Population


Pathfinder Online

Goblin Squad Member

So I logged in for a bit recently and saw a few characters but it sure didn't feel crowded. I'm wondering, which companies/settlements have the biggest active population currently?

Goblin Squad Member

Active in the alpha? Probably still TEO. A lot of companies are waiting for EE to start their surge. Most of Golgotha stopped playing a few weeks ago, for example.

Goblin Squad Member

It's good to get in and learn the systems, get a feel for how things work and help test but a lot of people don't want to invest serious effort in trying to accomplish things that will be wiped in the 'near' arrival of EE.

Goblin Squad Member

Agreed with what was already been said. There are a lot of people who ducked in for a bit and then are just waiting for EE to really get started.

Goblin Squad Member

Yep a lot of people don't want to deal with playing until there is some persistence. The majority of our people on the Kabal website who we can't draw in, are watching, ready to jump once EE hits.

Goblin Squad Member

It is sort of Catch 22. I was very keen to take advantage of Alpha but the low server population especially out in the settlements has been a bit discouraging as there is a limit to what you can achieve solo and crafting stuff just to stockpile is pointless so I rarely log in of late.

I never understood the "wait for EE" thing, I am more teh other way. It has always been my intention to have a fairly minimal involvement in the first month or two of EE until things settle down

Goblin Squad Member

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I'm waiting for EE simply because almost nothing non-persistent matters to me. Others are accomplishing far more test-wise than I can block out time for, and advancing my character doesn't really matter that much when I don't yet know what direction(s) Phaeros'll need me to go.

Goblin Squad Member

T7V Jazzlvraz wrote:
I'm waiting for EE simply because almost nothing non-persistent matters to me. Others are accomplishing far more test-wise than I can block out time for, and advancing my character doesn't really matter that much when I don't yet know what direction(s) Phaeros'll need me to go.

Its not as if anything you do in the first few months is going to matter much long term though in terms of your character. What will have the long term effect is establishing settlement rep and in game contacts. A lot of that has already been established in Alpha.

Goblin Squad Member

TEO has maybe 30% of our people in the Alpha running simulations on crafting, escalations, and combat/pvp. You can regularly see several or more people in Brighthaven and in the area.

Reiterating the above, some people are just waiting for EE to start, persistence can be a real huge thing.

Goblin Squad Member

Neadenil Edam wrote:
...anything you do in the first few months...

It feels as if the most-important thing in the first few months might be "focus". Whichever few Settlements get their crafting to Tier 2 first--and equip and train their militaries appropriately--might have a chance to establish a backbone for both their defences and their economies, thus giving that small amount of breathing-room that might translate into long-term benefit.

Goblin Squad Member

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Yes, I wouldn't judge the population right now...

I've logged in maybe twice in the last month just to mess around with the new changes; I will be much more active during EE.

Goblin Squad Member

Sunholm has about 5 people active almost daily. One of our companies are keen testers and boundary pushers, and they are having a ball.

Goblin Squad Member

Saiph wrote:

Yes, I wouldn't judge the population right now...

I've logged in maybe twice in the last month just to mess around with the new changes; I will be much more active during EE.

Yeah I am the opposite, Ihave been logged in for several hours everyday up to the last week or so.

I do not expect to log in during early EE more than once a twice a week at most.

Goblin Squad Member

Ozem's has two-to-four of us that are there every day, a bunch more that drop in a few times a week, and many more who are tired of alpha or simply waiting for the world to go live.

Goblin Squad Member

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Hmm.. I was hoping to hear that the groups were much larger and I just didn't see them because they were in their own settlements and talking in voice coms.

A territory control game really needs a big population. Have we even tested some large scale battles yet? (as in 100+ minimum)

Goblin Squad Member

No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.

Goblin Squad Member

<Kabal> Daeglin wrote:
No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.

Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?

Scarab Sages Goblin Squad Member

Neadenil Edam wrote:
<Kabal> Daeglin wrote:
No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.
Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?

I wouldn't say "quite remote". For many settlements there's at least one contested tower two hexes away from town.

Max party size is 6, but there's no reason that a large group couldn't form several groups of 6 and coordinate through Teamspeak or Mumble. The biggest problem is going to be recognizing at a glance who's on your side and who is an enemy. I know the simulation purists hate floating tags, but clicking each person in sight during a battle to see whether they're friend or foe is going to be a pain (and that's only if we get company/settlement info added to the selected character tag).

Goblin Squad Member

KarlBob wrote:
Neadenil Edam wrote:
<Kabal> Daeglin wrote:
No plenty of other priorities to get working right first. Full blown settlement/seige war fair bit farther down the pipe. In WoT, my expectation would be battles of 20 or less would be the norm to take a tower. Though who knows what EE will bring. I keep being surprised.
Except the NAT thing means the only contested towers are quite remote from the settlements and isn't max party size 6 ?

I wouldn't say "quite remote". For many settlements there's at least one contested tower two hexes away from town.

Max party size is 6, but there's no reason that a large group couldn't form several groups of 6 and coordinate through Teamspeak or Mumble. The biggest problem is going to be recognizing at a glance who's on your side and who is an enemy. I know the simulation purists hate floating tags, but clicking each person in sight during a battle to see whether they're friend or foe is going to be a pain (and that's only if we get company/settlement info added to the selected character tag).

Well it does seem at least two groups are necessary, one to stand around and contest the Hex at your designated location and the other to go harass the opposition at their designated location.

Goblin Squad Member

Another problem with large battles right now is dealing with the friendly fire. *facepalm*

Goblin Squad Member

KarlBob wrote:
For many settlements there's at least one contested tower two hexes away from town.

I just checked, and it's literally every Settlement. Some have more or fewer, and some Settlements, of course, are so close they're almost forced into contest.

Scarab Sages Goblin Squad Member

T7V Jazzlvraz wrote:
KarlBob wrote:
For many settlements there's at least one contested tower two hexes away from town.
I just checked, and it's literally every Settlement. Some have more or fewer, and some Settlements, of course, are so close they're almost forced into contest.

Thanks for checking. I suspected that was the case.

Goblin Squad Member

T7V Jazzlvraz wrote:
KarlBob wrote:
For many settlements there's at least one contested tower two hexes away from town.
I just checked, and it's literally every Settlement. Some have more or fewer, and some Settlements, of course, are so close they're almost forced into contest.

Confirmed. From Sunholm, you can't go for a pleasant afternoon walk without tripping over three contested towers.

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