
Lune |

Greater Mercy + Bracers of the Merciful Knight = +3d6 healing.
Other items of note:
Merciful Baldric
Crystal of Healing Hands
Fey Foundling
If you are going with a Lay on Hands build I might also suggest going with an Oath of Vengeance archetype. You may also want to check out Fast Healer and Ultimate Mercy.

Glade |

Favored class bonus of elves and tieflings also help quite a bit:
Elf:
Paladin: Add +1/2 hit point to the paladin's lay on hands ability (whether using it to heal or harm).
Tiefling:
Paladin Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.

Burnscar |
You can't get a dice increase, but there's a bunch of flat increases around.
Inheritor's Light (longsword, 6kgp) gives +1 healing per die on LoH & cure spells you cast.
Fey Foundling (level 1 only feat) gives +2 healing per die to all healing on you.
Tiefling Paladin Favored Class Bonus gives +1 healing to LoH each level.
Greater Mercy feat gives +1d6 healing with your LoH when you don't use any of your mercies.
You could reasonably have all of that by level 6 or so, healing 4d6+18 damage with each LoH on yourself.
That's very good healing.

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Where you going? Get back in here and post your build so we can tell you how much it sucks and correct everything that is wrong with it!
LOL. Its not for me. I have a player joining my group next week. I suggested a paladin since he wanted to play a "fighter" type but also the group has no real cleric.
When he gives me his build, I'll post it so you can all tear it apart. :)

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Ok kids....here is the stat block a player made for his paladin:
Male angel-blooded aasimar (angelkin) paladin (hospitaler) 4
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
Defense
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 34 (4d10+8)
Fort +9, Ref +6, Will +8; +2 vs. death
Immune disease, fear; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft. (20 ft. in armor)
Melee lance +7 (1d8+4/×3) or
mwk heavy flail +8 (1d10+4/×3)
Ranged heavy crossbow +5 (1d10/19-20)
Special Attacks channel positive energy 7/day (DC 14, 1d6), smite evil 1/day (+4 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +8)
At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 3rd; concentration +7)
1st—magic weapon
Statistics
Str 16, Dex 12, Con 13, Int 10, Wis 8, Cha 18
Base Atk +4; CMB +7; CMD 18
Feats Fey Foundling, Power Attack
Traits indomitable faith, magical knack
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +8, Heal +5, Intimidate +5, Ride +0, Sense Motive +3, Spellcraft +4
Languages Celestial, Common
SQ lay on hands 6/day (2d6), mercy (sickened)
Other Gear mwk full plate, darkwood heavy wooden shield, heavy crossbow, lance, mwk earth breakerUE, bedroll, flint and steel, hemp rope (50 ft.), silver holy symbol of Sword, trail rations (7), waterskin (2), whetstone, light horse (combat trained), animal harness, bit and bridle, exotic military saddle, feed (per day), pack saddle, 56 gp, 2 sp, 3 cp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet)
Detect Evil (At will)
Energy Resistance, Acid (5)
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Immunity to Disease
Immunity to Fear
Lay on Hands (2d6 hit points, 6/day)
Mercy (Sickened)
Paladin Channel Positive Energy 1d6 (7/day, DC 14)
Power Attack -2/+4
Smite Evil (1/day)