[PFS] Bloodrager advice needed! Overrun and Sunder!


Advice

Grand Lodge

Hello all, I'm looking for a bit of feat and maneuver advice for my new Bloodrager in Pathfinder Society play. This alias has her full stats.

The basics:

Half-Orc Bloodrager (Arcane Bloodline); archetype: Steelblood

Str 17 Dex 14 Con 14
Int 10 Wis 10 Cha 13

Feat plan:
1: Power Attack
3: Improved Sunder/Overrun
5: Improved Sunder/Overrun (whichever wasn't chosen at 3)
6 (bonus): Disruptive
7: Charge Through/Greater Sunder/Greater Overrun
9: ???
9 (bonus): Combat Reflexes/Improved Initiative/Iron Will
11: ???
12 (bonus): Spellbreaker

I had also hoped to maybe sneak in the Step Up feat in here, but it looks like it would require sacrificing some focus on one of these maneuvers. Not necessarily a bad thing, but that's the cost.

The idea is to create a heavily armored mage-killer. The Steelblood archetype gets me heavy armor (and even the Fighter's armor training), and the Arcane Bloodline gives me some good tools for shutting down magic users.

I figured that Sunder and Overrun would be good maneuvers to invest in, for getting through the front lines and destroying spell component pouches and such. Also, in Pathfinder Society play, I won't have to worry as much about destroying potential loot! I also get some bonuses to these: the half-orc Gatecrasher trait gets me +2 to sunder attempts, and the Steelblood archetype gets Indomitable Stance, which grants a +1 to overrun.

Any advice on this? Whether these maneuvers are worth investing in/how worth investing in they are? Thanks in advance!

Grand Lodge

Bumping with a new question!

So, in considering my options here, I feel like I may be a bit short on feats to focus equally and heavily on two different combat maneuvers, so I'm thinking I'm going to focus mainly on Overrun. Here's my thinking:

Overrun: Gets me through the mooks into the back lines where I can ruin a caster's day. Between Disruptive Bloodrage, the Disruptive feat, and new room in my build for the Step Up feat, it will be pretty difficult for a caster to deal with me. Even if they have some more martial ability (part of the idea for this character was to be good at fighting the magus class), my heavy armor and good HP should be helpful on that front. The only downside is potentially charging into being surrounded, but 10 intelligence is probably enough that this character would avoid getting into too much trouble.

Sunder: Useful, good against weapon-using enemies as well as sundering spell component pouches and holy symbols (probably?). However, here's the main snag that I'd rather not deal with: sundering does damage to objects, which means I have to constantly have a reference for various objects' hardness, HP, etc. It's not like grappling where I can just print out a flow chart, I have to be prepared to break any weapon, armor, or other item in the game! It sounds like enough bookkeeping to make my decision for me, but I'd be interested to hear if other people have found that to be a problem. :P

The new feat plan:
1: Power Attack
3: Improved Overrun
5: Step Up
6 (bonus): Disruptive
7: Charge Through/Greater Overrun
9: Charge Through/Greater Overrun
9 (bonus): Combat Reflexes/Improved Initiative/Iron Will
11: ???
12 (bonus): Spellbreaker


I prefer sunder. Get a adamantine weapon and hardness is les of a problem. The repair cost even if you manage to sunder everything you find is not that high if you have Spell casting friends.


For a half-orc, you should take Sunder as a priority that way you can regain rounds of rage through the feat Destroyer's Blessing. Everyone takes it, yeah, but they do so for a reason. Perpetual rage. Overrun is good for a mage killer.

You'll need for an Arcane Bloodline Bloodrager the following feats as well: Step Up, Following Step, Step Up and Strike. Combine this with Overrun and Charge Through and you can pretty much roll over anyone to get to the mage and then keep up with him.

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