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This thread is for any folks looking for certain recipes so they can continue to rank up their crafting.
Does anyone have a +X steel wire recipe?
I'm willing to trade one recipe for another, or materials.
Currently in Talonguard (West of Emerald spire) crafting some items,
I'm trying to make some +1 armour so I can take the next level of armour smith,
without needing to gamble on the chance of a +1 or +2 steel wire being made from a +0 steel wire batch.
A map to help folks find the spot.
Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from

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I have the following recipes at Rathglen:
Austere Camp
Basic Firewood +1
Coarse Thread +1
Crimson Crystal +2
Disciple's Holy Charge (Iconographer)
Disciple's holy Charge (Artificer)
Golden Crystal +1
Leather Quiver
Lesser Vital Gem +2
Pine Bar +2
Pine Post +1
Pine Post +2
Sepia Crystal +2
Silver Bar +1
Steel Blanks +2
Steel Plate +3
Steel Wire +1
Weak Acidic Extract +1
Weak Antiseptic Extract +2
Weak Aromatic Extract +2
Weak Cathartic Extract +1
Weak Deadly Extract +3
Weak Irritant Extract +1
Weak Sanguine Extract +2
Weak Soothing Extract +2
Weak Stimulant Extract +2
Weak Tonic Extract +2
Weak Varnish +2
Yew Shafts +1
Yew Shafts +2
Yew Stave +1
Plus a bunch of common recipes.

Hobson Fiffledown |
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Hey, bring back a couple of +x ingot recipes (I'm + blocked in weaponsmithing in Talonguard).
I am interested to see if we get any in-game bulletin boards for wtb/wts. I think that would be a great extra in the taverns or something, better than a spammed trade channel. Maybe not as efficient as a forum post, but it would be fun.

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Hey, bring back a couple of +x ingot recipes (I'm + blocked in weaponsmithing in Talonguard).
I am interested to see if we get any in-game bulletin boards for wtb/wts. I think that would be a great extra in the taverns or something, better than a spammed trade channel. Maybe not as efficient as a forum post, but it would be fun.
+1 on noticeboards in the taverns.

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Hey, bring back a couple of +x ingot recipes (I'm + blocked in weaponsmithing in Talonguard).
...
I could make you the +1 Ingots, as I've learned the recipe.
and Am a talonguard resident.I also have 2 +1 ingots left from making a +1 longsword
I'll see what recipes I get on my trip to the south east.

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...
I am interested to see if we get any in-game bulletin boards for wtb/wts. I think that would be a great extra in the taverns or something, better than a spammed trade channel. Maybe not as efficient as a forum post, but it would be fun.
I agree a board in the taverns is a good idea.
I think this thread will do for now.

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Danielle is currently looking for Copper Bar +2/+3, Cold Iron Ingot +1/+2, Silvered Iron Ingot +3, and Steel Ingot +3.
She is usually in the vicinity of Brighthaven.
She currently has:
Acolyte's Elemental Focus
Apprentice's Acid
Apprentice's Antiplague
Apprentice's Antitoxin (2)
Apprentice's Pox Burster
Apprentice's Quickening Staff
Apprentice's Smokestick
Apprentice's Somatic Staff
Apprentice's Soothe Syrup
Apprentice's Tangle Bomb
Apprentice's Ward Gel
Azure Crystal +1
Basic Firewood +1 (2), +2 (3)
Basic Leather Sheet +2, +3
Clerk's Ink +1, +2 (2), +3
Coarse Thread +1
Coarse Yarn +1 (3), +2, +3
Costume Chain Belt (3)
Costume Circlet
Crimson Crystal +1, +2 (2)
Decorative Gem +2 (2), +3
Disciple's Anarchic Charge - Iconographer
Disciple's Holy Charge - Iconographer
Disciple's Unholy Charge - Iconographer (2)
Expert's Holdout Weapon
Expert's Toolkit
Fine Chain Belt
Fine Circlet (2)
Fine Ring
Hemp Rope +3
Hemp Twine +1 (2), +2, +3
Hide Quiver (2)
Introductory Toolkit (3)
Lesser Consonant Gem +2 (2)
Lesser Numinous Gem +2 (2)
Lesser Vital Gem +3
Parchment Sheets +1 (4), +2, +3
Peasant's Clothes
Piecemeal Brigandine
Pine Baton +1, +2
Pine Haft +2
Pine Pole +2 (2)
Semi-Precious Gem +1, +2
Silver Bar +3
Silvered Iron Greatsword*
Simple Belt (3)
Small Cloth Pack (3)
Steel Blanks +1 (3)
Steel Broadhead Arrow
Steel Plate +1 (3)
Steel Spear
Student's Holdout Weapon (2)
Stylish Padded Armor (2)
Warm Gloves
Warm Hat
Weak Acidic Extract +1, +2
Weak Adhesive Extract +1
Weak Antiseptic Extract +1
Weak Aromatic Extract +2
Weak Deadly Extract +1 (2)
Weak Irritant Extract +1, +2
Weak Luminous Extract +1, +3
Weak Sanguine Extract +2, +3
Weak Stimulant Extract +3
Weak Varnish +1 (2), +2 (3), +3 (2)
Yew and Iron Splint
Yew Shafts +2, +3
Yew Stave +3 (2)
Anything with an asterisk is something Danielle uses but cannot make, so if she's down to just one recipe I might reserve it for a crafter who is active/nearby.

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You need +1 strips for a +1 weapon
That's a good rule of thumb, but not technically accurate.
The + value of the final product is based on Character Skill, Crafting Facility Quality, and the average of the averages of the Refined Components. That "average of the average" is a bit to wrap your head around, but really provides a lot of depth, and is the place where true market-oriented Characters will make their killing.
For example, a Steel Longsword requires 3 Steel Ingots and 1 Basic Strip. If you used 3 Steel Ingots +2 and 1 Basic Strip +0, the average of the average would still come out as +1. Likewise, if you used 3 Steel Ingots +1 and 1 Basic Strip +5, you'd get a +3 Steel Longsword. That's without taking into account Character Skill or Crafting Facility Quality.

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RHMG Animator wrote:You need +1 strips for a +1 weaponThat's a good rule of thumb, but not technically accurate.
The + value of the final product is based on Character Skill, Crafting Facility Quality, and the average of the averages of the Refined Components. That "average of the average" is a bit to wrap your head around, but really provides a lot of depth, and is the place where true market-oriented Characters will make their killing.
For example, a Steel Longsword requires 3 Steel Ingots and 1 Basic Strip. If you used 3 Steel Ingots +2 and 1 Basic Strip +0, the average of the average would still come out as +1. Likewise, if you used 3 Steel Ingots +1 and 1 Basic Strip +5, you'd get a +3 Steel Longsword. That's without taking into account Character Skill or Crafting Facility Quality.
You can also fiddle the quality of stuff within a requirement.
For example under Alpha 10 making a +1 Pot Plate worked fine with 11 sets of Steel Plate +1 . However with skills taken into account you also got a perfectly fine +1 Pot Plate with just 9 of the +1 and the two plates only +0.

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I could use a steel wire +2 or +3 recipe. Currently saving up +2 wire by making +1 over and over again getting a small amount of +2 each batch. I normally hang out in the keepers pass area but often make coal runs to Rathglen.
hey Huran
I am pretty sure one of my crafters has a spare +2 recipe at Keepers maybe even a +3, I have two smelt alts, but they both can make +2 or +3 wire already so its just sitting around (Last I logged in my main smelter alt was able to make dwarven ingots and blanks and was a few XP off dwarven steel plate).
I probably have about 200 recipes in the vault ? Not sure. I will log in some time and have a look and let you know. One problem is there is no contract facility to transfer stuff to other specific players as you need to log in and meet at a specific time and place.
Nimitz from keepers if he is still around can also craft +3 wire. Between Nimitz, Kaziil and I we had pretty much all the T1 armor/weapon/magic options covered at KP as about 3 weeks ago. The main issue back then was KP was empty, it was pointless refining or crafting anything as there as n one to give/trade it too. I gather settlement numbers may have picked up a lot lately which is promising :D
Also TEO over at Bright Haven had a heap of +3 wire made and sitting around at one stage (some random thing they did trying to make +4 wire I think). They had something like 2000 +3 wire they were trading for pretty much the mats.
I got a batch of the +3 off TEO to make my +3 Acolyte Holy Symbols and +3 Occult/Battle Focus's (back when I was doing a lot of iconography) though I assume you guys are actually trying to churn out Quiet Shirts for rogue types rather than focuses and symbols.

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Yeah, I've been trying to keep our rogues equipped. As far as numbers go there were six of us on tonight along with six from Phaeros, and a few from neighboring guilds. We had an escalation stomping party and plan to do it again tomorrow.
I am happy with the numbers KOTC has shown lately :). Thanks for the offer, WxCougar mentioned trying to be on at a time that matches your schedule better sometime.

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TEO is looking for the following Recipes:
Moderate Varnish +1
Intense Crystals +1
Oak Baton +1
Oak Baton +2
Composite Maple Staves +1
Dwarven Steel Ingot +1
Dwarven Steel Ingot +2
Dwarven Steel Plate +1
Dwarven Steel Wire +1
Advanced Strips +1
Cotton Twine +1
Cotton Twine +2
Fine Padding +1
Fine Thread +1
Oak and Steel Splint
Boiled Leather
Dwarven Steel Battleaxe
Dwarven Steel Spear

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Yeah, I've been trying to keep our rogues equipped. As far as numbers go there were six of us on tonight along with six from Phaeros, and a few from neighboring guilds. We had an escalation stomping party and plan to do it again tomorrow.
I am happy with the numbers KOTC has shown lately :). Thanks for the offer, WxCougar mentioned trying to be on at a time that matches your schedule better sometime.
Good to hear, might try logging back in this weekend and see if anyone is around. I have not been on much lately because things had gotten pretty quiet.

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Are spells traded in the Auction House? Where?
I have a +1 holy symbol that I made, but no spells.
Be aware that a +1 Introductory Symbol just gives you the ability to slot more level 1 expendable spells.
To slot level 2 or level 3 spells you need a Novitiates Holy Symbol or Acolytes Holy Symbol.

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Locke is a Dowser/Sage with minor Iconographer skills and a Divine combat (and minor heal has saved my ### several times while solo gathering and failing to avoid far enough). Need to get to 18XXX d\for sage 7 and then XP the spells, but need to buy them first.
Thanks, Rathglen is not far from Talongard.

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Updated list 28 Nov
Danielle is currently looking for Copper Bar +2/+3, Cold Iron Ingot +2, Silvered Iron Ingot +3, and Steel Ingot +3.
She currently has:
Acolyte's Elemental Focus
Apprentice's Acid
Apprentice's Antiplague
Apprentice's Antitoxin (2)
Apprentice's Fortifying Powder
Apprentice's Pox Burster
Apprentice's Quickening Staff
Apprentice's Smokestick
Apprentice's Somatic Staff (3)
Apprentice's Soothe Syrup
Apprentice's Tangle Bomb
Apprentice's Ward Gel
Azure Crystal +1
Basic Firewood +1 (2), +2 (3)
Basic Leather Sheet +2, +3
Clerk's Ink +1, +2 (2), +3
Coarse Thread +1
Coarse Yarn +1 (3), +2, +3
Costume Chain Belt (4)
Costume Circlet
Costume Necklace
Crimson Crystal +1, +2 (3)
Decorative Gem +2 (2), +3
Disciple's Anarchic Charge - Iconographer
Disciple's Charge Gem - Iconographer
Disciple's Holy Charge - Iconographer
Disciple's Unholy Charge - Iconographer (2)
Expert's Holdout Weapon
Expert's Toolkit
Fine Chain Belt
Fine Circlet (3)
Fine Ring
Hemp Rope +3 (2)
Hemp Twine +1 (2), +2, +3
Hide Quiver (2)
Introductory Toolkit (3)
Lesser Consonant Gem +2 (2)
Lesser Numinous Gem +2 (2)
Lesser Vital Gem +3
Parchment Sheets +1 (5), +2, +3
Peasant's Clothes
Piecemeal Brigandine
Pine Baton +1, +2
Pine Haft +2
Pine Pole +2 (2)
Pot Steel Plate
Semi-Precious Gem +1 (2), +2, +3
Silver Bar +3
Silvered Iron Greatsword
Simple Belt (3)
Small Cloth Pack (3)
Steel Blanks +1 (3)
Steel Broadhead Arrow
Steel Plate +1 (4)
Steel Spear
Stocking Cap
Student's Holdout Weapon (2)
Stylish Padded Armor (2)
Viridian Crystal +2 (Tier 2, requires Sage 10)
Warm Gloves
Warm Hat
Weak Acidic Extract +1, +2
Weak Adhesive Extract +1
Weak Antiseptic Extract +1
Weak Aromatic Extract +2
Weak Deadly Extract +1 (2)
Weak Irritant Extract +1, +2
Weak Luminous Extract +1, +3
Weak Sanguine Extract +2, +3
Weak Sedative Extract +1, +2
Weak Stimulant Extract +3
Weak Varnish +1 (2), +2 (3), +3 (2)
Wool Sheet +2
Yew and Iron Splint (2)
Yew Shafts +2, +3
Yew Stave +3 (2)
Maneuver: Augment
Maneuver: Blinding Dust (2)
Maneuver: Bully (2)
Maneuver: Endanger
Maneuver: Rush
Spell: Aid
Spell: Blssing
Spell: Blindness-Deafness
Spell: Boil Blood
Spell: Divine Strength
Spell: Endure Elements
Spell: Fireball
Spell: Force Missile
Spell: Hydraulic Push (2)
Spell: Lesser Cure
Spell: Rainbow Spray (2)
Spell: Web

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@RHMG Animator, Let me see what I need to make another +1 symbol. I expect I need more Plus steels wire or silver bar. PM about where you are and what the spell options are.
Navitiate holy symbol(no plusses holds up to level 3 and hods 5 levels, +1 hold 7 levels).
I need to return to tavern hold where most of my material is banked.

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12 steel wire and 4 silver. +3 would be better. I am not sure what effect Talongard craft level will have. I am making a batch of +3 Sepia in Talonguard. Do you know an Iconographer local?
This is enough for 2, one for you and one for me (upgrading my +1 to a +2 or plus 3 is the craft level is good enough).

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I need to figure out how to make this part of a bug report.
1) hexes that are next to communities that are not active in harvesting ( say small population or militant) are usually easy to harvest. After 2 easy harvest ( 90% or better), the third hess has major reduction. If no one as been harvesting a hex should active (stripper) be prevented from harvesting.
As I read current is to …?