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It is sort of Catch 22. I was very keen to take advantage of Alpha but the low server population especially out in the settlements has been a bit discouraging as there is a limit to what you can achieve solo and crafting stuff just to stockpile is pointless so I rarely log in of late.
I never understood the "wait for EE" thing, I am more teh other way. It has always been my intention to have a fairly minimal involvement in the first month or two of EE until things settle down

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I'm waiting for EE simply because almost nothing non-persistent matters to me. Others are accomplishing far more test-wise than I can block out time for, and advancing my character doesn't really matter that much when I don't yet know what direction(s) Phaeros'll need me to go.
Its not as if anything you do in the first few months is going to matter much long term though in terms of your character. What will have the long term effect is establishing settlement rep and in game contacts. A lot of that has already been established in Alpha.

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...anything you do in the first few months...
It feels as if the most-important thing in the first few months might be "focus". Whichever few Settlements get their crafting to Tier 2 first--and equip and train their militaries appropriately--might have a chance to establish a backbone for both their defences and their economies, thus giving that small amount of breathing-room that might translate into long-term benefit.

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Yes, I wouldn't judge the population right now...
I've logged in maybe twice in the last month just to mess around with the new changes; I will be much more active during EE.
Yeah I am the opposite, Ihave been logged in for several hours everyday up to the last week or so.
I do not expect to log in during early EE more than once a twice a week at most.

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No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.
Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?

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<Kabal> Daeglin wrote:No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?
I wouldn't say "quite remote". For many settlements there's at least one contested tower two hexes away from town.
Max party size is 6, but there's no reason that a large group couldn't form several groups of 6 and coordinate through Teamspeak or Mumble. The biggest problem is going to be recognizing at a glance who's on your side and who is an enemy. I know the simulation purists hate floating tags, but clicking each person in sight during a battle to see whether they're friend or foe is going to be a pain (and that's only if we get company/settlement info added to the selected character tag).

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Neadenil Edam wrote:<Kabal> Daeglin wrote:No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?I wouldn't say "quite remote". For many settlements there's at least one contested tower two hexes away from town.
Max party size is 6, but there's no reason that a large group couldn't form several groups of 6 and coordinate through Teamspeak or Mumble. The biggest problem is going to be recognizing at a glance who's on your side and who is an enemy. I know the simulation purists hate floating tags, but clicking each person in sight during a battle to see whether they're friend or foe is going to be a pain (and that's only if we get company/settlement info added to the selected character tag).
Well it does seem at least two groups are necessary, one to stand around and contest the Hex at your designated location and the other to go harass the opposition at their designated location.

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KarlBob wrote:For many settlements there's at least one contested tower two hexes away from town.I just checked, and it's literally every Settlement. Some have more or fewer, and some Settlements, of course, are so close they're almost forced into contest.
Thanks for checking. I suspected that was the case.

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KarlBob wrote:For many settlements there's at least one contested tower two hexes away from town.I just checked, and it's literally every Settlement. Some have more or fewer, and some Settlements, of course, are so close they're almost forced into contest.
Confirmed. From Sunholm, you can't go for a pleasant afternoon walk without tripping over three contested towers.