Do dice have a use by date?


Gamer Life General Discussion

Scarab Sages

I figured I'd roll up some characters for a test of a couple of modules. 3 characters, 6 stats each and every second and/or third roll was a one. I would up with 3 characters who had stats ranging from 4 to 9 on average. So I'm wondering has my dice expired and gone rotten? . . .

Seriously I know it doesn't happen but this sheer run of bad luck got me wondering how many people have retired dice that have started rolling horribly?

Sovereign Court

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Retired? no.

Surreptitiously gifted them to the GM however...


Pipped Chessex with rounded corners are statistically terrible and roll lower than dice with sharp corners that aren't pipped. Try that first. Otherwise change up your method.

Scarab Sages

Uwotm8 wrote:
Pipped Chessex with rounded corners are statistically terrible and roll lower than dice with sharp corners that aren't pipped. Try that first. Otherwise change up your method.

I don't even know what that is but I don't think the corners are that sharp.


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Pipped means divots where the number dots are drilled slightly.


We have dice that are notoriously bad rollers, but they all vary in age. Generally we just confiscate the dice from the player who's rolled three 1s back-to-back and banish the dice far far away from our other dice so they can't peer-pressure them into bad performance.

I've heard that sometimes after enough use with "softer" materials the dice may develop rounded corners, but I don't see how something like that would lead to a higher rate of certain rolls, unless of course the dice had been specifically sculpted, but I think that would require engineering and stuff, not just day-to-day use.


Where money is on the line (casinos) dice are only allowed to be used for a limited time, usually 6 or 8 hours. But those dice get a lot of use and money is on the line. 6-sided dice shouldn't normally be a problem but 20-sided dice, especially if they see heavy use, should be replaced when they roll like marbles instead of bounce like dice.


I don't really buy the idea that rounded corners make that big of a difference. I experimented on a die once, a d6. I painted three coats of nail polish onto the 1 face, thinking the additional weight would increase the chances of the 1 landing downwards. It didn't have any noticeable effect.


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Friend of mine had a weighted dice, which was rounded edges with a metal bolt glued into the 1 face.

I rolled 6 1s with that sucker in a row during a test.

So either I have the luck of a guy who's directly under a carpet bombing, or it don't make a lick a difference.


Artemis Moonstar wrote:

Friend of mine had a weighted dice, which was rounded edges with a metal bolt glued into the 1 face.

I rolled 6 1s with that sucker in a row during a test.

So either I have the luck of a guy who's directly under a carpet bombing, or it don't make a lick a difference.

My understanding is that it makes a difference, just not the one you were hoping for.


Warhammer's dice are really bad too.


I had a dark heresy game recently, where my assassin rolled ten 1s for damage in a row. Stupid dice.

It was the first time using her new powerswords, too. :( Clearly powerswords are way overrated.


Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, you are best off with vegas dice for d6s.


Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, you are best off with vegas dice for d6s.

As I recall, the Game Science dice didn't do much better. As I also recall, there were questions about the rolling method, and issues with repeatability of those results. :P


Uwotm8 wrote:
Pipped Chessex with rounded corners are statistically terrible and roll lower than dice with sharp corners that aren't pipped. Try that first. Otherwise change up your method.

Really? I use pipped Chessex dice with rounded corners for my greatsword damage with my Two-Handed Fighter (APG Archetype). Last session they never rolled lower than 4.

That same session, my d20 rolled either less than 4 or greater than 15, often in an alternating fashion. Some nights, that's just how it goes.


Scythia wrote:
Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, you are best off with vegas dice for d6s.
As I recall, the Game Science dice didn't do much better. As I also recall, there were questions about the rolling method, and issues with repeatability of those results. :P

Rolling methods always matter of course,and I have no doubt the study will be and will continue to be contentious.


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This thread needs more superstition, more burning witches and some aliens too.

Sovereign Court RPG Superstar 2011 Top 32

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I have some very old dice from box sets bought in the 80s made of very cheap plastic that have chipped away at the corners. I guess those would be past their "use by" date. They look like they've been through rough times.


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Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, you are best off with vegas dice for d6s.

The thing with casino dice with sharp corners is that their corners are sharp. I have character sheets dotted with impact points and after a while my hands start to get a wee bit tender.


http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analys is_of_Dice

I submit this for your perusal if you haven't already seen it.


CalethosVB wrote:

LINK

I submit this for your perusal if you haven't already seen it.

Helping! :D


Unless your dice came with a white crayon and have been chipping apart for the past thirty years, it is doubtful they have a "use-by" date.

Try using the 4d6 or 5d6 and choose the best three method to avoid getting horribly low stats. I believe in the CRB it mentions that Paizo guys use the 4d6 method as opposed to point buys.


Scythia wrote:
Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, you are best off with vegas dice for d6s.
As I recall, the Game Science dice didn't do much better. As I also recall, there were questions about the rolling method, and issues with repeatability of those results. :P

For what it's worth, I performed an analysis of my Gamescience D20 die rolls over the course of six game sessions in early 2013. I recorded the result of each roll I made (225 rolls total) over those six sessions, and determined a frequency-weighted average die roll. That is, I determined the average value that my die would roll, weighted by the frequency of each result.

My end result was that the Game Science D20 had a frequency-weighted average value of 10.56, which is pretty close to perfect.

Here's a link to my data if anyone is interested, however I will caution that it probably shouldn't be viewed while tired, driving, or operating machinery. Link


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Hmmm... OK. Now on my "To Do" list is to analyze my ORIGINAL "Basic Box" D&D set dice. Yes, I *still* have my dice from the original 1977 "basic set".

I'll roll 'em each 100 times this week and let you know what I find...


The dice have no memory.


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Dave Justus wrote:
The dice have no memory.

Yeah, the same can be said of me when I've been drinking too much, but it doesn't mean I don't do stupid things.


I still kiss my dice if they're rolling poorly. This weekend I ended up rolling a character with no stats below 14 (Part of the reason I dislike rolled stats, I'm forced to be a Mary Sue or a dribbling idiot. That 17 means a lot more if you only have one.)


I still have one 12-sided die from the Basic D&D box my brothers brought home back in 1978. It dates from before high-impact plastics were used in making dice. The edges and corners are so worn down that it almost rolls like a marble.

All the dice I have from the 1980's (post high-impact plastic era) are all still fine to use. My favorite dice are ones that I purchased in college in the 1990's.


I have a rather large collection of dice, mostly Chessex. But I buy them for personal aesthetics. They roll randomly enough for me.


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Adventure Path Charter Subscriber; Starfinder Charter Superscriber

I guess the dice manufacturers will no have to include:

> Best if used by dates.
> Expiration dates.
> Tamper Resistant & Freshness seals.
> Dice interaction information.
> Emergency information if taken internally.
> First Aid information if stepped upon.
> Warning list of possible side effects of using bad dice.
> Information on the proper disposal of old/contaminated dice.
> National Dice Information Hotline Number.
> Information on whether dice need to be refrigerated or stored out of direct sunlight.

All of this will need to be included on all dice packages and the dies themselves, perhaps using microdots.

I would definitely feel safer knowing that my dice came with such important information.


If the die can't stop rolling, it might be time to replace it :)

Grand Lodge

All dice are not created equal:

Part 1 (of 2)

Par 2 (of 2)

These videos have been around for a while, but they do a good job of explaining why some dice tend to roll either high or low...


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Queen Moragan wrote:

I guess the dice manufacturers will no have to include:

> Best if used by dates.
> Expiration dates.
> Tamper Resistant & Freshness seals.
> Dice interaction information.
> Emergency information if taken internally.
> First Aid information if stepped upon.
> Warning list of possible side effects of using bad dice.
> Information on the proper disposal of old/contaminated dice.
> National Dice Information Hotline Number.
> Information on whether dice need to be refrigerated or stored out of direct sunlight.

All of this will need to be included on all dice packages and the dies themselves, perhaps using microdots.

I would definitely feel safer knowing that my dice came with such important information.

Do not taunt Happy Fun Dice.

Scarab Sages

Brother Fen wrote:

Unless your dice came with a white crayon and have been chipping apart for the past thirty years, it is doubtful they have a "use-by" date.

Try using the 4d6 or 5d6 and choose the best three method to avoid getting horribly low stats. I believe in the CRB it mentions that Paizo guys use the 4d6 method as opposed to point buys.

Thing is I did, still got characters with 2 9's an 8, a 6 and 11 and 15 like I said I was rolling a lot of 1's. Might try 5d6 version.

Shadow Lodge

Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, ...

Source/link?


Avatar-1 wrote:
Abraham spalding wrote:
Games workshop dice pull 1s almost 30 percent of the time. Saw an article on it recently, ...
Source/link?

Not ignoring still looking, I have plenty of links to posts about it, I'm looking for the actual study. It was on the Fark geek tap last week or the week before.


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Errant Mercenary wrote:
This thread needs more superstition, more burning witches and some aliens too.

Burn the alien witches!


Bigfoot stole my UFO.


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Did someone say Aliens? AHHHH keep them away from me.

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