to just BUY it instead of take it by force for "greater good" or "because want"?

Also, some of us hate fun, but most of us just think that it's too much money to still be fun. I already made my recommendations, though I should include this one:

Mithral airship: Fly in style with a ship that has hardness 15. It's lightweight so it flies better, or something.

Silver Crusade

boring7 wrote:
Spook205 wrote:

Tomb of Horrors, and the 'fix' I mentioned above though disgusts me.

Its the 'cake and eat it too' of DMing. I want an adamantine door, but don't want the players to potentially get their mitts on 2 Million gold worth of adamantine. Or 'I want all my drow to have +1 weapons so they're badasses against a high level party, but if they bring it on the surface they crumple at the first sunrise.'

Its lazy. If they got rich through intelligence, roll with it. WBL is a guideline not a straightjacket. CR is similar. If they start having too easy a time with the 'appropriate' CR due to their gear, then up the monsters.

You're aiming to have your players and you have fun, not mesh up with some guy's arbitrary determination of what you should be doing.

Alternatively, it's an attempt to make sense of a major power disparity. Acherak managed to get a giant freaking door entirely out of adamantine? The wealth required to do that is the wealth necessary to buy enough magical stuff to vaporize the entire tomb from orbit. Drow are all rocking +3 weapons, even the regular foot patrols? How have they not conquered the surface realms already?

Token attempts to keep a self-contained adventure consistent with the larger world are sometimes appreciated.

Anyway, you are correct that WBL is not a straightjacket, but 40 million gold is kind of asking for trouble. At that point you have basically stopped adventuring. Any character with a motivation can BUY the object of that motivation and had no reason to keep adventuring. Moreover the higher the money gets the weirder it gets for game balance. When you can buy a nation, you start to lose track of what you CAN'T do, what few things can threaten you, and why those things are bothering to threaten you instead of devouring the world (or why they're bothering you/devouring NOW instead of a long time ago).

Also it starts to bend people's wills as to exactly how the PCs can even GET that much money. The term "priceless" exists...

Well there's a side to this too, the sanity side.

Assuming they have 20,000,000gp door. Well, who are they going to sell it to? melt it down and sell it off piecemeal?

They also can't really split the door effectively, its kind of non-fungible. You can't buy ale with doors.

Also Acherak's dungeon is kind of intrinsically ridiculous. Spheres of annihilation scattered higgly-de-piggly, monsters, and a complex literally that feeds off of high level adventurers.

Its a giant festering hole of metagame.

I admit I get around this problem by having nation-states. The PCs in my campaign are living in one of those 'high water mark' eras that most settings always shove into the background.

Kingdoms might be bought, but kingdoms are podunk. Nation states are where its at.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Even if they can't sell it in the material plane, with that much money it's time to contact:

Mercanes, Witchwyrds, Denizens of Leng etc...all the extraplanar merchants, sure you will find plenty of buyers.


I feel like there's something to be done with a Hightened, Widened, Permanenced Prestidigitation. Literally, does almost nothing useful in game, but does it over a bigger area and with difficult to dispel results. Really screws with people when you have things light at will Heightened Faerie Fire, or permanent Hightened Minor Illusion and Hightened Ghost Sound (for the exclusive purpose of having your cape always be blowing in the wind, which whispers quietly past you without affecting anything else).

Fill your ioun slots as well, and grant them the ability to cast color spray or minor illusion. Now make it rain confetti from them when you kill enemies. No, seriously, think Halo (grunties birthday cheat skull).

Make a Daylight spell, widened and Hightened, permanent. Put it on something you can easily box up when you want to, but you no longer ever have a light problem.

Make gloves that deal force damage on a successful touch attack, just 1d4, and apply a ridiculously high bull rush attempt on them. To laugh as you slap people with them, and watch them fly backwards across the room.

A mace with a permanent True Strike ability on it. Just because it's in the magic item creation manual as a "this isn't normal".

Hire a 20th level bard to follow you, order him to never help in combat, only to provide theme music to your adventure, in heavy metal style. Buy him a masterwork guitar with no box, enchanted with ghost sound to be very loud for no reason (magic speakers on an electric).

Wand of No. It's ghost sound, preprogrammed to say "No, bad (species name here)!" When you rap something on the head with it. "No, bad bloody skeleton!"

Stoneshape, as if from a 20th level caster. Lots of fun.

Permanent Ride the Lightning, possibly Merciful if you want to not be overpowered. Most skeletons and such are immune to non lethal, so in the Tomb against most enemies this becomes a theme and mobility thing, not damaging.

If psionics are allowed, find a 20th lvl psion. Have him cast the psionic version of reduce person, it can shrink things up to 2 sizes. Make that permanent on a gnome, and pay it to sit in your pocket and act like a leprechaun.

Buy a pet rust monster. Feed him valuable metals often, in front of poor people.

Feed him even more valuable metals, often, in front of people who thought they were rich until they met you.

Buy a chromatic dragon. Red is a good choice. Just make sure you buy a bigger metallic dragon, to keep an eye on him.

Pass out Vorpal long swords at peaceful protest rallies, inform the officers of the dangerous mob.

RPG Superstar 2012 Top 32

Actually, you could design your own Tomb of Terrors and use it guard your wealth from all the high level rogues coming after you. You would get to design traps and tricks and guards and wards, and your GM would get to design NPC parties attempting to grab your mad loot.

It's kind of a reversal of what you and your GM normally gets to do.

Silver Crusade

I'm suspicious of what community would be able to afford 140 million for solid mithril, but if your DM gave it to you, that's on him. Anytime any of our campaigns got anywhere close to approaching stupid wealth, we invested into the economy. In Greyhawk, we started with a casino, got a party wish from freeing a djinn so we wished for ongoing prosperity with our casino. Now, after several years, Greyhawk has a casino district that makes the Vegas Strip look like a podunk riverboat casino.

Another campaign we "invented" modern banking and ATM machines with sending spells for transaction requests and minor teleportation circles so people can access their money anywhere.

Even now in our "low level" game (APL 8) we're using the Ultimate Campaign rules to found what will end up being a trade mecca at the convergence of two rivers.


Of course, the OP's party lost out on countless millions more by not carting out the mithril that made up Acererak's burial vault.

RPG Superstar 2012 Top 16

Union is an epic planar metropolis. It can afford 20 million in mithral, assuming it was all split up and shipped willy nilly all over creation.

140 million? That strains even my way of thinking. That's, what, the load out for a group of a group of level 40 adventurers, or something. Waaaaay past your WBL.

==Aelryinth

Sovereign Court

You could buy giant mithril doors!!!


An equivalent sized slab of iron and a rod that teleport said slab directly above a target location. Functional for small bridges, and falling damage. Plate with mithral to make it look just like the old door, but far heavier and less expensive.


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Hookers and Blow.

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