
Dal Selpher |
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I also feel like I need to mention just how truly excellent the music for the game is. There is one cut scene in particular where the music really jumped out at me as being SOOOO well done - you and other wounded survivors are gathered around a fire in a make shift camp trying to figure out what to do. The mood is somber and hopeless. I mean, things are terrifyingly bleak.
Then, quietly, a revered mother begins singing a simple song, The Dawn Will Come. People slowly join in until, with a swell, the whole camp is singing. IT'S SO FREAKING GOOD YOU GUYS! AAAAGH!
Besides the emotional heft it can carry, the music's also good because it's rarely something that screams for attention and forces its way to the foreground. For instance, during my initial wanderings of the hinterlands, I stumbled into a ravine where I could make a camp. After doing so, I went out the other side and discovered a bunch of drakes in the valley.
When my party was suddenly engulfed in flames and a shadow swept over the screen, I panned the camera up and my jaw dropped. So began a long and desperate battle trying to kill the drakes without getting cooked from on high.
When it was over and the music calmed down, I'd realized that I didn't notice the music had gotten so intense. I also didn't realize that I was sitting bolt upright in my chair and had been chewing my lip with amusing determination. The tactical map can, for me, really take a lot of the tension out of fights as I can calmly sweep and pan and execute well crafted strategies without much immediate worry. But the music, the music totally drew me in in that moment and when I escaped with my life afterward with a cart load of scales and dragon blood from the drakes, I thought, "Dang. This is a freaking good game. Shoot."

Kalshane |
Finally got installed last night and ran smack into Origin having problems so I couldn't get it working right away. Stupid modern games needing an active server to play locally. Grrr. Origin finally came back online, I got the game updated, set my world state in The Keep and launched the game. Got to where I finally had control of my character and saved the game so I could figure how to change the graphics settings so everyone's hair and armor didn't look like it was made out of plastic. Couldn't figure it out. (The general suggestion of "Set Meshes to High" didn't work.)

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For instance, during my initial wanderings of the hinterlands, I stumbled into a ravine where I could make a camp. After doing so, I went out the other side and discovered a bunch of drakes in the valley.
When my party was suddenly engulfed in flames and a shadow swept over the screen, I panned the camera up and my jaw dropped. So began a long and desperate battle trying to kill the drakes without getting cooked from on high.
When it was over and the music calmed down, I'd realized that I didn't notice the music had gotten so intense. I also didn't realize that I was sitting bolt upright in my chair and had been chewing my lip with amusing determination. The tactical map can, for me, really take a lot of the tension out of fights as I can calmly sweep and pan and execute well crafted strategies without much immediate worry. But the music, the music totally drew me in in that moment and when I escaped with my life afterward with a cart load of scales and dragon blood from the drakes, I thought, "Dang. This is a freaking good game. Shoot."
My favorite was when after capturing Suledin Keep and rebuilding the bridge the Captain nonchalantly asks you to kill the three dragons nesting on the other side.
Because he's a bastard.
No, that's not true. Thats my third favorite dragon moment. My second was Iron Bull's comment when the Abyssal High Dragon flies past when you approach the sulphur pits in the Western Approach.
"Can we fight it boss?" or to that effect.
My favorite is him translating his war cry when fighting a dragon for you in the tavern afterwards.

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I'm really enjoying the character interaction. The dialogue options are nicely varied and interesting, and you no longer have to deal with your party members suddenly deciding to tell you their backstory at random while you're traveling. I was pleasantly surprised during a conversation with Cassandra at Haven when she suddenly started asking my character questions about her background. I hadn't expected that.
I've read several reviews of the game that commented on how expansive it feels, and I agree. Skyrim does feel small by comparison. Perhaps it's the variety of terrain, but the world feels like a world even if your character can't travel to every part of it. I'm also enjoying assigning missions at the War Table more than I thought I would.
Also, the dragons in DAI are badass. A DAI dragon could eat five Skyrim dragons for breakfast.
Things I don't like:
Your character gets the same starting costume no matter what race or class you choose. It would be nice if they offered a couple of apparel options based on one of those variables (for example, one costume for each basic class, or one costume for each race). Alternatively, they could provide a standard outfit but let your pick your costume color.
I wish Qunari were gray like all the concept art I've seen, instead of having basically the same complexion options as all the other races.
I don't like the tactical view in combat. It takes me out of the moment and I find it hard to see what's happening in that mode. But fortunately it's optional so I don't have to use it.

Dal Selpher |

I have slain a HIGH DRAAAAAAAAAAGOOOOOOOOOOOOON!
Whew! Whattafight! Took every healing potion, every lyrium potion, and every regen potion I had and I still had two party members go down and stay down before the dragon was finally defeated.
What a satisfying and rewarding challenge, too! WHOOOOOOOO!
@Krensky - and Bull's celebratory chat at the tavern afterward was hilarious =)

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I have slain a HIGH DRAAAAAAAAAAGOOOOOOOOOOOOON!
Whew! Whattafight! Took every healing potion, every lyrium potion, and every regen potion I had and I still had two party members go down and stay down before the dragon was finally defeated.
What a satisfying and rewarding challenge, too! WHOOOOOOOO!
@Krensky - and Bull's celebratory chat at the tavern afterward was hilarious =)
Now go do it nine more times.

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I have slain a HIGH DRAAAAAAAAAAGOOOOOOOOOOOOON!
Whew! Whattafight! Took every healing potion, every lyrium potion, and every regen potion I had and I still had two party members go down and stay down before the dragon was finally defeated.
What a satisfying and rewarding challenge, too! WHOOOOOOOO!
@Krensky - and Bull's celebratory chat at the tavern afterward was hilarious =)
Yeah, Dragon fights are pretty epic in this game. Of course, imho dragon fights should be epic! I also enjoyed the first few times I ran into a giant or two as well.
Dire elf's mention of the variety of terrain making the game feel very expansive is right on the money. You feel like you are traveling across a continent because you see the seashore, plains, forests, snow capped mountains, cities, etc.

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So I am now playing through ME3 for the first time. Despite starting in a way that didn't really work for me, the game is now in full swing and is simply amazing.
One thing I don't really like in it though is that a lot of the dialog is taken away from the player - Shepard would often talk without me having any control over what he is saying, and when there ARE options, they are trimmed down to 2 instead of 3. Granted the middle option is not often chosen in past games, but it sometimes is and having it there makes me feel more free to choose what I say.
How is DA:I in that regard? how is the dialog executed?

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Playing on Xbox 360. Really, really enjoying the game.
Female Dwarf Rogue named Goldie Cadash. My one problem is I chose the American female voice and during general conversations her inflection can be a bit... Dull, like the voice artist thought she was recording the voice for the machine you get when you call a bank or something.
Since Dwarves have established American accents it didn't feel right choosing the British accent.
Anyway, I just recruited Iron Bull and Goldie is going to ride the bull.

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1 person marked this as a favorite. |
...
That was awful.
If memory serves, that's the line in the game.
Personally I loved the duel for Josephine's hand and how she yells at you over it and how if resolves.
Also, the incidental diaolg between Josephine and Liliana about taking advantage of the nobels wanting to court Cullen.
"I am not bait."
"Be quiet and look pretty."

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Freehold DM wrote:...
That was awful.
If memory serves, that's the line in the game.
Personally I loved the duel for Josephine's hand and how she yells at you over it and how if resolves.
Also, the incidental diaolg between Josephine and Liliana about taking advantage of the nobels wanting to court Cullen.
"I am not bait."
"Be quiet and look pretty."
Yeah, Cullen's reactions about being "bait" were hilarious. I am really enjoying the game so far. Dragon fights are epic like they should be.

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Ran into my favorite line of dialog this week.
In the Western Approach, when you find the {cultist} doing demon making stuff before the whole {ancient keep named after archaic name for diamond} mission, he says that the {faction} are nothing more than tools. Sera then says the exact phrase that I, the controller holding player said, "You're a tool."
It was great. I know she gets a lot of hate for being all ... Sera, but her dialog injections and party banter w/ solas and blackwall are priceless. One of my favorite companions.
Also,

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When you ask Bull what he was yelling out loud during the first dragon fight and then he tells you the translation. The Inquisitors reaction was priceless.
Giving the Duchess community service and Josie getting exasperated.
Cassandra and the romance novel thing was hilarious as well.
Cullen's version of the world tour is priceless.
Plus the revelation of why Cassandra was bringing Varric to the Conclave. :D

Divinitus |

Dragon Age: Inquisition is a GREAT game, but I do have a few issues with it.
One: Some quest items are actually sellable and I have accidentally sold a few, which kind of sucked. Check online at which items under 'valuables' are quest items so this does not happen to you! No main quest items have this problem, but a few side quests do.
Two: The specializations can be tedious, particularly the Templar specialization quest.
Three: Only one specialization for each character.
Four: There is a smaller selection of skills that characters can choose from.
Five: Firestorm, and several other cool abilities, are Focus Skills, which cannot be used at will, only when a gauge is filled by scoring a certain number of hits.
Still, the game is VERY awesome, so don't let any naysaying keep you from playing it!
As a matter of fact, I am considering opening a Pathfinder campaign set in the world of Thedas, after the events of Inquisition. Anyone think it would be a hit?

Rynjin |
1 person marked this as a favorite. |

The PC version is generally better if the developer has any clue what they're doing. On average, they tend to run better, and look better while doing so (not to mention the potential for mods).
Unfortunately, Bioware does NOT know what they're doing any more.
I've never had a problem with a game on PC that I didn't have for a console unless I screwed something up (mod conflicts in Skyrim, frex, or setting graphics quality to something my computer can't handle). Not counting this experience, I mean.

The NPC |

That's the one, and yes it's entirely credible and very well handled.
I just don't see the point. I played through it and thought "What's the issue? Have him marry, produce an heir, and take a master, mistress, or whatever you call it for a male. Nobles do it all of the time and everywhere." So long as the marriage is there to ally another family and the next generation of careful breeding is taken care of, nobody would take issue with it. Even Brother Genitivi points this out in his codex on sexuality across Thedas.
The thing was performed well and they hit all of the right notes to get the emotional reaction they wanted, it just doesn't seem to fit.

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Damn it, missed the edit window.
Sorry for the smallish spoiler folks.
Some of your other discussions with Dorian talk about how he hated himself while living as something other than what he was. One of the main themes of the game is about should you be what others want you to be or what you are.
Look at the cluster f* that is Celene/Gaspar/Bhria. It's an element of Bull's story and associated discussions. It's part of Sera's story and her interactions with Solas. It's the central aspect of Cole's story. It's in almost every single interaction you get about your role as the Herald, including how you react to events in the Fade during the Abyss mission.