What are some ways to gain a more versatile animal companion?


Advice


What I'm looking for is a way to gain a cooler, more versatile animal companion than normal. Looking for obscure things like being able to add Celestial/Fiendish to it or feats similar to Beast-Rider or Monstrous Mount.

Ideally I'd like to find an animal companion that is either very smart, or can speak, or has a ranged attack besides your basic Camel.

So far I know of Beast-Rider for 1/2 Orcs, Monstrous Mount, Animal Ally and I thought those Aasimar also had something for an animal but can't remember off the top of my head.

Liberty's Edge

Oracles of nature can get one with a 6 int to start.


Falcar wrote:
Oracles of nature can get one with a 6 int to start.

So can Paladins, but it takes a few levels more.

Beastrider Cavaliers can get a normally medium mount as large.
Mammoth Riders can get normally large as huge.


Fiendish mount is a thing!?


Master of the Dark Triad wrote:
Fiendish mount is a thing!?

Yes, if you're an Aasimar and take the Celestial Servant feat OR if you take the Divine Hunter Archetype of the Hunter class.

Only 2 ways I know so far.

What I really want is a way to get an Animal Companion with a ranged attack (besides camel).

So far I think Primal Companion Hunter archetype is the only way to do it.


Spirit Companion and Evolved Companion can both be nice.

One thing that would work really, really badly, but I kind of want to see is a Mammoth Rider with Beast Rider (pteradon). Just because.

Grand Lodge

What is your alignment/race/class?


Avoron wrote:

Spirit Companion and Evolved Companion can both be nice.

One thing that would work really, really badly, but I kind of want to see is a Mammoth Rider with Beast Rider (pteradon). Just because.

Where would I find Spirit Companion?


Eigengrau wrote:
Master of the Dark Triad wrote:
Fiendish mount is a thing!?

Yes, if you're an Aasimar and take the Celestial Servant feat OR if you take the Divine Hunter Archetype of the Hunter class.

Only 2 ways I know so far.

What I really want is a way to get an Animal Companion with a ranged attack (besides camel).

So far I think Primal Companion Hunter archetype is the only way to do it.

I said fiendish, not celestial


blackbloodtroll wrote:
What is your alignment/race/class?

It's all open right now, but I was leaning towards either N or LE, and taking some Sacred Huntsmaster & Hunter classes. Race is open but had been leaning towards a 1/2 Orc earlier


Be an Antipaladin. They have the best companion mechanics of any class.


Sorry, mistyped. Spirit's Gift.

RPG Superstar Season 9 Top 32

Ok most awesomist AC

1) Go nature oracle for 1 level to get a smarter AC
2) Primal companion hunter gets you an AC with spontaneous evolution points and makes AC from different sources stack
3) Beast rider cavalier which continues with the upgrades
4) Aasamar with Celestial servant feat gets AC

End result? Larger stronger smarter Dire Tiger that can spontaneously gain some evolutions


I dunno Doomed Hero. It's just a permanent Summon Monster spell. You can't even customize the creature with its own feats and skills and whatnot. It's certainly not worth giving up the other Fiendish Boon.

Grand Lodge

Half-Elf, or Aasimar Nature Oracle, with the Monstrous Mount feat, and all the favored class bonuses into +1/2 to the oracle's level for the purpose of determining the effects of the Mount Revelation.

Choose Worg.

Why Worg?

Well, the medium size keeps it viable in all environments, it's smart, has Darkvision, Low-Light Vision, Scent, a +2 Racial Bonus Perception, Stealth, and Survival, more importantly, it speaks.

Silver Crusade

If your Animal Companion gets INT of at least 5 and WIS at least 9 then a 7th level cleric can Imbue with Spell Ability. Spell choice is quite limited, but your AC can be a spell caster.

If you ride the right sort of mount you can both take the Paired Opportunists feat, which can be very effective.

Grand Lodge

Well, all you need is the Totem Guide Companion Archetype, if you want a caster companion.


Totem archetype isn't really what I was after. I got really sidetracked with the Oracle and nature revelation. BBT had a great suggestion with that & I started thinking of Spirit Guide Oracle w/nature revelation for the animal companion & monstrous mount to get a Worg. I added in some levels from Hunter to grab the divine hunter archetype so the Worg was fiendish as well. Then I got too tired and crashed and forgot what else I had thought up..

Scarab Sages

Eigengrau wrote:


What I really want is a way to get an Animal Companion with a ranged attack (besides camel).

Vermin companion Giant Slug.

Quote:

Slug, Giant

Starting Statistics: Size Medium; Speed 20 ft.; AC +4 natural armor; Attack tongue (1d4 plus 1 acid); Ability Scores Str 13, Dex 8, Con 13, Int —, Wis 10, Cha 1; Special Attacks spit acid (ranged touch attack, 30 foot range, 1d6 acid damage); Special Qualities blindsense 30 ft., DR 5/slashing or piercing, susceptible to salt (Bestiary 254); CMD can't be tripped.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack tongue (1d6 plus 1d2 acid); Ability Scores Str +2, Dex –2, Con +2; Special Attacks spit acid (ranged touch attack, 30-foot range, 1d8 acid damage); Special Qualities blindsight 30 ft.

If you are a verminous hunter, it's very nice. Be a human with eye for talent and it even starts with 2 INT.


What I think I was originally trying for, before being easily sidetracked & sleep deprived, was to have a fairly intelligent AC who could have also obtained a ranged attack form of some kind. The Giant Slug does damage with it's attack versus the Camel, but lacks the flavor I was going for, which naming him Escargot would have been funny though.

If I remember correctly, I was wanting a ranged attacking AC, so I could profit off of the Target of Opportunity teamwork feat, and use Grasping Strike type shenanigans during that attack. Until I read the Target of Opportunity feat more closely and realized my mistake of thinking it gave you an Attack of Opportunity, but instead it only gave me an Immediate Action to make a ranged attack. Not as cool as I had thought.

Still going to try and flush out some kind of build around Hunter/Inquisitor archetypes for funzies though. Ranged or melee based I haven't decided on entirely, maybe a bit of both.


Improved Share Spell works wonders, especially with a sylvan sorcerer casting polymorph spells.


First and foremost, don't forget that this thing exists.

Other than that, try the Leadership feat if you don't mind waiting until level 7. All the Bestiaries have viable monster Cohorts, not exactly an animal companion but you should be able to find something fun.

And I'll second Antipaladin as the most versatile, being able to choose off of the Summon Monster lists and adding the Fiendish template if they choose an animal.

The Hunter class is great with the animal aspects, too. Humans can take Eye for Talent to grant a +2 to one of their companion's stats, and their Hunter favored class bonus adds a skill rank to the companion. They also have an archetype that gets vermin companions, which has an aspect for fast healing.

Also, if you're just interested in versatility and not so much on combat usefulness, Familiars can do a lot of interesting things as well. Don't ignore Improved Familiar, and/or Evolved Familiar. I'm particularly fond of the small air elemental.

Lastly, you could always go Human Antipaladin with Eye For Talent, picking up Skill Focus at level 1, Eldrich Heritage (Arcane) at level 3 for a Familiar, Improved Familiar AND your Fiendish Dinosaur at level 5, with Vile Leadership at level 7...gaining a Human Hunter Cohort who also has Eye For Talent, and takes Skill Focus, Eldrich Heritage, and Improved Familiar feats... Just don't do this unless you want to be banned from the group. :P

Grand Lodge

blackbloodtroll wrote:

Half-Elf, or Aasimar Nature Oracle, with the Monstrous Mount feat, and all the favored class bonuses into +1/2 to the oracle's level for the purpose of determining the effects of the Mount Revelation.

Choose Worg.

Why Worg?

Well, the medium size keeps it viable in all environments, it's smart, has Darkvision, Low-Light Vision, Scent, a +2 Racial Bonus Perception, Stealth, and Survival, more importantly, it speaks.

You forgot the Undersized Mount feat.

Grand Lodge

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Am I weird in that I think that animal companions are versatile enough as is? There is an incredible variety of what is available, and with eye for talent or other ways to raise intelligence, they can be trained to do a wide variety of tricks.

Granted, I wouldn't say no to the lovely abilities granted by Spirit's Gift (flying starry tigers! blurry tigers! tigers with fast healing! -- yes, you guessed it, I have a tiger...)

I'm not sure that I really want some of the weirder things in Evolved Companion, but I would strongly consider +8 to a skill. Add it the tiger's already phenomenal perception! Or if you must be pounce-obsessed, you can add pounce to a creature that doesn't have it already... or other things.

I also love all the options with familiars. If you want a ranged attack that is powerful, maybe you want to look at some of the familiar abilities.

Hmm

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

The Diabolist prestige class gets an imp as a companion. It uses full caster level rather than Diabolist level for it's progression. Since it has arms, and all outsider traits, arguably, it can do practically anything. Give it a bow and some feats and you have yourself a tiny archer with a handful of useful of abilities!

Edit: This isn't technically an animal companion class feature, so you shouldn't be to use anything that requires that.


So I've been kinda thinking here, Sohei 6, Sacred Huntsmaster Inq 6, Nature mystery Spirit Guide Oracle 8. Half-elf. Using the bonded animal revelation and the favored class bonus of +1 every 2 levels to increase the animals level. Also Spirit Guide to gain the Battle Master Hex from Shaman.

My mount should have a minimum of 6 INT, and should at my level max of 20, be treated as a level 18 companion. Can my AC/Mount take Combat Patrol as a feat?

My thought process on this is to grab Improved Snapshot & Paired Opportunists & Mounted Skirmisher-->(free from Sohei)to use my mount's movement speed on Combat Patrol, giving me my full round's actions to do a Flurry with my Longbow, while the AC/Mount is hopefully making his own AoO's from his newly increased threat range of 15ft. And I'll still have a threat range of 15ft from Imp.Snapshot to make my own, plus with Paired Opportunists I'd also give out and receive AoO's to/from my AC/Mount.

Feats I'd need and this whole thing isn't highly optimal though are,
(free feats: Weapon Specialization Comp.Longbow, Mounted Skirmisher, Outflank, Paired Opportunists, Combat Reflexes)
Point Blank Shot, Rapid Shot, Precise Shot, Snapshot, Imp.Snapshot, Combat Expertise, Pack Flanking, Deadly Aim, Weapon Focus, Clustered Shots.

My pet would need to get Dodge, Mobility, Combat Reflexes and Combat Patrol.

Is this possible?


Bump

RPG Superstar Season 9 Top 32

Time for the troll answer but play a summoner...

It's like you get a completely customizable animal companion that can look pretty much like however you want.


I had thought about Summoner, but now I think going with a class with teamwork feats granted to my pet is better. The party I have now is starting grab teamwork feats & adjust their tactics & weapon choices around them.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Eigengrau wrote:
I had thought about Summoner, but now I think going with a class with teamwork feats granted to my pet is better. The party I have now is starting grab teamwork feats & adjust their tactics & weapon choices around them.

The only class that does this is the hunter. As an inquisitor, your companion would still need to take the teamwork feats to gain the benefit from them.


Some Other Guy wrote:
Eigengrau wrote:
I had thought about Summoner, but now I think going with a class with teamwork feats granted to my pet is better. The party I have now is starting grab teamwork feats & adjust their tactics & weapon choices around them.
The only class that does this is the hunter. As an inquisitor, your companion would still need to take the teamwork feats to gain the benefit from them.

actually the iquisitor archetype called Sacred Huntsmaster gets/gives the same hunter tactics ability as the Hunter class. Plus he still retains his Solo Tactics feature as well.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Eigengrau wrote:
Some Other Guy wrote:
Eigengrau wrote:
I had thought about Summoner, but now I think going with a class with teamwork feats granted to my pet is better. The party I have now is starting grab teamwork feats & adjust their tactics & weapon choices around them.
The only class that does this is the hunter. As an inquisitor, your companion would still need to take the teamwork feats to gain the benefit from them.
actually the iquisitor archetype called Sacred Huntsmaster gets/gives the same hunter tactics ability as the Hunter class. Plus he still retains his Solo Tactics feature as well.

Well that is fantastic!

Sovereign Court

Why not try a summoner?


Morgen wrote:
Why not try a summoner?

It's just not calling out to me to play one. That's about the easiest way to explain it I guess. I'm just not feeling the pull to that class.

Scarab Sages

Eigengrau wrote:
Morgen wrote:
Why not try a summoner?

It's just not calling out to me to play one. That's about the easiest way to explain it I guess. I'm just not feeling the pull to that class.

I feel you. I love summoners in Final Fantasy, and while I like the idea of them being in pathfinder, I have no desire at all to actually play one.


3 Words.

Primal Companion Hunter.

Ever wanted to ride a flying cow into battle that has pounce? Ever wanted to play a sticky lovecraftian panda with tentacles for a face? Ever wanted to use a sub-optimal animal companion in general? Ever wanted more free teamwork feats than you can shake a stick at?

Eidolin+Animal Comapnion+lots of teamwork feats all in one class

Who cares about an evolved companion? You have that for minutes a day, long enough for any combat. Plus everything else people here said in regards to feats, spells, and equipment. Spirit's gift works, armor is fantastic, etc etc.

Like really, if you want an animal companion PCH is the way to go. Especially if you want to joust.

I will be playing as a PCH with a Flying Auroch soon, 3x Damage on a charge with my lance AND full attacks from my animal companion on the same target WITH Pack flanking...soooo good.


ShroudedInLight wrote:

3 Words.

Primal Companion Hunter.

Ever wanted to ride a flying cow into battle that has pounce? Ever wanted to play a sticky lovecraftian panda with tentacles for a face? Ever wanted to use a sub-optimal animal companion in general? Ever wanted more free teamwork feats than you can shake a stick at?

Eidolin+Animal Comapnion+lots of teamwork feats all in one class

Who cares about an evolved companion? You have that for minutes a day, long enough for any combat. Plus everything else people here said in regards to feats, spells, and equipment. Spirit's gift works, armor is fantastic, etc etc.

Like really, if you want an animal companion PCH is the way to go. Especially if you want to joust.

I will be playing as a PCH with a Flying Auroch soon, 3x Damage on a charge with my lance AND full attacks from my animal companion on the same target WITH Pack flanking...soooo good.

I was eye-balling the PCH along with Sacred Huntsmaster, combining them together. How do the evolutions work? I think I understand they don't last as long as Animal Focus does on my AC/Mount. I was thinking 3 levels PCH & 3 Levels Sacred Huntsmaster, 8 levels of Nature Oracle and 6 of Sohei. With this build I wouldn't be starting off at 1st level, I'd most likely be throwing it together at level 9+


Well, if you like throwing teamwork feats around, have you considered Cavalier? Not a lot of mount options unless you go for a small race and/or take the beast-riding archetype, but if you play around with the various options there are some interesting things you can do. And unlike Hunter or Inquisitor, you're spreading teamwork feats to the whole party.


PCH lasts in minutes per hunter level, but the evolution scales with Hunter level. The more levels you have the more points you can get and the more you have access too. It probably isn't worth a dip, IMO.


There is a Human alternate racial trait Eye For Talent that lets you add +2 to an animal companions ability score of your choice.

Grand Lodge

Gregory Connolly wrote:
There is a Human alternate racial trait Eye For Talent that lets you add +2 to an animal companions ability score of your choice.

This can be placed in intelligence, if you choose.


Is there a way for half-elf to get eye for talent? what feats can my AC pick up? I hope he can get Combat Patrol. If i dipped 3 levels for sacred huntsmaster and 3 for the Divine Hunter-Hunter, would gaining a domain and fiendish template be worth it? Versus just a basic hunter dip.

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