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Pathfinder Society

Liberty's Edge

I am a ranger (switch-hitter) that just hit 4th level and I am currently sitting on, 5667.00 gold.

My equipment consists of:
MW Breastplate
MW Comp Longbow (3)
MW Great Axe
Wand of Cure Light Wounds

So. . .what, if anything should I get? I own the Core Rule Book, the Advanced Players Guide, Ultimate Equipment, Ultimate Campaign, and
Pathfinder Chronicles: Seekers of Secrets — A Guide to the Pathfinder Society.

Any suggestions would be greatly appreciated. If you could reference the book the suggestion comes from, that'd be awesome as well.

Thanks!

Dark Archive 4/5 5/55/5 ****

Make your primary weapon magical - 2000 gp
Cloak of Resistance +1 - 1000 gp
Ring of Protection +1 - 2000 gp
Spend the rest on arrows of special materials.

Liberty's Edge

There is a price limit on what I can buy, correct? The reason I have so much $$ is because I'm kind of confused on how I can spend it/what I am able to buy.

Shadow Lodge 4/5

partial fame limits:

FAME GP
5: 500
9: 1,500
13: 3,000
18: 5,250
22: 8,000
27: 11,750
31: 16,500
36: 23,000
40: 31,000

What this means is that you cannot own an item worth more than your fame score allows(so no +2 weapons before 27 fame). There's an "always available" list that circumvents these limits as well as an expanded fame purchase limit table in the PFS Organized Play Guide available for download on this site. Then you have the chronicles, granted upon completion of a play session. These include lists for items found during play which again circumvent fame and are purchaseable immediately.

Hope this helps.

Sczarni 5/5 5/55/5 ***

Two of the first purchases I do for (almost) every character are a Flawed Dark Blue Rhomboid Ioun Stone (300gp) and Sleeves of Many Garments (200gp).

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

5020 gp will get you a +1 adamatine greataxe, if you don't want to go for the magical yet, getting it just as adamantine is quite useful.

CRB special materials, page 154.

3/5

As a switch hitter, I imagine you're going to want to hit incorporeal, so that means a magic melee and either magic bow or ghost touch weapon blanches for your arrows. After that, a cloak of resistance 1 should take priority, leaving you with either 2.4k or 600 or so. Take Nefreet's suggested items and maybe some acid flasks or low level potions to round out your options. If you went blanches and thus have 2k gold, consider making your armor magic and ferret away the extra 1k for future upgrades or raise deads.

Liberty's Edge

Any thoughts on efficient quiver?

Grand Lodge *

August Selby wrote:
Any thoughts on efficient quiver?

Depends on your build and the GM.

Personally, it's important for any archer who plans on flinging arrows for any situation (adamantine, ghost touch, cold iron, silver, ect...)

As a switch hitter you may just stick with one type and let your melee cover the rest if the arrows you use aren't cutting it (or not...)

I'm at the point one Eff Quiver will barely cover a few rounds of any arrow type, so a haversack just to store excess arrows to replenish is a necessity as well.

That being said, when I switch arrow types to deal with a threat I have never had a GM ask how I keep all these arrows segregated for ease of use, but at least I'm ready if they do.

The Exchange 5/5

here you go...
link to older thread about this...

The older thread addresses this question much better than I could - perhaps in a general way - but if I point at one thing and say "buy this", it might not fit your style of play, and would be the wrong thing to waste your money on.

5/5 5/55/55/5

The efficient quiver is completely useless. There's nothing keeping you from bristling with quivers, and the efficient quiver only holds 3 of them. It weighs more than those three quivers.

Grand Lodge 4/5

BigNorseWolf wrote:
The efficient quiver is completely useless. There's nothing keeping you from bristling with quivers, and the efficient quiver only holds 3 of them. It weighs more than those three quivers.

20 arrows (1 quiver) = 3 lbs each

Efficient quiver = 2 lbs.

So, 3 normal quivers with 60 arrows weighs 9 lbs, 1 Efficient quiver with 60 arrows weighs 2 lbs.

Not counting the weight (recommended) of having a backup bow (another 2-3 lbs or so), just in case.

So, 12 lbs vs 2 lbs....

As mentioned, though , at higher levels, keep a careful eye on your per-round maximum fire rate, plan (hope?) for haste to be covered, and make sure you have enough arrows of each type you use for at least three rounds (unless you have/cast abundant ammunition every time) in your active quiver(s), and a backup supply bundled up in another capacious carryall (bags of holding, handy haversacks, etc.)

At 11th level, assuming full BAB class only:
BAB +11 (11/6/1) - 3 shots
Rapid Shot (-2) - an additional shot
Manyshot - another arrow used
Haste (+1) - an additional attack

5 attacks, 6 arrows used in a single full round attack.
Add in potential AoOs using Snap Shot/Improved Snap Shot/Combat Reflexes...

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